Chandra, Bold Pyromancer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Mythic Rare

Combos Browse all

Chandra, Bold Pyromancer

Legendary Planeswalker — Chandra

+1: Add , Chandra, Bold Pyromancer deals 2 damage to target player.

-3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.

-7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

Price & Acquistion Set Price Alerts

Ebay

Chandra, Bold Pyromancer Discussion

TypicalTimmy on how do i make tons ...

3 weeks ago

griffstick, holy mother of god that's brutal


Chandra, Torch of Defiance

Jaya Ballard

Chandra, Bold Pyromancer

Koth of the Hammer

Generator Servant

Infernal Plunge

Mana Geyser

Geosurge

Seething Song

Pyretic Ritual

Treasonous Ogre

Red Mana Battery

Mage-Ring Network

Desperate Ritual

Soulbright Flamekin

Braid of Fire

Rite of Flame - It'll net you for as the card itself with be in the graveyard as the spell resolves on the stack ;)

Inner Fire

Catalyst Elemental

Gilded Lotus and any of the other variations of it out there

Uhhh.... that's all I know of in red.

Wizardhat91 on Flynt

1 month ago

The mana curve is suffering. In case this helps you, I'll point out that with only 20 lands, especially in a deck with >60 cards, those cards in the deck that cost 5+, and often those that cost 4, will be dead cards in hand on the turn you'd want to cast them.

I use deckstats.net to help me calculate my ratios of various types of cards.

A few examples. With 20 out of 63 cards being lands, and 2 of 63 being mana-producing 4-drops, there is a 32% chance of having either your Grand Warlord Radha or your Chandra, Torch of Defiance in hand on turn 4. Even if that 32% works in your favor, you still need 4 lands, which has a 49% chance of happening by turn 4. Multiply .32 by .49 and the odds of having both one of those 4-drops plus 4 lands in hand by turn 4 is only a 15.7% chance.

The chance of having at least one of these 5-drops in hand by turn 5 is 58%, but the chance of having 5 lands by then is 31%. The chance of having both is only 18%, about one out of five games.

The chance of being able to hard cast Charmbreaker Devils or Chandra, Bold Pyromancer on turn 6, with the current ratios, is 6.7%, about one out of fifteen games.

If the land count went up to 24, the chance of playing a 4-drop on turn 4 becomes 30%, a 5-drop on turn 5 becomes 30%, and a 6-drop on turn 6 becomes 13.3%. The combined chance of any of these happening by turn 6 becomes ~46%. With 20 lands, the combined chance is ~29%. To summarize, in my opinion you should either cut the 5- and 6-drops and replace them with low-curve spells, or you should cut some of the less impactful low-curve spells and bring up the land count. Otherwise you can't cast certain spells reliably.

Icbrgr on Arena: Turning Skred Red into ...

2 months ago

agreed its nowhere near as good in all areas... more so just attempting to mimic it as close as possible...at least deck philosophy of skred red.

  • Shivan Fire caught my attention because of its ability to grow in the late game in the way skred gets stronger as more snow permanents are in play... perhaps Banefire would be more suitable in this aspect... idk still just an idea t this point.

  • mimicing Blood Moon is by far the toughest thing to do... is this the main thing you were getting at with not having the same factors in standard as modern Boza?... Blood Sun/Alpine Moon seem to be dead in all scenarios i typically come across/can think of in arena....but Damping Sphere might be good in those izzet matchups with Guttersnipe/Electrostatic Field/Niv-Mizzet, Parun... otherwise just might be nice to slow the creatures from being all dumped into play in one turn against the merfolk matchups or similar.

  • Sarkahn is no koth but i figure he's a better option than Chandra, Bold Pyromancer (i think anyway...) Have his abilities be used to ditch the least useful card in hand to hopefully topdeck something more relevent and his other ability to lay down a threat like Verix Bladewing and still leave mana open for another burn spell of even just pay that kicker cost.... his ultimate of 4 5/5 flyers is kinda cool but yeah its not koths emblem by a long shot.

Joker207755 on Basic burn

3 months ago

Also Chandra, Bold Pyromancer or any version would be good to have

That-old-noob on RB Guttersnipe Wizard Burn

4 months ago

Hey ZolvaNation, do you think Jaya Ballard or Chandra, Bold Pyromancer would work for my deck? I'm not a fan of their cmc, but just curious. I'm also looking at ways to increase my card advantage. Warlord’s Fury has got my interest there.

Liam77 on Gisela beat-down fun

4 months ago

Hey Kalink27 I see this has been around for a while but I hope this still helps. I'm not sure how your playgroup is but I'd defiantly recommend more lands and ramp. Also potentially draw.

I like Bonfire of the Damned Banefire Comet Storm and id encourage more like that as they are effective and crazy with Gisela, Blade of Goldnight

For combat tricks Id recommend Sunforger you can pull Double Cleave Arcbond to get messy or Angelsong Path to Exile to be defensive.

Also there is nothing wrong with doubling double effects =) Inquisitor's Flail on Malignus? or on Gisela, Blade of Goldnight if you can buff +1 is a knock out.

Oh also Heartless Hidetsugu pretty nuts with Gisela, Blade of Goldnight

Also definatly need Boros Charm even if you just replace Double Cleave

Personally Chandra, Bold Pyromancer beats Chandra Nalaar but Id have both and maybe drop something else.

Not convinced about Mindcrank seems to me like your giving any graveyard manipulation heaps of value and unless your meta has lots of lifegain I cant see you milling someone.

Looks like fun though!!!

Would be awesome if you could give my deck some thoughts!

Angels with Flamethrowers

Daggerfella on Need advice on my haste ...

6 months ago

Fast Haste Aggro Mono-Red

the main goal of this deck is to win quickly, adapt, improvise, & overcome whatever the opponent throws at me. Chandra, Torch of Defiance is considered a bonus; however i mostly have been using her in other decks similar to this as a potential for breathing room by turn 4-5 to get more creatures out or to do some spell damage. Usually i get at most 2-3 uses out of before they destroy her.

Im thinking the biggest issue might be the cards that are mainboarded should be side boarded, maybe some could use more of the cards in there while others could use less such as the Bomat Courier or the Fanatical Firebrand

most of the deck relies on preventing opponents from activating abilities, blocking, creating a board presence and getting over blockers. However adding in Rekindling Phoenix would be too much IMHO! id rather not spend that much lol which is why i have war cry phoenix. I have a few cards within the Maybe Board that im considering.

To be honest, the cards i have a play set of (other than Bomat), i may move down to three to make it so i have 3 of each card in the deck that id need, and potentially the ability to put in more land if i need it.

Just need a little advice on this before i start playtesting it, i find that i cannot properly playtest it on a digital platform due to how old fashioned i am (even tho im tech savvy i still read and prefer paper books and physical mediums over digital aside from the vidya games) The deck is based on High Speed Death, but i have found THAT Deck to be too slow to win in a bunch of cases especially since dominaria came out and a few people abusing Teferi... Im just not 100% sure about how well this might do, so im asking for help on this one, and id rather win most of my games next FNM if I can.

TypicalTimmy on Best Planeswalker for a R/G ...

6 months ago

Chandra, Bold Pyromancer's +1 gets you mana and burns. She ults on her 3rd turn which is pretty strong. Seems like decent synergy to me. You hit them for 2 and play a creature above tempo.

How is your ramp? I mean her one drawback is being a 6-drop. Can you get her out T3 - T4? That's super easy to do, especially in Gruul. Lots of amazing red ramp cards. My two favorites are Generator Servant and Infernal Plunge. Though green has more creature-based ramps.

My ultimate favorite Gruul ramp is Savage Ventmaw. Been in my decks for a few years now. You can ramp him out T3 with Haste via Generator Servant and have a 4/4 Flyer that adds 6 so you can immediately cast three turns above tempo. Very hard for an opponent to recover from that short of having Path to Exile / Dismember, which in my experience are not as frequent as you might think.

But by far, in my opinion, the BEST Planeswalker for ramp in Gruul is Xenagos, the Reveler especially if you're using a decent creature base.

Load more