Vernal Bloom


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare

Combos Browse all

Vernal Bloom


Whenever a Forest is tapped for mana, its controller adds to his or her mana pool.

Price & Acquistion Set Price Alerts





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Vernal Bloom Discussion

hungry000 on All 3, Really? That's Overkill

2 days ago

I really don't get your justification for not playing Utopia Sprawl . So what if it's used in a Stompy deck? That doesn't make it any less good as a ramp spell. In other words, just because a card makes you think of a certain type of deck doesn't mean it only works in that type of deck. Like, Lightning Bolt is Burn's best card, but it's also used as a removal spell in UR and Jeskai Control decks, which are on the opposite side of the spectrum.

Plus, with Utopia Sprawl, you can pull off the turn 5 Spawnsire win you wrote about in your description on turn 4 without having to play Harmonize to draw the rest of the cards you need.

Turn 1: Land, Arbor Elf

Turn 2: Land, Utopia Sprawl on untapped land, tap/untap/tap land to get 4 mana, Vernal Bloom

Turn 3: Land, you now have access to 10 mana (the land with Utopia Sprawl on it taps for 6 w/ Arbor Elf, the other two lands tap for 2 each) and 3 cards in hand assuming you went first. From here, there are a couple ways to get to 30 mana:

Turn 4: Draw a card (it'd have to be a Spawnsire or an Early Harvest if u had Spawnsire in hand) and then Spawnsire ftw!

If you went second the extra card would give you a lot more options for getting to 30 mana on turn 4, and I'm sure I missed a few routes up above.

But other than allowing the turn 4 win, Utopia Sprawl also just speeds everything else up a lot with Arbor Elf, letting you play 4 mana worth of ramp on turn 2 or a Prime Time on turn 3 (you don't even need any extra ramp to do that), and unlike Joraga Treespeaker , it is also untapped by Early Harvest . It might be worth testing some more untap land effects like Voyaging Satyr and Magus of the Candelabra (Magus especially seems neat; it's kind of like an extra Early Harvest).

Also, here's a Spawnsire of Ulamog deck I saw a while back (almost a couple years ago I think): (Note that it used both Utopia Sprawl and Fertile Ground to great effect). Idk if it helps at all, but it's nice to look at a different take on the same deck to get some ideas. There are also some G Devotion lists that make a ton of mana with Nykthos, Shrine to Nyx + Garruk Wildspeaker .

Osbert on Multani, Maro-Stax

3 weeks ago

Heartwood Storyteller seems like it would fit well in here.

Nature's Wrath is specific colour hate but very entertaining when someone has an Urborg, Tomb of Yawgmoth out.

Also with the mass amount of card draw you may want some more ways to slam your lands down faster: Azusa, Lost but Seeking, Exploration, Burgeoning, Gaea's Touch, Oracle of Mul Daya, Vernal Bloom (making them twice as valuable), etc.

Nylea, God of the Hunt is another non targetting trample enabler for Multani

LordTsukune on Shaman Learner Budget-Price

1 month ago

Vanquisher's Banner, Zendikar Resurgent, Vitalize, Tribal Unity, Worldly Tutor, Skyshroud Claim, Explosive Vegetation, Sol Ring, Emerald Medallion, Orochi Hatchery, Door of Destinies, Caged Sun, Throne of the God-Pharaoh, Slate of Ancestry, Planar Bridge, Sunset Pyramid, Akroma's Memorial, Quest for Renewal, Descendants' Path, Asceticism, Mana Reflection, Concordant Crossroads, Vernal Bloom, Helix Pinnacle, Sandwurm Convergence, Song of the Dryads, Sylvan Library, Lurking Predators, Garruk, Caller of Beasts for after your getting a good feel for how you want to play the deck. Any of these cards will drastically help for your first time i'd sugest zendikar resurgent and throne of the god-pharaoh both these cards together will give you a better advantage casually without being a clear threat. Once your past that stage going with sylvan library and sandwurm convergence will give quicker wins and once your at that stage its time to increase ramp for quicker creature drops. So cards like sol ring which comes in ever pre-con is useful and explosive vegatation also helps and is budget friendly.

Catpocolypse on ramp to eldrazi(need suggestions)

1 month ago

Step 4 is too fix your mana base.

Are you running a smaller amount of lands like 20 and are relying on creatures like Arbor Elf and Llanowar Elves? Or are you running a more land based mana base with 24 lands and cards like Utopia Sprawl and Vernal Bloom? You also need to know how much mana you need. If you need 6-8 mana, a standard comp might be better. But if you need 20, like in my deck All 3, Really? That's Overkill, you might want to consider a card like Omnath, Locus of Mana in order to use two turns to get there.

Catpocolypse on ramp to eldrazi(need suggestions)

1 month ago

No offense, but this needs a lot of work. Good thing I'm here to help.

Yes this deck is a ramp deck, but step 1 is to figure out what kind a ramp deck you want to play. Are you running a standard ramp deck with Arbor Elf and Utopia Sprawl? Are you running a Genesis Wave style ramp with Nykthos, Shrine to Nyx and Garruk Wildspeaker? Or are you running jankier version of ramp, which I brought into fashion, using Primeval Titan and Vernal Bloom? Each one has its ups and downs. A standard ramp might be more consistent, but it lacks the pure explosive power the other two have. A Genesis Wave ramp style might have the most sheer mana producing power, but it needs certain things to hit its full potential; kinda likw a combo deck. And the jank style a ramp might make a large amount of consistent mana, but it commonly sacrifices a stable board state.

Step 2 is to make whatever style of ramp more consistent. If you are running a standard ramp build for example, you want a playset of Arbor Elf, Utopia Sprawl along with at least a set 3 of whatever you want to ramp onto, such as Inferno Titan.

Step 3 is too establish a win-con. Just in case you don't know or are new, a win-con is that one card in your deck that is designed to win you the game. Some decks have many; like my humans deck Thalia's Horde of Humans. With this decks synergies, anything can be a threat with enough +1/+1 counters. Other decks like my Anti-Tron deck; All 3, Really? That's Overkill uses 1 single card(Spawnsire of Ulamog) as it's one way to win.

CapitanSpock on Elfless green (well, maybe one elf)

4 months ago

You have not thought about adding Omnath, Locus of Mana to your deck, so that you can absorb the large amount of mana you produce after having Vorinclex, Voice of Hunger and Patron of the Orochi in play, or the one you are given by spells like Vernal Bloom or Zendikar Resurgent. You also have a good option to include Genesis or Colfenor's Urn to recover creatures without having to use Praetor's Counsel.

Greetings, if you want you can go through my cover,

Peoyogon on Big boi hydras

4 months ago

Timmy's Unite! I love big stompy decks (especially when they involve a copious amount of hydra heads).

Other great ramp cards you might consider using are Llanowar Elves, Birds of Paradise, Dryad Arbor, Doubling Cube, Vernal Bloom, Rampant Growth, Explore, Lotus Cobra, Summer Bloom, Exploration, and Rites of Flourishing.

Catpocolypse on Spawnsire elves

4 months ago

I think that you'll find my Spawnsire of Ulamog deck closer to what you wanted, at least with the amount of mana you need to generate to activate the second ability. Here it is: All 3, Really? That's Overkill. Instead of Elves as the main ramp sourse, i use a combination of Joraga Treespeaker, Arbor Elf, Primeval Titan, Early Harvest, and what's probably the second most important card in my deck: Vernal Bloom. Vernal Bloom paired with Primeval Titan makes for an insane amount of mana, especially if you have mana to play an Early Harvest.

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