|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Uncommon|
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Chandra, Novice Pyromancer
Legendary Planeswalker — Chandra
+1: Elementals you control get +2/+0 until end of turn.
-1: Gain .
-2: Chandra, Novice Pyromancer deals 2 damage to target creature, player or planeswalker.
Chandra, Novice Pyromancer Discussion
1 week ago
Whoah. Colinmjoyce. I never really expected anyone else to build this deck... on Arena, maybe, but I thought I was only guy willing to build something this off-meta in paper. My feelings are a bit mixed, this deck is my baby, I've been refining it since Captive Audience first came out, I bought the expensive duel lands and everything, it is extremely unique and completely brewed and balanced on my own, the idea of someone else playing it somewhere out there is... pretty neat actually. Good on ya, mate, glad you didn't get screwed by card draw. I have only gotten down to FNM with it maybe... four times? so far, (though I have played it endlessly on Arena) so, while I have never lost all my games, I also have yet to win all three rounds. And now you have beaten me to a full FNM win! With my own deck! Unbelievable! Still, perhaps the competition is a bit more casual where you're at, who knows.
The thing I would be mainly curious to hear about would be how your opponents reacted to the deck. Were they completely thrown for a loop, and had no idea how to play against it? Did they appreciate how original it is? And especially, did they seem to have a good time? While I consider it a very polite control deck, with absolutely zero counterspells, having your creatures and planeswalkers relentlessly removed might wear on them a bit. But just having Captive Audience as the win-con should offset that I always figured, it's such an off-meta card to lose to.
Anyway, I really appreciate you having the faith in my creation to take it out there, and I'm glad performed up to spec for you. It's pretty cool to hear that someone actually took the deck to FNM.
Now then, as to Chandra, Awakened Inferno. Absolutely not! Rule #1 of this deck: no planeswalkers and no creatures. If the opponent has Vraska's Contempt in hand it is a dead card. A dead topdeck. Period. They would have done better to have drawn a land. Cast Down ? Useless. Kaya's Wrath ? Ded. (Board clears can deal with our zombies, but those are not the wincon, so we really couldn't care less.) Bedevil ? Nope. (Well, if we have our one Immortal Sun out, then it has one thing in our deck that it can hit.) Prison Realm ? Forget it. No scry for you.
One must also note that unless the opponent has recently faced a Thousand-Year Storm deck, (and even then they normally run Ral) they will neither be prepared nor know what to expect from a deck that avoids the two most common win conditions/utilities in Standard. Secondly we have no room for planeswalkers. The sheer virtue of this deck is that anything which isn't card-draw or a win-condition is a removal spell. Everything. The only dead topdeck a lot of the time is a land. There are actually only five cards in the mainboard which act as card draw. The deck survives off of the sheer massive odds of topdecking a desired removal spell whenever needed.
One good argument against this is that a planeswalker can double as a removal spell. Chandra, Awakened Inferno for example, is an ideal example of this. She cannot be countered, and then you get priority to guaranteed get off one of her abilities, so one could think of her as: "6 mana, this spell cannot be countered, exile target creature with 6 toughness or less, or target planeswalker with 6 loyalty or less," with the additional benefit that if the opponent does not want that to happen again at a later time, then they need to expend some damage or mana to remove her. (Assuming that you killed something with 5 toughness/loyalty or less, or used the second or first ability.) Thus planeswalkers can count as removal.
But this lessens the psychological edge this ridiculous little deck has over its opponents. And it would just be thematically off, this is an enchantment control deck. Also, well, we run The Immortal Sun . ?_?
But as for Chandra, Awakened Inferno “working well with Theater of Horrors ,” absolutely not. The emblem her first ability gives activates at the beginning of the opponent’s upkeep, and you can only cast cards from under ToH during your turn. And neither of her other two abilities damage the opponent. Chandra, Novice Pyromancer could be handy for activating ToH for free for a couple of turns after casting her.
All that said, an ALTERNATE build of this deck, AKA a just slightly different build, could easily have planeswalkers. In which case I highly recommend Ugin, the Ineffable , as he can deal with enemy enchantments and is just all-around awesome, and Angrath, the Flame-Chained , who was originally considered for the slot currently held by The Immortal Sun. Chandra, Awakened Inferno ’s +2 ties in very nicely with our alternate win-condition of just pinging them down with I-GI and ToH, and yes, her -3 could be quite handy, as would her -X. Chandra, Novice Pyromancer offers a Shock on a stick, as well letting us play CA on turn five with her -1. So as I have surely mentioned somewhere, replacing The Immortal Sun and a few other cards with some planeswalkers would be a perfectly viable alternate approach to the deck. (As would going Mardu.)
So yeah, thanks for taking the deck for a spin, hope you enjoyed it.
2 weeks ago
Tetsuko Umezawa, Fugitive
Adamaro, First to Desire
Chandra, Novice Pyromancer
2 weeks ago
Hornets11 That could work and I've seen decks like this, but my objective isn't to buff up Chandra's Spitfire . It's to use the Chandra planeswalkers to get buffed up elementals onto the field. If I have Cavalcade of Calamity on the battlefield and use Chandra, Novice Pyromancer 's +1 then the enchantment won't activate. If you can find a way around this without completely changing the play style then let me know. Anyway, thank you for the suggestion.
3 weeks ago
King_of_the_Odd You mean Chandra, Novice Pyromancer ? I did consider her but I feel like her best feature, the +2/+0 for elementals, are actually a nonbo with this deck seeing as I actually want 1 powered creatures to trigger Calvacade.
1 month ago
I have personally found Chandra, Novice Pyromancer to be a bit underwhelming. I thought it would be great to have a sort of lord to help swing big, but I found there were better inclusions. Like GarrettTheGreat said the tokens that are made with Chandra, Acolyte of Flame are very valuable because of Risen Reef and Overgrowth Elemental . The four drop card that I have found to be much better than Chandra, Novice Pyromancer is Scampering Scorcher for the same reason that Chandra, Acolyte of Flame is good plus it gives all your elementals haste. There can be some huge turns ending wth Scampering Scorcher where you swing in for a ton of damage wide because of Creeping Trailblazer .
I have more of an aggro deck you can checkout here: Temur Elemental Aggro.
1 month ago
Thanks for the comments. I’ve been thinking about both young Chandra’s. As Chandra, Acolyte of Flame goes wide and can generate additional ETB effects. Chandra, Novice Pyromancer lets me go big. Also Living Twister for land shenanigans and Multani, Yavimaya's Avatar for the janky combo with Thunderkin Awakener . Haven’t built a sideboard yet but Fry is definitely in there.
1 month ago
I think Chandra, Novice Pyromancer isn't very good unless you build the deck around Elemantals specifically. Also, you should definitely put in 4 Rootbound Crag . I can't recommend Light Up the Stage enough in almost any deck in Standard that runs red and doesn't have a lot of draw. Lava Coil should be in sideboard, maybe even one in main.
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