Curse of Death's Hold

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Curse of Death's Hold

Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls get -1/-1.

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Curse of Death's Hold Discussion

Sh1ftyL0ck3 on Return the slab~

3 months ago

You definitely need Bitterheart Witch in the deck if you want all the curses, for which I'd take out two Silence (the Curse of Exhaustion does the trick well enough).

Overwhelming Splendor would be really fun with Bitterheart Witch and Curse of Misfortunes. Curse of Death's Hold would be best to take out to make space for it.

If you play more multiplayer games with the deck, I'd suggest some of the Commander 2017 Curses, Curse of Opulence, Curse of Disturbance, and Curse of Vitality.

WBG on when an enchantment aura is ...

4 months ago

For cards such as Replenish, Open the Vaults, Sun Titan , and Zur the Enchanter, if I get an enchntment aura card (such as Curse of Death's Hold) onto the battlefield, can I attach it to a player or even target? Rules text cited would be appreciated.

WargRave on Rats all the way down

5 months ago

Needs more Rat Colony

With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.

Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).

Other suggestions

Tormod's Crypt -> Nihil Spellbomb, Bojuka Bog. You can run Crypt in addition if needed, but I would use these first.

Kitesail -> Bladed Pinions, Fleetfeather Sandals.

Geth's Grimoire -> remove. Only four or so cards in this deck actually cause an opponent to discard. Since you're running Ancient Craving, might as well slot in Ambition's Cost as well.

Nightmare Lash -> Lashwrithe. Or just run both, but Lashwrithe first.

Sword of the Paruns -> Bad Moon, Adaptive Automaton, Hall of Triumph, Vanquisher's Banner, and Obelisk of Urd are all more mana efficient and consistent ways to pump your rats.

Altar's Reap -> Costly Plunder, Night's Whisper, Sign in Blood.

I'm not sure how Shriveling Rot serves the deck.

There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.

Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.

Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.

I don't think there are enough graveyard synergies to make Living Death appropriate.

Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.

Curse of Death's Hold is a bit narrow for multiplayer; I'd prefer Ascendant Evincar which will hit more enemy creatures overall while buffing your own and being a 3/3 flier.

Yesterday on Curses

5 months ago

Curse of Death's Hold impacts the player and has a static effect on all creatures that player controls. It's a new rule for the player, as you put it.

In any case, protection from a colour only prevents anything of that colour from blocking, targeting, dealing damage to, or enchanting the permanent that's protected. So while a Ward Sliver with protection from black couldn't be enchanted with a Crippling Blight, it can still be effected and even killed by spells like Toxic Deluge (because they don't target it, deal damage to it, etc.).

Loonmoon18 on Curses

5 months ago

Does Curse of Death's Hold affect a creature, like Ward Sliver, if it has protection of the color? Or is it considered a general rule for the player?

n0bunga on Welcome to Death TV

6 months ago

Love the theme! I found a clever interaction between Night of Souls' Betrayal or Curse of Death's Hold with Forbidden Orchard. Making mana of any colour in mono-black may seem silly, but creating their 1/1 spirit that auto-dies seems like a good fit.

taural on Ideally this Modern Deck Would be Epic

6 months ago

@ModernVisage

Thanks for the input. In the past I have tried all the things that you have suggested, but for one reason or another they just haven't worked or I've found a better way to go. I'll try and explain my thinking below.

Night of Souls' Betrayal is a strictly better version of Curse of Death's Hold in this deck, but even then the presence of a taxation effect like Ghostly Prison is much more efficient and doesn't require the additional colour.

Paradox Haze has seen play in a UW version of this deck, but I found it too slow for Modern as I can rarely take a turn off to get the benefit of 2x upkeeps in the future.

Luminarch Ascension is a way to use additional mana and I have tried Heliod, God of the Sun for that reason too. Peace of Mind has also appeared in the deck list, but it hasn't performed well. In the early days of the deck I tried Knollspine Invocation, but it wasn't very efficient. Back then the deck was WRB though so it could be worth a revisit.

Thanks again for your suggestions though.

JuQ on Infect Deck

6 months ago

I'm missing some good pump to your creatures: Beastmaster Ascension is a total beast for only 3 mana, Curse of Predation, Mazirek, Kraul Death Priest, Forgotten Ancient, Bloodspore Thrinax would work great because you can proliferate your +1/+1 counters. Overrun and Thunderfoot Baloth may also be good.
You can always surprise your oponent with Might of Oaks or cast Revenge of the Hunted on Glissa and you'll wipe somenes creatures while your infect creatures go unblocked, Enlarge can also work fine.
Lightning Greaves and Swiftfoot Boots are always amazing to protect Glissa and give your guys haste.
Equipment like Loxodon Warhammer, Sword of Vengeance and Whispersilk Cloak can also be helpful. Also, the more I use Key to the City, the more I like it.
Viridian Longbow to kill creatures with glissa's deathtouch or ping poison counters to your oponents with any of your infect guys.I know Glissa will be feeding you cards, but I'd run some card engines just in case Deathreap Ritual, Shamanic Revelation, Journey to Eternity  Flip. actually yhere are a lot.
Semblance Anvil can be quite cool here if you imprint one of your artifact creatures.

I'd cut:
Artisan of Kozilek for being to high cost and not really worth it that much in this deck.
Worldspine Wurm because it's basically unplayable unless you can consistently cheat it onto the battlefield.
Marsh Casualties and Curse of Death's Hold not effective enough in a multiplayer game where people use bigger creatures. You can ruin the game for some token player, but you have more important things to do with those card slots.
Grave Betrayal Powerful, but it doesn't really move your game forward. You'll have is stuck in you hand more often than not.
Serpent Generator 10 mana for the first 1/1 snake with no-infect. Ho'w do you plan to make those snakes go unblocked.I'd swap Mutilate some boardwipe that actually destroys the creatures, you may not have many swamps and most of your creatures are small so you would be killing your guys while sparing your opponents'. Best option is Damnation, the budget alternatives are Crux of Fate, Deadly Tempest and Extinguish All Hope to name a few.

If you cut the highest cost from the deck you could probably do with about 37 lands, maybe even fewer. You may want to add some dual lands

Happy brewing!

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