Jaya, Venerated Firemage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon

Combos Browse all

Jaya, Venerated Firemage

Legendary Planeswalker — Jaya

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

-2: Jaya, Venerated Firemage deals 2 damage to target creature, player or planeswalker.

Jaya, Venerated Firemage Discussion

Jack-Frost on Who You Calling A Fossil?

4 days ago

Actually, I will give a few thoughts.

The Immortal Sun - What does this do for your deck or game plan? It tries to do a lot but instead only does a little of a bunch of things for too high of a cost.

Lifecrafter's Bestiary - Doesn't do enough and costs extra every time you want to activate it. Instead run Elemental Bond or Guardian Project .

Rishkar's Expertise - Most of your creatures are going to cost more than it can provide, so it's honestly not worth it. Look into Sylvan Library and Colossal Majesty instead.

Harmonize - I'm not a fan of paying mana to draw cards as it tends to kill most of what you were going to do on your turn. Instead look into cards like Defense of the Heart or Descendants' Path .

Decimate - Zacama, Primal Calamity should take care of most of your artifact and enchantment destruction on his own, making this redundant, but this card also comes with the unfortunate problem that you can ONLY cast it if you have viable creature, artifact, enchantment, AND land targets. If you are missing any one of the 4 it's a dead card, and if one of those 4 is your own then you're forced to destroy that. Now, if you find that you really need more artifact and enchantment hate look into cards like Krosan Grip or Force of Vigor .

Savage Stomp - Why would you risk your creatures with this? If you are able to target them then you already have removal in the form of Path to Exile or Swords to Plowshares , not to mention Zacama, Primal Calamity ability to deal damage to creatures. If your opponent has a combat trick then you just lost your creature. It's a gimmicky card and I think there are better things you can do with the card slot in your deck. For example, Aggravated Assault or Reckless Assault will give you multiple combats which will really let you bring the full power of your dinosaurs to bear without giving your opponents time to recover.

Commune with Dinosaurs - A waste. Run Sylvan Library or Sensei's Divining Top for much better and more consistent effects.

Priest of the Wakening Sun - Why? If you need a fetch then run cards like Worldly Tutor , Finale of Devastation or Chord of Calling . If you need lifegain there are plenty of better sources. This just reveals cards in your hand to your opponents, gains a tiny bit of life, and kills an entire turn with your expensive fetch.

Atzocan Seer - Skip the returning Dinosaurs. You're a creature deck, and a big one at that. Just focus on constantly dropping big creatures and hitting your opponent, putting so much pressure on them that they don't have time to worry about strategy. Aggro decks don't really worry about their graveyard. As for the mana, you'd be far better served with Birds of Paradise or Sylvan Caryatid , or if you go non-budget then Bloom Tender .

Drover of the Mighty - Why do you care how big your mana dork is? You shouldn't be swinging with him anyway. Grab a Birds of Paradise or a Sylvan Caryatid instead.

Gigantosaurus - I'm honestly really not a fan of anything that costs 5 of the same color. This pretty much kills anything else you were planning on doing on your turn, which is absolutely not what you want to have happen. Sure it's a 10/10, but it's really not worth that downside, especially without trample. Look at Carnage Tyrant for a fantastic alternative.

Kinjalli's Sunwing - This draws unnecessary hate and really doesn't help your game out that much. You have a deck of giant dinosaurs. This shouldn't be an issue. If you really feel you need it then look into Authority of the Consuls or Urabrask the Hidden instead.

Runic Armasaur - Too specific and unreliable. There are better uses for the card slot.

Sakura-Tribe Elder - While a good card, your deck can't take full advantage of this and would be better off running land fetches like Tempt with Discovery , Nature's Lore , or Skyshroud Claim , all of which are better and come out untapped.

Samut, Voice of Dissent - Why in heaven's name are you running this? This card is awful? If it's for the haste then there are tons of better cards. Look at Fervor , Rhythm of the Wild , or Fires of Yavimaya . Even Urabrask the Hidden would be a better way to spend 5 mana. Is it for the untap effect? There are still much better options such as Seedborn Muse . This card burns 5 mana for no good reason. No. Just no.

Shalai, Voice of Plenty - Meh. I'd run Leyline of Sanctity or Privileged Position instead. Asceticism , Archetype of Endurance , and Sterling Grove are other good options. All are harder to hit and kill. It's nice but overall i'd run the alternatives instead.

Shifting Ceratops - Doesn't do enough. It's nice but not good enough overall.

Territorial Hammerskull - While not inherently bad, it's also just "meh". It's okay. I'd rather have cards that give your creatures trample and just march your dinosaurs through your opponents, and/or bigger and better creatures.

Thrashing Brontodon - This is redundant with Zacama, Primal Calamity and you'd be better served with instants like Krosan Grip or Force of Vigor .

Hull Breach - Force of Vigor is a better alternative to this that also has instant speed.

Jaya, Venerated Firemage - Why? This is a waste of a good slot. Run Warstorm Surge and get a far better effect than her. If you want more damage then run Dictate of the Twin Gods . She's really not worth it.

Samut, Tyrant Smasher - This card is awful. Run any, and I mean any haste enabler instead. Her negative is awful and her passive is better on any other card. Honestly, run Xenagos, God of Revels . He's amazing, gives haste, doubles a creature's power, and add's their power to their toughness.

Temple of the False God - I've taken this out of most, if not all, of my decks by now. It's not great honestly. It seems really good, but if you get it early game then it's a dead land that stares up into you and slowly seeps the joy out of your soul, and if you get it late game then it's just an extra mana that really doesn't matter to you.

JKRice on Into The Lungs Of Hell

1 month ago

I really like the idea of abusing sorin’s new passive! I have some suggestions

1: Ghostly Prison and Leyline of Sanctity don’t seem to be doing much. I think by turn 3 and four (when you would play ghostly prison or a topdecked leyline), you want to be playing your planeswalkers instead. I would go for early interaction instead, like Fatal Push and Path to Exile . I like the Kaya enchantment though.

2: I think you have better choices for Ob Nixilis Reignited and Chandra, the Firebrand . Especially nixilis. He’s kinda bad.

All of the following could be put in instead of nixilis or Chandra. He first few are kind of fringe choices that may or may not be good.

1: Angrath, Minotaur Pirate with lifelink would be insane, but he is a little spendy.

2: Chandra, Flamecaller ’s -X ability would also be crazy with lifelink, but she runs into the same problem than angrath does.

3: Chandra, Acolyte of Flame would just be there to buff up your red walkers

4: Gideon of the Trials could be a good defensive card, and he would he lifelink from sorin when he turns into a creature.

5: Jaya, Venerated Firemage would be an absolute bomb with sorin on the field.

6: Ob Nixilis, the Hate-Twisted would be a better choice if you want at least one nixilis, since he synergizes with sorin’s passive

berryjon on Chandra by Day, Chandra by Night

1 month ago

Jaya, Venerated Firemage to make your Chandras and their elementals deal more damage?

The_Munchkin on Niv-Mizzet, Parun

1 month ago

Jaya, Venerated Firemage to double all of the damage from Niv.

The_Munchkin on Did Someone Say "Draw a Card"?

1 month ago

Jaya, Venerated Firemage , while pretty garbage in most decks, doubles all of the damage from Niv.

Oros on Pyromancer's Playground

1 month ago

MTGSmith, I ended up swapping Jaya, Venerated Firemage for Dictate of the Twin Gods , and Neheb, the Eternal for Furnace of Rath .

I felt Furnace was worth the four mana more than Jaya being worth five (Furnace is riskier though, so I may swap it back for Jaya).

As for swapping Neheb for Dictate, well, I guess I'll just try it out and see what happens.

Also, that extra copy of Price of Glory I had on my list was actually supposed to be Acidic Soil . Idk how I missed that mistake before, but it's fixed now.

cmore329508 on $5 Literal Burn

1 month ago

How do you feel about Jaya, Venerated Firemage as an upgrade?

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 months ago

Finally got some time to sit down and work through upgrades, and I am pretty happy with how it went.

Goblin War Party in for Beetleback Chief . I've never been that happy with ol' BBC (huehuehue) or Siege-Gang Commander for that matter. Maybe if I could recur them or capitalize on their ETB effects, but without that ability they are just costly token generators. I like the modality of War Party, and is a tiny mana sink too, which is nice.

Goblin Wizard in for Tears of Rage . Tears has been a flex slot for a while, and after Ashen0ne commented about it recently, it's really gotten me excited about the Wizard again, now that my deck works significantly better than it did when I first used him (~2 years ago).

Jaya, Venerated Firemage in for Outpost Siege . This is just a test, and Siege I've never gotten a lot of value out of. I don't normally like planeswalkers because they get hated out so quickly in my playgroup, but this is a pretty low-to-the-ground one that might stick a little easier since it doesn't have an ultimate.

Pashalik Mons in for Goblin Assassin . I love Assassin, and the flavor is hilarious and fitting for this deck, but politically I can't handle running it in my playgroup. I'm taking it out now for the same reason I did a year or so ago, people hate flipping coins or rolling dice to see if their creatures die, and when they have to do it for every Goblin I make they hate it even more, which gets me focused more than I like.

Tectonic Reformation in for Light Up the Stage . Just a stronger potential draw effect period. I'm pretty excited about this card, especially how early it comes down.

Goblin Engineer in for Insult / Injury . Not absolutely sure about this one, as I really like Insult. Maybe if Jaya doesn't work out I will put this back in her place.

Still considering Krenko, Tin Street Kingpin , but I'm trying to make sure he doesn't suffer from Goblin Piledriver Syndrome, which is that in my deck it is only good when Ib isn't out, and Ib is out pretty frequently. The fact that Krenko is worth at least 3 bodies may make him fit sort of what was the Beetleback Chief slot, with the potential that he gets better the longer he stays. Maybe I will test him before Goblin War Party just to see.

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