Curse of Death's Hold

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Curse of Death's Hold

Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls get -1/-1.

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Curse of Death's Hold Discussion

Benzil on G/B Death Cloud

1 month ago

I'm working on a deck built around Death Cloud too using Saffron Olive's budget build as the base.

Couple of suggestions based on what I've used in my deck that I'm feeling good about so far.

Tasigur, the Golden Fang - might be a consideration as he is a significant threat that can be resolved fairly easily after a hefty Death Cloud with only one or two lands left in play thanks to Delve. His ability also gives you some limited recursion on your cards should you manage to stick enough lands later on.

Blooming Marsh - might be a worthwhile consideration as a relatively budget two colour land, the reason I like this one is that as you are quite often sacrificing your own lands this can often enter untapped, whereas something like Woodland Cemetery has to be played tapped if you don't have any basics in play. Could make a fair difference tempo wise after the Death Cloud hits.

The removal package you have seems pretty decent, I'd maybe replace the Murderous Cut with a Fatal Push because it's much easier to cast early game and Revolt can be triggered by your Sakura-Tribe Elders.

I'm not sold on a Night of Souls' Betrayal either although I've seen a lot of builds run it, part of me feels like I'd rather just have a second Curse of Death's Hold as the Night can shut off your own Sakura-Tribe Elder's. But that's my two cents anyway. Love the idea of the Death Cloud deck and good luck with yours.

Firebones675 on Tap Tap Zap Zap

1 month ago

Also worth noting that Anger of the Gods and Curse of Death's Hold are not standard legal. To be in standard right now, the card has to have been printed in a recent block (battle for zendikar block, shadows of innistrad block, or kaladesh block) which contain 2 sets each, or in the 2016 welcome deck. To tell if a card is from one of these sets you have to look at the set sybol to the right of where the card type is listed. Each symbol is from a different set. Unfortunately i don't think i can list out what all the set symbols are so you might have to google them.

Darth_Savage on Witches!

2 months ago

Spookypatootie if Bubbling Cauldron is your core card, why aren't you running 4x of it?

Also, all your curses have the same mana cost as Bitterheart Witch, so it is of limited value, on the other hand Inkfathom Witch offers some combat tricks, particularly if Curse of Death's Hold is in play since it targets unblocked creatures, it doesn't care about the controller...

Hi_diddly_ho_neighbor on Poor Wauki(<15$)

2 months ago

Interesting, I like your budget approach...but trying to keep cards under 30 cents is tough haha. Also, I think this deck may struggle to do enough damage in a commander game as ping effects generally don't do much in the format unless Vhati il-Dal is involved.

However, here are some suggestions I found. Stab Wound would be a good additional creature shrinker (for later ping-ing) and incremental life loss.

Since you run a lot of enchantments which punish opponents for blocking, the "Provoke" mechanic may interest you. Cards like Crested Craghorn or Goblin Grappler are options if you can keep them alive (sadly provoke is mainly a green mechanic). Breaker of Armies and Nemesis Mask also have similar effects.

Or you could look for further tap/untap permanents type cards. Endbringer is an option though it would require some more colorless mana (Wastes are cheap), it also is 50 cents. Goblin Archaeologist could provide more artifact removal. Puppet Strings will alow you to tap or untap at will.

I think your deck may want some sort of reanimation to it as that is what black does best, and I suspect your little guys will die rather frequently. Phyrexian Reclamation would be a nice addition to provide a pit of reanimation though it is 50 cents. Betrayal of Flesh doubles as removal and reanimation at instant speed.

Curse of Death's Hold would make pinging stuff to death easier, but again, it is 50 cents.

NickyBolas on Garruk, Apex Predator - Planeswalker

2 months ago

If you're going for a single-out-a-player-hunt-them-down theme:

I think the curses are pretty funny:

Curse of Death's Hold

Curse of Vengeance

Curse of Predation

Curse of Shallow Graves

Also, since you're removal heavy:

Grave Betrayal

Going to need some card draw:

Phyrexian Arena

Tireless Tracker

Recur some of your curses and other combo cards with:

Eternal Witness

Greenwarden of Murasa

Some other dick cards include:

Plow Under - Nothing says "Screw you" like setting them back 2 mana and 2 draw steps.

Kamahl, Fist of Krosa - Another way for you to animate lands.

Nature's Revolt - Another way for you to animate lands.

Some generally good cards:

Nature's Lore - Ramp that puts stuff into play untapped (can get Bayou and Overgrown Tomb as well as forest).

Demonic Tutor & Diabolic Tutor - go get that combo piece

Toxic Deluge - a scale-able board-wipe that can kill indestructible things

Maelstrom Pulse - Another removal spell that can hit walkers (as well as anything else)

Abrupt Decay - Another removal spell that can hit a ton of non-creature threats

Garruk Relentless  Flip - Also another token generator to feed into your Beastmaster Ascension or ultimate emblem.

Cuts

Bane of Progress - too many artifacts and enchantments to run this guy

Burnished Hart - more for non-green decks that need ramp. The stuff you have in here is already way better.

Butcher of Malakir - Never a big fan of this guy, especially if you don't have ways to control when his trigger happens (with ways to sac guys whenever you want)

Creakwood Liege - Not a lot of 2-color creatures to take advantage of his buffs

Jarad, Golgari Lich Lord - Works best when you use dredge mechanics to fill up your Graveyard. He doesn't look at opponent's graveyards, where - hopefully - most of the creatures will be.

Necroskitter - Only have 1 other card to enable the -1/-1 counters, so this guy won't be doing much.

Pathbreaker Ibex - Is generally considered a weaker Craterhoof Behemoth, but attacking in waves will be less frequent considering you'll be spending a good amount of the game using your mana to kill things.

Seedborn Muse - Not a lot of instants or other effects to use on other people's turns to run this guy.

Explosive Vegetation - You should be good with what you have ramp-wise

See the Unwritten - Not enough 4+ power creatures to use this. I'd be totally onboard if Garruk made 4/4s instead of 3/3s

Golgari Signet - You should be good with what you have ramp-wise

Ruinous Path - Might have too much removal, considering your PW is removal as well.

Thornbite Staff - Best coupled with Deathtouch, which I'm not seeing any of in here

Attrition - The non-black clause is pretty touch to swallow, and you have better removal already

Blowfly Infestation - Is this just in here for Necroskitter? lol

Food Chain - You have better ramp

Palace Siege - Not feeling either mode.

Make Obsolete - Might want to trade this in for something more versatile like Doomwake Giant or Pestilence

Bovine073 on [Community Discussion]: Modern Chat

2 months ago

True, do note that Curse of Death's Hold also exists. I believe it has seen some play.

metalmagic on Vhati Budget EDH

4 months ago

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Here's my budget list that I currently have on MTGO for Vhati! I used to have one made IRL (non-budget), but I recently decided to disassemble it to help pay some bills, unfortunately. I did have Screams from Within in here, but it is currently broken online and doesn't return itself to play. Feel free to take any ideas you see! Curse of Death's Hold is one that I highly recommend, though.

tfollet on Lose Your Friends

5 months ago

Curse of Death's Hold doesn't give creatures a -1/-1 counter, so your combo doesn't work.

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