|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Price & Acquistion Set Price Alerts
|Have (6)||ChainerDragon65 , plof , Supremespeed , DrLitebur , , Mousemke|
|Want (11)||kovellen , Cartridge , marcopollo , TheOnlyMerlin , snoopywashere , Gooberrygumdrops , ryuzaki32667 , phantomblack , 2gherkins , obitus , Cetriel|
Mana Flare Discussion
2 days ago
I like the deck. It looks aggressive and fun at the same time, with a bit of randomness due to all the "discard your hand and draw seven cards" effects. Just a few things:
Leyline of Punishment is something of a nonbo with your other damage prevention and lifegain, it seems. Same with Skullcrack. I can see why they're in there, but at the same time they hamper your defenses. Stigma Lasher's ability works better in this regard, so long as someone doesn't hit you with it. Platinum Emperion is also good, as it at least locks your life total in place. I'm curious as to your thoughts for including these pieces?
Also, why Possibility Storm?
1 month ago
A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)
A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.
Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.
1 month ago
The last cool card I forgot is Mana Flare. It will bait your opponent's tread (if they don't already know what kind of deckbuilding you're into) and gives you a pretty damn effective ramp effect!
2 months ago
Infinite Reflection doesn't go infinite with any of the indicated cards as far as I can tell (doesn't affect tokens).
3 months ago
I just finished slamming my Kess storm deck together with my Ramos jank-lifegain deck hoping to form a truly devestating storm/Spellslinger deck, but I need more "taps/untaps matters" cards to pair with things like Mana Flare, Weathered Wayfarer, Kiora's Follower, and Magus of the Candelabra, and more landfall compliments like Azusa, Lost but Seeking, Oracle of Mul Daya, etc in order to get ahead faster and reach enough Mana to really make Turnabout and frantic search hit hard. I plan on swapping a few of my instant and sorcery based copy spell effects with Pyromancer's Goggles and Swarm Intelligence for their much more consistent copy effects, as well as the goggle's synergy with Dramatic Reversal + Isochron Scepter and Paradox Engine.
Once I have a list hammered out, I plan on posting it. I hope you take a peek when I do and maybe find some inspiration - much like I found some from your list!
3 months ago
The Constrictor and Scales helps you hit 5 counters sooner, making getting to that point just a little bit easier on your deck.
The remaining three help act as finishers, with Exsanguinate helping you to sustain/stabilize in the face of aggro.
Tutors such as Merchant Scroll, Mystical Tutor and Enlightened Tutor manage to avoid breaking the bank while helping to improve consistency of the deck, while also being cheap options that will help you to find the cards you want/need when you need them in a game.
I hope this was helpful!
4 months ago
This deck has performed very well, having never come below 2nd in any of the sessions I've played it in.The most noticeable downside to this deck so far is running out of gas quickly, more card draw needs to be added. Cards like Fecundity, Pirate's Pillage, Rishkar's Expertise, Life's Legacy, Momentous Fall and Greater Good are all ideas I've had but all have their own flaws in this deck. Another area of improvement would be recovering after a board wipe, the most obvious candidate for this would be Fresh Meat. Tilonalli's Summoner was another card that caught my eye as a quick way of recovering board state, Brass's Bounty was also a card that caught my attention as an include.
I was contemplating the idea of shifting away from the mass tokens and running more mana doubling abilities like Mana Flare and Heartbeat of Spring while adding cards like Banefire along with Furnace of Rathesque abilities in order to try and maximize damage with the limited amount of cards I draw. This package would replace the majority of the token generators as well as cards like Impact Tremors, Goblin Bombardment, Battle Hymn etc..
4 months ago
Glad you like it!
The great thing about Zacama is how it you can essentially cast him for free. While it is true that the road to that point is very mana intensive, the existence of various cheap mana doublers (Heartbeat of Spring; Mana Flare; Keeper of Progenitus) and cards enabling extra land drops (Exploration; Mina and Denn, Wildborn) really helps accelerates this process. Hell, the added benefit of the cheap mana doubling permanent being board wide effects could even be leveraged as a political tool. To be fair, turn one plays are a bit of a rarity, but with this being a casual build, that sort of thing is not exactly a necessity.
The main problem with dorks in this build is how they are essentially inferior to lands when considering the basic purpose of a dork. We cant double our mana output and untap our dorks with Zacama. However, lands allow us to accomplish this and therefore abuse Zacama, Primal Calamity cast-dependent ETB trigger. Both Selvala's and Somberwald Sage have such huge benefits that we can outright disregard how they miss the untap.
The combat/infect/commander damage win has occurred maybe 1/5 times I've piloted this guy.
Hope this satisfies your questions