Piper of the Swarm
Creature — Human Warlock
Rats you control have menace.
, : Create a 1/1 black Rat creature token.
, , Sacrifice three Rats: Gain control of target creature.
|Have (2)||jpv , IcyLightning|
Printings View all
|Throne of Eldraine (ELD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Piper of the Swarm Discussion
2 weeks ago
TK_Tyrant thanks so much for the comment and question. Very glad someone is able to enjoy the deck like myself. I'm still learning whats working and I would say the deck really wins of it's synergy so it kind of hard to pick but I have some favourites! First should mention with Athreos its very easy and possible that the super good combo cards and threats will be owned by your opponents so just slap a coin counter on whatever looks good. I think the main win conditions are from cards like Zulaport Cutthroat, Blood Artist, Cruel Celebrant, and Corpse Knight. These cards are nice with the sacrifice synergy and spirit tokens. I always try to throw coin counters on these type of cards so they stick around. Some more single stand outs are Yawgmoth, Thran Physician and Teysa, Orzhov Scion. Yawgmoth is a sac outlet letting you draw to find more synergy. He also is great for killing things. Teysa has been doing work everytime she's hit the board. She's great removal on a stick, lets me sac things for zulaport triggers and makes more tokens at the same time. Lastly one of my recent additions and favourites has to be Mirror Entity. Makes all the little tokens into big threats. Also makes them all spirits or humans if the need arises. This with Piper of the Swarm is amazing and hilarious and is portably my favourite combo so far. Thanks again for the comment and hope the deck keeps working out for you!!
2 weeks ago
More Order of Midnight would help get Polukranos, Unchained back from the self mill to avoid the escape cost. Blightbeetle is good, but it’s more of a sideboard card because of how specific it is. Also Scuttlemutt , Piper of the Swarm , and Greenwood Sentinel all feel out of place, they don’t help with milling and aren’t worth having for blockers. Maybe keep Piper of the Swarm... maybe. You’re also running a bit land heavy, I’d cut it down to 24 lands you shouldn’t need more than that.
3 weeks ago
Personally I think the logistics of the deck should always come down to playtesting and the local meta. That being said, here's what I'd change out from a glance. Also I avoided most of the discard to make room for card draw.
Remove - 15
- 4 Drainpipe Vermin - No evasion
- 2 Nezumi Bone-Reader - Resource intensive
- 1 Pack Rat - Even more resource intensive
- 1 ravenous rat - Terrible late game
- 4 Despise - To make room for card draw
- 1 Duress - Keep 3 to check for counters or board wipe before committing a lot of creatures to the board.
- 2 Barren Moor - Really bad in opening hand.
Add - 15
- 4 Swamp - Bringing the land count to 22 because a lot of cards in your deck still require mana for abilites. (Pack Rat, Bone-reader, Piper, Ink-Eyes)
- 3 Ayara, First of Locthwain - Not 4 to avoid dead draws because it is legendary.
- 4 Piper of the Swarm - Not legendary, earliest token generator, and works with pretty much everything in the deck/fuels Ayara and Marrow-Gnawler.
- 2 Morbid Curiosity - To fill up your hand mid to late game.
- 2 Read the Bones - More card draw
- Dark Prophecy - Extra value from sac engines here. Ayara should offset the life payment.
- Skirsdag High Priest - Rats heralding Demons!
You'll still have 20 rats in the deck, which should keep Marrow-Gnawler happy. Read the Bones and Morbid Curiosity are probably the easiest thing to change here for sideboard. I'd probably replace it with Throat Slitter and/or Okiba-Gang Shinobi (or two of the bonus cards) depending on the meta. Hope this helps and I wish you luck with you FNM =).
3 weeks ago
Haha Rat-ck, as it shall now be called, seems like an interesting idea maybe for another time.
So I guess my question now is what to take out/cut down on.
I put in 4 Barren Moor and threw in 2 Westvale Abbey Flip just in case. Not sure if Oketra's Monument can fit in the deck but it would be rather interesting to get double the creatures out in order to keep feeding Ayara, First of Locthwain and maybe Priest of Forgotten Gods as well if I am in a bit of trouble.
I like all these cards you have suggested, and I greatly appreciate the help.
The logistics are going to be difficult.
3 weeks ago
No problem, glad to help.
I like Ayara, First of Locthwain for card draw and it works nicely with Piper of the Swarm. I think these two work fine without the Nezumi Shortfang. I think you deal enough damage with the other rats in the deck without jumping through hoops for the "Rat-Rack" (Rat-ck?), also I think the Nezumi Bone-Reader is a little better anyway since you can make people discard more than one a turn.
As far as card draw goes, Barren Moor is fine, Castle Locthwain though might conflict with your ninjas a bit if you plan on returning creatures to your hand. Morbid Curiosity, Priest of Forgotten Gods, and Read the Bones might be better options than potentially losing more than paying four mana (including tapping the castle) and life for one card. Morbid Curiosity works particularly well with your expensive ninjas and fuels Ayara (or sac Ayara for 3 cards in a pinch).
Westvale Abbey is a great finisher for this deck. You can pair together with Oketra's Monument to set it up even faster. Hope this helps.
3 weeks ago
Thanks for the comment.
Very True, I did not think about taking Gnat Miser out as, like you said, is very situational.
I definitely like Changeling Outcast moving Throat Slitter to the mainboard might work after that change and adding Okiba-Gang Shinobi may help with discard as well. If that seems viable I really like Waste Not because of that mana and card ramp. I just need to figure out what is going to be taken out. Icon of Ancestry seems good, but im not sure how well it will fit if I am going more towards discard now.
How do you like Ayara, First of Locthwain (even though it is not a rat) as well as Piper of the Swarm and Nezumi Shortfang? I think the quickness of this combo can really come in handy. Create rat > gain 1 life/deal 1 point > sac rat > draw a card. All of that for 2 mana then having damage continue every turn they do not have cards in hand. (i.e. sort of like The Rack)
Thank you again for the feedback and suggestions. I made a could of changes accordingly.
2 months ago
Cool deck! +1