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Curse of Death's Hold
Enchantment — Aura Curse
Creatures enchanted player controls get -1/-1.
|Want (18)||bpm4 , The_Mahogany_Spoon , nealcm , Approximos , CryAll , tralmix , LiKWiDCAKE , Loonrider783 , fancysaurus , craileys , ztheart , Moonling , Vonnie1231 , binarysecond , Apastolos , ElCamino , GoodestBoi , TheGowge|
Curse of Death's Hold Discussion
1 week ago
Archetype of Imagination can be a hardlock with Form of the Dragon (which I'd only play one of, btw) and Curse of Death's Hold is a hard lock in 1v1 with Dovescape and/or Overwhelming Splendor (if you ever decide to add that one in).
1 month ago
Thran Lens allows your creatures to block Animar and possibly remove him if any have deathtouch.
If you're playing 1 vs 1 Council's Judgment can always remove Animar.
Deathgrip is probably your BEST counterspell.
Since Animar starts as a 1/1 cards like Engineered Plague , Night of Souls' Betrayal , Curse of Death's Hold , Ethereal Absolution , and Elesh Norn, Grand Cenobite make him die instantly before he can ever get big. (If he's already out and pumped up before you can get one out just use a board wipe and he'll be stuck in the command zone until the Animar player can remove this effect.)
Chalice of the Void on 3 makes it so Animar can't be cast.
1 month ago
If your main win-con is RiP plus Helm, and you're not planning on attacking all that much, with Humility in your deck, you could run either Lightmine Field or Night of Souls' Betrayal / Curse of Death's Hold to shut down all creatures.
1 month ago
Theater of Horrors looks like it could be great card draw with the commander as her own card draw ability has a cheaper activation and hits for more damage. Pay and essentially draw 2 plus deal 2 life loss seems good plus you can always go back and continue to play exiled cards from the Theater as long as it stays play.
Curses typically aren't great cards [hasn't stopped me from putting a curse subtheme into my vampire deck] but maybe Curse of Death's Hold to gain a combat advantage vs one opponent.
8 months ago
9 months ago
For cards such as Replenish, Open the Vaults, Sun Titan , and Zur the Enchanter, if I get an enchntment aura card (such as Curse of Death's Hold) onto the battlefield, can I attach it to a player or even target? Rules text cited would be appreciated.
10 months ago
Needs more Rat Colony
With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.
Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).
I'm not sure how Shriveling Rot serves the deck.
There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.
Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.
Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.
I don't think there are enough graveyard synergies to make Living Death appropriate.
Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.
Curse of Death's Hold occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%