|Commander / EDH||Legal|
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|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Urza's Saga (USG)||Rare|
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Whenever a Forest is tapped for mana, its controller adds to his or her mana pool.
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Vernal Bloom Discussion
1 month ago
Thank you for your suggestions. Vernal Bloom is a must. Will go in.
Rude Awakening was another card I was thinking of adding. Definitely must go in.
Green Sun's Zenith is very good, will add once I find room
Rishkar's Expertise I thought about for a while, I put in Garruk Primal Hunter for a Soul's Magesty type of effect, but Rishkars does seem a lot better. Will add.
Shamanic Revelation is more for a token deck I feel. This deck doesn't go wide. The only time I can see it's use is with Kamahl.
Natural Order is pretty good. I feel like I need more green creatures to get use out of it. That's why I want to add Terastodon or some other big green dude which can be tutored with Natural Order or Green Sun's Zenith.
Regarding the cuts....
Boundless Realms is my FAVORITE CARD of the deck and helps you ramp and thin your deck. Will always be kept.
Genesis Wave is WAY TOO GOOD to be cut. Most of the deck is permanents and this card does SERIOUS work.
1 month ago
Hello, as an Azusa player myself here are some recommendations...
First and foremost I'd play a lot more basic Forests and add Vernal Bloom.
Since you're already playing Exploration, Ramunap Excavator , and such, I'd also play Nissa, Vastwood Seer Flip, Krosan Tusker, and Sylvan Ranger to keep the lands flowing in your hand and avoid having 1 card in hand turn 3 scenarios.
Rude Awakening can be a finisher and when it's not it allows explosive turns with all the mana doublers
Kamahl, Fist of Krosa is also great in keeping boardwipes in check, or finishing games.
Green Sun's Zenith is just my favorite creature tutor in green
Rishkar's Expertise because the value of this card is huge.
Shamanic Revelation can be quite good in some cases.
Natural Order, i would play that card. It's too good to pass.
As for the cuts, my personal choices would be Garruk, Primal Hunter, From Beyond, Boundless Realms, Seer's Sundial, and i would choose between the genesis cards and some of the eldrazi that requires casting. They do not synergize well and my choice would be to cut Genesis Hydra and Genesis Wave.
Hope this helps, all of these recommendations comes from my playtesting, but is still personal since my playgroup is probably different from yours.
1 month ago
UseForgottenAncient: Those lands do not work at all in this deck. Vernal Bloom NEEDS the forest typing to be functional, while Early Harvest requires basics to untap. Besides that, the deck only ever needs one black source at any given time. Fertile Ground is another black source, while Arbor Elf and Garruk Wildspeaker can untap that black mana source to ensure that we can cast Torment of Hailfire. I'm not running four fetches and two shocks out of a budget, I'm running them because they are all that is needed. Adding more nonbasics turns off the very combo this deck was built around.
Mave on Clever Girl
1 month ago
I play Sheltering Ancient in my Rubinia Soulsinger EDH and mostly my opponents have no creatures to put the counters on (turn 2-4) which is why it mostly dies if played in the early game.I'd rather suggest some low cost mana ramper artifacts that have another power upside or vehicles. Cultivator's Caravan is both a 3 mana manastone and can be tapped using one of the other strong creatures to add 5 more power to the board ;). Lupine Prototype into Cultivator's Caravan into Ghalta sounds like a plan especially with a Birds of Paradise on turn 1.
Mirage Mirror seams about right, too. Can turn into a strong land your opponent control that produces more than 2 mana or copies the strongest creature your opponent control or the strongest non legend you control. Plus it may double Vernal Bloom and similar stuff ;)
Conqueror's Galleon could be interesting because normaly it's hard to crew it on turn 3-5 and then attack but with the high power it can easily flip turn 4 or 5 while your opponent can't block giving you a nice card advantage machine plus ramp.
And I wonder about the usefullnes of Triumph of the Hordes. Poisen counters in edh are 15 and killing with commander Damage or natural damage seams more likely. It's similar to trying to win with Snakes in Kaseto befor he hits with 21 commander damage.
1 month ago
You should be running Woodland Bellower. Bellowing for Eternal Witness, Tireless Tracker, Courser of Kruphix. Shaman of Forgotten Ways and Fierce Empath is really good. I would also add some haste enablers like Akroma's Memorial and Concordant Crossroads.
You could also use some ways to get lands into your hand to abuse your generals ability to play extra lands. Stuff like Nissa's Pilgrimage, Journey of Discovery and Gaea's Bounty would be better than Explosive Veg, Rampant Growth, Harrow and Farseek since you can take advantage of the extra lands you're tutoring up. Utopia Sprawl is also good and inexpensive.
Also don't like Star of Extinction or Blasphemous Act here since you're the one presenting the creature threats. You don't want to blow up your own stuff and you should be able to combat other creatures easily.
Lastly, some other inexpensive but very good cards to consider: Reclamation Sage, Noxious Revival, Fierce Empath, Kamahl, Fist of Krosa, Vernal Bloom, Ramunap Excavator (I would suggest adding Evolving Wilds and Terramorphic Expanse so that you can ramp from the graveyard with Excavator and your general. Strip Mine is also inexpensive and would work well with this combination.
These upgrades would cost somewhere like $40-45, $25-30 if you don't play Akroma's Memorial (though the card is really good).
1 month ago
Hello! I checked this deck and it is really cool, knowing your play group preferences it can be really effective. So what I can do is just providing some ideas/adjustments which are probably worth considering.
Cards with similar ability like you have in the deck, but with little extras:
Original: Rampant Growth
Ideas: Sakura-Tribe Elder, Wood Elves, Crop Rotation, Emerald Medallion: Sakura Tribe Elder has the same mana cost as Rampant Growth, but can block and be sacrificed for a basic land, and since it is a creature it can be pumped up if needed. Wood Elves is a little bit expensive (3 mana), but brings the Forest untapped to play and also can block, and can be pumped if needed. Crop Rotation requires sacrifice, but it does not matter if you bring a value land to play, like Nykthos or Yavimaya Hollow or Wirewood Lodge. Emerald Medallion has the same mana cost and can provide much more mana than Rampant Growth (I know it is more fragile), but it can really accelerate the game.
Original: Caged Sun
Idea: Zendikar Resurgent: Caged sun is cheaper with 1 mana and provide +1/+1, but this bonus is really impressive if you play with tokens, but as far as I see this deck is not a Token Factory. My opinion is that +1 card draw per creature is better than the +1/+1 bonus.
Cultivator of Blades: I think it would be a good choice for this deck. It provides creature pump based upon her power (Nylea can pump up her as well), she can create tokens against decks which force you to sac creatures, and it comes to play with +1/+1 counters which can be doubled with some cards already included your deck.
Traverse the Outlands: It is a newer card, but it has place in all Green decks with big creatures.
Harmonize: In my Green decks Harmonize has a reserved place, however I suppose you left this card out consciously.
Vernal Bloom: It is extremely good for ramp, except your group plays with Forests.
Eternal Witness: So typical but always useful.
Hall of the Bandit Lord: Surprise has a value so it is really good with big creatures. Pathbreaker Ibex, Heroes' Bane
I hope I could help!
2 months ago
Thanks for your upvote on my Rhonas deck!
Some suggestions for your deck:
- Hurricane seems like a better version of Windstorm, cuz it can kill Your opponents, considering aggressive strategy and big creatures.
- See the Unwritten - it will cheat in Your big creatures, with Rhonas can be realy scary
- considering very high Avg. CMC I would add more fast and reliable ramp spells Wild Growth, Vernal Bloom, Arbor Elf, Overgrowth or at least Sol Ring.
- maybe Regrowth instead of Revive?
- I would suggest to swap Harmonize for Life's Legacy, You have a lot targets for that spell to be insane. Even with Rhonas Life's Legacy = pay , sac Rhonas, draw 5 cards, it is realy powerful draw spell with him.