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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.






FormOverFunction on Commander vs Multiplayer 60 Card
1 month ago
I played a lot of multiplayer 60-card as well, back in the 1990s. We had fun, but started adding variants to shake things up. One of the game types that I remember was “four seasons” where you put an effect into play for each season. So we start in summer with Mana Flare. After turn one for everyone, you then swap in something else for autumn. It’s the only way people have really enjoyed Winter Orb in my experience; it’s coming next turn, and will go away the turn after that. The other game we loved was “five-pointed star.” You need five players, each with a mono-color deck; one white, one blue, one black, one red, and one green. The players sit in the same pattern as on the back of magic cards. The white player is adjacent to two semi-teammates (blue and green) and facing two enemies (red and black). They would stack their decks with stuff like Justice and White Knights to really slam their opponents. The person to eliminate their two opponents gets 2 points and their (surviving?) teammates each get one point. The difficulty is that Green’s teammate White is trying to kill Green’s teammate Red. I miss those days so much. It’s probably easier to skip the color requirement for the decks and just get five people to sit in a circle and utilize the “overlapping teams” structure for the game… though I do LOVE restrictions.
Flarhoon13 on Flarhoon13
7 months ago
May 3, 2024, I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
Aug 22
Treasure Chest
Omnath (decklist not uploaded) won another epic game. I dropped an early Mana Flare. Will used Sovereign Okinec Ahau to threaten Ben who retaliated to kill his dad with his commander Kalamax, the Stormsire. I untapped once with Omnath, which was enough for Blue Sun's Zenith for 12ish, even though he was killed in my upkeep lol. Win brings my record to 23-26-1 for a .469 win percentage
Flarhoon13 on
Stonebrow smashes
8 months ago
May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
May 17, Stonebrow smashes Insurrection win, 6 player game, Managorger Hydra grew to 40/40, planechase enabled shenanigans. No, really, planechase planes warp the game! Rob's Mana Flare helped me (and everyone), too, Insurrection sealed the victory. Blaine was popping off and would have ground me into paste if he had one more turn. Still, six player late game Insurrection was enough to take out everyone, 5-3
Megalomania on Deck Type:Accelerationist
1 year ago
Made a group hug Kenrith deck that flooded everyone with mana (Mana Flare, Heartbeat of Spring, Shared Discovery) and is packed with auras that buff and goad creatures.
Been one of the most objectively fun decks i’ve built. And it wins too. :)
FormOverFunction on Hidden Power - Mono-Color - …
2 years ago
My favorite mono red ramp is Mana Flare. I understand it helps your opponents too, but it’s really great for red.
Tur on Hidden Power - Mono-Color - …
2 years ago
Hello everyone! This will be a forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please upvote the post or provide positive feedback and I will consider creating similar posts.
The powerful cards I plan on discussing are mono-color cards which are strong with big mana in commander.
I will provide one card per mono-color identity. These cards will not include x-spells nor multi-color identity spells. (I.e. no Torment of Hailfire nor Zacama, Primal Calamity)
It is obvious that big mana is a huge part of semi-competitive play. Whether it is from ramping through creatures, artifacts, enchantments, instants, sorceries, or lands. Big mana is pretty fun. Mana doubling effects from lands are especially useful. In this article, I'll be focusing on mana doubling from lands, but other ways to generate big mana are always possible
Here are some common big mana effects for each mono-color identity:
- White (W) : Caged Sun, Gauntlet of Power, Extraplanar Lens
- Blue (U) : Caged Sun, Gauntlet of Power, Extraplanar Lens, High Tide
- Black (B) : Caged Sun, Gauntlet of Power, Extraplanar Lens, Crypt Ghast, Nirkana Revenant, Cabal Coffers, Magus of the Coffers
- Red (R) : Caged Sun, Gauntlet of Power, Extraplanar Lens, Gauntlet of Might
- Green (G) : Caged Sun, Gauntlet of Power, Extraplanar Lens, Mana Reflection, Zendikar Resurgent, Nyxbloom Ancient, Vernal Bloom
This is not an all inclusive list as Mana Flare, Heartbeat of Spring, Keeper of Progenitus, Sword of Feast and Famine, et cetera would work just as well. In each mono-color identity the artifacts Caged Sun, Gauntlet of Power, and Extraplanar Lens can be used, however the black and green color identities have an advantage for mono-color double mana effects. Furthermore, green contains cards such as Seedborn Muse, Awakening, and Wilderness Reclamation which allow for more interactions.
Well, let us begin in WUBRG order!
White: Sacred Mesa
This card is relatively unused. According to EDHREC, Sacred Mesa is played in 1511/849227 (0%) decklists and is under one dollar. You'd be surpized how powerful this card is with double mana. Imagine making some number of pegasus at instant speed as either blockers or attackers for your next turn. (The upkeep cost can be paid by making a summoning sick pegasus during your turn.) Not to mention power and toughness buffing effects are ideal with Sacred Mesa, examples include Dictate of Heliod, Cathars' Crusade, Caged Sun, or Elesh Norn, Grand Cenobite.
It is often compared to Luminarch Ascension because they have similar effects. Yes, it makes a 4/4 angel instead of a 1/1 pegasus.
However, Luminarch Ascension has many downsides:
- You have to have four quest counters to use the ability. (That is, you have to not lose life during an opponents turn four times.) This creates a huge target on your life total and you'll see it surely chip away.
- Bounce effects, such as Cyclonic Rift really mess it up. Welcome back to square one!
- Common cards, such as Vorinclex, Monstrous Raider prevent quest counters from even occurring. Vampire Hexmage or Hex Parasite are also options to remove the counters.
Sacred Mesa is way more versatile and does not have such downsides. Not to mention is it only three mana, ideal for Sun Titan recursion.
Blue: Compulsion
It is very rare to see this wonderful card. According to EDHREC, Compulsion is played in 1000/945324 (0%) decklists and is under one dollar. Having an activated draw ability with very little downside on a blue enchantment is insane. Ideal when paired with Teferi's Ageless Insight or Thought Reflection. There are a few cards which have a similar effect, such as Triskaidekaphile or Kefnet the Mindful without having to discard a card, but having a two mana activation is much more versatile. I suppose that an argument could be made with Training Grounds, but that is too much just to make the Kefnet the Mindful ability more cost effective. Furthermore, discarding a specific card like Echo of Eons, Wonder, or a shuffle Eldrazi such as Kozilek, Butcher of Truth has some nice synergy. (In fact, it should be played in most bant enchantress decks, such as the commander Tuvasa the Sunlit. Replenish for life!)
Black: Chainer, Dementia Master
This is a wonderful card, but a little pricey compared to the previous two cards. According to EDHREC, Chainer, Dementia Master is played in 6344/983251 (1%) decklists and is approximately ten dollars. Yes, we all know that you can abuse Chainer, Dementia Master with Gray Merchant of Asphodel or Kokusho, the Evening Star with sacrifice outlets such as Phyrexian Altar. Suppose we don't want to abuse this card into the ground is it still just good card? Yes. We can fill up or graveyard with Buried Alive or Entomb and get back a creature card, or we can grab a creature card from an opponents graveyard. It can also be used to interrupt graveyard combos, such as Aristocrats by using the ability on an opponents Butcher Ghoul with the undying trigger on the stack.
An extremely powerful and undervalued card. According to EDHREC, Scourge of Kher Ridges is played in 1005/912333 (0%) decklists and is under three dollars. If you're able to untap with Sourge of Kher Ridges and double mana, your opponents are going to have a rough time. As you can put multiple activations on the stack, it provides you with a very high on-board presence. Even within a response to removal. I've heard players complain that Scourge of Kher Ridges dies too quick to removal and my answer is "from your opponents perspective it needs to die before you're able to untap". Ideal with lifelink (and deathtouch) equipment such as Basilisk Collar or Shadowspear.
Green: Kamahl, Fist of Krosa
Typically unseen in play. According to EDHREC, Kamahl, Fist of Krosa is played in 4786/880991 (1%) decklists and is approximately five dollars. It is odd how unused Kamahl, Fist of Krosa is compared to Ezuri, Renegade Leader when they basically have the same effect. Overrun as an activated ability which is stackable multiple times. I agree that Ezuri, Renegade Leader is better in elf tribal decks, however Kamahl, Fist of Krosa is great in most big mana decks. Ideal for wide aggro. Tall aggro will gain the benefit of trample. If you don't have extra creatures you can animate your lands as 1/1 attackers, correction 7/7 attackers. (Pretty interesting because these attackers get around Cyclonic Rift, they're lands.) You can also get some payback by animating your opponents lands in response to a creature board wipe. (From that reasoning it can be paired with cards such as Ascendant Evincar and Crovax, Ascendant Hero to destroy opponents lands through animation.)
All in all, these are relatively unused cards which have a lot hidden power with big mana. If your deck is mono-colored and designed for big mana spells or abilities, think about giving these cards a chance. See if they work well for you and your playgroup.
FormOverFunction on Early Years Lingo
3 years ago
“Weenies” were non-goblin 1/1s (goblins got to be goblins because they were special). I feel like “mana dork” has been around forever as well, but I can’t verify... my memory just can’t do that well any more.
We had played “Four Seasons” games, where each round of turns was affected by a different artifact: Winter Orb for winter, Mana Flare for summer, and then spring and fall sort of sucked so we tried different things. Iron Star for fall and Wooden Sphere for spring, if I remember correctly.
PinnedPhoenix on
SCRHOEDINGER’S HELLCAT | RED IMPULSE IS THE WAVE
3 years ago
hi! cool deck!
I'm a huge fan of Laelia - my own Laelia Deck is the one I've put the most time and energy into.
I wanted to thank you for running Uba Mask and Silent Arbiter, since I ended up adding them to my own decklist. really awesome card choices.
in terms of recommendations: Fiery Emancipation is a game winner, and pairs hilariously with Brash Taunter and any burn spells you happen to drop. Blasphemous Act, for example, does 13 damage to Brash Taunter, which becomes 39 damage via Fiery Emancipation, then Brash Taunter does 39 damage to target opponent, which becomes 117 damage, again, via Fiery Emancipation. it's a really funny way to nuke someone off the board.
aside from that, Smoke, War's Toll, and Price of Glory are all great hate spells; they can slow the game down and give you enough time to voltron for the win. Tempered in Solitude is a great, cheap exile engine, and Chaos Warp provides red some sorely needed spot removal.
if you wanna go for broke on mana ramp, Gauntlet of Power, Caged Sun, and Mana Flare are all good choices, and Crackle with Power gives you a win con to pour all that mana into.
hope this helps!
Have (3) | Firebrids4sparx , metalmagic , Azdranax |
Want (1) | Atzaru |