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Commander / EDH
SCORE: 32 | 40 COMMENTS | 1972 VIEWS | IN 5 FOLDERS
October 19, 2018 3:12 a.m.
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Young Pyromancer could be a good addition since your mainly a spells deck
I really like the one-of theme, and it seems like it works pretty well
October 19, 2018 5:21 p.m.
Relic of Progenitus can also work as a graveyard exile card while at the same time being hate against graveyard decks
October 19, 2018 2:07 p.m.
Someone finally did it...
A commander bogles deck!
October 19, 2018 12:16 p.m.
October 19, 2018 11:38 a.m.
I can honestly say I’ve never seen this strategy, and that deserves an upvote in itself. One suggestion: seems like it might be fun to make a variant that kinda goes mill-ish or dredge, adding in something like Dakmor Salvage and Thought Scour as a cantrip (both of which mess with the top card of your library for skill borrower) and then have Necrotic Ooze, allowing you to have all activated abilities of creatures on top and in the yard. However, the deck seems kinda packed as is so it might be hard to fit it in there
October 19, 2018 2:53 a.m.
My commander deck right now is CVT Teferi, and it’s pretty darn close to tier 1, so I have some suggestions. Im assuming your taking suggestions since you have it tagged as needing help.
Force of will, ugin, static orb, cursed totem, BSZ, grim monolith, transmute/Power arti, rewind, mana vault/crypt, gilded lotus
1) What I would take out
A: Forbid is a good counterpell, but bad in this deck. You don’t want to empty your hand that much to get a non-free counterspell back to your hand. You definitely want a full hand.
B: Jace, Architect of Thought doesn’t do anything in your deck unless he ults, and he’s probably not going to in a competitive meta.
C: Everflowing Chalice is a decent ramp card, but it’s definitely not the best one, and the fact that it only turns on the CV combo of you play it T4 means it’s not super viable.
D: Paradox Engine. Amazing card, and I considered putting it in my deck, but CVT can win pretty easily without it, and engine only adds a small amount of synergy and combo to what is played in the deck to the point that I would rather play another stax piece.
F: Unwinding Clock doesn’t do a whole lot in the deck and doesn’t turn on the combo.
G: Mind Spring is better replaced with any instant speed draw x or any target player draw x
I: The creature teferi. Although he’s great against other counter decks, since CVT plays free counters and usually uses them to protect the combo, and creature teferi’s first ability is useless in the deck, and there aren’t a lot of competitive counter decks other than CVT out there, he’s not super good and it would be better to just play Dispel.
2) what I would put in
I’m not sure what your budget is so this might seem very overpriced.
B: Ugin, the Spirit Dragon is played in a lot of competitive CVT decks, because he basically locks down creature decks like sisay (board wipe the turn he comes down and bolt sisay whenever they try to play him)
G: Transmute Artifact allows you to go for the combo easily
H: Power Artifact goes infinite with basalt monolith or grim monolith.
I: Extraplanar Lens acts as a static high tide, ramping You whenever you play teferi.
J: Rewind is possibly a good counter choice as it allows you to leave only four mana up and be able to respond twice.
October 19, 2018 2:38 a.m.
October 19, 2018 2:13 a.m.
Seems like a pretty solid stax deck, but there are a few things that need to be smoothed out, mainly in your creatures.
2: Nether Traitor, Reassembling Skeleton, and Bloodghast: all good cards, but not necessarily on your deck. Even as a stax/stall deck, you are not going to beat someone down from 40 with a bloodghast. They will be able to kill it or kill you before you win. Instead, I would recommend one of three things, or a combination of them. A: put in Starfield of Nyx as a beatdown strategy. Since you have lots of enchantments, you can kill someone easily with this. B: Myth Realized get huge very fast. Since you are a grindy deck, this thing can start three shotting people before they are able to win through your stax. C: add in more stax stuff, like Vryn Wingmare or maybe something like Frozen AEther.
4: you have lots of lands and more than enough ramp that you don’t need them. I wouldn’t recommend playing any more than 37 lands.
October 19, 2018 2:12 a.m.
I’m not sure if you’re taking suggestions but I have them anyway.
1: I realize this is budget but grixis delver really works best with Snapcaster Mage. Actually, snap is what makes the deck competitive. Mission Briefing is a budget version of that so I’m not sure if you want to put that in there or not.
2: Thought Scour has no synergy in the deck except with Murderous Cut, and cut is hard to cast early without having already resolved a scour, therefore, it would be beneficial to either A. Take out both and add in 4 Opt, a Terminate, and a Fatal Push, or B. Take out bedlam reveled for another delve fattie, like Gurmag Angler or Tasigur, the Golden Fang to give this a more tempo-beatdown feel. In the current state of things, if you don’t have cut in hand, scour is only beneficial targeting the opponent.
October 19, 2018 1:58 a.m.
This is one of my favorite modern combos, and I can definitely help you with the manabase and sideboard and possibly the mainboard if you’re willing to change it.
1) The Manabase
I’m not sure how much you’re willing to spend on the manabase, but in the modern format the mana is usually the most expensive part of the deck. I will give you budget and nonbudget options. Obviously don’t take all of these suggestions because then you would have maybe 40 lands
These cost between 20-50 dollars. For your deck, if your willing to spend that much, I would reccomend 4 Bloodstained Mire and 2 Polluted Delta. These allow you to selectively get lands depending on what colors of mana you need. These also allow you to pull lands from your deck, decreasing the chance that you whiff on a draw.
These cost between 8-30 dollars, and allow you to pay life to fix mana, and the land types mean that they are best when paired with the fetchlands. I would reccomend 4 Blood Crypt
C: Check lands
These cost between 3-10 dollars, and allow you to fix your mana a turn late. These are a decent budget option. I would reccomend 4 Dragonskull Summit.
D: Fast Lands
These are between 5-25 dollars, and are your best option behind the fetchlands. I would recommend 3 Blackcleave Cliffs
You already have the lain land in your mainbaord so I won’t discuss that.
2) The Sideboard
You should probably vary the sideboard a bit. The sideboard is meant to give you the most variety in answering the opponent’s strategy and protecting yours, so I would say you only want to run 1-2 of each card.
A: Engineered Explosives is an amazing card in a variety of matchups, but it’s definitely not budget. If you can afford it, I would say run one of them in the SB.
B: Fulminator Mage is a great card against power decks like Tron and scapeshift, and have the added effect of messing with multi color decks like jund. I would reccomend 2.
C: Damnation is amazing as a hate card against humans, which is a very prominent deck in the meta. I would run 1.
3) The Mainboard
A: Bitter Ordeal is an amazing card in the mainboard. I would reccomend that you run 1 grapeshot and 1 ordeal in the mainboard TK give you variety against decks that have responses to either.
B: There are better ways to get the combo to your hand than Beseech the Queen and Diabolic Tutor. These just come off too late and won’t do much in control matchups or combo matchups. Instead, I would run multi-Use dig spells like Faithless Looting, or else you could possible run midrangey control spells like Liliana of the Veil or Liliana, the Last Hope.
October 19, 2018 1:46 a.m.
I have been playing Storm in the current meta, however, I play the 4-gifts version. I feel that in my deck, I sacrifice consistency for speed. This helps quite a bit in matchups like KCI combo and in counter control or creature control matchups. Specifically, I have had success against Tron, KCI, Infect, some humans decks, and UW/Jeskai Control. However, I have been thinking of adding in merchant scrolls or something like Peer Through Depths in to add consistency, because the meta is changing. The printing of Assassin's Trophy means jund is back with a vengeance. This means more discard and more interaction, which is why I believe your version to be beneficial. So right now, I’m not sure if the six gifts strategy is preferable, but if you wait a month, it definitely will be. I don’t think I would change anything else about your deck.
October 19, 2018 1:09 a.m.
About the Barals...
Baral is a better bear for a couple of reasons.
1: the mana cost. This is fetchless Storm, meaning you have.a bit less consistency with your lands. I have had the problem where I’ll get gelectromancer, but have no red to play him, which sucks and means I have to mull.
2: the loot. You run 2 remands, and since gelectromancer doesn’t loot, baral is probably preferable
3: if you go off, their life total won’t matter, meaning the extra damage that gelectromancer does isn’t really relevant in all but a few matchups. Furthermore, baral’s extra health is way more relevant. He can block early Goyfs, he’s in Pyroclasmable, unShockable, unTarfire able, and generally harder to kill.
Other than that, I havent seen this build before, as in substituting sleight for stuff like two mainboard merchant scrolls. I do think your choices add consistency to the deck tho, and it seems like the trade off of speed for consistency is a good one in a meta with Assassin's Trophy so I guess I don’t have any more suggestions
October 18, 2018 10:11 p.m.
Upvote just for the first sentence of the description. Also because I love underdog decks like treasure hunt.
October 18, 2018 9:59 p.m.
I’m so glad someone built a good version of this deck! I’ve been trying to make creatureless yenette combo/spellslinger ever since she was printed, but all my brews suck.
October 18, 2018 9:57 p.m.
Hmmm. That’s a tough call. I think it depends on the meta where you play. If there are cheat decks like Tron or scapeshift, then absolutely, especially cuz scapeshift is rising in use. And even in matchups that don’t necessarily care about lands, it’s a pretty decent card. I might consider sticking it in the SB instead of Dragon's Claw, but I’m really not sure
October 18, 2018 9:40 p.m.
1: the one damage can be extremely crucial in a burn deck
2: since burn has a HECK ton of inevitability, you will only need to refill your hand once, meaning the jump-start ability is probably only a negligible upside
However, I note that risk factor is an instant and brow beat is a sorcery. If you want to play a more responsive game, risk factor is probably better.
October 18, 2018 9:37 p.m.
Also how did you do the thing with the picture in the background I’ve been trying to figure it out and the TappedOut forums aren’t helping
October 18, 2018 9:32 p.m.
This is a pretty standard build. If your looking for suggestions on alternative builds I’ve got some, but they deviate from normal skred so I’m fine if you ignore this completely.
1: this is a blood moon deck. Although most skred decks only run 3 I recommend 4 bc they are your main way to lock down the opponent
2: another T3 lock card is Ensnaring Bridge, and there have been multiple builds that eliminate the board pressure completely and go all in T3 lock with both e bridge and blood moon. Not sure if that’s what your going for but it’s a fun build
3: Simian Spirit Guide is a great way to cheat out moon or bridge T2. Even if your not playing bridge there are still some skred decks that run guide to get the T2 moon
4: for whatever reason Pia and Kiran Nalaar are played a lot in skred, so that might be decent
5: The one skred build that won a competitive modern gp is actually a non standard build. It involves running 4 Relic of Progenitus along with 4 Eternal Scourge as a weird synergy to turn the scourges into squee. Again, I’m not sure if this is what your going for but it’s a build
Any skred deck deserves +1 so I guess +1
October 18, 2018 9:31 p.m.
The deck is cool but there are a few things I personally would change.
1: Wall of Denial and Elesh Norn, Grand Cenobite are great creatures, but there are definitely better things to run, especially since norn is hard to cast and wall doesn’t do anything except block. Since this is a spell deck, I’d recommend 4x Snapcaster Mage, especially since Thing in the Ice Flip can bounce him to give you twice as much potential.
2: I would reccomend varying your counterspells a bit more. Since you’re a Grundy deck, mana leak is only relevant in the early game. I would add in Remand for a more tempo-based strategy or Familiar's Ruse if you’re running the snapcasters.
3: your manabase needs a bit of work. First off, you’re mana curve is really low if you take out the Norns (which you should), meaning you probably only need 20 lands. Also your deck is 61 cards, meaning you can already take out a land for free. Inkmoth Nexus, although an excellent card in many decks, doesn’t fit with your strategy. It makes you choose between going the infect route or the beatdown route rather than synergizing, and it only gives you colorless mana. Your other manlands are good enough. However, if you really like the manlands, I would reccomend Mutavault.
4: if you take out the three lands (which you should), you have two open slots. I definitely think you should use those slots for two more thing in the ices, because they are essentially mainboard creature hate and are amazing in a beatdown strat. If ou don’t like that suggestion, Mission Briefing would be a very versatile option.
5: finally, I think you should have more discard spells like another Thoughtseize or some Inquisition of Kozileks, but the rest of your deck ha so much value that I’m not sure if I would take anything out for it. Possibly Lingering Souls, but only I you add in the thing in the ices so you maintain consistent beatdown damage
October 18, 2018 9:15 p.m.
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SCORE: 58 | 39 COMMENTS | 5256 VIEWS | IN 23 FOLDERS
|Playing since||Eldritch Moon|
|Avg. deck rating||7.64|
|Helper Rank||None yet|
|Good Card Suggestions||19|
|Last activity||20 hours|