Chandra, Novice Pyromancer

Chandra, Novice Pyromancer

Legendary Planeswalker — Chandra

+1: Elementals you control get +2/+0 until end of turn.

-1: Gain .

-2: Chandra, Novice Pyromancer deals 2 damage to target creature, player or planeswalker.

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Set Rarity
Core Set 2020 (M20) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Chandra, Novice Pyromancer Discussion

OrangeIce on Zooby9

1 week ago

May I suggest using Chandra, Novice Pyromancer to buff the elementals attacks

Demon519 on The Omnath and Yarok Show

1 month ago

This looks like a lot of fun to play, but it may need a bit of tweaking.

Creeping Trailblazer does really well with Chandra, Acolyte of Flame and such because you're getting so much extra power. Here it might honestly just slow you down. Growth Spiral is a good early game card to assist your plan: ramping into the big Elementals.

Definitely go up to 4x Risen Reef . While doing so, you really take advantage of your Elemental tribal. If you do this, little Chandra becomes arguably better ramp than Chandra, Novice Pyromancer , although I can see her dual utility in ramp and power boosting.

As strong a card as Nissa, Who Shakes the World is, you've probably ramped enough if you've reached 5 mana already, as the cavaliers, Omnath and Yarok all cost 5 or less. Healer of the Glade is not a very exciting card but it helps against aggro and pairs well with Risen Reef. Otherwise something to copy your important creatures like Spark Double can make games more interesting and is IMO a very fun card to play.

My final suggestion is to take advantage of the ramp you have, and throw in maybe 2 bombs like Agent of Treachery or Drakuseth, Maw of Flames . These don't go with your theme as the Cavaliers are your "Four Horsemen", but it's an option. I'd recommend at least putting in a few removal spells in case the opponent resolves a real problem (especially a Planeswalker... Assassin's Trophy is a flexible one).

These are just things to consider. I like the look of this and would happily try out something similar on Arena.

FrozenSquidy2727 on STD Planeswalkers

4 months ago

I'm not much of a planeswalker player myself, I'll stick to reanimater and tokens personally. But may I suggest 2 ways to make sure your super friends stay in longer? Dovin's Veto Will get rid of any noncreature threat targeting your boys (and girls) And Chandra's Triumph Could be really good to get rid of creatures as it'll usually just cost some of Chandra, Novice Pyromancer 's Loyalty and take away most threats. I think you could possibly drop some Opt s or some Radical Idea s for these cards, the amount is for each is for you to decide. I personally would go 1 Opt 2 Radical Idea 3 Chandra's Triumph and 2 Dovin's Veto . All in all seems great to play.

If you've got the budget maybe a Chandra, Awakened Inferno or 2 but I know they are pricey as heck.

jaime_97_zgz on Chandra's Elementals. Need some advice.

5 months ago

Hi, i'm pretty new in the game, and I would like, if it's possible, to get some advice about this deck:

Creatures: Chandra's Embercat x4, Thunderkin Awakener x4, Creeping Trailblazer x4, Risen Reef x4, Scorch Spitter x4, Overgrowth Elemental x4, Scampening Scorcher x3, Chandra's Spitfire x4,

Instants: Shock x4

Planeswalkers: Chandra, Novice Pyromancer x2, Chandra, Acolyte of Flame x2

And then complete with lands.

I would like to add Omnath, Locus of the Roil , but right know it's "over the budget" for me, so instead i'm using Overgrowth Elemental .

What do you think? What would you change?

Thank you very much for the advice!

Arkan_Dreamwalker on Captivated Audience

6 months ago

Whoah. Colinmjoyce. I never really expected anyone else to build this deck... on Arena, maybe, but I thought I was only guy willing to build something this off-meta in paper. My feelings are a bit mixed, this deck is my baby, I've been refining it since Captive Audience first came out, I bought the expensive duel lands and everything, it is extremely unique and completely brewed and balanced on my own, the idea of someone else playing it somewhere out there is... pretty neat actually. Good on ya, mate, glad you didn't get screwed by card draw. I have only gotten down to FNM with it maybe... four times? so far, (though I have played it endlessly on Arena) so, while I have never lost all my games, I also have yet to win all three rounds. And now you have beaten me to a full FNM win! With my own deck! Unbelievable! Still, perhaps the competition is a bit more casual where you're at, who knows.

The thing I would be mainly curious to hear about would be how your opponents reacted to the deck. Were they completely thrown for a loop, and had no idea how to play against it? Did they appreciate how original it is? And especially, did they seem to have a good time? While I consider it a very polite control deck, with absolutely zero counterspells, having your creatures and planeswalkers relentlessly removed might wear on them a bit. But just having Captive Audience as the win-con should offset that I always figured, it's such an off-meta card to lose to.

Anyway, I really appreciate you having the faith in my creation to take it out there, and I'm glad performed up to spec for you. It's pretty cool to hear that someone actually took the deck to FNM.

Now then, as to Chandra, Awakened Inferno. Absolutely not! Rule #1 of this deck: no planeswalkers and no creatures. If the opponent has Vraska's Contempt in hand it is a dead card. A dead topdeck. Period. They would have done better to have drawn a land. Cast Down ? Useless. Kaya's Wrath ? Ded. (Board clears can deal with our zombies, but those are not the wincon, so we really couldn't care less.) Bedevil ? Nope. (Well, if we have our one Immortal Sun out, then it has one thing in our deck that it can hit.) Prison Realm ? Forget it. No scry for you.

One must also note that unless the opponent has recently faced a Thousand-Year Storm deck, (and even then they normally run Ral) they will neither be prepared nor know what to expect from a deck that avoids the two most common win conditions/utilities in Standard. Secondly we have no room for planeswalkers. The sheer virtue of this deck is that anything which isn't card-draw or a win-condition is a removal spell. Everything. The only dead topdeck a lot of the time is a land. There are actually only five cards in the mainboard which act as card draw. The deck survives off of the sheer massive odds of topdecking a desired removal spell whenever needed.

One good argument against this is that a planeswalker can double as a removal spell. Chandra, Awakened Inferno for example, is an ideal example of this. She cannot be countered, and then you get priority to guaranteed get off one of her abilities, so one could think of her as: "6 mana, this spell cannot be countered, exile target creature with 6 toughness or less, or target planeswalker with 6 loyalty or less," with the additional benefit that if the opponent does not want that to happen again at a later time, then they need to expend some damage or mana to remove her. (Assuming that you killed something with 5 toughness/loyalty or less, or used the second or first ability.) Thus planeswalkers can count as removal.

But this lessens the psychological edge this ridiculous little deck has over its opponents. And it would just be thematically off, this is an enchantment control deck. Also, well, we run The Immortal Sun . ?_?

But as for Chandra, Awakened Inferno “working well with Theater of Horrors ,” absolutely not. The emblem her first ability gives activates at the beginning of the opponent’s upkeep, and you can only cast cards from under ToH during your turn. And neither of her other two abilities damage the opponent. Chandra, Novice Pyromancer could be handy for activating ToH for free for a couple of turns after casting her.

All that said, an ALTERNATE build of this deck, AKA a just slightly different build, could easily have planeswalkers. In which case I highly recommend Ugin, the Ineffable , as he can deal with enemy enchantments and is just all-around awesome, and Angrath, the Flame-Chained , who was originally considered for the slot currently held by The Immortal Sun. Chandra, Awakened Inferno ’s +2 ties in very nicely with our alternate win-condition of just pinging them down with I-GI and ToH, and yes, her -3 could be quite handy, as would her -X. Chandra, Novice Pyromancer offers a Shock on a stick, as well letting us play CA on turn five with her -1. So as I have surely mentioned somewhere, replacing The Immortal Sun and a few other cards with some planeswalkers would be a perfectly viable alternate approach to the deck. (As would going Mardu.)

So yeah, thanks for taking the deck for a spin, hope you enjoyed it.

birchmaster22 on Mono-Red Chandra-mentals

6 months ago

Hornets11 That could work and I've seen decks like this, but my objective isn't to buff up Chandra's Spitfire . It's to use the Chandra planeswalkers to get buffed up elementals onto the field. If I have Cavalcade of Calamity on the battlefield and use Chandra, Novice Pyromancer 's +1 then the enchantment won't activate. If you can find a way around this without completely changing the play style then let me know. Anyway, thank you for the suggestion.

kirakazumi on Calvacade of Chandra's [Budget]

6 months ago

King_of_the_Odd You mean Chandra, Novice Pyromancer ? I did consider her but I feel like her best feature, the +2/+0 for elementals, are actually a nonbo with this deck seeing as I actually want 1 powered creatures to trigger Calvacade.

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