Mana Flare

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Mana Flare

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Price & Acquistion Set Price Alerts

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Recent Decks

Mana Flare Discussion

Vasseer on MagicalHacker - List of All 2-Card Infinite Combos

3 weeks ago

Infinite Reflection doesn't go infinite with any of the indicated cards as far as I can tell (doesn't affect tokens).

Wake Thrasher gets infinite power with Tidewater Minion and Aphetto Alchemist, (while all the cards are listed, the combo isn't)

Filigree Sages makes infinite mana with Prismatic Geoscope

Worldgorger Dragon makes infinite mana with Kiki-Jiki, Mirror Breaker (again cards are there combo isn't)

Seedcradle Witch makes infinite mana with Bloom Tender

Palinchron makes infinite mana with Mana Flare and Heartbeat of Spring

Aetherwind Basker makes infinite energy and combat steps with Lightning Runner

Reality Spasm makes infinite mana with Meletis Charlatan, Echo Mage, Reiterate, Mischievous Quanar and probably a bunch of other cards I can't remember.

Nerve_Atk on Spellchucker 9000

1 month ago

Ohhh Treasured Find makes me remember Regrowth as well!

I just finished slamming my Kess storm deck together with my Ramos jank-lifegain deck hoping to form a truly devestating storm/Spellslinger deck, but I need more "taps/untaps matters" cards to pair with things like Mana Flare, Weathered Wayfarer, Kiora's Follower, and Magus of the Candelabra, and more landfall compliments like Azusa, Lost but Seeking, Oracle of Mul Daya, etc in order to get ahead faster and reach enough Mana to really make Turnabout and frantic search hit hard. I plan on swapping a few of my instant and sorcery based copy spell effects with Pyromancer's Goggles and Swarm Intelligence for their much more consistent copy effects, as well as the goggle's synergy with Dramatic Reversal + Isochron Scepter and Paradox Engine.

Once I have a list hammered out, I plan on posting it. I hope you take a peek when I do and maybe find some inspiration - much like I found some from your list!

Nerve_Atk on Spellchucker 9000

1 month ago

Have you considered running Frantic Search, Cut / Ribbons, Exsanguinate, Winding Constrictor, Hardened Scales, and Fall of the Titans?

The Constrictor and Scales helps you hit 5 counters sooner, making getting to that point just a little bit easier on your deck.

Frantic Search synergizes well with Mirari's Wake and Turnabout, as well as Primal Amulet  Flip post-transformation.

The remaining three help act as finishers, with Exsanguinate helping you to sustain/stabilize in the face of aggro.

Decent sweepers to consider include Toxic Deluge, Sweltering Suns, and any of a variety of others.

Tutors such as Merchant Scroll, Mystical Tutor and Enlightened Tutor manage to avoid breaking the bank while helping to improve consistency of the deck, while also being cheap options that will help you to find the cards you want/need when you need them in a game.

I think Mana Flare and Dictate of Karametra might also work well for the deck when paired with more untap land effects and really make a huge impact for you.

Cheap instant/sorcery recursion like Past in Flames, Mystic Retrieval, Relearn, Call to Mind and Flood of Recollection could also be useful, as they let you reuse the spells that really matter.

I hope this was helpful!

Brugen on Wort, The Rekmother EDH

2 months ago

This deck has performed very well, having never come below 2nd in any of the sessions I've played it in.The most noticeable downside to this deck so far is running out of gas quickly, more card draw needs to be added. Cards like Fecundity, Pirate's Pillage, Rishkar's Expertise, Life's Legacy, Momentous Fall and Greater Good are all ideas I've had but all have their own flaws in this deck. Another area of improvement would be recovering after a board wipe, the most obvious candidate for this would be Fresh Meat. Tilonalli's Summoner was another card that caught my eye as a quick way of recovering board state, Brass's Bounty was also a card that caught my attention as an include.

I was contemplating the idea of shifting away from the mass tokens and running more mana doubling abilities like Mana Flare and Heartbeat of Spring while adding cards like Banefire along with Furnace of Rathesque abilities in order to try and maximize damage with the limited amount of cards I draw. This package would replace the majority of the token generators as well as cards like Impact Tremors, Goblin Bombardment, Battle Hymn etc..

emester on Zacama, Elder DinoSTORM

2 months ago

Glad you like it!

The great thing about Zacama is how it you can essentially cast him for free. While it is true that the road to that point is very mana intensive, the existence of various cheap mana doublers (Heartbeat of Spring; Mana Flare; Keeper of Progenitus) and cards enabling extra land drops (Exploration; Mina and Denn, Wildborn) really helps accelerates this process. Hell, the added benefit of the cheap mana doubling permanent being board wide effects could even be leveraged as a political tool. To be fair, turn one plays are a bit of a rarity, but with this being a casual build, that sort of thing is not exactly a necessity.

The main problem with dorks in this build is how they are essentially inferior to lands when considering the basic purpose of a dork. We cant double our mana output and untap our dorks with Zacama. However, lands allow us to accomplish this and therefore abuse Zacama, Primal Calamity cast-dependent ETB trigger. Both Selvala's and Somberwald Sage have such huge benefits that we can outright disregard how they miss the untap.

The Food Chain + Eternal Scourge combo is... well, disgusting. And expensive. It's awesome in a tier 1 deck yeah. This isnt that.

The combat/infect/commander damage win has occurred maybe 1/5 times I've piloted this guy.

Hope this satisfies your questions

Scorprix on Zacamalinchron EDH - Elder Dino Highlander

2 months ago

Have you considered Mana Flare?

MegaMatt13 on Zacama's Big Mana Calamity

2 months ago

DrunkManSquakin666, Condemn is a good card, but I prefer Path to Exile as it can target any creature instead of just attacking creatures. There are often times that the scariest creature on the board actually isn't an attacking creature.

lil_cheez, Paradox Engine would be great if I was running mana dorks or mana rocks. I have purposely kept my ramp to land ramp to make use of Zacama's ability when he untaps all my lands. As a result Paradox Engine really wouldn't have anything to untap with its ability.

ATOMIC1258, Mirari's Wake is already in there :) Regal Behemoth is the other mana doubler in the deck. I am thinking about purchasing Mana Reflection as another doubler. I thought about Zendikar Resurgent but the 7 mana is a bit steep for that effect. If I was running a ton of creatures, I would include it because of the card draw. My creature count is fairly low though. Dunno...may still be worth it! I hadn't heard of Keeper of Progenitus. Normally I don't like effects that also ramp opponents, like Mana Flare. However, I see that it would likely benefit me more as it specifically includes my colours. I'll definitely consider that one! Thanks!

Force_of_Willb on Yet another Zacama commander

2 months ago

My thoughts are that it is a good card in a vacuum, but my concern is the high CMC with the limited ramp and mana rocks in the deck it may be difficult to cast consistently. Also without blue there are Less ways to abuse Enter the Battlefield triggers repeatably. Though following up the sun's Avatar with Zacama + Ghalta, Primal Hunger on the same turn would be pretty sweet.

For a 3 color deck I typically build with 37 lands (with a high percent of dual lands) and then 10 mana rocks (Commander's Sphere, Darksteel Ingot, Gilded Lotus, Sol Ring, Coalition Relic, Chromatic Lantern are some of the Commander staples. Cheap easily acquired mana rocks include Pillar of Origins, Pyramid of the Pantheon, Star Compass, Treasure Map  Flip, Cultivator's Caravan, Fellwar Stone, or Manalith

Also it seems that you have Traveler's Amulet listed twice

Last thoughts if you used lands or a way to have lands produce 2+ mana (Boros Garrison, Gruul Turf, Selesnya Sanctuary, Fertile Ground, Market Festival, New Horizons, Overgrowth, Trace of Abundance, Mana Flare/Dictate of Karametra/Heartbeat of Spring - these also doubles opponents, Mirari's Wake, Keeper of Progenitus, Regal Behemoth, Vorinclex, Voice of Hunger, Zendikar Resurgent) and Temur Sabertooth you can use your general to go Infinite Mana then with cards like Soul of the Harvest, Elemental Bond, Garruk's Packleader) to draw your Deck play all the creatures and win with somethign that gives all your creatures haste (Anger, Fervor, Urabrask the Hidden Mass Hysteria).

If you have the money for it Mycosynth Lattice is good with your Commanders Green ability. Too bad Enchanted Evening is not legal.

I think you have inspired me to build my own version of Zacama

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