Mana Flare

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Mana Flare

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Price & Acquistion Set Price Alerts

5ED

4ED

3ED

Ebay

Recent Decks

Load more

Mana Flare Discussion

ticked-off-squirrel on Need help with my first ...

1 week ago

hmm. those be good cards. here's what i think:

2 Mana Flare + 4 Shivan Dragon ---> 1 Ball Lightning + 3 Mountain (or Chain Lightning ) + 2 Enrage

Ball Lightning is cheap, is strong, has both trample and haste. downside is it's good for only one turn. but i do see your reason for Blood Lust. the Ball Lightning becomes a 10/1 with Trample and Haste and with it being an instant you can trigger it anytime you want. however a better instant, if you can find one, is Enrage. with that card you can choose how strong to make Ball Lightning. and with 21 mountains each producing triple mana you can pour a ton of mana into Enrage to make the Ball Lightning even more powerful.

ticked-off-squirrel on Need help with my first ...

1 week ago

hmm. here's what i suggest:

-2 Mana Flare (overkill for mana ramp. you only need 2 to have lands triple mana production. any higher and it's a flood.)

-2 Shivan Dragon (they guzzle up your mana which could be spent on better burns)

-4 Blood Lust (they aren't helping you out with burns)

+3 Chain Lightning (excellent burn card that can bounce)

+3 Mountain (extra mana)

Rzepkanut on Hard to believe such a calamity!

1 week ago

Fun deck, I love Mana Flare tribal. The Immortal Sun seems almost like another one.

jacobmcguffin on mogis, god of punishment

3 weeks ago

I'm seeing a lot of high cmc cards to help you deck run smoother id like to suggest some ramp cards Mana Flare Dark Ritual Cabal Ritual Desperate Ritual in order to get your combos out faster.

ImtheRealBear on Cheese

1 month ago

Grim Lavamancer works pretty well in burn decks. Mana Flare feels a bit off for me in this deck, it would likely be helping your opponents more than yourself since you have a very low cmc.

ThallionDarkshine on Kess Storm EDH

1 month ago

Yawgmoth's Will is basically just a strictly better Past in Flames with Kess, especially since it's not red. Also, Mana Flare could be good as a ritual effect during a combo turn, and to generate mana with "free" spells. Another great finisher that is often run alongside dramatic scepter is Copy Artifact with Swan Song, which gives you infinite bird tokens by stacking copies of swan song on top of one another.

Suns_Champion on Zedruu the Greathearted

2 months ago

If i understand what you're asking for, Braids, Conjurer Adept, Kami of the Crescent Moon, Well of Ideas, Lifeline, Humble Defector, and Mana Flare could be useful for you! Good luck!

Uskebasi on List of Color Pie Breaks/Bends

2 months ago

Some cards I found:

Harmless Offering is a colorshifted Donate, Kazuul, Tyrant of the Cliffs could be white, Molten Influence is a "counterspell" in red, Measure of Wickedness should be probably red, Dragonmaster Outcast is a creature that rewards your ramp and I feel he could be green, Stromgald Spy looks at target player's hand and could be blue, Treacherous Urge, Enslave and Ritual of the Machine are threaten/control magic effects in black, The Great Aurora and Ezuri's Predation are wraths in green, Bellowing Tanglewurm has a black keyword, Curse of the Swine is mass removal with exile in blue, Primal Order is direct damage in green, Mana Vortex and Land Equilibrium are land destruction in blue, Web of Inertia is a strange pillowfort card and graveyard hoser in blue, Concordant Crossroads gives haste in green (???), Oath of Lieges ramps in white, Spoils of War gives +1/+1 counters in black, Touch of Darkness is colorshifting in black, Infernal Genesis gives everybody tokens in black, Countryside Crusher should probably be Golgari, Mana Flare is a mana doubler in red (????), Dreams of the Dead is creature recursion in blue, Reality Twist is ???, Imprisoned in the Moon is straight up removal in blue, Icy Prison is a political Oblivion Ring in blue, Not Forgotten is a green effect, Stunted Growth discards cards from opponent's hand in green...

Load more