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At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
: Put a 1/1 white Pegasus creature token with flying into play.
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Sacred Mesa Discussion
3 weeks ago
When playing this deck I tend to run for Humility, focusing my strategy around it. As it stands I noticed a tendency to cast creatures that end up being useless. To avoid this I might very well reduce my creatures to a somewhat bare minimum and add more non-creature spells. Some of them being token producers, getting more creatures for the same amount of mana.
An update will be done before next weekend.
1 month ago
I there. I'd keep Crystal Chimes for a. redundancy and b. Sun Titan. Although Replenish is far better, it is only 1 in 99. And can't be re-used. The Chimes can with your build. I'd play both. I'd easily take out Bastion Protector since although great, it doesn't seem to have great synergy in this deck (now if we were talking about cards that allow you to gain permanent control of your opponent's creatures -cof-Helm of Possession + tokes-cof- that'd be a different story).
If you still feel like a big spender, Serra's Sanctum is for you. ;) Swap for any basic land.
Why aren't you running Idyllic Tutor? I'd remove Skybind. A bit underwhelming with the low amount of non-enchantment permanents you have that have etb effects.
Why Anointed Procession? You don't play a token deck. Yes, yes, you have some cards that generate tokens... What? 5 cards? How often will it get you any significant amount of tokens? If you were to add Mobilization and/or Sacred Mesa... I know you want to maximize the token production from your commander, but is that slot really worth it?I might remove it and add Blind Extortion instead. It adds consistency to Authority of the Consuls.
You don't seem to be forcing players to draw cards either. It might be a meta thing, granted. But I'd remove Underworld Dreams and Fate Unraveler. Eidolon of Rhetoric would go great with your Rule of Law. Spirit of the Labyrinth would be great too, adding a bit more to the anti-drawing effect. True, you're not hurting your opponent's, but you're not letting them draw too much nor capitalize from their possible massive draws.
Shielded by Faith is fun, no doubt. But wouldn't Lightning Greaves be better? To me shroud's better than indestructible...
I think that's it for now.
1 month ago
Sunscorch Regent fits well here, and can become quite a big beater.
You can use some graveyard hate. Bojuka Bog is the easiest, and Agent of Erebos has chances to hit multiple times with your enchantments. For gy hate that gains life:Crypt Incursion/Honor the Fallen/Suffer the Past
3 months ago
I'd suggest taking out some of the embalm cards, simply because they aren't great and you need to embalm them before they synergize with your deck. So take out Trueheart Duelist, Unwavering Initiate, Binding Mummy and Tah-Crop Skirmisher. You can replace those cards with Chasm Skulker, Gather the Townsfolk, Martial Coup, Secure the Wastes, Homarid Spawning Bed, Druidic Satchel, Sacred Mesa, Oath of Gideon, Timely Reinforcements and Entreat the Angels. for better token generation.
This card needs to be in every token based deck! Intangible Virtue!!
3 months ago
Some stuff I think I accidentally added, but wanted to actually discuss first:+Necropotence (Do we wanna go there?)+Yawgmoth's Bargain (Theres no combo pay-off that I can see. Is this card still too dangerous?)+Ancient Tomb (Fast mana is fast, but then again you do become arch enemy pretty fast)+Elesh Norn, Grand Cenobite (is this too much?)+Spellweaver Volute (this card is just weird, but seems like it could be cool. Thoughts?)
- Verduran Enchantress
- Mesa Enchantress
- Argothian Enchantress
- Eidolon of Blossoms
- Enchantress's Presence
- Aura Shards
- Mirri's Guile
- Heliod, God of the Sun
- Quarantine Field
- Prison Term
- Faith's Fetters
- Darksteel Mutation
- Aura of Silence
- Karmic Justice
- Sterling Grove
- Abundant Growth
- Wild Growth
- Utopia Sprawl
- Mirari's Wake
- Debtors' Knell
- Nyx-Fleece Ram
- Bear Umbra
- Luminarch Ascension
- Awakening Zone
- Grasp of Fate
- Suppression Field
- Holistic Wisdom
- Sacred Mesa
- Limited Resources (I realize this card is extremely oppressive)
- Fertile Ground
- Trace of Abundance
- Mana Bloom
- Dovescape (Im just curious about this card. Cant tell if its good or not. Certainly interesting!)
- Earthcraft (theres a cute combo with Squirrel Nest if we decide we wanna do that)
- Privileged Position
- Glare of Subdual (This gets pretty brutal with Seedborn Muse and Prophet of Kruphix in the format. Just something to think about.)
- Khalni Heart Expedition
- Oath of Druids (Finally a card we can break lol)
- Evolutionary Leap
- Primeval Bounty (is this good enough? Seems interesting at least.)
- Bounty of the Luxa
- As Foretold (Yeah boi)
- Golgari Germination (works across archetypes)
- Necrogenesis (a few decks might want this)
More stuff for Orzhov Drain:
- Trade Secrets (cards cards cards)
- Treasure Cruise (fuck it)
- Dig Through Time (fuck it twice)
- Metallurgic Summonings (Spells payoff that packs a punch)
- Mizzix's Mastery (without payoffs like storm or turnabout I think this is safe)
- Jori En, Ruin Diver (maybe not good enough)
- Melek, Izzet Paragon
- Kolaghan's Command (must include now that artifacts is an archetype)
Notes on Enchantress:
First, the payoffs are not super broken. There arent that many cards that REALLY reward you for having or interacting with enchantments, but once the deck comes together its highly synergistic. We could make people more interested in choosing Enchantress as an archetype by adding lots of g and gX enchantment-based mana acceleration in place of cards like llanowar elves (while still leaving the best dorks). Decks that would be interested in ramping might suddenly find themselves interested in enchantment cards like wild growths of bounty of the luxa. What do you think?
Also, Im worried that enchantress skews removal in general towards white. Since so much of the archetypes pulls are removals, we end up having more white removal in the cube.
5 months ago
She can play one of the eldrazi titans (kozilek, ulamog, etc) or a token sink such as Heliod, God of the Sun, Jade Mage, Mobilization or Sacred Mesa. Selesnya Guildmage if she wants more versitiltiy (although its pretty weak). Genesis Wave is the best for a mana sink imo, it basically wins at x = 8+
Edit: Kamahl, Fist of Krosa for more stompy goodness (especially good with elesh norn to wipe opponent's lands)
6 months ago
Nykthos, Shrine to Nyx is only like $4, so it really doesnt add that much $$ to the deck. i feel like you should probably include 2-4 of them. it also opens you up to higher drops and mana sinks like Sigil of the Empty Throne, Rise of the Hobgoblins, Sacred Mesa, Mobilization, Militia's Pride, Luminarch Ascension, Heliod, God of the Sun. Another suggestion is perhaps a 1-of Westvale Abbey Flip.