Sacred Mesa


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Time Spiral "Timeshifted" (TSB) Rare
Anthologies (ATH) Rare
Mirage (MIR) Rare

Combos Browse all


Sacred Mesa


At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

: Put a 1/1 white Pegasus creature token with flying into play.

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Recent Decks

Sacred Mesa Discussion

kamelyan on Tyranny of the Masses

1 month ago

When trying to make tokens I like to use cards that can work consistently and are more likely to stick around; for example Sacred Mesa and Mobilization. Heliod, God of the Sun and Oketra the True are nice, but they fit better with Ephara, God of the Polis since there's access to Training Grounds.

elgosu1337 on By That Sin Fell The Angels

1 month ago

Forgot to mention Crystalline Crawler and Phyrexian Altar, and Mana Reflection to get the most out of those cards and Ashnod's. Ant Queen and Sacred Mesa are probably the best repeatable token generators in these colors. Twilight Drover is also great if you have Cathars' Crusade. Eldrazi Displacer works well with Brood Monitor and Eyeless Watcher to generate tokens.

kamelyan on Zacama Tribal

3 months ago

I just played my Zacama deck last night, and I mentioned to my opponents that it wasn't a tribal deck. They said no one runs Zacama for tribal, just the abilities. (I ran it for Sacred Mesa, by the way). So it's nice to see the dinos in action.

The artifacts in your maybe board should be in your deck, and I would offer another one, Mind's Eye, for more draw power. In order to make room, I reluctantly suggest cutting out the elder dinos; they deserve to command their own decks.

My elder dinosaur decks: Too Big To Fly, Spiny Norman, Spine-ozord Power, Activate

Zacama's Tableland

Commander / EDH kamelyan


KingRamz on Queen Marchesa Tokens

3 months ago

I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:

Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.

Teysa, Envoy of Ghosts - makes tokens only if your opponents let you

Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)

Ghirapur Gearcrafter - makes one token

Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it

Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1

Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you

Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it

You get the idea.

Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).

Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to

Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.

Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.

I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!

Daedalus19876 on Hymn of Darkness: Elenda EDH | *PRIMER*

3 months ago

Suns_Champion: As always, thank you for your thoughts!

To be honest, I don't care about the DAMAGE I can do with Tombstone Stairwell - I care more about the fact that it creates a HUGE number of death triggers very quickly for Elenda (a number of counters equal to the total number of creatures in all graveyards, each turn).

Sacred Mesa is not playing very well in my initial playtests (and doesn't work at all under Contamination), so I agree that it is a likely cut.

But I've always wanted to run Death Match in a deck thoughhhhhhh XD

Vampire Hexmage is intended to murder opposing planeswalkers (and is a vampire for minor tribal theme stuff). But I could definitely see your point.

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