Chandra, Bold Pyromancer

Chandra, Bold Pyromancer

Legendary Planeswalker — Chandra

+1: Add , Chandra, Bold Pyromancer deals 2 damage to target player.

-3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.

-7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

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Trade

Have (1) gildan_bladeborn
Want (0)

Printings View all

Set Rarity
Dominaria (DOM) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Chandra, Bold Pyromancer Discussion

Frd123 on [M20 UPDATED] Rowan Kenrith Mono-Red Superfriends

7 months ago

Very nice deck. Have you considered running a Jokulhaups or Obliterate package? They work really nice with planeswalkers, even if they are not good in making friends.

If you like planeswalker combos, you can use Cloudstone Curio . It combos with the new Planebound Accomplice and Chandra, Bold Pyromancer or Chandra, Torch of Defiance . And it also combos with Koth of the Hammer if you have enough mountains.

I am trying to build a similar deck to yours using Chandra, Fire of Kaladesh  Flip at the helm, but I am focusing more on global destruction at the same time that she transforms. I will use a lot of suggestions of your build. Thank you!

TypicalTimmy on Tibalt / Wheel of Fortune Oathbreaker

9 months ago

You may want the Planeswalkers that add red mana.

Jaya will allow you to get mana and loot. CTOD gives you mana or card advantage. CBP only gets you mana, but comes with a free Shock tacked on as well.

TypicalTimmy on how do i make tons ...

1 year ago

griffstick, holy mother of god that's brutal


Chandra, Torch of Defiance

Jaya Ballard

Chandra, Bold Pyromancer

Koth of the Hammer

Generator Servant

Infernal Plunge

Mana Geyser

Geosurge

Seething Song

Pyretic Ritual

Treasonous Ogre

Red Mana Battery

Mage-Ring Network

Desperate Ritual

Soulbright Flamekin

Braid of Fire

Rite of Flame - It'll net you for as the card itself with be in the graveyard as the spell resolves on the stack ;)

Inner Fire

Catalyst Elemental

Gilded Lotus and any of the other variations of it out there

Uhhh.... that's all I know of in red.

Wizardhat91 on

1 year ago

The mana curve is suffering. In case this helps you, I'll point out that with only 20 lands, especially in a deck with >60 cards, those cards in the deck that cost 5+, and often those that cost 4, will be dead cards in hand on the turn you'd want to cast them.

I use deckstats.net to help me calculate my ratios of various types of cards.

A few examples. With 20 out of 63 cards being lands, and 2 of 63 being mana-producing 4-drops, there is a 32% chance of having either your Grand Warlord Radha or your Chandra, Torch of Defiance in hand on turn 4. Even if that 32% works in your favor, you still need 4 lands, which has a 49% chance of happening by turn 4. Multiply .32 by .49 and the odds of having both one of those 4-drops plus 4 lands in hand by turn 4 is only a 15.7% chance.

The chance of having at least one of these 5-drops in hand by turn 5 is 58%, but the chance of having 5 lands by then is 31%. The chance of having both is only 18%, about one out of five games.

The chance of being able to hard cast Charmbreaker Devils or Chandra, Bold Pyromancer on turn 6, with the current ratios, is 6.7%, about one out of fifteen games.

If the land count went up to 24, the chance of playing a 4-drop on turn 4 becomes 30%, a 5-drop on turn 5 becomes 30%, and a 6-drop on turn 6 becomes 13.3%. The combined chance of any of these happening by turn 6 becomes ~46%. With 20 lands, the combined chance is ~29%. To summarize, in my opinion you should either cut the 5- and 6-drops and replace them with low-curve spells, or you should cut some of the less impactful low-curve spells and bring up the land count. Otherwise you can't cast certain spells reliably.

Icbrgr on Arena: Turning Skred Red into ...

1 year ago

agreed its nowhere near as good in all areas... more so just attempting to mimic it as close as possible...at least deck philosophy of skred red.

  • Shivan Fire caught my attention because of its ability to grow in the late game in the way skred gets stronger as more snow permanents are in play... perhaps Banefire would be more suitable in this aspect... idk still just an idea t this point.

  • mimicing Blood Moon is by far the toughest thing to do... is this the main thing you were getting at with not having the same factors in standard as modern Boza?... Blood Sun/Alpine Moon seem to be dead in all scenarios i typically come across/can think of in arena....but Damping Sphere might be good in those izzet matchups with Guttersnipe/Electrostatic Field/Niv-Mizzet, Parun... otherwise just might be nice to slow the creatures from being all dumped into play in one turn against the merfolk matchups or similar.

  • Sarkahn is no koth but i figure he's a better option than Chandra, Bold Pyromancer (i think anyway...) Have his abilities be used to ditch the least useful card in hand to hopefully topdeck something more relevent and his other ability to lay down a threat like Verix Bladewing and still leave mana open for another burn spell of even just pay that kicker cost.... his ultimate of 4 5/5 flyers is kinda cool but yeah its not koths emblem by a long shot.

Joker207755 on Basic burn

1 year ago

Also Chandra, Bold Pyromancer or any version would be good to have

That-old-noob on RB Guttersnipe Wizard Burn

1 year ago

Hey ZolvaNation, do you think Jaya Ballard or Chandra, Bold Pyromancer would work for my deck? I'm not a fan of their cmc, but just curious. I'm also looking at ways to increase my card advantage. Warlord’s Fury has got my interest there.

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