Creature — Shapeshifter
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains , : Destroy target creature with the same name as this creature."
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Evil Twin Discussion
2 weeks ago
Okay, so I think you're having an identity crisis here?
I personally see a significant difference between enforcing the seven deadly sins, and punishing them. The latter of which is not strictly possible solely within Grixis colors without some seriously specific card effects (though I will thusly try to point them out in my suggestions).
In my mind for instance I see the punishing of each sin like this:
Lust: dealing with longing means they want for a specific card, so, simultaneously disallowing them that card and/or the ability to go get it would be how you punish this. ex=Praetor's Grasp or Mindlock Orb.
Gluttony: excessiveness being this sin's focus would mean any myriad effects that scale up in power when opponents have something in abundance. ex=Decree of Pain or Price of Progress, but this doesn't truly include cards that are just more effective when the opponent has a lot of it, like with Vandalblast
Avarice: aka greed aka want of everything. Punishing this sin is easy enough to do because you just punish people for essentially wanting at all. ex=Trespasser's Curse, Underworld Dreams, Erebos, God of the Dead (he stops the want for more life).
Sloth: simply put this is inaction or accepted laziness. Thus, simply hurting someone for not playing spells, or not attacking is the point here. Although that's not that easy to do unless you allow for effects that force the person to take action. ex=Citadel of Pain, War's Toll, Curse of the Nightly Hunt.
Wrath: While not strictly the opposite of sloth, anger/hate does often invoke aggressiveness and rash action. To punish such actions you simply need to have negative effects for doing so. ex=Blood Artist, Exquisite Blood, Kazuul, Tyrant of the Cliffs, Library of Leng (this makes forced discard pointless).
Envy: Similar as gluttony, lust, avarice, and this all seem, they have their differences. Envy for instance specifically wants what it doesn't have that someone else does, which is easily punished in the same way as the related sins. But Envy can also be said to want the same thing as everyone else, so they may want an abundance of the same thing, so you punish them for having same named cards I guess? ex for latter type=Illness in the Ranks, Evil Twin, Swiftfoot Boots (for stopping stealing spells?)
You could also say envy will want you to have nothing, so maybe just have cards that work when you have your cards countered/blown up or stop them from doing so? ex here=Price of Glory, Defense Grid, Gibbering Descent.
Pride: maybe better interpreted as arrogance you could say this is punishing people with hubris? As in taking something they have and punishing them with that thing? You could also punish them for thinking they're "above everyone else". Some overlap could be had with the other sins at this point. ex=Backlash, Repay in Kind, Soul Conduit, Mind Slaver .
Sorry that I can't say how to balance out your card choices to also be competitive, but this is a super thematic deck building idea you have here. Past this all I can say is good luck!
3 weeks ago
I'm curious as to why you cut the Evil Twin? I run him in my Crosis EDH deck, and I've found that every time he hit play, I won that game. He's just really good at controlling whether or not the opponent wanted to cast their commander by copying it the first time.
1 month ago
So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD
The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!
This is alphabetical, not in order of relevance:
- Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
- Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
- Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
- Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
- As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
- Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
- Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
- You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
- I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
- Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
- Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
- Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
- Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
- PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
- I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
- Yavimaya Coast is another solid and inexpensive option for mana
This is kinda alphabetical... but not really. _()_/
- Abundance lets you decide: Do you want a land or not? If you're short lands, get a land. If you're flooded, you can make sure you don't get any more. This is one of the few cards I will suggest that doesn't play with Ezuri, but it will certainly help you get better draws. Bonus: if (for some reason) you were about to be milled to death, this card will save you. If you look at the text, you'll notice that you do not actually draw cards anymore. Thus, when you go to draw from an empty library, nothing will happen. Value!
- Animation Module allows you to get a token whenever you distribute counters. Not super flashy, but an additional Ezuri trigger each turn is nothing to sneeze at.
- Beast Within is some of the best removal you'll get in Simic
- Blighted Agent is Invisible Stalker's Evil Twin. It is almost entirely better than Blight Mamba, and will win you many games.
- Bramblewood Paragon will give all your compleated creatures trample. Bonus: If you play it before Ezuri, your General enters as a 4/4
- Champion of Lambholt makes all your creatures unblockable.
- Chord of Calling is a wonderful tutor! Convoke really makes this baby shine.
- Contagion Engine is removal and the best proliferation you'll get.
- Crystalline Crawler is the best mana producer you'll see for Ezuri
- Cultivator of Blades triggers Ezuri 3 times (10 times with Panharmonicon), and then proceeds to make all your creatures far stronger when she attacks
- Den Protector is a hybrid of Eternal Witness and Champion of Lambholt; it doesn't do either ability as well, but it does do both.
- Defense of the Heart is my favorite Magic card. Look at it. Embrace it. Then tutor for Cultivator of Blades and Avenger of Zendikar :D
- Deranged Hermit gives you 5 quick triggers. You could pay to keep it around, but I usually don't.
- Dryad Arbor is a free Ezuri trigger
- Fauna Shaman lets you chose which creatures you'll be casting.
- The Fable of Wolf and Owl is the second best story ever told (the first being the Tragedy of Darth Plagueis the Wise).
- Fertilid lets you extract your lands from your deck, insuring that you will have mana, but not draw lands when you could be drawing more creatures.
- Hangarback Walker loves getting big, then making cute flying ezuri-triggering babies when it dies.
- Kalonian Hydra doubles the counters on ALL OF YOUR CREATURES!
- Loaming Shaman doesn't trigger Ezuri, but he gets your creatures back, so we keep him around.
- Momir Vig, Simic Visionary is the creature that tutors for creatures. He triggers Ezuri, and also finds the bodies you need.
- Nature's Claim is great because it's only 1 mana. The 4 life is negligible.
- Nissa, Voice of Zendikar gives you triggers, as well as counters.
- Parallel Lives because Doubling Season is too expensive.
- Phantom Nantuko is one helluva blocker. I like it better than Fog Bank, personally.
- Pongify - more one-mana removal! you already run one Rapid Hybridization, why not two?
- While we're on removal, there's Reality Shift. It's great beucase if they manifest a non-creature, then they can never cast it. So not only did you remove their Blightsteel Colossus, but you also got their Armageddon (yes, this actually happened to me once; the guy was so ticked).
- Reclamation Sage is removal on ezuri-triggering legs.
- Okay... so I know this is just a little out of your budget, but Sakashima the Impostor simply must go in. It can copy Ezuri, and is the only copy effect that can do so. I want you to imagine, atlasthetitan64, a world with 2 Ezuris. Think about all the triggering! All the COUNTERS! That, my friend, is Phyrexia incarnate. Search your couch for the spare change: Sakashima is well worth it.
- Servant of the Scale is a great one-drop. You can buff him up with no worries. If he dies, you'll just move the counters onto someone else, such as Fathom Mage.
- Simic Manipulator may cause you to lose all your friends, but that ability...
- Spike Feeder gives you more life than you'll know what to do with
- Triskelion is removal. Doesn't trigger Ezuri, but he's a beast. Dump a bunch of counters on him and watch your opponents squirm!
- If you play enough tokens, Triumph of the Hordes can be a good one-turn kill
- Viral Drake is great because of infect, obviously. However, even the proliferation is a welcome addition. It triggers Ezuri, and you'll get more conuters on your creatures, more XP, and more poison counters on your foes!
- Vorel of the Hull Clade doubles the counters on a creature. Great for Triskelion, Blighted Agent, Cultivator of Blades, or Fathom Mage
- Whirler Rogue is akin to Cultivator of Blades. It gets the same bonus from Panharmonicon. It also grants unblockability.
- Wild Beastmaster is not as good as Cultivator of Blades, but it's 2 mana cheaper.
- Wingcrafter is a great one-drop. I'd definitely play it over Cobbled Wings.
- Worldly Tutor wrote the book on creature tutoring. It's a good read!
- Yisan, the Wanderer Bard, because tutoring + cheaper creatures = a win.
Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!
1 month ago
In my Mirko Vosk deck I ended up cutting both Dimir Doppelganger and Evil Twin, especially the Twin, is okay to copy a Commander and keep killing it, it is awesome against something like Meren of Clan Nel Toth but it's somewhat hit or miss. Maybe Body Double, since Lazav, Dimir Mastermind has Hexproof, or the other around, since Body Double gets ETB triggers, it will heavily depend on your meta. But I'd probably go with cutting a few clones into some more control, for the same reason you don't consider Sphinx's Tutelage that good in EDH: Milling doesn't scale that well, and even the faster mill decks find some walls that need being dealt with.
And keep in mind that if someone wants to stall you, the original Eldrazi Titans, Blightsteel Colossus, Serra Avatar and such keep going back into the deck, so they might find a way to stop you from milling them, and in that case you should have a few exile spells up your sleeve. Duplicant is a good one, considering you are running clones to begin with, Phyrexian Ingester is awesome and Reality Shift is an incredibly underrated card. So if this becomes a problem in your meta in the future there's some ideas on how to deal with it.
2 months ago
2 months ago
Hi! I have some ideas. At first: lands. Sorry, but 27 lands aren't enough. I also run B/U Zombies with Gisa and Geralf and I use 37. Then creatures. I'm not sure about Havengul Runebinder. Gisa and Geralf lets you to cast creatures from your graveyard so exiling them is not a good tactics. Even if it gives +1/+1 counters to each of your Zombies. I would also make some replacements.
Body Double: there are better shapeshifters.
Stitcher Geralf: he doesn't fit this deck much.
Evil Twin: it's better than Body Double. By the way Clever Impersonator is even much better - you may copy any permanent (creatures, artifacts, planeswalkers etc.)
Ghoulcaller Gisa: her ability works well with your commander. Sacrifice a creature, put tokens, then cast the sacrificed creature from your graveyard - what do you think?
Endless Ranks of the Dead: it's really funny to swarm the table with 2/2 Zombies each turn.
Necromancer's Stockpile: another useful enchantment. Card draw + 2/2 Zombie token each turn.
Phyrexian Arena and Underworld Connections: you really need draw engines. Necropotence is even better but it won't work in this deck 'cause it exiles your discarded cards. I hope my recommendations were useful.
Check out my deck Twins of Innistrad (B/U Zombies and Shapeshifters) - maybe you'll find something interesting. Good luck!
2 months ago
You can consider adding in Evil Twin as commander removal. If there is an annoying commander in the game, you can cast Evil Twin, then destroy the commander the next turn, and then just leave a blue and black mana open to destroy the commander each time it comes into play. It's like the Nevermore of blue and black, except slightly slower.