Mana Flare

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Mana Flare

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Price & Acquistion Set Price Alerts

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Mana Flare Discussion

SgtPingwen on

2 months ago

Seems like a pretty decently put together deck! Looks like its wincon is, "Generate a butt ton of mana, then fork a huge burn spell"

One thing I will say is that your "Board Presence" category is pretty lacking. Board presence in general will be a hard thing for Mizzix to achieve, and, other than an early Talarand sticking or a big Clone Legion, you don't really have much. Again, board presence isn't even like a secondary goal of a typical Mizzix deck, but if you want some, try running Young Pyromancer for a weaker, but earlier token generator. Also, I run Call the Skybreaker. It gives a 5/5 flyer for 7 mana which and be cast again and again by discarding land and is also a great way to push experience counters. Also look into Rite of Replication.

I'd run Evacuation instead of Crush of Tentacles as it is one less mana and an 8/8 doesn't really help advance your wincon.

As for your ramp/rituals. I think you are running a couple too many rituals. The problem is that you have all those rituals and nothing really to use it on. And with the amount of tutors you have, I think it is resonable that you cut a couple of your combo pieces in favor or some other tricks that your deck isn't currently doing, since you can get your combo reliably as well. I'd take out Mana Flare, as it gives a good amount of benefit to your opponents whilst you should be getting your vast amount of many other ways. And It'd also take out Commander's Sphere in favor of just another draw spell.

Anyway, looks like a great likes that is pretty cheap to make as well. I have my Mizzix on my page and would love to talk more about it because she is my favorite commander :))

firestorm64 on DaveStormEDH

2 months ago

Add Mana Geyser, use Niv-Mizzet, Parun as commander.

Day's Undoing seems bad beacause you just want one super sick turn so ending it not ideal. The extra turn cards are not actually super good because storm count doesn't carry over across extra turns. Turnabout and Palinchron are like free storm count that make high tide insane, palinchron gives you infinite storm count with lands and a mana doubler. Mana Flare is basically another high tide. Seething Song is the best red ritual. Sentinel Tower is another wincon, so are Grapeshot, Empty the Warrens, and Temporal Fissure.

I dont like Dramatic Reversal without Isochron Scepter. Intuition is good, you can go get Mystic Retrieval and then its basically a 2 card tutor. Mindmoil seems sketchy but fun.

Pikobyte on 99 Ways to lose (Nihilist)

4 months ago

Good point AtraxaIsBae.

I’ve seen people trying that. Those decks do little to nothing first. But this games tend to go longer and you got 40 live. Once they get the mana they are unstoppable.

It’s a very high risk to try it that way. People run a lot of neutral cards too if they can’t find any bad cards anymore. Stuff like Howling Mine and Mana Flare is not that uncommon.

Pikobyte on Nihilist: Too Angry to Think

4 months ago

I’ve just seen one more thing here. All the mana doublers for all players like Mana Flare are really clever to run here.

I’ve seen attempts to make a deck bad by running only really expensive creatures witc CMC 8 or more. Those decks try to be overrun before they can even cast a single creature. The downside is that they are almost not to stop once they have enough mana. Those mana doublers really cancel that tactics or end up being dead handcards in games with a deck like that. Awesome idea!

McToters on Zacama, Naya Tyrant

4 months ago

Maybe Mana Flare

And/or

Boar Umbra? For more mana flexibility.

If Zacama gets targeted a lot maybe something like Shield of the Oversoul for protection?

+1

mikaeustheinfinite on Lord Windgrace Combo

4 months ago

Here I am from reddit with my critique:

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