Curse of Death's Hold

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Curse of Death's Hold

Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls get -1/-1.

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Curse of Death's Hold Discussion

Ohthenoises on [List - Multiplayer] EDH Generals by Tier

3 months ago

Is there any merit to Daxos being the commander for a deck with Curse of Misfortunes + Curse of Death's Hold + Overwhelming Splendor? (More casual of course)

piemanDW on #SorryNotSorry

3 months ago

Maybe Curse of Death's Hold over Mana Web to kill token decks?

BenTheGuyThe on

3 months ago

Bitterheart Witch, Curse of Misfortunes, and Curse of Death's Hold aren't standard legal

Teufell on A Lesson in Poison

4 months ago

Yeah, but you see, It does have some nice combos with Curse of Death's Hold. First I use the curse on target opponent, then, I exile a creature from his graveyard, it creates a 1/1 snake with deathtouch for him. But, since his creatures get -1/-1 counters, he gets a dead snake and loses a potential target for graveyard recursion.

And I can always "recycle" my dead creatures into snakes.

Artifact.frizzles on A Lesson in Poison

4 months ago

Curse of Death's Hold will not give -1-1 counters. You should replaced it with Archfiend of Ifnir if you get it.

Benzil on G/B Death Cloud

6 months ago

I'm working on a deck built around Death Cloud too using Saffron Olive's budget build as the base.

Couple of suggestions based on what I've used in my deck that I'm feeling good about so far.

Tasigur, the Golden Fang - might be a consideration as he is a significant threat that can be resolved fairly easily after a hefty Death Cloud with only one or two lands left in play thanks to Delve. His ability also gives you some limited recursion on your cards should you manage to stick enough lands later on.

Blooming Marsh - might be a worthwhile consideration as a relatively budget two colour land, the reason I like this one is that as you are quite often sacrificing your own lands this can often enter untapped, whereas something like Woodland Cemetery has to be played tapped if you don't have any basics in play. Could make a fair difference tempo wise after the Death Cloud hits.

The removal package you have seems pretty decent, I'd maybe replace the Murderous Cut with a Fatal Push because it's much easier to cast early game and Revolt can be triggered by your Sakura-Tribe Elders.

I'm not sold on a Night of Souls' Betrayal either although I've seen a lot of builds run it, part of me feels like I'd rather just have a second Curse of Death's Hold as the Night can shut off your own Sakura-Tribe Elder's. But that's my two cents anyway. Love the idea of the Death Cloud deck and good luck with yours.

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