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Unbreathing Feaster

Creature - Zombie Bird


, Exile 2 cards that share a type in a graveyard from play: Put a +1/+1 counter on ~ if the exiled cards were creatures. Otherwise put a 1/1 green saproling token into play.


make a card from a timespiral block (i.e., mixed mechanics from different blocks)

June 21, 2019 7:48 a.m.

I've said it before, and I'll say it again - making a new keyword mechanic for what is functionally the same thing is, all at once, silly, confusing, and, in many cases, much less about the flavor of the mechanic as it is trying to claim a section or ability without crediting its precursers.

Prior to New Phyrexia, we had 2 mechanics going in that would have... well, I hesitate to say "solved", so lets go with "staunched the bleeding of" many of the mechanical issues of this set;

Wither (ala lorwyn) and poisonous (ala timespiral)

what we got was a nightmare - infect.

don't get me wrong - poison counters have a solid place in magic - from Marsh Viper to Swamp Mosquito , all the way up to Virulent Sliver , there is a long list of toxic win conditions that rarely saw play, but had their own niche to mess around with (and ultimately inspiring deathtouch, when paired with basilisks, but I digress).

The problem was that the cards:

1) were disproportionatly high in the poison output vs mana cost (see Glistener Elf vs Pit Scorpion )

2) existed alongside a mechanic that augmented the toxic strategy with zero interaction

and worst of all, 3) allowed pump spells and effects to directly impact the toxic stratigem.

From a compeditive standpoint, all of this added together into what is, without a doubt in my mind, the least interesting deck I have ever seen. Tree Fiddy - named after the south park meme, when the initial cards that made the deck in modern totalled to be approx $3.48 - is an aggro - pump infect deck. the goal was to hit your opponent turn 2 for leathal poison. yes, you read that correctly. Turn 2. Turn 1 is Forest + Glistener elf, turn 2 is Forest, swing, and some combination of giant growth effects, usually Might of Old Krosa , Groundswell and Mutagenic Growth . Scale Up is a recent addition, and likely will make modern even more unfun to play.

I have played magic, abet off and on, since 1995. New phyrexia was one of the sets that broke my will to play the game, something that has happened only 2 other times - once from being unemployed for 6 months, requiring me to sell my cards to make rent, and once after Urza's block when I was too poor to play anything other than the discarded commons after a draft.

Now, I say this as a proud Johnny / Vorthos: if the game lasts for less than 4 turns, it isn't worth the time spent to unpack my deck. I played through Zoo 1.0 in Ravnica / Kamagawa block, and that wasn't enough to break my resolve. But New Phyrexia's Infect mechanic? that was a final straw.

June 20, 2019 3:18 p.m.

Scion of Sky and Storm

Creature - Elemental

: Target creature gains or loses flying until end of turn.

Creatures with flying you control gain ": deal 1 damage to each creature without flying."

Creatures without flying you control gain ": deal 1 damage to each creature with flying"


aeons are made of diometrically opposing forces, such as intellect vs emotion, order vs chaos, or fate vs free will. make an aeon as a magic card.

June 20, 2019 11:34 a.m.

Manifest Nightmares


Search target player's library for a card and exile it face down.

As long as that card remains exiled by ~, you may cast it as though it were in your hand, using mana as if it were mana of any color. That spell gains "protection from owner" while it is cast, and if it is a permanent, when it resolves. (the spell cannot be targeted by, blocked by, or attached by anything controled by the card's owner, any prevent all damage that would be dealt to it by sources its owner controls.)

make a multi-colored card that supports basic lands, or cares about basic lands.

June 19, 2019 11:34 a.m.

Firstly, I just have to say - ALL of the upvotes for the saw-cycle. only Rakdos could run that on a tightrope.

Giant's Rubber Ducky

Artifact - Equipment Vehicle Bird

~ may only be crewed by creatures with power or toughness of 1 or less.

~ may only be equipped to a creature with a power or toughness of 4 or greater.

When you equip ~, it is no longer a creature. When you crew ~, it is no longer an equipment.

Islandwalk. Equipped Creature gains "Sacrifice a creature that crewed ~ this turn, : Deal 1 Damage to any target."

Crew 1, Equip .


I just loved the idea of a kithkin navy being used as artillary...

make another vehicle / equipment!

June 14, 2019 1:19 p.m.

MurrSheep : I feel "polymorph" should make a copy of the face down card when it turns face up (poly = many, linguistically speaking), rather than a 2/2 copy of the creature. that said, I love the concept.

June 12, 2019 1:28 p.m.

The Saga of Thorax

Enchantment - Saga

: Put 2 1/1 Insect warrior tokens into play

: Put a 3/3 Legendary Insect barbarian token named Thorax into play.

: Each Player sacrifices an artifact or enchantment.

Bad joke reference is bad joke reference.

another in the cycle (in this case, the coming of age, rise to power, and triumphs of a hero of tribe from color)

June 12, 2019 1:25 p.m.

Aether Rift Dragster

Artifact - Vehicle

Crew 2

: ~ is unblockable until end of turn. Play this ability as a sorcery.

Whenever a non-artifact creature you control dies, gain .


make something that has (or interacts differently with) shadow

June 11, 2019 7:28 a.m.

Schemat, the first Myr

Legendary Creature - Myr

Other Myr you control get +1/+1 and "Sacrifice this creature: Regenerate target artifact".

Tap two untapped Myr you control: Return target Myr from your graveyard to your hand.

Myr cards in your deck do not have a color identity.


Myr only have a single tribal lord (whos name escapes me at the moment, one of the alternate commanders for the saheli commander deck), so a colorless lord would fit perfectly fine. rather than focusing on tokens, this guy focuses on mass production and recursion, and finally allows all of the mana-myrs (like Leaden Myr & it's ilk) into a deck without making the deck 5 color.

make a new silth

June 6, 2019 7:57 a.m.

Neil Earstong

Legendary Creature - Elf Pilot

Vehicles ~ pilot gain Vigilance and First Strike

one small step for an elf...


make Goblins ... in ... SPACE! (bonus points if they are somehow trying to scrap part of their own ship to add more fire)

June 5, 2019 11:46 a.m.

curses, foiled again! make a dodo, as per Korath37's request

June 4, 2019 4:15 p.m.

Farggle, Rabble-Rouser

Legendary Creature - Shapeshifter

Changeling (~ is all creature types at all times)

(~ is all colors)

when ~ leaves play, sacrifice a permanent of each type.

~ enters play with a +1/+1 counter on it for each you control that shares a creature type with ~ and no other creatures in play.


see my previous challenge

June 4, 2019 4:12 p.m.

Kappa of Meandering Shallows

Creature - spirit turtle

Whenever ~ blocks, tap it.

Whenever ~ becomes tapped, draw a card, then discard a card, and ~ doesn't untap durring your next untap step.

Soulshift: 2

"alright, but if that Oni comes by, he's better have some cucumbers..."


make another card from an extinct species (see Shell of the Last Kappa for proof)

June 4, 2019 4:06 p.m.

Squee, the Inconcievable

Legendary Creature - Goblin Advisor

Persist. Level counters on squee persist in the graveyard.

Whenever ~ dies with a -1/-1 counter on it, return it to play with an additional level counter.

Level up: --

0-1: 1/2

2-3: 2/3, Protection from Enchantments.

4+: 4/4, Indestructable, Protection from Enchantments.

make a card about your favorite deck (not to put in it, but something about the feel of what makes it your favorite)

June 4, 2019 12:15 p.m.


Karlov's DLC

Commander / EDH [email protected]_only


Feather - Heroic Defiance

Commander / EDH [email protected]_only


Atraxia, Sole Survior

Commander / EDH* [email protected]_only


Adaptive Evolution

Commander / EDH* [email protected]_only


Would you please kindly?

Commander / EDH [email protected]_only


Epsilon III, the Great Machine

Commander / EDH* [email protected]_only


Do you even swim?

Commander / EDH* [email protected]_only


The Boneyard

Commander / EDH [email protected]_only


Finished Decks 56
Prototype Decks 42
Drafts 0
Playing since Fallen Empires
Avg. deck rating 3.00
T/O Rank 32
Helper Rank 590
Favorite formats Commander / EDH
Good Card Suggestions 8
Last activity 3 days
Joined 2 years