|Commander / EDH||Legal|
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At the beginning of each upkeep, all players untap all creatures and lands they control.
|Have (6)||releasethedogs , Narueled , , agardels , AlbinoLion , jhTheMan99|
|Want (14)||zn.tportlock , widell , LastCall , EdwinSmithIV , xafeara , Jspeed , JannieB , flipdipple , redarrow4403 , Clones16 , QBrick , boneSANITY , Vialheart , Xelgion|
3 months ago
Speaking of flash enablers, Teferi, Mage of Zhalfir
depending on your budget, Mind Over Matter is brutal
4 months ago
This comment will be highlighting areas in the remaining non-land categories that may be better suited with upgrades.
Awakening works for ALL players BTW!!
5 months ago
Curse of Bounty
5 months ago
I currently dont own a Rhystic Study which is why I am running Skullclamp. However, your reasoning does make sense as Derevi triggers are important. I am also testing Sprout Swarm at the moment as something to do with all the creatures that Seedborn Muse and Awakening allows me to untap along with the lands.
I would also like to know the purpose of Reins of Power in your deck.
6 months ago
6 months ago
Here's the Shalai build I'm working on. I went really low budget on purpose, and really simple with the theme: throw together a bunch of mana-dorks to use Shalai's mana-sink as often as possible, making 1/1s into 4/4s and bigger.
Commander / EDH*
25 VIEWS | IN 1 FOLDER
7 months ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
Awakening occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
GWU (Bant): 0.06%