|Commander / EDH||Legal|
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|Dominaria (DOM)||Mythic Rare|
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Chandra, Bold Pyromancer
Legendary Planeswalker — Chandra
+1: Add , Chandra, Bold Pyromancer deals 2 damage to target player.
-3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
-7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.
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Chandra, Bold Pyromancer Discussion
1 month ago
the main goal of this deck is to win quickly, adapt, improvise, & overcome whatever the opponent throws at me. Chandra, Torch of Defiance is considered a bonus; however i mostly have been using her in other decks similar to this as a potential for breathing room by turn 4-5 to get more creatures out or to do some spell damage. Usually i get at most 2-3 uses out of before they destroy her.
Im thinking the biggest issue might be the cards that are mainboarded should be side boarded, maybe some could use more of the cards in there while others could use less such as the Bomat Courier or the Fanatical Firebrand
most of the deck relies on preventing opponents from activating abilities, blocking, creating a board presence and getting over blockers. However adding in Rekindling Phoenix would be too much IMHO! id rather not spend that much lol which is why i have war cry phoenix. I have a few cards within the Maybe Board that im considering.
To be honest, the cards i have a play set of (other than Bomat), i may move down to three to make it so i have 3 of each card in the deck that id need, and potentially the ability to put in more land if i need it.
Just need a little advice on this before i start playtesting it, i find that i cannot properly playtest it on a digital platform due to how old fashioned i am (even tho im tech savvy i still read and prefer paper books and physical mediums over digital aside from the vidya games) The deck is based on High Speed Death, but i have found THAT Deck to be too slow to win in a bunch of cases especially since dominaria came out and a few people abusing Teferi... Im just not 100% sure about how well this might do, so im asking for help on this one, and id rather win most of my games next FNM if I can.
1 month ago
Chandra, Bold Pyromancer's +1 gets you mana and burns. She ults on her 3rd turn which is pretty strong. Seems like decent synergy to me. You hit them for 2 and play a creature above tempo.
How is your ramp? I mean her one drawback is being a 6-drop. Can you get her out T3 - T4? That's super easy to do, especially in Gruul. Lots of amazing red ramp cards. My two favorites are Generator Servant and Infernal Plunge. Though green has more creature-based ramps.
My ultimate favorite Gruul ramp is Savage Ventmaw. Been in my decks for a few years now. You can ramp him out T3 with Haste via Generator Servant and have a 4/4 Flyer that adds 6 so you can immediately cast three turns above tempo. Very hard for an opponent to recover from that short of having Path to Exile / Dismember, which in my experience are not as frequent as you might think.
But by far, in my opinion, the BEST Planeswalker for ramp in Gruul is Xenagos, the Reveler especially if you're using a decent creature base.
2 months ago
Also, it is very hard to get to 6 mana in a 22 land deck so I would cut Chandra, Bold Pyromancer.
2 months ago
A good include could be cards that let you take an additional combat phase, as it will double your token count for the sacrifice effects and damage value, card like Combat Celebrant, World at War, Aggravated Assault, and Relentless Assault. As long as you have red mana, you can take a bunch of combat phases using Aggravated Assault. Planeswalkers like Chandra, Torch of Defiance, Jaya Ballard, and Chandra, Bold Pyromancer could all help with keeping the red-mana flowing in the late game for these effects or your other abilities, plus they deal constant damage if used right. Captain's Claws might also be a worthwhile include, as it lets the token stay on the battlefield, so after you untap, you can always keep it back as a blocker, and if you use it in conjunction with the additional combat cards, you can generate a bunch and just not attack with them.
3 months ago
ok i think tbh you dont need either of the planeswalkers, they dont really do anything with the kicker theme. so id say trim 1Chandra, Bold Pyromancer, 1Samut, the Tested, 2Chandra's Outburst, 2Krosan Druid and 2Ghitu Chronicler. then add 2Elfhame Druid. also it might make sense to take a few of the legendary or really big dudes down to 1 copy
3 months ago
Hey, 2x Raff Capashen, Ship's Mage is pretty amazing with a super friends strategy and The Locust God. He lets you flash in Planeswalkers at instant speed and while you can't use loyalty abilities at instant speed which is a drawback, freeing all the mana up for your turn is very good with Control. Being able to flash in Locust is really nice because then it's like he has haste and you can use mana on your turn to draw making an army of fliers. Shalai, Voice of Plenty can protect Planeswalkers giving the ones you control hexproof. Flash her in with Raff as a trick to protect a Planeswalker and surprise your opponent.
Jaya's CMC is going to be too hard to cast in a three color deck. Relying on Chandra, Torch of Defiance to cast Jaya is not a good plan.
Chandra, Bold Pyromancer is a not a good card it doesn't do enough for six mana, even for a Planeswalker. Consider Oath of Teferi? It lets you use a loyalty ability a second time for each Planeswalker you control. This is a powerful effect and it can be flashed in Raff.
3 months ago
Needs more wizards! Try adding Soul-Scar Mage. He works great with Radiating lightning and basically all of your burn. Also with Chandra, Bold Pyromancer in your deck, you probably want to run more lands. Getting to 6 lands is super tough on only 20 lands.
3 months ago
Honestly, I'm running 2-3 planeswalkers, Chandra, Bold Pyromancer, the Chandra, Torch of Defiance, and Jaya Ballard, if only because they're extra mana and burn. I might cut them, and other stuff out later. Also I'm running Darksteel Plate to give protection from the burn spells, and may even throw in Sword of Fire and Ice as it gives protection from red, and all of the red board wipes are damage based, thus working even when they are non-targeting.
Also, for creatures, Rhox Faithmender, Satyr Firedancer, Grand Abolisher, Angrath's Marauders, Dualcaster Mage, Felidar Sovereign and Boros Reckoner synergize well with your spells/makes sure they go off. plus the red colored, blue targeting coutnerspells are great for when someone tries to screw over a massive X spell/casting FS/SS.