Kamahl, Fist of Krosa

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy (ARC) Rare
Onslaught (ONS) Rare

Combos Browse all

Kamahl, Fist of Krosa

Legendary Creature — Human Druid

(Green): Target land becomes a 1/1 creature until end of turn. It's still a land.

(2)(Green)(Green)(Green): Creatures you control get +3/+3 and gain trample until end of turn.

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Kamahl, Fist of Krosa Discussion

VanDerTroll on Sir Bounce-a-Lot

6 days ago

Cloudstone Curio + Retreat to Coralhelm + Budoka Gardener / Llanowar Scout / Walking Atlas + a land to draw whole deck and win with Laboratory Maniac (which is missing atm) / Sunscorched Desert to kill all opponents. Alternatively you can use Words of Wind to bounce your opponents permanents.

Ghostly Flicker + Peregrine Drake + Archaeomancer / Eternal Witness for infinite mana which can lead to a kill with Blue Sun's Zenith or pumping lands with Kamahl, Fist of Krosa .

Gain ridiculous amount of turns with Walk the Aeons + Crucible of Worlds and cards that allow you to play extra land drops.

These are the main lines. You can also do shenanigans with Trade Routes to draw lots of cards.

Let me know if you test this build or a build of your own!

GMD_1090 on RamaLama

6 days ago

since you dont have a decklist for hapatra, i'll leave this here for you: Living Plane (if you has lots of mula) plus hapatra = one sided armageddon. you will win shortly after.

likewise, a more affordable version of this would be Kamahl, Fist of Krosa and Phyrexian Altar (sac a snake for a green, use kamahl, put the counter on a land, kill land, sac new snake, repeat.)

kynerdi on Reki, the History of Kamigawa - bontu-the-fabulous

1 week ago

Is there a reason Kamahl, Fist of Krosa is not in your deck? I think he would be a nice addition as he has an overrun effect for redundancy and can offer some political leverage against boardwipes. Turning your opponents lands into creatures can deter someone from slamming a Damnation effect.

Last_Laugh on Ghave, the Saproling Multiplier

2 weeks ago

Nice deck. I do have a few suggestions though. (sorry if any of these are in the deck already... I hate custom categories lol)

First, a few other boardwipe options that work nicely here, Austere Command and Elspeth, Sun's Champion.

2nd, your ramp. Nature's Lore and Skyshroud Claim are both really good and put the lands into play untapped.

I see you have Sun Titan for recurring stuff but it's limited in what it can get back. I'd also consider Eternal Witness, Yawgmoth's Will (available in gold border for cheap), and if you can afford it Replenish. Also consider some finishers like Craterhoof Behemoth, Kamahl, Fist of Krosa, and/or Champion of Lambholt.

Feel free to check out my list for ideas, it's been retired for about a year but it should still give you plenty of ideas. Ghave Token Army

PookandPie on Captain sisay

2 weeks ago

So here's the dreaded constructive criticism comment:

You need more mana dorks to make Paradox Sisay work. Like, my combo runs by putting at least 3 nonland mana sources on the table (of which Sisay can fetch them all now by going Amber (tap, float 1) > Opal (tap both, float 3)> Rishkar, Peema Renegade.

So, that in mind, I'll just go over some things that Paradox Sisay decks tend to run in order to make the Paradox combo work:

Mana dorks and rocks such as: Rishkar, Peema Renegade, Arbor Elf, Llanowar Elves, Elvish Mystic, etc., Fellwar Stone, Selesnya Signet, Talisman of Unity, etc..

For these cards to be added, you could safely cut:

Cultivate, Skyshroud Claim, Sakura-Tribe Elder, Genesis Wave, The Immortal Sun, Mirari's Wake, Prismatic Omen (I have no idea why this is in the deck actually as you're not a 4-5 color deck nor are you running Valakut or something).

Swapping these cards slots will greatly advantage you in building up to your Paradox Engine turn. I playtested the deck a couple times before making this comment and I couldn't even go off with Engine as most Paradox Sisay decks do, and there was nothing I could gather from your Facebook post that would indicate this problem was by design.

Now, here are some cards that I've found to be immensely useful in Paradox Sisay after having played the deck for a year and a half:

Bow of Nylea is absurdly good in Sisay. If Paradox Engine gets destroyed, Bow puts it on bottom of your library to be re-tutored and cast again. That's extremely helpful tech and gives Sisay a lot of longevity at a table basically by itself. Also, when doing Paradox Engine chains with lots of mana dorks, you'll most likely end up with loads of surplus mana which you can use to buff your attacks substantially, kill flying blockers, or gain loads of life.

Inventors' Fair is one of the best cards you can run. It only produces colorless, sure, but you can drop it during a Paradox Engine combo turn via Azusa even if you've used your land drop and then it can go get any artifact combo piece you like. This is an invaluable card and it essentially takes no slots since you could just drop it in over Reliquary Tower or something.

Saffi Eriksdotter is really good, too. She protects pivotal creatures you have on board, but can also be used, during Paradox Engine loops, to generate infinite mana from your mana surpluses-- if you produce at least 5 mana while comboing (which Reki can draw you into easily) then Bow + Saffi will generate infinite mana if you have Engine on field since you only need 1WGG to perform this loop.

To win with a Sisay deck, It seems you're running Akroma's Memorial to win with an attacking force, but I would recommend Kamahl, Fist of Krosa for your big attacking turn (you could remove Kozilek or Iona for him pretty easily). You can use him to kill off everyone's lands (so they have a hard time fighting back) and overrun your dudes to immense sizes, which seems strong. I personally use Thousand-Year Elixir and Selvala, Explorer Returned plus Sisay and Engine to draw my whole library and then force everyone to draw out using Green Sun's Zenith, but there's also the option of using Cloudstone Curio for infinite bounce, mana, card draw, and untaps with Engine and Sisay using Reki, or you could even run Blasting Station + any cheap legendary creature + Bow of Nylea which will let you kill everyone (so cast Hope of Ghirapur, untap, sac it to Station to deal 1 damage, Bow it to bottom of the library, tap Sisay to re-grab him, and then repeat the process. You only need 3 nonland mana sources on board for this combo).

Outside of that, if you have any trouble cutting cards I could recommend these cuts for other things if you have stuff in mind: Thran Temporal Gateway is an easy cut (you're basically already running this in Paradox Engine and there's an easier backup plan you can win through if Engine gets answered, I'll address that at the end).

Iona, Shield of Emeria is too expensive and too slow when you could just win immediately. Same holds true for Kozilek, whom Reki will draw far more cards than, Vorinclex, Voice of Hunger who can't even help you during your Paradox Engine turn, etc..

As for a way to win without Paradox Engine, if you include Inventors' Fair, you can tutor up Umbral Mantle which enables an infinite mana combo with Selvala, Heart of the Wilds. This gives you infinite mana and untaps, which turns them into Paradox Engine 2.0 (as after making the mana you move the Mantle to Sisay). It also gives you an arbitrarily large force of attackers so you can just swing in and win no matter the board state.

Lastly, I do strongly recommend Thousand-Year Elixir. Your commander has a tap ability and being able to use her the turn she enters play is huge, notwithstanding you can get if off Inventor's Fair so either Selvala can tap during your combo turn too.

I know this comment was long. Hope it helps though.

Loonmoon18 on Wake Up and, Smell the Ashes

1 month ago

It's a good start, but you need more creatures and Kamahl, Fist of Krosa in it. You need to be able to fight still. Also, this deck wouldn't work in a group game. It would only slow the game down, and you're an easy target.

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