Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Printings View all
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mana Flare occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Mana Flare Discussion
1 month ago
Cool deck! I haven’t played with anything from Eldraine so it was weird seeing stuff like Turn into a Pumpkin on here and it being a real card. Anyway, I would suggest more unblockable stuff for Bolas to lunch through and some different mana boosters since he is also expensive to play.
High Tide , Bubbling Muck , or the high risk-high reward Mana Flare (a personal favorite) could be used to your advantage. The former two are obviously one-offs but could be clutch and get you off to a fast start. Mana Flare can have it’s obvious downsides but it’s a cheap way to boost your own. Think about it.
As for the unblockable, I’d recommend Rogue's Passage , Dauthi Embrace , Snake Umbra , Trailblazer's Boots , Whispersilk Cloak , Gift of the Deity or Nemesis Mask (to equip to a different a creature], Prowler's Helm and Hot Soup ! There a bunch a different ways you can go and many of what I suggest you may not go for but they would make Bolas harder to block.
+1 Good Luck!
1 month ago
Hey, cool deck! I loke so much the group hug decks, but I loved this one when I saw the ice-cream machine ( Timesifter ), and also I have here some suggestions:
Curse of Verbosity , Curse of Disturbance and Curse of Opulence : I can't imagine any group hug without these cards. The idea is simple: you attach this to the most advantaged player to help the others, and also you get advantage. Also I saw that you play Curiosity , Keen Sense and Ophidian Eye ; and Curse of Verbosity seems a better option than Ophidian Eye .
I hope this helped you!
2 months ago
5 months ago
Ahh, you're looking for help with mana! I'm not sure you're budget, but I'll give you some ideas!
Mana Flare Cheap option, but helps everyone playing
Cabal Coffers + Urborg, Tomb of Yawgmoth give you a lot of black mana
Treasonous Ogre can give you red mana, but costs life
6 months ago
I really like the commander choice! Agrus is a great character in the Ravnica book cycle ;) Also, nice build! I'm actually in the middle of brewing a Flanking tribal deck with him as commander. Not sure if it's going to be any good but we'll see!
A few cards that may help:
Heartwarming Redemption - Nice draw for Boros.
Anointed Procession - For token generation.
Now the cards I'm about to mention cost some $$ but they are certainly worth putting in if you are looking to create faster mana generation:
Extraplanar Lens + Snow Covered Lands
Mana Flare - This one is the most affordable and I put it in all my red decks.
Again, neat deck! +1
7 months ago
You’re welcome! I totally missed the saddlebags! So yeah, Umbral Mantle is definitely upgrade. When the time comes put it in! Since Reiterate is a few bucks, how about good ol’ Mana Flare ? Yes it affects all players but it’s good politics and it’s a total red card.
7 months ago
I love this deck! +1 As far as mana acceleration goes mana rocks may be your best bet, but there’s also Mana Flare which I personally live playing in multiplayer. Also, Caged Sun is a solid choice as well. Mana Geyser + Reiterate can give you infinite mana if your opponent has the right number of lands tapped. Treasure Nabber doesn’t fit your theme at all but it can help if your opponents run a lot of rocks.
Again, +1 super sweet deck!
7 months ago
I'd 100% run Reap the Past , since it's most often a strictly-better Wildest Dreams. I'm also surprised to see no Earthquake or similar "damage to creatures and players" effects, just since with such big stompy dudes, you can halve everyone's life, and kill the board in one turn.
On that note, I'd actually cut the Finale in favor of more mana-doubling. This is because unless you have a pretty large board-state, (not easy to maintain on turn 7), you won't kill anyone without trample, and any earlier in the game it's basically a dead draw; most of your creatures just die without being cast.