Chandra, Bold Pyromancer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Mythic Rare

Combos Browse all

Chandra, Bold Pyromancer

Legendary Planeswalker — Chandra

+1: Add , Chandra, Bold Pyromancer deals 2 damage to target player.

-3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.

-7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

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Chandra, Bold Pyromancer Discussion

Joker207755 on Basic burn

1 week ago

Also Chandra, Bold Pyromancer or any version would be good to have

That-old-noob on RB Guttersnipe Wizard Burn

1 month ago

Hey ZolvaNation, do you think Jaya Ballard or Chandra, Bold Pyromancer would work for my deck? I'm not a fan of their cmc, but just curious. I'm also looking at ways to increase my card advantage. Warlord’s Fury has got my interest there.

Liam77 on Gisela beat-down fun

2 months ago

Hey Kalink27 I see this has been around for a while but I hope this still helps. I'm not sure how your playgroup is but I'd defiantly recommend more lands and ramp. Also potentially draw.

I like Bonfire of the Damned Banefire Comet Storm and id encourage more like that as they are effective and crazy with Gisela, Blade of Goldnight

For combat tricks Id recommend Sunforger you can pull Double Cleave Arcbond to get messy or Angelsong Path to Exile to be defensive.

Also there is nothing wrong with doubling double effects =) Inquisitor's Flail on Malignus? or on Gisela, Blade of Goldnight if you can buff +1 is a knock out.

Oh also Heartless Hidetsugu pretty nuts with Gisela, Blade of Goldnight

Also definatly need Boros Charm even if you just replace Double Cleave

Personally Chandra, Bold Pyromancer beats Chandra Nalaar but Id have both and maybe drop something else.

Not convinced about Mindcrank seems to me like your giving any graveyard manipulation heaps of value and unless your meta has lots of lifegain I cant see you milling someone.

Looks like fun though!!!

Would be awesome if you could give my deck some thoughts!

Angels with Flamethrowers

Daggerfella on Need advice on my haste ...

4 months ago

Fast Haste Aggro Mono-Red

the main goal of this deck is to win quickly, adapt, improvise, & overcome whatever the opponent throws at me. Chandra, Torch of Defiance is considered a bonus; however i mostly have been using her in other decks similar to this as a potential for breathing room by turn 4-5 to get more creatures out or to do some spell damage. Usually i get at most 2-3 uses out of before they destroy her.

Im thinking the biggest issue might be the cards that are mainboarded should be side boarded, maybe some could use more of the cards in there while others could use less such as the Bomat Courier or the Fanatical Firebrand

most of the deck relies on preventing opponents from activating abilities, blocking, creating a board presence and getting over blockers. However adding in Rekindling Phoenix would be too much IMHO! id rather not spend that much lol which is why i have war cry phoenix. I have a few cards within the Maybe Board that im considering.

To be honest, the cards i have a play set of (other than Bomat), i may move down to three to make it so i have 3 of each card in the deck that id need, and potentially the ability to put in more land if i need it.

Just need a little advice on this before i start playtesting it, i find that i cannot properly playtest it on a digital platform due to how old fashioned i am (even tho im tech savvy i still read and prefer paper books and physical mediums over digital aside from the vidya games) The deck is based on High Speed Death, but i have found THAT Deck to be too slow to win in a bunch of cases especially since dominaria came out and a few people abusing Teferi... Im just not 100% sure about how well this might do, so im asking for help on this one, and id rather win most of my games next FNM if I can.

TypicalTimmy on Best Planeswalker for a R/G ...

4 months ago

Chandra, Bold Pyromancer's +1 gets you mana and burns. She ults on her 3rd turn which is pretty strong. Seems like decent synergy to me. You hit them for 2 and play a creature above tempo.

How is your ramp? I mean her one drawback is being a 6-drop. Can you get her out T3 - T4? That's super easy to do, especially in Gruul. Lots of amazing red ramp cards. My two favorites are Generator Servant and Infernal Plunge. Though green has more creature-based ramps.

My ultimate favorite Gruul ramp is Savage Ventmaw. Been in my decks for a few years now. You can ramp him out T3 with Haste via Generator Servant and have a 4/4 Flyer that adds 6 so you can immediately cast three turns above tempo. Very hard for an opponent to recover from that short of having Path to Exile / Dismember, which in my experience are not as frequent as you might think.

But by far, in my opinion, the BEST Planeswalker for ramp in Gruul is Xenagos, the Reveler especially if you're using a decent creature base.

merflock on Mono Red Etali

4 months ago

Also, it is very hard to get to 6 mana in a 22 land deck so I would cut Chandra, Bold Pyromancer.

puybm on Valduk, Keeper of Too Many Pants

5 months ago

A good include could be cards that let you take an additional combat phase, as it will double your token count for the sacrifice effects and damage value, card like Combat Celebrant, World at War, Aggravated Assault, and Relentless Assault. As long as you have red mana, you can take a bunch of combat phases using Aggravated Assault. Planeswalkers like Chandra, Torch of Defiance, Jaya Ballard, and Chandra, Bold Pyromancer could all help with keeping the red-mana flowing in the late game for these effects or your other abilities, plus they deal constant damage if used right. Captain's Claws might also be a worthwhile include, as it lets the token stay on the battlefield, so after you untap, you can always keep it back as a blocker, and if you use it in conjunction with the additional combat cards, you can generate a bunch and just not attack with them.

elvishimpersonator on Red/Green Kicker

5 months ago

ok i think tbh you dont need either of the planeswalkers, they dont really do anything with the kicker theme. so id say trim 1Chandra, Bold Pyromancer, 1Samut, the Tested, 2Chandra's Outburst, 2Krosan Druid and 2Ghitu Chronicler. then add 2Elfhame Druid. also it might make sense to take a few of the legendary or really big dudes down to 1 copy

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