Evil Twin

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Modern Masters 2017 Edition Rare
Innistrad Rare

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Evil Twin

Creature — Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains , : Destroy target creature with the same name as this creature."

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Evil Twin Discussion

TheRedGoat on

2 weeks ago

Okay, so I think you're having an identity crisis here?

I personally see a significant difference between enforcing the seven deadly sins, and punishing them. The latter of which is not strictly possible solely within Grixis colors without some seriously specific card effects (though I will thusly try to point them out in my suggestions).

In my mind for instance I see the punishing of each sin like this:

Lust: dealing with longing means they want for a specific card, so, simultaneously disallowing them that card and/or the ability to go get it would be how you punish this. ex=Praetor's Grasp or Mindlock Orb.

Gluttony: excessiveness being this sin's focus would mean any myriad effects that scale up in power when opponents have something in abundance. ex=Decree of Pain or Price of Progress, but this doesn't truly include cards that are just more effective when the opponent has a lot of it, like with Vandalblast

Avarice: aka greed aka want of everything. Punishing this sin is easy enough to do because you just punish people for essentially wanting at all. ex=Trespasser's Curse, Underworld Dreams, Erebos, God of the Dead (he stops the want for more life).

Sloth: simply put this is inaction or accepted laziness. Thus, simply hurting someone for not playing spells, or not attacking is the point here. Although that's not that easy to do unless you allow for effects that force the person to take action. ex=Citadel of Pain, War's Toll, Curse of the Nightly Hunt.

Wrath: While not strictly the opposite of sloth, anger/hate does often invoke aggressiveness and rash action. To punish such actions you simply need to have negative effects for doing so. ex=Blood Artist, Exquisite Blood, Kazuul, Tyrant of the Cliffs, Library of Leng (this makes forced discard pointless).

Envy: Similar as gluttony, lust, avarice, and this all seem, they have their differences. Envy for instance specifically wants what it doesn't have that someone else does, which is easily punished in the same way as the related sins. But Envy can also be said to want the same thing as everyone else, so they may want an abundance of the same thing, so you punish them for having same named cards I guess? ex for latter type=Illness in the Ranks, Evil Twin, Swiftfoot Boots (for stopping stealing spells?)

You could also say envy will want you to have nothing, so maybe just have cards that work when you have your cards countered/blown up or stop them from doing so? ex here=Price of Glory, Defense Grid, Gibbering Descent.

Pride: maybe better interpreted as arrogance you could say this is punishing people with hubris? As in taking something they have and punishing them with that thing? You could also punish them for thinking they're "above everyone else". Some overlap could be had with the other sins at this point. ex=Backlash, Repay in Kind, Soul Conduit, Mind Slaver .

Sorry that I can't say how to balance out your card choices to also be competitive, but this is a super thematic deck building idea you have here. Past this all I can say is good luck!

Cooperlogan on The Purge

3 weeks ago

I'm curious as to why you cut the Evil Twin? I run him in my Crosis EDH deck, and I've found that every time he hit play, I won that game. He's just really good at controlling whether or not the opponent wanted to cast their commander by copying it the first time.

PurePazaak on Current Ezuri Build

1 month ago

So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD

The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!

This is alphabetical, not in order of relevance:

  • Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
  • Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
  • Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
  • Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
  • As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
  • Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
  • Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
  • You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
  • I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
  • Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
  • Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
  • Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
  • Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
  • PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
  • I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
  • Yavimaya Coast is another solid and inexpensive option for mana

This is kinda alphabetical... but not really. _()_/

Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!

GS10 on Oh, The INSANITY!! (Mill EDH)

1 month ago

Carmasem for Induce Paranoia and Oona, Queen of the Fae I'd likely take out some clone effects.

In my Mirko Vosk deck I ended up cutting both Dimir Doppelganger and Evil Twin, especially the Twin, is okay to copy a Commander and keep killing it, it is awesome against something like Meren of Clan Nel Toth but it's somewhat hit or miss. Maybe Body Double, since Lazav, Dimir Mastermind has Hexproof, or the other around, since Body Double gets ETB triggers, it will heavily depend on your meta. But I'd probably go with cutting a few clones into some more control, for the same reason you don't consider Sphinx's Tutelage that good in EDH: Milling doesn't scale that well, and even the faster mill decks find some walls that need being dealt with.

And keep in mind that if someone wants to stall you, the original Eldrazi Titans, Blightsteel Colossus, Serra Avatar and such keep going back into the deck, so they might find a way to stop you from milling them, and in that case you should have a few exile spells up your sleeve. Duplicant is a good one, considering you are running clones to begin with, Phyrexian Ingester is awesome and Reality Shift is an incredibly underrated card. So if this becomes a problem in your meta in the future there's some ideas on how to deal with it.

aekrusty on Lazav's Domain

2 months ago

I'd suggest Clone, Phyrexian Metamorph, Masterwork of Ingenuity and Evil Twin. Nice deck +1. Could you please review and upvote my Brago, King Eternal?

DRmagic2017 on Gisa and Geralf EDH

2 months ago

Hi! I have some ideas. At first: lands. Sorry, but 27 lands aren't enough. I also run B/U Zombies with Gisa and Geralf and I use 37. Then creatures. I'm not sure about Havengul Runebinder. Gisa and Geralf lets you to cast creatures from your graveyard so exiling them is not a good tactics. Even if it gives +1/+1 counters to each of your Zombies. I would also make some replacements.

OUT:
Body Double: there are better shapeshifters.
Stitcher Geralf: he doesn't fit this deck much.

IN:
Evil Twin: it's better than Body Double. By the way Clever Impersonator is even much better - you may copy any permanent (creatures, artifacts, planeswalkers etc.)
Ghoulcaller Gisa: her ability works well with your commander. Sacrifice a creature, put tokens, then cast the sacrificed creature from your graveyard - what do you think?
Endless Ranks of the Dead: it's really funny to swarm the table with 2/2 Zombies each turn.
Necromancer's Stockpile: another useful enchantment. Card draw + 2/2 Zombie token each turn.
Phyrexian Arena and Underworld Connections: you really need draw engines. Necropotence is even better but it won't work in this deck 'cause it exiles your discarded cards. I hope my recommendations were useful.
Check out my deck Twins of Innistrad (B/U Zombies and Shapeshifters) - maybe you'll find something interesting. Good luck!

Shad0wRaz0r on Lazav Mirrors and Thievery

2 months ago

You can consider adding in Evil Twin as commander removal. If there is an annoying commander in the game, you can cast Evil Twin, then destroy the commander the next turn, and then just leave a blue and black mana open to destroy the commander each time it comes into play. It's like the Nevermore of blue and black, except slightly slower.

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