|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Common|
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Creature — Rat Shaman
Each opponent's maximum hand size is reduced by one.
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Gnat Miser Discussion
1 month ago
kamarupa I have slept on my decision, and decided to add your suggestion Painful Quandary to the deck. Because I think you are right about it being a strong card for "taxing" your opponent. As for taxing, it's all about punishing your opponent for doing certain moves and making it harder for him to play cards as well as absorb his life. So that's why this card feels strong for me right now. It would also be nice with some combo in the deck that triggers effects that makes painful quandry go off. That's why I want to build this deck around gitaxias. Got any suggestions for other taxing cards? Two cards that I can think of that tax the opponent by an ultimatumare Dash Hopes and Temporal Extortion. They give the opponent a choice and then he gets to chose between losing life or something else.
The reason that i think Traumatize still may be a good choice is that, I need to get stuff from the grave, true, however, step one is getting them to the grave. I need something that mills my deck so i can get stuff from it. The ultimate would be playing a deck which both lets me play stuff from the grave and tax the opponent.
One simple example of a card that "taxes" the opponent could be Gnat Miser and is a classic one drop for decks that use discard and cards similar to that. I don't know whether you think that card is good and the reason it's excluded from the deck is that there are other solutions for making the opponent discard. Another thing that I'm considering for the deck is having some creatures with extort that lets you gain life and extort the opponent when he plays cards is Tithe Drinker. I know it's a black-white card, however there are some who play black-white extort aswell.
1 month ago
@Kjartan Thanks for Vapor Snag, didn't know that card yet and it's definitely an upgrade. Gnat Miser as of now serves mostly as an early drop, that may keep the a hand a bit less full, if certain player can't drop something first turn.
1 month ago
I really don't think Gnat Miser does enough. It's ability won't matter very often.
I also think Sink into Takenuma should go. It's a combo card. You don't have anything that benefits you from having extra cards in your hand, or from playing Swamps. So you don't have anything to combo with it. Wrench Mind, or even just Mind Rot would be much better.
1 month ago
Thanks for the help!! I think if I can justify the cut, Gnat Miser will become a sideboard tool, but for the moment it fits well with my strategy. Buried Ruin can be replaced by Fortuitous Find, which I sorta forgot about. Bojuka Bog was well worth the suggestion, and I'm fine with the sorta high pricetag. I might find an alternative to Dimir Machinations, because at 2$ for what's essentially just removal and a tutor, it's not incredible. Ghost Quarter seems somewhat necessary for my sideboard, considering Voltron dominates Modern. Just to give you an idea of my strat, I like to play Demonic Pact ASAP and keep it for one or two turns after playing it, because the draw can seriously help my combo if a piece is missing, and the removal is always nice. The hound is largely for a pressure piece for early game so I can discourage Zoo decks.
1 month ago
Looks pretty well thought out to me. Seems like with all the combo parts, there's not a lot of room for other spells left. Given the nature of instant win combos, the more disruption you can pack in the better. When I brew here, I often use the "Play Test" feature and just see how often I can get to the win-con within a 5 turns or so, depending on how much disruption I'm running. It helps me gauge the decks consistency and speed. Aside from that, I like playing against my friends on Cockatrice (free) - I further test new brews that seem decent there before I buy a list in paper.
Ramp options: There's not really much in the way of ramp for black - Crypt Ghast is pretty much it, and at 4CMC it won't really help you much. It does combo nicely with Liliana of the Veil which would offer you some added utilities, too, but together, that's a lot of mana spent on non-wincons. There's also Cabal Stronghold, but again, not really going to accelerate your game much. I suppose if you had more Goblins, Skirk Prospector might be an option. There are, of course, other red ramp spells, but at low CMC, you typically only gain 1 extra mana.
Lands: Perhaps you could make a little more room or create greater consistency running some Bojuka Bog (or Scavenger Grounds) over or in addition to Tormod's Crypt. 1xGhost Quarter/Field of Ruin will throw a wrench in Tron. 1xBuried Ruin will bring back destroyed Coils, which will probably useful sometimes.
Tutors: Another tutor to help you get Harmless Offering might be good - Dimir Machinations seems to fit the bill. Mastermind's Acquisition might also be a good idea. With no CMC tutor requirements it's got broader applications and not revealing the tutored card is probably worth the extra 1CMC unless you're confident your opponent has no removal ready.
Other useful spells: I imagine something like Geth's Verdict would be good in your sideboard against Indestructible/Hexproof threats that slip past your Divests. Dash Hopes - not really very good, but it seems somewhat relevant to your game-plan.
Ashmouth Hound seems like the least-essential spell in the list. I'd cut that in favor of more tutors, removal, discard, etc. (or just to get the list down to 61). After that, I'm looking at Gnat Miser as the next card to cut. It's a cool card, but only great against certain decks - blue control would suffer, while green ramp might not even notice it.
2 months ago
Seguendo la linea di analisi che ti ho descritto nel vocale e partendo dal principio che piuttosto che una carta scarsa è meglio un Relentless Rats, ti dico:
- Dirty Wererat è scarso, toglilo.
- Mortal Combat è forte se giochi un mazzo che si automilla/scarta molto, altrimenti rischia di diventare inutile, io la toglierei.
- Death Denied è situazionale, rischi di non usarla affatto, così come Gravepurge. Il tuo obbiettivo è avere tante creature in campo, non tante creature al cimitero per usare queste due carte. Togli entrambi e metti il Beacon of Unrest, che può anche riprendere il Thornbite Staff (anche quello di un avversario), che è una win condition.
- Go for the Throat è forte, ma ti serve? Idem per Malicious Affliction. A te le creature non nere o non artefatto non interessano, perché tanto sono quelle che non possono bloccare i tuoi ratti con paura. Toglili entrambi e metti Archetype of Finality, così il giocatore in difesa ci pensa due volte prima di bloccare un topo 1/1, o ad attaccarti.
- Thousand-Year Elixir ti fa stappare Marrow-Gnawer una volta sola, mentre Sword of the Paruns te lo fa fare quante volte vuoi, switchale.
- Trova un posto per Illusionist's Bracers. Sacrifichi un solo topo, ma fai l'abilità due volte. Magari togli un Relentless Rats, o mettila al posto di una delle carte non terra che toglierei, come i due qua sotto.
- Gnat Miser e Locust Miser mi fanno pensare, perché sono facilmente counterati da una Reliquary Tower, nel caso toglili. In effetti, il tuo non è un mazzo fatto per far scartare... non hai Nekusar, the Mindrazer in zona di comando, ecco. Io li toglierei.
- Swarmyard è forte, ma vale 10 euro? Come rapporto prestazioni/prezzo, meglio una Swamp.
- Terramorphic Expanse in un mazzo monocolore è utile come i cavoli a merenda, metti una Swamp.
- Sign in Blood la usi una volta e basta, mentre Carnage Altar, Vampiric Rites e Phyrexian Vault le riusi. Io cercherei di metterle tutte e tre al posto di carte che sarebbe meglio togliere o di qualche Relentless Rats.
- Whip of Erebos non mi sembra particolarmente adatta qui, toglila. Non hai bisogno né di lifelink, né di recursion che poi esilia. -Crypt Ghast e Caged Sun servono se hai cose grosse da lanciare, non per lanciare tante cose piccole (perché in quel caso finiresti solo per finire le carte in mano e basta), io le toglierei, tanto la tua curva è bassa.
- Profane Command, Life's Finale ed Extinguish All Hope non ti servono molto, poiché ti riprendi in fretta dai boardwipe. Metti piuttosto qualcosa che fa resistere Marrow-Gnawer ai boardwipe, come ad esempio Unhallowed Pact, Undying Evil, Supernatural Stamina o Rescue from the Underworld (almeno i primi tre mettili). Se ci pensi, io, nel mazzo di Meren of Clan Nel Toth, non ho nessun boardwipe, però funziona lo stesso, perché ho modi diversi di interagire con la board. Il tuo mazzo, in modo diverso, fa la stessa cosa. Se stai attaccando con 10 ratti con paura e deathtouch dall'Archetype of Finality o semplicemente casti Sudden Spoiling (che puoi castare anche se non sei tu il giocatore attaccante) dopo che il giocatore in difesa dichiara i bloccanti, o dopo che tu hai dichiarato i bloccanti, non è quasi la stessa cosa?
6 months ago