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Kamahl, Fist of Krosa
Legendary Creature — Human Druid
(Green): Target land becomes a 1/1 creature until end of turn. It's still a land.
(2)(Green)(Green)(Green): Creatures you control get +3/+3 and gain trample until end of turn.
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Kamahl, Fist of Krosa Discussion
2 weeks ago
@SufferFromEDHD: I recently cut helix pinnacle. I ran it for a while but it was too slow. Either I got it out and became a target, more often than not losing before I could stack it all the way, or I got infinite mana and won before we could go around the table.
I considered copperhorn, but (and I don't blame you for not knowing this since I haven't done the description) my main wincon requires Kamahl, Fist of Krosa and my combat step. So I'd rather not use my combat step just to untap my stuff and set up for an attack I can't do.
3 weeks ago
Seer's Sundial + Tireless Tracker -> Regal Force + Recycle. This is a better and cheaper draw spell. Recycle synergies with Courser of Kruphix and Oracle of Mul Daya (if you choose to add them), Regal Force can stabalize a dicey board position.
Lifeforce + Seedtime -> Asceticism + Genesis Wave. Lifeforce and Seedtime are cute, but won't do what you want them to do. Asceticism deals with most removal fairly efficiently and Genesis Wave wins on the spot.
1 month ago
This is a pretty neat Sisay build, I like your win-con though I think there are some far simpler combos available to you. I use Cloudstone Curio + Bontu's Monument with Paradox Engine out, used to use engine to play all my legendary creatures and swing table for lethal but this is far more effective and I still have the swing ftw option. It's also simpler to set up than aetherflux as monument is tutorable with sisay so the only piece that isn't is curio which you just grab with Inventors' Fair.
I highly recommend you run some rocks and Gaddock Teeg should be in every sisay list, he just shuts down so much and with yisan in your list you have a great means to break parity. Toss in Kamahl, Fist of Krosa, Seedborn Muse, and Quirion Ranger you'll have all the pieces you need to setup a quick win through yisan e.g. v1: ranger; v2 Grand Abolisher or Gaddock Teeg; v3 Eidolon of Rhetoric or my fav Shaman of Forgotten Ways (for the spicy bio win); v4 Hokori, Dust Drinker; v5 muse; v6 kamahl; v7 elesh norn; next untap destroy all lands and if you have shaman bio to knock everyone down/kill. This is usually pretty easy to pull off once you get a cradle on field and you have a forest to use to untap yisan. I am usually able to win in 2 turns once yisan hits the field. I only take this path if I am unable to combo-off by t4 by either not having the necessary pieces and needing to play out stax.
1 month ago
If you're running Elesh Norn, you should grab Kamahl, Fist of Krosa for the 1-mana land destruction >:D
1 month ago
Most of what got put into this deck was with I already had, only actually ordered a few cards.Never thought about using Aetherflux Reservoir, that's something that I'll definitely consider.
I considered Concordant Crossroads & Stone-Seeder Hierophant but figured that the Crossroads wasn't too needed, and i liked Argothian Elder bit more becuase of how well it works with Wirewood Lodge and Nykthos, Shrine to Nyx or Growing Rites of Itlimoc Flip.
This is probably one of the most combo oriented decks I've made, so making this deck I wanted to have the combo potential, but also have the traditional option of just plain beat down. Though I'll definitely give these cards considerations, especially the reservoir, that looks like a juicy add. Though I think the first thing I'm going to be adding is Kamahl, Fist of Krosa for some board wipe protection.
1 month ago
Hey! Love the deck, it's been a huge inspiration for me over the past 6 months or so as I've transitioned my own Sek'Kuar, Deathkeeper list into a lands/value hybrid shell.
Have you considered Kamahl, Fist of Krosa? I know it takes some effort to do a mass sacrifice as compared with, say Natural Affinity, but I have great success with him due to the versatility as either a token buffer or land->creature enabler.
1 month ago
Someone beat me to it by a moment. Oops.
Might I suggest Tooth and Nail for two creature tutor plus cheat onto battlefield. Also, Regal Force for card draw. And sine you have a boatload of mana dorks, Kamahl, Fist of Krosa can turn them into threats once he e outlived their usefulness.
Simple things to upgrade your mana for more utility like Reliquary Tower, Maze of Ith, Mosswort Bridge, Ghost Quarter, Nephalia Academy, and Nykthos, Shrine to Nyx Re awesome and relatively inexpensive.
1 month ago
As for the other suggestions here are my thoughts on them:
Elesh Norn, Grand Cenobite: It is too costly for this deck in terms of mana cost and doesn't do much against my meta outside of the combo. I play against tasigur, teferi, storm (though it would hit arcum pretty hard - but then again this deck wins before you could cast elesh).
Kamahl, Fist of Krosa: same as elesh
Mana Crypt / Sol Ring: This deck mainly uses mana dorks and enchantments to ramp as I seek to hate artifacts as hard as possible with Kataki, War's Wage/Stony Silence/Null Rod ect... Also it would hurt my draw-engine in terms of having two less enchantments available to draw cards with my enchantresses like Argothian Enchantress. Furthermore when you look at above list, you will see that I make it up with 24 ramp cards. I.e. I prefer to play Exploration/Wild Growth/Utopia Sprawl early on to generate further advantage with Serra's Sanctum (which in turn is tutorable with Captain Sisay). Also when considering to play Armageddon, while having Kataki, War's Wage/Stony Silence/Null Rod on the battlefield, any mana artifact becomes quiet useless and you would wish to have any other sort of ramp that breaks parity for you at this moment.
Selvala, Heart of the Wilds / Umbral Mantle: as I already play 24 ramp cards, I don't feel like I need any more right now. If I would choose to have more wincon I would rather go for the following ones because they fit more into my enchantment deck: Squirrel Nest + Throne of the God-Pharaoh (Earthcraft is already in the deck). Or I would put back in Monastery Mentor to get infinite token/storm with Earthcraft (note: I play only around 20 creatures and 33 enchantments, which makes this card deadly outside the combo) as described in my game plan section above. But honestly, I think that Paradox Engine and Living Plane are already enough for this deck to win. Usually I either stax everybody so hard that I get a ton of time to assemble my combo pieces, or I can go off with Captain Sisay, getting Dosan the Falling Leaf first and then Paradox Engine to draw my deck and once that happens, there is no way for the table to win as at that point I will get infinite mana and will be able to play my whole deck and to get all relevant cards back with Holistic Wisdom. Even, if for some weird reason, I would not be able to kill everybody, the board would be so staxed after that turn, that nobody would ever be able to cast a spell anytime soon.
Helm of Obedience: As I described above I think I don't need more wincons at the moment and if so, I would avoid to use artifacts which require an activation as there are other cards available that give me more synergies.
All in all you pointed out some very good suggestions, which make sense when trying to make as much use of Captain Sisay as possible. But to be fair and honest, Captain Sisay was actually one of the last cards that I changed in this deck because this deck was built around Rhys the Redeemed and used to be an enchantress/combo token deck where you have a big variety of ways to make infinite tokens ect. However, as time passed the deck slowly turned into an artifact, hatebear, stax list but I kept the enchantment core engine running. So, try to look at it this way: Though I play Captain Sisay as commander, I do not seek to win with her, she merely gets me there faster but the true strenght of this deck lies in staxing/hating everybody while keep drawing more hate with the enchantress. In this regard this deck plays pretty much like a storm deck. First play your hate and once you slowed down the table, you get to generate card-advantage that slows everybody down even more, play Captain Sisay and decide whether you can go off, get some ramp or more stax :)
Well that's pretty much it. I think this deck is a new way of playing Captain Sisay and I hope, as a fellow sisay player, you might have some other suggestions (maybe enchantments), that could fit the bill here.