Mana Flare

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Mana Flare

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Price & Acquistion Set Price Alerts

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Recent Decks

Mana Flare Discussion

Kogarashi on I can be pretty.......Heartless

2 days ago

I like the deck. It looks aggressive and fun at the same time, with a bit of randomness due to all the "discard your hand and draw seven cards" effects. Just a few things:

Leyline of Punishment is something of a nonbo with your other damage prevention and lifegain, it seems. Same with Skullcrack. I can see why they're in there, but at the same time they hamper your defenses. Stigma Lasher's ability works better in this regard, so long as someone doesn't hit you with it. Platinum Emperion is also good, as it at least locks your life total in place. I'm curious as to your thoughts for including these pieces?

Also, why Possibility Storm?

With Ruination, you may want a few more basics instead of non-basics. Even Magus of the Moon won't save your nonbasics from the Ruination.

For red ramp, you could try cards like Koth of the Hammer, Fire Diamond, Caged Sun, Gauntlet of Might, Gauntlet of Power, Mana Flare, etc.

StopShot on Rate each draw engine from ...

1 month ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

ShreddedByCrows on Firesong and Sunspeaker

1 month ago

My bad, I misread Assemble the Legion. But you can run, in the same idea, Alliance of Arms (which would be tons of fun ) and Benevolent Offering. It synergizes well with Past in Flames.

The last cool card I forgot is Mana Flare. It will bait your opponent's tread (if they don't already know what kind of deckbuilding you're into) and gives you a pretty damn effective ramp effect!

Vasseer on MagicalHacker - List of All 2-Card Infinite Combos

2 months ago

Infinite Reflection doesn't go infinite with any of the indicated cards as far as I can tell (doesn't affect tokens).

Wake Thrasher gets infinite power with Tidewater Minion and Aphetto Alchemist, (while all the cards are listed, the combo isn't)

Filigree Sages makes infinite mana with Prismatic Geoscope

Worldgorger Dragon makes infinite mana with Kiki-Jiki, Mirror Breaker (again cards are there combo isn't)

Seedcradle Witch makes infinite mana with Bloom Tender

Palinchron makes infinite mana with Mana Flare and Heartbeat of Spring

Aetherwind Basker makes infinite energy and combat steps with Lightning Runner

Reality Spasm makes infinite mana with Meletis Charlatan, Echo Mage, Reiterate, Mischievous Quanar and probably a bunch of other cards I can't remember.

Nerve_Atk on Spellchucker 9000

3 months ago

Ohhh Treasured Find makes me remember Regrowth as well!

I just finished slamming my Kess storm deck together with my Ramos jank-lifegain deck hoping to form a truly devestating storm/Spellslinger deck, but I need more "taps/untaps matters" cards to pair with things like Mana Flare, Weathered Wayfarer, Kiora's Follower, and Magus of the Candelabra, and more landfall compliments like Azusa, Lost but Seeking, Oracle of Mul Daya, etc in order to get ahead faster and reach enough Mana to really make Turnabout and frantic search hit hard. I plan on swapping a few of my instant and sorcery based copy spell effects with Pyromancer's Goggles and Swarm Intelligence for their much more consistent copy effects, as well as the goggle's synergy with Dramatic Reversal + Isochron Scepter and Paradox Engine.

Once I have a list hammered out, I plan on posting it. I hope you take a peek when I do and maybe find some inspiration - much like I found some from your list!

Nerve_Atk on Spellchucker 9000

3 months ago

Have you considered running Frantic Search, Cut / Ribbons, Exsanguinate, Winding Constrictor, Hardened Scales, and Fall of the Titans?

The Constrictor and Scales helps you hit 5 counters sooner, making getting to that point just a little bit easier on your deck.

Frantic Search synergizes well with Mirari's Wake and Turnabout, as well as Primal Amulet  Flip post-transformation.

The remaining three help act as finishers, with Exsanguinate helping you to sustain/stabilize in the face of aggro.

Decent sweepers to consider include Toxic Deluge, Sweltering Suns, and any of a variety of others.

Tutors such as Merchant Scroll, Mystical Tutor and Enlightened Tutor manage to avoid breaking the bank while helping to improve consistency of the deck, while also being cheap options that will help you to find the cards you want/need when you need them in a game.

I think Mana Flare and Dictate of Karametra might also work well for the deck when paired with more untap land effects and really make a huge impact for you.

Cheap instant/sorcery recursion like Past in Flames, Mystic Retrieval, Relearn, Call to Mind and Flood of Recollection could also be useful, as they let you reuse the spells that really matter.

I hope this was helpful!

Brugen on Wort, The Rekmother EDH

4 months ago

This deck has performed very well, having never come below 2nd in any of the sessions I've played it in.The most noticeable downside to this deck so far is running out of gas quickly, more card draw needs to be added. Cards like Fecundity, Pirate's Pillage, Rishkar's Expertise, Life's Legacy, Momentous Fall and Greater Good are all ideas I've had but all have their own flaws in this deck. Another area of improvement would be recovering after a board wipe, the most obvious candidate for this would be Fresh Meat. Tilonalli's Summoner was another card that caught my eye as a quick way of recovering board state, Brass's Bounty was also a card that caught my attention as an include.

I was contemplating the idea of shifting away from the mass tokens and running more mana doubling abilities like Mana Flare and Heartbeat of Spring while adding cards like Banefire along with Furnace of Rathesque abilities in order to try and maximize damage with the limited amount of cards I draw. This package would replace the majority of the token generators as well as cards like Impact Tremors, Goblin Bombardment, Battle Hymn etc..

emester on Zacama, Elder DinoSTORM

4 months ago

Glad you like it!

The great thing about Zacama is how it you can essentially cast him for free. While it is true that the road to that point is very mana intensive, the existence of various cheap mana doublers (Heartbeat of Spring; Mana Flare; Keeper of Progenitus) and cards enabling extra land drops (Exploration; Mina and Denn, Wildborn) really helps accelerates this process. Hell, the added benefit of the cheap mana doubling permanent being board wide effects could even be leveraged as a political tool. To be fair, turn one plays are a bit of a rarity, but with this being a casual build, that sort of thing is not exactly a necessity.

The main problem with dorks in this build is how they are essentially inferior to lands when considering the basic purpose of a dork. We cant double our mana output and untap our dorks with Zacama. However, lands allow us to accomplish this and therefore abuse Zacama, Primal Calamity cast-dependent ETB trigger. Both Selvala's and Somberwald Sage have such huge benefits that we can outright disregard how they miss the untap.

The Food Chain + Eternal Scourge combo is... well, disgusting. And expensive. It's awesome in a tier 1 deck yeah. This isnt that.

The combat/infect/commander damage win has occurred maybe 1/5 times I've piloted this guy.

Hope this satisfies your questions

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