|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Price & Acquistion Set Price Alerts
|Have (7)||ChainerDragon65 , plof , Supremespeed , DrLitebur , , KillDatBUG , Mousemke|
|Want (2)||TheOnlyMerlin , ryuzaki32667|
Mana Flare Discussion
3 weeks ago
Infinite Reflection doesn't go infinite with any of the indicated cards as far as I can tell (doesn't affect tokens).
1 month ago
I just finished slamming my Kess storm deck together with my Ramos jank-lifegain deck hoping to form a truly devestating storm/Spellslinger deck, but I need more "taps/untaps matters" cards to pair with things like Mana Flare, Weathered Wayfarer, Kiora's Follower, and Magus of the Candelabra, and more landfall compliments like Azusa, Lost but Seeking, Oracle of Mul Daya, etc in order to get ahead faster and reach enough Mana to really make Turnabout and frantic search hit hard. I plan on swapping a few of my instant and sorcery based copy spell effects with Pyromancer's Goggles and Swarm Intelligence for their much more consistent copy effects, as well as the goggle's synergy with Dramatic Reversal + Isochron Scepter and Paradox Engine.
Once I have a list hammered out, I plan on posting it. I hope you take a peek when I do and maybe find some inspiration - much like I found some from your list!
1 month ago
The Constrictor and Scales helps you hit 5 counters sooner, making getting to that point just a little bit easier on your deck.
The remaining three help act as finishers, with Exsanguinate helping you to sustain/stabilize in the face of aggro.
Tutors such as Merchant Scroll, Mystical Tutor and Enlightened Tutor manage to avoid breaking the bank while helping to improve consistency of the deck, while also being cheap options that will help you to find the cards you want/need when you need them in a game.
I hope this was helpful!
2 months ago
This deck has performed very well, having never come below 2nd in any of the sessions I've played it in.The most noticeable downside to this deck so far is running out of gas quickly, more card draw needs to be added. Cards like Fecundity, Pirate's Pillage, Rishkar's Expertise, Life's Legacy, Momentous Fall and Greater Good are all ideas I've had but all have their own flaws in this deck. Another area of improvement would be recovering after a board wipe, the most obvious candidate for this would be Fresh Meat. Tilonalli's Summoner was another card that caught my eye as a quick way of recovering board state, Brass's Bounty was also a card that caught my attention as an include.
I was contemplating the idea of shifting away from the mass tokens and running more mana doubling abilities like Mana Flare and Heartbeat of Spring while adding cards like Banefire along with Furnace of Rathesque abilities in order to try and maximize damage with the limited amount of cards I draw. This package would replace the majority of the token generators as well as cards like Impact Tremors, Goblin Bombardment, Battle Hymn etc..
2 months ago
Glad you like it!
The great thing about Zacama is how it you can essentially cast him for free. While it is true that the road to that point is very mana intensive, the existence of various cheap mana doublers (Heartbeat of Spring; Mana Flare; Keeper of Progenitus) and cards enabling extra land drops (Exploration; Mina and Denn, Wildborn) really helps accelerates this process. Hell, the added benefit of the cheap mana doubling permanent being board wide effects could even be leveraged as a political tool. To be fair, turn one plays are a bit of a rarity, but with this being a casual build, that sort of thing is not exactly a necessity.
The main problem with dorks in this build is how they are essentially inferior to lands when considering the basic purpose of a dork. We cant double our mana output and untap our dorks with Zacama. However, lands allow us to accomplish this and therefore abuse Zacama, Primal Calamity cast-dependent ETB trigger. Both Selvala's and Somberwald Sage have such huge benefits that we can outright disregard how they miss the untap.
The combat/infect/commander damage win has occurred maybe 1/5 times I've piloted this guy.
Hope this satisfies your questions
2 months ago
DrunkManSquakin666, Condemn is a good card, but I prefer Path to Exile as it can target any creature instead of just attacking creatures. There are often times that the scariest creature on the board actually isn't an attacking creature.
lil_cheez, Paradox Engine would be great if I was running mana dorks or mana rocks. I have purposely kept my ramp to land ramp to make use of Zacama's ability when he untaps all my lands. As a result Paradox Engine really wouldn't have anything to untap with its ability.
ATOMIC1258, Mirari's Wake is already in there :) Regal Behemoth is the other mana doubler in the deck. I am thinking about purchasing Mana Reflection as another doubler. I thought about Zendikar Resurgent but the 7 mana is a bit steep for that effect. If I was running a ton of creatures, I would include it because of the card draw. My creature count is fairly low though. Dunno...may still be worth it! I hadn't heard of Keeper of Progenitus. Normally I don't like effects that also ramp opponents, like Mana Flare. However, I see that it would likely benefit me more as it specifically includes my colours. I'll definitely consider that one! Thanks!
2 months ago
My thoughts are that it is a good card in a vacuum, but my concern is the high CMC with the limited ramp and mana rocks in the deck it may be difficult to cast consistently. Also without blue there are Less ways to abuse Enter the Battlefield triggers repeatably. Though following up the sun's Avatar with Zacama + Ghalta, Primal Hunger on the same turn would be pretty sweet.
For a 3 color deck I typically build with 37 lands (with a high percent of dual lands) and then 10 mana rocks (Commander's Sphere, Darksteel Ingot, Gilded Lotus, Sol Ring, Coalition Relic, Chromatic Lantern are some of the Commander staples. Cheap easily acquired mana rocks include Pillar of Origins, Pyramid of the Pantheon, Star Compass, Treasure Map Flip, Cultivator's Caravan, Fellwar Stone, or Manalith
Also it seems that you have Traveler's Amulet listed twice
Last thoughts if you used lands or a way to have lands produce 2+ mana (Boros Garrison, Gruul Turf, Selesnya Sanctuary, Fertile Ground, Market Festival, New Horizons, Overgrowth, Trace of Abundance, Mana Flare/Dictate of Karametra/Heartbeat of Spring - these also doubles opponents, Mirari's Wake, Keeper of Progenitus, Regal Behemoth, Vorinclex, Voice of Hunger, Zendikar Resurgent) and Temur Sabertooth you can use your general to go Infinite Mana then with cards like Soul of the Harvest, Elemental Bond, Garruk's Packleader) to draw your Deck play all the creatures and win with somethign that gives all your creatures haste (Anger, Fervor, Urabrask the Hidden Mass Hysteria).
I think you have inspired me to build my own version of Zacama