Mana Flare

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition Common
Fifth Edition Rare
Fourth Edition Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Mana Flare

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

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Mana Flare Discussion

elephantambush on Extinction Level Event

3 days ago

@DiabolicEsper - Thanks for the feedback man.

On the red rituals - The black rituals can both net me 2+ mana on use, while the red ones you mentioned only net me 1, which I don't feel is a big enough payoff for the card slot. Inner Fire is more of a followup mana source for when I've had a big draw off sweeping creatures off the board, in order to provide me with a little more steam to keep going. If I have 15+ cards in hand, suddenly Inner Fire is a lot more attractive.

On Mana Flare vs Braid of Fire. I'm still not sold on Mana Flare. In the playtesting I've been doing, it has been doing as much or more work for my opponents as it has for me; I just haven't got around to re-evaluating the deck since then. I might play around with some symmetrical discard or something, since having mana flare out at that point might work out more in my favour (not much point in my opponents having 16 mana available in T8 if they only have 1 card in hand!), but I'm still trying to dial in on the ramp requirements of the deck. So far I've been finding the biggest holdup in executing the combo is simply my available mana, so I need to find reasonably costed cards that can ramp me to where I need to be.

Braid would be in if I had more ways to take advantage of Upkeep phase mana, but it feels like it would be a bit of a dead card in the current incarnation of the deck, unfortunately. Caged Sun, while being good, is also incredibly expensive (6CMC), and I already feel pretty 'heavy' around the 5-6CMC part of the curve. In an ideal game, I'd want to be executing the combo T6 or 7, so sinking my entire T6 into Caged Sun isn't ideal. I'd be looking for efficient mana creation at 4CMC or less, since the first 4 turns are where I want to be ramping and creating tokens.

Walking Ballista would be a great card for the deck. It's mainly been excluded for budget reasons.

Fire Covenant could be an option for sure. I'll probably do some playtesting with it to see how it performs. Of concern, is the fact that there could potentially be more creatures in play than I have life, which wouldn't allow me to use it as a sweeper. Though it's not like I couldn't kill some of the board to draw enough cards to find a 'real' sweeper, so that's probably a non-issue. I'll have to look into that one.

I prefer Ulamog. He gives me a way to interact with enchantments if I need to, and I really shouldn't need Kozileks draw in this kind of deck. Honestly, his CMC isn't really a big deal, since 99% of the reason he's in the deck is to allow me to recycle my graveyard back to library in order to prevent decking myself on big draws, so I don't expect to cast him very often.

Having backups for Animate Dead probably isn't a bad idea. I'd prefer not to make the deck too focussed on the infinite combo. While my playgroup are fairly competitive in spirit, we're still aiming for fun games that everyone feels like they got to participate in. I don't want to be infinite combo'ing every game,so would prefer to treat is as more of circumstantial win condition.

I probably should look at some kind of protection for TSG. An earlier version of the deck had Swiftfoot Boots/Lightning Greaves, but I cut them to fit some other stuff in. I'll have to think about re-adding them, or similar protection.

Regarding Looting/Reunion; I could add them, but it feels like I'd just be doubling up on something I can already do from the command zone, which I try to avoid when I can. They do have some nice synergy with some of my discard-related effects, but beyond that, I think I'd rather focus on reliably executing "the plan".

On the whole, playtesting has been productive, but the deck still needs work. The biggest issue has been making sure I have enough mana on the turn that I need it. The limits of my budget don't do me any favours, since I'm not in a position to pick up the more expensive tutors or better mana rocks that would help smooth things out, so I'm kinda working with what's affordable, curve friendly, and efficient, at the minute. I also feel like if I was prepared to build purely to win, regardless of my playgroups feelings, I'd at least experiment with symmetrical discard to see how it panned out, and I'd probably include some stax-like effects to try and slow the pace of the game down and help me reach that combo flashpoint. I've kinda given up on updating the deck for the time being though. I'm running some less than ideal token generators simply because they're capable of generating 2+ tokens/turn, so it feels like it won't be feasible until Rakdos get some better ways to pop tokens into play.

At some point I'll come back to it and do a proper re-evaluation, because I think he's a seriously interesting commander to build around, but it might not be for a while, sadly.

DiabolicEsper on Extinction Level Event

3 days ago

@elephantambush Hi there, just saw this list up on reddit (I think I've seen this list before?) and I'm quite interested in some of the card choices:
- I see you have the black rituals but why none of the red one? (I'm talking about Desperate Ritual, Rite of Flame etc) the deck seems to have enough red cards for these to be solid inclusions. Also why Inner Fire? I understand how you want to have a decent hand size via TSG, but you're only getting about 1-3 red mana so wouldn't the rituals be better?
- I'm not a fan of giving your opponents resources, but Mana Flare can backfire extremely hard (trust me, there's always someone who'll benefit more from this than you) I would replace it with Braid of Fire (bit slow so might not be the best choice tho) or with Caged Sun, or just another red ritual.
- TBH I think the first outlet should be replaced with Walking Ballista, I mean you've already got half the mike combo (NB: since ur at infinite TSG acts a sac outlet) in there, Exsanguinate and Walking Ballista can both be countered but rakdos has more ways to get back creatures from the graveyard than opposed to sorceries (red has some janky ones).
- for board clear Fire Covenant can do work here (life is just a resource) its acts as a one side clear or removal for threatening targets.
- Kozilek, Butcher of Truth > Ulamog, the Infinite Gyre
- you'll definitely need more than just reanimation spell, just having Animate Dead isn't really enough (especially since there are bearly any tutors, and this deck relies too heavily on drawing into the combo) Dance of the Dead, and Necromancy should be included in case animate dead gets countered or exiled (trust me it more often happens when your opponents know you're going for worldgorger).
- This is list seems to require TSG on the field to function, so adding in protection (eg Imp's Mischief) for the commander would be a must.
- Faithless Looting and Cathartic Reunion?
Either way, I'll leave my list if you're interested in looking for some things to improve or add (it's more of a competitive list but includes many ways to protect TSG which I think your list lacks) Scorpion god combo (CEDH)

angshu-man on Akroma's Destructive Fury!

2 weeks ago

Thanks for the suggestions CaptSillva :) Wild-Field Scarecrow would make a nice early blocker or a late-game land drop engine. I'll have to find a spot for it! I'm a bit hesitant about Mana Flare though.. It helps my opponents way too much and I won't have a lot of blockers to fend off their attacks haha! I'll have to think about that one XD

hoardofnotions on Smaug's Destiny [Dracogenius Beatdown Control]

3 weeks ago

I really like your list! I have an Izzet deck I'm working on as well and if you can spare a look I'd appreciate it, Jori En, Diving on a Budget

So for your deck,

Is Burn from Within worth it? If you're trying to kill players and whatnot is Banefire better?

Maybe Incinerate could be swapped for Reality Shift?

Could Wild Ricochet have a place in here?

Fellwar Stone and Star Compass might be better than some of the three mana rocks, especially Darksteel Ingot. How often do you crack Izzet Cluestone to draw a card? In an average 10 game stretch?

Izzet Chronarch could be Archaeomancer if you want to lower the curve. The multicolor might matter if you get Crackleburr going but still seems good.

you have 7 sorcery spells you're giving flash with Hypersonic Dragon, is it still worth it?

Desolate Lighthouse helps turn situational cards into new stuff, like if you're playing a green opponent with Pyroblast in hand.

Grixis Panorama and Terramorphic Expanse are fetch lands that are easy on the budget

how has Mana Flare preformed for you? doubling mana for your opponents seems risky, but i would like to hear your expirence with it

Is Lightning Greaves better than Swiftfoot Boots for you? or do you not like the shroud?

I see in your maybeboard you're considering Turnabout, FYI that card combos pretty hard with Nivix Guildmage if you want to go that route.

Aethos on Infinite Swarm | Competitive Locust God

4 weeks ago

What do you think about Mana Flare?

Love-in-Theory on Ignite your Planeswalker spark

1 month ago

No problem! I'd been Brainstorming on a creatureless Keranos deck myself, thinking about running things like Mana Flare, Possibility Storm, and just anything chaotic, kinda like a storm :')

Ziembski on Ignite your Planeswalker spark

1 month ago

Was thinking about Mana Flare, but as u said, it help my opponents too. But if I ever get one, Ill definetly try it out to pump my mana and end the game in one turn.

Actually, if I take a closer look, it might work better than damage doubler (cheaper and giving 1 more damage with R(X) burns), so I might really consider cuting one and fit it in!

About Braid of Fire, I even got this card, but unlike in my Kumano, Master Yamabushi deck, I dont really have enough mana sinks to use this mana in upkeep.

Thanks for suggestions and upvote Love-in-Theory

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