Chandra, Awakened Inferno

Chandra, Awakened Inferno

Legendary Planeswalker — Chandra

This spell can't be countered.

+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."

-3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.

-X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would be put into the graveyard from the battlefield this turn, exile it instead.

Browse Alters View at Gatherer

Trade

Have (1) gildan_bladeborn
Want (1) adam1floyd3

Printings View all

Set Rarity
Core Set 2020 (M20) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Chandra, Awakened Inferno Discussion

BMHKain on Sparky-chan's Multiverse Transcending Gods

3 weeks ago

(WOW... It's been so long. So where do we begin?)

As of this Post, I now need to cut 47 Cards to get to the 99 + 1 CMDR Ruling.

If what CommandCast (JoshLeeKwai) said about Planeswalkers being awesome w/ the best NOT needing to use an Ultimate for a way to use a Walker for that Reason Alone, the Following is to Stay; like it or not:

Aminatou, the Fateshifter: A Quasi-Sensei's Divining Top-Like Effect +1, & Instantaneous Flickering -1, are VITAL here. Why would you give your already Awesome Board State to Someone Else entirely?

Chandra, Awakened Inferno/Chandra, Torch of Defiance: The First Chandra in this case can't be Countered as a Static Ability; & her +2 can easily be repeatable; & Scorch all opponents as a Wincon Altogether; plus, it DOESN'T target, so it Bypasses Hexproof or "Super-Hexproof". Torch of Defiance's first +1 goes Impulsive Draw (WotC, you need an Evergreen Term for that; pronto. YOU HEAR ME???), so it goes well w/ Aminatou's +1, & even the Top: which will be used ALOT. Even otherwise, 2 Damage to Each Opponent; again, Anti "Super-Hexproof". Plus, her other +1 is literal Mana Ramp "Add ."

Elspeth, Sun's Champion: +1 for 3 White Soldier Creature Tokens? -3 to essentially Wipe a board of Mayael the Anima/Atla Palani, Nest Tender made Army of Gluttonous Fat? Awesome. Even her -7 Ultimate gives your creatures +2/+2 & Flying. This is Not always needed, but soaring in the Air can be useful in a Pinch.

Garruk Wildspeaker: OH. CRAP. This is massive. Garruk #1's +1 can Untap Lands; especially ones that enter play Tapped, or hell, reuse them for Mana & Abilities. His -1 creates a 3/3 Beast. I'd say anything about his -4, but Garruk, Cursed Huntsman already has a -6 that's basically the same thing; but in a way that makes me ask: "WotC? How do you kill off Emblems?"

Jace, the Mind Sculptor: If he is that OP, be it his +2 to Fateseal anyone; EVEN YOU when you want to Get an Advantage. 0 is a Literal Top Effect. -1 bounces a Creature back to it's owner's hand. -12 might be why this was OP when it was released back when Worldwake was released. Exiling a Library is amazing, & forcing one to use their Hand as a Library would mean one thing: Ashiok, Dream Render. Forbidding your opponents to Search for the one Key Card needed. Ashiok, Dream Render + Jace, the Mind Sculptor may be Ultimate Excessive, but I'd keep either anyway.

Nahiri, the Harbinger: Her +2 Has her Rummaging (Discard one to Draw one), but she shines in Exiling. She can Exile an Enchantment as one-shot Removal, & by Tapping either a Creature or Artifact, they are just as susceptible from such Exiling. As you have Zilch other Creatures, Nahiri's -8 won't work there. Even your Artifice isn't worth Tutoring just to keep into play by Aminatou's Flickering. An amazing Walker All-Around.

Nissa, Vital Force: Her +1 Turns a Land you control into a 5/5 Elemental Creature with Haste that's still a Land. -3 even can recur a Permanent from your Grave to your Hand.

Oko, Thief of Crowns: Oko's +2 has Oko being his own Chef w/ Food Tokens all over. His +1 is the closest Superfriends/Avengers has for a Humility w/ A Planeswalker Spark. Why would you trade anything w/ his -5 when you should ,make them suffer for Allowing WotC to BanHammer Oko, Thief of Crowns is EVERY FORMAT; Official or not, LIKE IT OR NOT.

Sarkhan Unbroken: He can +1 to Draw you a Card, & Add one Mana of any Color. Already he's a Brute; but even his -2 can grant you a 4/4 Red Dragon Token w/ Flying. Why would you suffer to use his Ultimate to Search for nothing?

Tezzeret the Seeker: You can Untap 2 Artifacts for +1, but this can also be used as a Tutor for your Artifacts. -X, & it Enters the Battlefield; requiring it to be Tapped on the Rules Text or not. Either way, you're getting a Machine; so why would you convert any of them into Vanilla Artifact Creatures? That kinda ruins the Purpose...

Vivien, Monsters' Advocate: A Stretch? Yes. A Static Ability in Mono- to look at the top of your Library at any time? OMG Yes! A Durdle Maker for +1 that makes a 3/3 Green Creature Token for the Choice of a Reach Counter, Vigilance Counter, or the OBVIOUS Trample Counter? You don't even need her -2 to Tutor up Fat when you have so much versatility here! Now how to Distribute all those counters to other Creature Tokens... XP

Xenagos, the Reveler: Get an Army of Tokens Ready. For +1, You Add X in any combination of & where X = Number of Creatures you control. & for 0, Xenagos creates a 2/2 Red & Green Satyr Creature Token with Haste. Why would you Exile the Top 7 Cards on your Library just to get even one Land?; there isn't that many lands regardless!

Alright. These are my best Walkers with no real need to use their Ultimate in Superfriends/Avengers (Sorta for a couple.). These are all to be kept in this deck though their use of Consistency. I'd like some suggestions for what to/what not to cut though. Yes, I need help yet again. Or should I get that help from the Forums? Either way, I hope it helps this time. I've other things to Attend to...

A Sen Triplets Aikido Deck...

A Zirda, the Dawnwaker Activation Cost Matters Deck...

A Pramikon, Sky Rampart Toughness Matters Deck...

A Vorthos Deck Centering around my Biggest Fear; It's Like Merinthophobia, but the Sub-Phobia of Being Gagged also applies at the same Time creating a New, Unnamed Phobia for the Vorthos Deck to be Based Upon (Companion Mandatory for Thematic Reason!)...

Many Updates to my old Decks...

Even a Pet Project of mine Outside the MTG Community.

Welp, now I have to do Mental Healing to prepare for MY OWN Vorthos Deck. I wonder what YouTube has...

...I mean, every TV Show/Movie/Literary Fiction/Interactive Fiction/Real World Event/etc. has it. There is no such thing as even one concept of media not having this. Sorry for that Episode, but it truly feels like it Transcends beyond Omni-(Insert Anything/Everything/Azathoth (Yep. I'm going H.P. Lovecraft on this.) Here.)

...

I'll Work on my Pet Project until I elicit a Response. Thanks again for what help you can. :)

& sorry again for the last few bits of this comment. X/

PayOneLife on Regulate, Accelerate, Immolate.

2 months ago

Hey GollumWasFramed!

Thanks for the comment! Chandra, Flamecaller is in there because she presents a super fast clock. With Regulator out you can produce 4 x 3/1 Elementals every turn, which is a two turn clock that isn't beaten by wraths. Her 0 ability is good at flushing away lands, and the negative ability is a decent sweeper when you need one. Chandra, Awakened Inferno does a great job as a big threat too, for sure!

GollumWasFramed on Regulate, Accelerate, Immolate.

2 months ago

Sweet deck. Why Chandra, Flamecaller over Chandra, Awakened Inferno? I feel like making two emblems a turn with a Regulator out is really solid. Either way. Amazing deck. +1

GollumWasFramed on Regulate, Accelerate, Immolate.

2 months ago

Sweet deck.

codebreaker1234 on who's turn is it? oh yeah its mine!

2 months ago

Tamiyo, the Moon Sage + Extra Turn effect =Infinite Turns Archaeomancer + Relearn + Extra Turn = Infinite Turns

Splinter Twin as a win con Maybe Jace, Memory Adept or Jace, the Mind Sculptor as win cons Add Chandra, Awakened Inferno

Cut some of the wheel effects in favor of card selection like Gamble , Mystical Tutor and Consecrated Sphinx

Dont play Urza, High Lord Artificer in a deck with 3 artifacts

firestorms90 on Help needed with SkredRed build

2 months ago

Exiled_soul I believe I've actually read through that primer already, thank you! I certainly remember seeing a similar decklist, anyway, with the Eternal Scourges and Pia and Kiran Nalaars as the latest additions. I was hoping to fill in the gaps between then and now, though.

Oloro_Magic Thanks for your reply! This was closer to what I was aiming for. I've gotten a couple of the new cards from the list you provided, including an Astrolabe (though I misread the Chandra, Awakened Infernos in the sideboard as additional copies of Chandra, Acolyte of Flame).

How crucial are the Scrying Sheets to the deck, in your opinion? I understand their purpose in the deck, but have been kind of underwhelmed by them personally. Since they're a little pricey anyway, I currently plan on using the Valakut, the Molten Pinnacles I already own in their stead. Have you thoughts on how that would play out?

I already had a Ratchet Bomb in the box with the deck so I'll stick with that for the moment. What are the typical targets for Bomb/ Blast Zone? I don't know the sweet spot for the counters at all.

I still haven't gotten to the shop for a game, so I'm not sure what the meta is like. When I do, though, I'll definitely hit you up for sideboard advice!

Epicurus on This deck should never work

3 months ago

Burgess_Buttonworth, I don't think jump start is worth it for you. You're talking about cards that you are going to discard only after drawing from a shuffled 59-card deck. And only exactly at that time. The only way to ensure that you'd have even one of them in that draw would be to run a lot of them. Like 4-8, at least. However, if you were going to run them just on the off-chance that you do pull them on the reset, the only one I'd use is Risk Factor. Beacon Bolt is good too, but again is only crowd control. It helps you stay alive so that you can die on your own terms, but doesn't help you win. All the others are just straight up not right for this deck.

Perhaps some Bloodghast? But again, you don't have anything except the reset button to get those cards into the graveyard.

I like the addition of Chandra, Awakened Inferno (props to Kiran_M for that suggestion). I think the DOT from her emblems was needed.

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