Chandra, Bold Pyromancer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Mythic Rare

Combos Browse all

Chandra, Bold Pyromancer

Legendary Planeswalker — Chandra

+1: Add , Chandra, Bold Pyromancer deals 2 damage to target player.

-3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.

-7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

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Chandra, Bold Pyromancer Discussion

Daggerfella on Need advice on my haste ...

17 hours ago

Fast Haste Aggro Mono-Red

the main goal of this deck is to win quickly, adapt, improvise, & overcome whatever the opponent throws at me. Chandra, Torch of Defiance is considered a bonus; however i mostly have been using her in other decks similar to this as a potential for breathing room by turn 4-5 to get more creatures out or to do some spell damage. Usually i get at most 2-3 uses out of before they destroy her.

Im thinking the biggest issue might be the cards that are mainboarded should be side boarded, maybe some could use more of the cards in there while others could use less such as the Bomat Courier or the Fanatical Firebrand

most of the deck relies on preventing opponents from activating abilities, blocking, creating a board presence and getting over blockers.

I could put 2x Chandra, Bold Pyromancer as i have a few of those hounds that deal damage when they resolve once i have a chandra on the board or the card that allows me to get the bold pyromancer into my hand but im thinking of including these by the time Ammonket and Kaladesh Cycle out and tossing in a 2x Jaya Ballard

Just need a little advice on this before i start playtesting it, i find that i cannot properly playtest it on a digital platform due to how old fashioned i am (even tho im tech savvy i still read and prefer paper books and physical mediums over digital aside from the vidya games) The deck is based on High Speed Death, but i have found THAT Deck to be too slow to win in a bunch of cases especially since dominaria came out and a few people abusing Teferi....

Catalog9000 on Best Planeswalker for a R/G ...

1 day ago

Chandra, Bold Pyromancer's +1 gets you mana and burns. She ults on her 3rd turn which is pretty strong. Seems like decent synergy to me. You hit them for 2 and play a creature above tempo.

How is your ramp? I mean her one drawback is being a 6-drop. Can you get her out T3 - T4? That's super easy to do, especially in Gruul. Lots of amazing red ramp cards. My two favorites are Generator Servant and Infernal Plunge. Though green has more creature-based ramps.

My ultimate favorite Gruul ramp is Savage Ventmaw. Been in my decks for a few years now. You can ramp him out T3 with Haste via Generator Servant and have a 4/4 Flyer that adds 6 so you can immediately cast three turns above tempo. Very hard for an opponent to recover from that short of having Path to Exile / Dismember, which in my experience are not as frequent as you might think.

But by far, in my opinion, the BEST Planeswalker for ramp in Gruul is Xenagos, the Reveler especially if you're using a decent creature base.

merflock on Mono Red Etali

1 week ago

Also, it is very hard to get to 6 mana in a 22 land deck so I would cut Chandra, Bold Pyromancer.

puybm on Valduk, Keeper of Too Many Pants

1 month ago

A good include could be cards that let you take an additional combat phase, as it will double your token count for the sacrifice effects and damage value, card like Combat Celebrant, World at War, Aggravated Assault, and Relentless Assault. As long as you have red mana, you can take a bunch of combat phases using Aggravated Assault. Planeswalkers like Chandra, Torch of Defiance, Jaya Ballard, and Chandra, Bold Pyromancer could all help with keeping the red-mana flowing in the late game for these effects or your other abilities, plus they deal constant damage if used right. Captain's Claws might also be a worthwhile include, as it lets the token stay on the battlefield, so after you untap, you can always keep it back as a blocker, and if you use it in conjunction with the additional combat cards, you can generate a bunch and just not attack with them.

elvishimpersonator on Red/Green Kicker

1 month ago

ok i think tbh you dont need either of the planeswalkers, they dont really do anything with the kicker theme. so id say trim 1Chandra, Bold Pyromancer, 1Samut, the Tested, 2Chandra's Outburst, 2Krosan Druid and 2Ghitu Chronicler. then add 2Elfhame Druid. also it might make sense to take a few of the legendary or really big dudes down to 1 copy

multimedia on America standard SF

1 month ago

Hey, 2x Raff Capashen, Ship's Mage is pretty amazing with a super friends strategy and The Locust God. He lets you flash in Planeswalkers at instant speed and while you can't use loyalty abilities at instant speed which is a drawback, freeing all the mana up for your turn is very good with Control. Being able to flash in Locust is really nice because then it's like he has haste and you can use mana on your turn to draw making an army of fliers. Shalai, Voice of Plenty can protect Planeswalkers giving the ones you control hexproof. Flash her in with Raff as a trick to protect a Planeswalker and surprise your opponent.

Jaya's CMC is going to be too hard to cast in a three color deck. Relying on Chandra, Torch of Defiance to cast Jaya is not a good plan.

Chandra, Bold Pyromancer is a not a good card it doesn't do enough for six mana, even for a Planeswalker. Consider Oath of Teferi? It lets you use a loyalty ability a second time for each Planeswalker you control. This is a powerful effect and it can be flashed in Raff.


Slate_Steel2 on Wizard Burn

1 month ago

Needs more wizards! Try adding Soul-Scar Mage. He works great with Radiating lightning and basically all of your burn. Also with Chandra, Bold Pyromancer in your deck, you probably want to run more lands. Getting to 6 lands is super tough on only 20 lands.

jemm13 on Hurloon Brothers - Heat and Treat

1 month ago

Honestly, I'm running 2-3 planeswalkers, Chandra, Bold Pyromancer, the Chandra, Torch of Defiance, and Jaya Ballard, if only because they're extra mana and burn. I might cut them, and other stuff out later. Also I'm running Darksteel Plate to give protection from the burn spells, and may even throw in Sword of Fire and Ice as it gives protection from red, and all of the red board wipes are damage based, thus working even when they are non-targeting.

Also, for creatures, Rhox Faithmender, Satyr Firedancer, Grand Abolisher, Angrath's Marauders, Dualcaster Mage, Felidar Sovereign and Boros Reckoner synergize well with your spells/makes sure they go off. plus the red colored, blue targeting coutnerspells are great for when someone tries to screw over a massive X spell/casting FS/SS.

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