Engineered Plague

Engineered Plague

Enchantment

As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.

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Trade

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Printings View all

Set Rarity
Seventh Edition (7ED) Uncommon
Urza's Legacy (ULG) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Engineered Plague Discussion

Apollo_Paladin on The Bones To Build Your Tribal Deck

3 months ago

Engineered Plague ??

It's the older enchantment-version of Plague Engineer which you already have listed

I guess it's more anti-tribal than tribal deck-build, but idk - you can decide if it belongs on the list or not.

SynergyBuild on Help beating the s**t out ...

5 months ago

Cool, play monoblack with 4x Plague Engineer and 4x Engineered Plague and 4x Extinction and even 4x Outbreak , then use some dumb big beatsticks like some demons and cards like Doom Blade .

Want me to make this a decklist? Also do you play a specific format or have a specific budget?

Apollo_Paladin on Eraticate

7 months ago

Your tournament format sounds like it'd make spells like Engineered Plague extremely powerful.

DashJovis1 on

7 months ago

Sorry, but I disagree with Plague Engineer not being maindeckable. I think people are thinking of it the way Engineered Plague is used in Legacy, which makes a certain amount of sense since it has the same ability. But in modern there are a LOT of 1 toughness creatures running around that this snipes. I love it when my turn 2 play kills my opponent's Noble Hierarch and keeps them from playing ANY of their Champion of the Parish , Thalia's Lieutenant , Thalia herself... And okay, that's a matchup where it's obviously good. But let's say you use pridemages to snipe any Hardened Scales and name Beast vs Hardened Scales, that feels really good too, just keeping opponents from playing Arcbound Ravager . Same matchup there are times you'll name construct or servo. Against control you usually name Wizards. Sure, they still get the ETB, but the reason Snapcaster Mage and Vendilion Clique are good is that they come with bodies. The effect itself isn't really worth the same cost, it's tacking it on to a body with flash that makes these cards so powerful. It comes out in game 2 vs control, my point is just that it isn't really dead most of the time, that even when its "bad" it can still be pretty good. Elves, Spirits, and Humans it's a strict hoser, but most matchups its at least a kill spell, sometimes killing multiple targets.

Yeah, the 7/7 on Gruul Spellbreaker is assuming exalted triggers. I've had it get bigger than that too, with Anafenza counters, but that's kind of the sweet spot, when it's a Carnage Tyrant with haste. On its own Gruul Spellbreaker is just another 4/4 the deck can drop on turn 2, but ideally, we're making several buddies for him. Could be that running Qasali Pridemage instead of switching the Spellbreakers for Knight of Autumn and running another 2 drop (scooze) is wrong. It makes me less flexible. But I think being able to destroy artifacts at instant speed is way better than sorcery speed vs Hardened Scales and Affinity, both of which can build a big creature at instant speed, and likewise, Gruul Spellbreaker's trample is often very relevant. Considering switching a 1 of Spellbreaker for a Knight of Autumn to make room for a Scavenging Ooze , but on the other hand Spellbreaker is doing his job. Hexproof saves him from instant speed lightning bolts, and occasionally allow him to charge in for the final blow, but that's not why you run him.

It could be that I should just be playing humans, but this deck does a lot of things humans doesn't, and attacks the format in a slightly different way, while still being a deck that creates a bunch of early 4/4s and attacks. I get what you're saying re my creatures dying to lightning bolts, but guess what humans creatures die to removal too. I'm willing to accept a slightly worse matchup against Burn decks and Tempo decks given that I see a lot more Path to Exile and Fatal Push than Lightning Bolt these days.

Caerwyn on 4 color control

9 months ago

The biggest problem your deck has is the fact that it is four colours. It's really, really hard to effectively run a four colour deck, and there is generally no reason to do so. Even as four-colour decks go, this one is particularly problematic. Counterspell , for example, is a fantastic card, but does not work with your mana--there's going to be plenty of times you want to Counterspell , but don't have .

Personally, I would recommend cutting down to three colours. However, this is your deck, and I'm going to give you suggestions based on the assumption you want to stick with four colours.


Non-utility lands that enter tapped have no place outside of the most casual of games, and, even then, will cause you to lose matches. Cut every land you have that enters tapped. Instead of the tri lands, consider cards like City of Brass and Mana Confluence --a little bit of life is well worth having faster mana.


On your Deck Help thread, you asked about Find / Finality as an option. I find Find / Finality to be a fairly solid card, and run 2-3 copies of in my Sultai Arena deck's mainboard. Both halves of the card are powerful and allow you to stabilize or change the course of the entire game.

You also asked about removal you can run. Abrupt Decay is a great card that hits a lot of threats, can't be countered, and is cheaper than Assassin's Trophy . I would recommend mainboarding a couple copies of Abrupt Decay .


Captive Audience is a very fun card, but comes out a bit too late and works too slowly to be all that effective. It also does not work well with your spell-slinger theme.


Delver of Secrets  Flip is a great creature for spell-slinging decks, which is what a Thing in the Ice  Flip deck really wants to be.


Related to the above, you might want to add more instant and sorcery spells. You can probably cut the two planeswalkers, since they both come down a little late in the game.


20 lands seems like it is too few. You should probably go up to 22--your average CMC is a bit on the high side, but several of those larger-cost cards have delve.


Given your problems with tokens, adding a few more Damnation -like cards would probably help. Cards like Dread of Night and Engineered Plague might be good sideboard options against token strategies.


Hope some of that helps!

xram666 on [Legacy] Budget 8-Rack

10 months ago

I would cut the four Nyxathid because it does not work well with Innocent Blood and Smallpox and would add 4 Funeral Charm . Another budget card for 8-rack is Chain of Smog as Hymn 5-8.

For the sideboard I would suggest Planar Void and Engineered Plague

StopShot on The Orzhov Syndicate desires an ...

1 year ago

Thran Lens allows your creatures to block Animar and possibly remove him if any have deathtouch.

Consecrate / Consume and Renounce the Guilds both have chances at removing Animar if not a big fatty either way.

If you're playing 1 vs 1 Council's Judgment can always remove Animar.

Solar Tide , Austere Command , Consume the Meek , Culling Sun , Retribution of the Meek , Ritual of Soot , and Dusk / Dawn are all board wipes you can use like spot-removal.

Deathgrip is probably your BEST counterspell.

Since Animar starts as a 1/1 cards like Engineered Plague , Night of Souls' Betrayal , Curse of Death's Hold , Ethereal Absolution , and Elesh Norn, Grand Cenobite make him die instantly before he can ever get big. (If he's already out and pumped up before you can get one out just use a board wipe and he'll be stuck in the command zone until the Animar player can remove this effect.)

Nevermore and Gideon's Intervention makes it so Animar can't be cast.

Chalice of the Void on 3 makes it so Animar can't be cast.

ToolmasterOfBrainerd on Do you hate losing to standard decks?

1 year ago

I really want Engineered Plague in modern. I would love to have it in my sideboard. It would make Humans and Eldrazi positive matchups. Especially against Eldrazi.

Naming Human would kill Snapcaster Mage and Young Pyromancer and unflipped Delver and shrink Tasigur, the Golden Fang.... but it's still worth it.

Ryan Overturf actually played 1 Cavern of Souls in his Grixis Delver sideboard because almost every creature in the deck is a human.

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