Kamahl, Fist of Krosa

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy Rare
Onslaught Rare

Combos Browse all

Kamahl, Fist of Krosa

Legendary Creature — Human Druid

(Green): Target land becomes a 1/1 creature until end of turn. It's still a land.

(2)(Green)(Green)(Green): Creatures you control get +3/+3 and gain trample until end of turn.

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Kamahl, Fist of Krosa Discussion

gdm1989 on Toxic Relationship: Hapatra EDH | *PRIMER*

6 days ago

Imo Daedalus19876 I'll swap out Midnight Banshee for Kamahl, Fist of Krosa to speed things up do a few games without the banshee and see how it goes

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

6 days ago

whistle A lot of comments here!

hurricane219: Protean Hulk has been spectacular in this list, especially when I can Defense of the Heart for it and a sac outlet. I'd highly recommend it to any deck relying on creature-based combos ;)

gdm1989 (first comment): I've thought about including Asceticism before. However, I rarely have the 2 mana open to regenerate, and it doesn't protect token swarms very well. I wish I could find a slot, though...

Odysseus_97:

Corrosive Mentor only affects my things in combat, unfortunately. My non-snake creatures are relatively squishy in this deck, so I don't want them dealing damage to creatures if I can help it (because they'll usually die in the exchange). It is disgusting with Nest of Scarabs, though...

Craterhoof Behemoth is a great card, and even neater since all of my combat-relevant creatures have deathtouch :) but it simply comes down too late in many cases. I initially ran it so I could Natural Order in the late game, but I found that I rarely waited that long once I draw Natural Order. I put Triumph of the Hordes in its slot, and I wish I could play both, but slots are tight...

Archfiend of Ifnir is a card I WANT to use here, but I simply do not have enough discard. I'd have to make discard into a strong subtheme in the deck, and I definitely don't have enough slots to do that reliably...I suppose I could use all 7 relevant cycling lands, but that would slow my curve down pretty hard...

Forgotten Ancient is interesting! I'll keep that in mind haha.

Seshiro the Anointed is a dead 6-mana card if I can't make tokens with Hapatra...

Dusk Urchins was in here until the most recent update. I have not had the chance to test it yet, but I think that Ammit Eternal will prove better in the long run...

Seasons Past is an amazing piece of recursion, I'm surprised more people don't run it. I usually get at least 4 cards back for 6 mana. I wish I could run fetches for increased value...

Bhaal666 and gdm1989: You make extremely good points; I'm glad you're here to help me answer questions on my deck haha. And if I could find a slot for Kamahl, Fist of Krosa I'd probably run him...

gdm1989 on Toxic Relationship: Hapatra EDH | *PRIMER*

6 days ago

Odysseus_97

Craterhoof Behemoth Is a good card but I rarely pull him most games lol I've been using him before I tweaked the deck

Archfiend of Ifnir like Bhaal666 said it would be better in a discard/cycle variant

Dusk Urchins Can provide you with card adventage pretty fast It's worth running

Seshiro the Anointed while draw power and giving snakes power is good and all but it's situational and can slow the deck down if you can't generate snakes

Shisato, Whispering Hunter would be a better alternative to seshiro

I also suggest running

Kamahl, Fist of Krosa in a hapatra deck if you want to slow your opponents down when it comes to mana

Bitter Ordeal with the hapatra combo to exile a library

Woodfall Primus with Mickey if you want to be that guy lol

I'm still debating on running Westvale Abbey  Flip

I wish I can run Blightsteel Colossus

Feel free to see my variant as well if you're interested

zayne3455 on [[Primer]] Seton, Druid Goodness AER Update!

1 week ago

how early can you combo and what do you do with all your mana when you do? im looking to build a competitive druids deck. also why is Kamahl, Fist of Krosa not in? He seems like a good target for infinite mana

MrMeowser on Kamahl - Green Land Destruction

2 weeks ago

@lilgiantrobot This is fantastic! I understand the importance of Engulfing Slagwurm/Sylvan Basilisk now. Between them and Nacatl War-Pride(which is a fantastic find by the way, thank you) the deck is starting to be more cohesive. Instead of only relying on Kamahl, Fist of Krosa I can now comfortably add in Jolrael, Empress of Beasts, Natural Affinity and Nature's Revolt.

In order to add emphasis on land destruction I also want to mention two more cards Verdant Touch and Quirion Druid. The druid is nice because he's like a mini Kamahl.

I'm going to try to revise the deck later today and look at it again from a new perspective. I think there's a lot of potential here :-)

sonnet666 on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

Stop rushing me guys...

Megacomment inbound:

  • The Locust God - T2.5: We already have a working infinite mana deck made by Gigi. The fact that it needs colored mana limits the deck's options a bit, and makes it a little Glass-Cannon-y. The token it makes are also good fodder for Skullclamp to dig for your combo. T2.5 is a good place.
  • The Scorpion God - T3 - Also an infinite mana game, but needs a bit more setup and is in weaker colors. The fact that he can pick off utility creatures and draw you cards while you set gives him decent utility. Middle of the road in T3.
  • The Scarab God - T3 - Not terribly useful, but is a solid Nooze commander, and is a good finisher if anyone can think up any infinite Zombie combos. Lower end of T3.
  • Djeru the Purified - T4 or 5 - Not sure yet. As merrowMania pointed out, he's a guarantied Karn or Ugin, but that's still a 5 mana tutor in the command zone that doesn't get the PW out right away. He's also in the weakest solo color identity. I feel this is more T5, but I'll leave it up to you guys.
  • Unesh, Criosphinx Sovereign - T4 - Draws you cards, changelings and blink effects might round this out a little, and he draws your deck if you go infinite with a sac outlet. Mono-blue is also strong enough to support a mediocre commander.
  • Razaketh, the Foulblooded - T1.5 - I made a deck that wins on turns 3 to 4. Need I say more?
  • Neheb, the Eternal - T3 - I've already seen some decent decklists that turn stuff like Heartless Hidetsugu into massive red X spells. At the very least his Afflict ability means he's a 3 mana ramp spell in the command zone. Seems good for T3. (viperfang4, If you wan't this to go higher you'll have to make a decklist. Krenko, Kiki, and Zada are already good combo decks, and none of them have been able to break out of T3 because of the weaknesses of mono-Red.)
  • Fixed Grenzo link
  • If no one objects, I'm going to add the Rishkar list I made to T3. It came out really nicely I think, and somehow I doubt anyone else is going to brew a Rishkar list anytime soon.
  • Also adding my Lyzolda, the Blood Witch, as I don't think it's likely that anyone else is building her. (There are several high rated Lyzolda decks on T/O, but none are cEDH builds.)
  • I'm going to add this deck I found as our Glissa, the Traitor deck:

    Building Perfection (EDH Stax Primer)

    Commander / EDH* Perfect_Phyrexia

    SCORE: 79 | 48 COMMENTS | 18404 VIEWS | IN 48 FOLDERS


    I don't think it's 100% optimized, but it's very close, and it has a lovely primer that goes over the fundamentals of Stax. (Also, having a Glissa list by somebody named Perfect_Phyrexia is to flavorful to pass up.)
  • Added Gigi's Locust God list. Masterful also posted a list that was a good contender, but I felt it was a little too muddled in extra win conditions, and Gigi's seemed more straightforward.
  • My Razaketh deck is about as perfect as I can make it. I can add it to the deckles section, but I'd like to get people's approval first. I know other people are trying this one, and as NarejED pointed out a while back, it's unhealthy for this project if the people who run it are overrepresented in its resources.
  • Added DiabolicEsper's Scorpion God list.
  • Added Gigi's more suped up Kozilek, Butcher of Truth list. He had the primer ready to go and everything. Im surprised he didn't put this up sooner.
  • Added HezTheGod's Braids list.

Not sure if anyone's noticed (Nvrm, you noticed), but I added a TierBanned decklists section. I thought it would be neat to be able to show people what the banned commanders' decks might look like if we were allowed to play them. So far it only contains thegigibeast's Griselbrand storm list and Lilbrudder's old Leovold list, but anyone who wants to make a hypothetical decklist is welcome to.

The only rule is you can't use other banned cards in the 99, because that would be unrealistic compared to the other decklists in the description. The point is to see how the banned commanders would stack up as cEDH commanders, not how broken it's possible make the format with no banlist. There isn't much competition on cEDH decklists for banned commanders, so if you think you can make a good one then have at it. (Dibs on Rofellos.)

I've also added a new tier. As I'm sure you're all aware, we're going to be getting a new Un-set soon, Unstable. In preparation for the momentous occasion, I have added TierInsanity to the list! It fits right below TierBanned, so the layout of the list won't be affected. Since they are not legal in commander Un-legendary decklists can also fit in the TierBanned section. I will be adding lists for them as soon as I find people crazy enough to make them. (I found a funny Richard Garfield, Ph.D. deck floating around this site already, but I'd be happy with a new submission that actually tries to optimize the deck. Interestingly, an optimized Richard seems like it would actually need to play a lot of expensive cards, since you need to make it to 5 mana before you can use his ability.)

Also, a few pieces useful information on the un-commanders you should use if you're going to make a decklist:

  • Frankie Peanuts cannot keep a player from conceding or force them to concede. Players can concede an any time, and this is outside of all game rules, Un or otherwise. Maro has specified this. Multiple times.
  • Frankie Peanuts also does not force a player to reveal hidden information, or use hidden information to abide by the answer given. Source
  • Richard Garfield can't let you cast cards as if they were cards that are banned in commander. Source
  • For now at least, lets say that all of the cards in the 99 have to be black border. It would be too confusing otherwise.

Ohthenoises pointed out in comment that it might be worthwhile to consolidate a list of every commander that can be used to win the game as a outlet for infinite mana. I went through the list and here are the results:

T1

T1.5

T2

T2.5:

T3

T4

T5

Interesting things to note about the results here:

  • There are far more of them than I expected in the lower tiers, specifically T4. I'm probably going to make some adjustments based on this.

  • "With a sac outlet" just means some way to remove the commander so you can recast it. Food Chain counts.

  • "Colorless" commanders mean you only need an unlimited amount of colorless mana to win. This is always going to be an edge for that commander, since making infinite colorless mana is possible in every color identity, and is a lower barrier to entry.

  • A lot of the commanders in the upper tiers have more effecient strategies that make infinite mana game plans unnecessary. For instance, it doesn't really matter that infinite mana wins you the game with Sidisi, Undead Vizier.

Based on evaluating commanders off of infinite mana gamelans, and my review of the lower tiers, I've decided to make some general upkeep adjustments to the lower tiers.

From T5:

  • Melira, Sylvok Outcast, Moved to T4: She has a combo that blows up all non-creature permanents and is tutorable in her color. Not great, but better than useless.

  • Sakiko, Mother of Summer Moved to T4: That's a lot of ramp. I'm sure there are some green shenanigans that can capitalize on that. CMC 6 is a little hefty for the effect, but she's not uncastable.

  • Triad of Fates, Moved to T4: There's actually a surprising amount of ways to speed up this ability, from Thousand-Year Elixir to Illusionist's Bracers and Oblivion Stone to Eye of Doom. With a black/white color identity it's reasonable to have enough tutors to se them every game, and then you have a draw engine / creature removal option that can help you dig for combos. Not the greatest, but I think T4 is a better fit.

  • Obzedat, Ghost Council and Ghost Council of Orzhova, Both moved to T4: I'm a bit hesitant on these guys, since a while back I vehemently argued that they should stay right where they are, but if you look at them from an infinite mana perspective, and not as incremental life drain engines, then they suddenly become a lot less janky. They have a lot of hoops to jump through, needing both infinite colored mana AND a sacrifice outlet to remove themselves, but seeing as the best infinite mana combos in Black/White tend to use sac outlets already, it's probably enough to bump these two to T4.

  • Kumano, Master Yamabushi, Possible move to T4: Not sure on this one. On one hand, infinite mana is a guaranteed win. On the other, few combos in mono-Red, almost 0 tutors, and he's completely useless outside of the combo. Could be T4? Maybe? Tell me what you think guys.

From T4:

  • Ambassador Laquatus, Moved to T3: Blue is one of the best infinite mana colors right now, with Basalt/Rings, Dramatic/Scepter, and Pili/Architect all being searchable by artifact tutors. Laquatus was in T4 mostly for being looked at as "Oona without black," but I think he's probably the best infinite mana commander in mono-Blue, and deserves a spot in T3.

  • Erebos, God of the Dead, Moved to T3: People have been clamoring for it. and while I still haven't seen a decklist that's cEDH worthy, I can't deny that refilling your hand from the command zone is good enough for T3

  • Ghoulcaller Gisa, Moved to T3: She's a competent Stax commander, and mono-black has good enough ramp to offset her 5 CMC.

  • Ishkanah, Grafwidow, Moved to T3. A G/B infinite mana sink is nothing to scoff at. I think we put her in T4 originally as a way to denote she was worse than other options of the same deck, like Tasigur. But now that that archetype has branched out into multiple decks due to Thrasios gabbing the top spot, it's a little unrealistic to act like only one commander can represent the infinite mana plan. Not having blue definitely hurts her, but G/B is a solid color identity, and the fact that she herself is a piece in Nim Deathmantle gives her a leg up as well.

  • Niv-Mizzet, Dracogenius, Moved to T3: He's not as combo-y as his counterpart, but Infinite mana with him is still infinite draw and a guarantied win. If The Locust God can do it, so can he.

  • Ulasht, the Hate Seed, Moved to T3: Red/Green's only infinite mana commander that doesn't need extra set up. Omnath, Locus of Rage is already in T3, so...

  • Vela the Night-Clad, Moved to T3: Vela has always been a weird fringe deck that people don't know what to do with. The problem is mostly that her abilities seem contradictory. Do you want to focus on attacking with creatures, or do you want to make creatures leave play? It's a bit murky what strategy fits her best, but now that I've taken a look at her from an infinite mana combo, I think her best strategy is probably to look for an infinite mana combo with a sac outlet, and infinite LTB combo (Deadeye combo probs), or bomb with Blade of Selves/Rite of Replication. (Not to mention, a certain card that may or may not be coming out next set forms a 2 card combo with her.)

  • Lyzolda, the Blood Witch, Moved to T3: I already made a decklist on this. Infinite mana is a guarantied win.

From T3:

  • Jazal Goldmane Moved to T4: I defended Jazal for quite some time, as his unusual tiny creature aggro strategy can often deal 40 damage to a player on turn 4 or 5. However, with the increasing power level that recent card printings have pushed onto tiers 1 through 3, it's becoming quite clear that the ability to take out just one player quickly is better relegated to T4, as most voltron commanders are already.

The leaked commanders' placements so far. Not linking them, you can look them up if you want to.

Commander 2017:

  • Ur-Dragon - T5
  • Ramos - T2.5 maybe 3
  • O-Kagachi - T4
  • Wasitora - T4 maybe 3
  • Taigam - T3 maybe 2.5 (I think we've been going about this guy the wrong way so far. Everyone's been building storm, but rebound doesn't really help storm. Something interesting I just came across is the idea of using him for turns instead. Rebound makes every Time Warp into a Time Stretch instead. Add in a little spell recursion and you could easily take 10+ turns in row. Tamiyo, the Moon Sage's ult would then turn that into infinite turns.

Ixilan:

  • Mynea Frian, Dark Apostle - T5
  • Kopala, Warden of Waves - T4
  • Admiral Beckett Brass - T4 maybe 3
  • Gishark, Sun's Avatar - T5 maybe 4
  • Tiehana, Voice of Thunder - T?
  • Captain Lannery Storm - T5

sonnet666 on Feedback on my Glissa Combo ...

4 weeks ago

Ezuri, Renegade Leader and Kamahl, Fist of Krosa are the two best infinite mana sinks in green since they turn themselves and other creatures you control into infinite/infinite tramplers for the same turn win. Plus they're both tutorable in Green.

Genesis Wave is also good, but mostly because it gets those guys and Concordant Crossroads out on the battlefield. Craterhoof Behemoth is also a classic, but it needs enough creatures to work.

You can also just pass Umbral Mantle back and forth between all of your creatures until they're infinite/infinite's and then swing.

Here are some decklists of other mono-Green commanders that use similar strategies you can look at to get ideas:


Selvala Brostorm

Commander / EDH asm

SCORE: 114 | 177 COMMENTS | 31104 VIEWS | IN 63 FOLDERS



Seton Breakneck Combo

Commander / EDH LabManiac_cobblepott

SCORE: 12 | 8 COMMENTS | 5094 VIEWS | IN 10 FOLDERS



"Bring out the Gimp"

Commander / EDH* Lilbrudder

SCORE: 21 | 35 COMMENTS | 3245 VIEWS | IN 2 FOLDERS



Rishkar, Peema Renegade list

Commander / EDH sonnet666

SCORE: 1 | 27 VIEWS


If you do decide to stick with Glissa, my advice would be to focus more on using her to blow up troublesome artifacts early game. Then combo off and win when you're able.


BTW: you can make decks big by tagging them with this syntax:

[[deck-large:glissa-the-elfseeker-work-in-progress]]

Becomes:



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