Mana Flare

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Mana Flare

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Mana Flare Discussion

McToters on Spiritual Soldiers

1 week ago

I really like the commander choice! Agrus is a great character in the Ravnica book cycle ;) Also, nice build! I'm actually in the middle of brewing a Flanking tribal deck with him as commander. Not sure if it's going to be any good but we'll see!

A few cards that may help:

Heartwarming Redemption - Nice draw for Boros.

Mirror Entity - Absolutely deadly with a small board state of tokens out. This teams up amazingly well with Goldnight Commander too.

Anointed Procession - For token generation.

Maybe Mass Hysteria + Uphill Battle is a janky control combo.

Now the cards I'm about to mention cost some $$ but they are certainly worth putting in if you are looking to create faster mana generation:

Caged Sun

Gauntlet of Power

Extraplanar Lens + Snow Covered Lands

Mana Flare - This one is the most affordable and I put it in all my red decks.

Smothering Tithe

Land Tax

Again, neat deck! +1

McToters on Starke, The Traitor

1 month ago

You’re welcome! I totally missed the saddlebags! So yeah, Umbral Mantle is definitely upgrade. When the time comes put it in! Since Reiterate is a few bucks, how about good ol’ Mana Flare ? Yes it affects all players but it’s good politics and it’s a total red card.

McToters on Elementary

1 month ago

I love this deck! +1 As far as mana acceleration goes mana rocks may be your best bet, but there’s also Mana Flare which I personally live playing in multiplayer. Also, Caged Sun is a solid choice as well. Mana Geyser + Reiterate can give you infinite mana if your opponent has the right number of lands tapped. Treasure Nabber doesn’t fit your theme at all but it can help if your opponents run a lot of rocks.

Again, +1 super sweet deck!

czarkingrex on Rosheen Hails Hydra

1 month ago

I'd 100% run Reap the Past , since it's most often a strictly-better Wildest Dreams. I'm also surprised to see no Earthquake or similar "damage to creatures and players" effects, just since with such big stompy dudes, you can halve everyone's life, and kill the board in one turn.

On that note, I'd actually cut the Finale in favor of more mana-doubling. This is because unless you have a pretty large board-state, (not easy to maintain on turn 7), you won't kill anyone without trample, and any earlier in the game it's basically a dead draw; most of your creatures just die without being cast.

In its place, a Nissa, Who Shakes the World or Mana Flare could make your plays absolutely bananas.

hellokitty6666666666666 on Giving Good People Bad Permanents

1 month ago

Strangelove

about death by karona, absolutely it happens if you aren't careful lol. i usually only play karona if i'm basically doing nothing in the game, or have a way to make her not attack me.

as for the extreme group hug and letting people cheat things out ( Braids, Conjurer Adept , Boldwyr Heavyweights , Hunted Wumpus , etc.) i think those could be a lot of fun and bring a bunch of chaos to the table. with this list, though, i kinda like the game going a bit slower and not exploding things too much. however, it would definitely be worth a try if you were planning on building a version of this deck yourself. i'd also recommend trying out the global ramp cards ( Mana Flare , Heartbeat of Spring , Dictate of Karametra etc.) if you were going that route

McToters on Tymaret, the Duke of Death

1 month ago

Looks like SideBae has mentioned most of the really great advice so far, a majority of it regarding strict upgrades to cards you have in the deck like Ancient Tomb over Temple of the False God . This is good advice but I would recommend that if you don’t have the cash to get your hands in the more expensive, strict upgrades that those can be done at a later stage. I think you should follow Sidebae’s advice more attuned with putting in totally new cards like Grave Pact and Dictate of Erebos because these are cards you should be running with a sac outlet as a commander. Once you figure out the direction of the deck, then the strict cash-money upgrades can be made for the cheaper alternatives you may have in place.

I’s say the two biggest cards other than Gravepact and Dictate of Erebos that you shiukd be running are Conspiracy and/or Ashes of the Fallen . These cards will allow you to run a less strict zombie creature collection but will count those creatures as zombies anyway (if you were running blue Arcane Adaptation is the best card for this).

I definitely agree with SideBae regarding the zombie creatures, the removal, and the looting. I would recommend running Vandalblast specifically, maybe even something like Aura Barbs to smack opponents around for using enchantments. I would highly recommend Blood Moon for more control.

As far as the looting goes definitely Faithless Looting , Reforge the Soul , and Wheel of Fate as all cheaper alts to Wheel of Fortune . Burning Inquiry is decent too.

Crypt Ghast and Bubbling Muck for mana boosters. Also, Mana Flare or Braid of Fire perhaps—-although the latter will only help with instants.

Anyway, hope some of that helps! Super unique running Rakdos zombies. +1

firestorms90 on Hungry Hungry Hellion

1 month ago

Ah, thanks, MizzMizz! To be honest, I forgot this deck wasn't still private; I was offering another user suggestions for his Thromak deck and opened it up so he could look through my list. Guess I should work on writing up a description, lol.

Doubling Season would be great in here, certainly; I was lucky enough to buy a playset when they were still new and inexpensive, so availability isn't an issue. The only reason I don't have it in here is that I already had a copy in my Ghave, Guru of Spores deck. Since both decks run on similar concepts, it would have been too easy to stuff the same cards in Thromak that I had in Ghave. I chose to avoid any overlap, and since having extra tokens seemed more important for this deck, I used Parallel Lives where I might have otherwise used Doubling Season. This reason is also why there's no Primal Vigor in here. I figure if I've enough dudes to devour when Thromak hits play, he'll be plenty big even without a counter doubler.

One of the goals of this deck is to cast Thromak for huge, attack, sac for profit, and cast again for even more; this requires some crazy mana, which is why I have Mana Flare , Overabundance and the like. Mana Echoes seems like it could be helpful, but have I got enough creatures that share types to maximise it's potential? I suppose Saprolings are probably the most prolific token type, but my creatures are all over the place. You referred to it as a land, though, rather than an enchantment; were you thinking of another card?

McToters on Tapping for 48 damage

1 month ago

There's also Sword of the Paruns , Umbral Mantle and Paradox Engine for more untap shenanigans! I also enjoy running good ol' Mana Flare to speed up games and set the world on fire. I'm always trying to get as much mana as possible in my mono-red decks.

Great deck! +1

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Mana Flare occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%