Curse of Death's Hold

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Curse of Death's Hold

Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls get -1/-1.

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Curse of Death's Hold Discussion

n0bunga on Fistful of Dollars

2 weeks ago

Love the theme! I found a clever interaction between Night of Souls' Betrayal or Curse of Death's Hold with Forbidden Orchard. Making mana of any colour in mono-black may seem silly, but creating their 1/1 spirit that auto-dies seems like a good fit.

taural on Ideally this Modern Deck Would be Epic

2 weeks ago

@ModernVisage

Thanks for the input. In the past I have tried all the things that you have suggested, but for one reason or another they just haven't worked or I've found a better way to go. I'll try and explain my thinking below.

Night of Souls' Betrayal is a strictly better version of Curse of Death's Hold in this deck, but even then the presence of a taxation effect like Ghostly Prison is much more efficient and doesn't require the additional colour.

Paradox Haze has seen play in a UW version of this deck, but I found it too slow for Modern as I can rarely take a turn off to get the benefit of 2x upkeeps in the future.

Luminarch Ascension is a way to use additional mana and I have tried Heliod, God of the Sun for that reason too. Peace of Mind has also appeared in the deck list, but it hasn't performed well. In the early days of the deck I tried Knollspine Invocation, but it wasn't very efficient. Back then the deck was WRB though so it could be worth a revisit.

Thanks again for your suggestions though.

JuQ on Infect Deck

2 weeks ago

I'm missing some good pump to your creatures: Beastmaster Ascension is a total beast for only 3 mana, Curse of Predation, Mazirek, Kraul Death Priest, Forgotten Ancient, Bloodspore Thrinax would work great because you can proliferate your +1/+1 counters. Overrun and Thunderfoot Baloth may also be good.
You can always surprise your oponent with Might of Oaks or cast Revenge of the Hunted on Glissa and you'll wipe somenes creatures while your infect creatures go unblocked, Enlarge can also work fine.
Lightning Greaves and Swiftfoot Boots are always amazing to protect Glissa and give your guys haste.
Equipment like Loxodon Warhammer, Sword of Vengeance and Whispersilk Cloak can also be helpful. Also, the more I use Key to the City, the more I like it.
Viridian Longbow to kill creatures with glissa's deathtouch or ping poison counters to your oponents with any of your infect guys.I know Glissa will be feeding you cards, but I'd run some card engines just in case Deathreap Ritual, Shamanic Revelation, Journey to Eternity  Flip. actually yhere are a lot.
Semblance Anvil can be quite cool here if you imprint one of your artifact creatures.

I'd cut:
Artisan of Kozilek for being to high cost and not really worth it that much in this deck.
Worldspine Wurm because it's basically unplayable unless you can consistently cheat it onto the battlefield.
Marsh Casualties and Curse of Death's Hold not effective enough in a multiplayer game where people use bigger creatures. You can ruin the game for some token player, but you have more important things to do with those card slots.
Grave Betrayal Powerful, but it doesn't really move your game forward. You'll have is stuck in you hand more often than not.
Serpent Generator 10 mana for the first 1/1 snake with no-infect. Ho'w do you plan to make those snakes go unblocked.I'd swap Mutilate some boardwipe that actually destroys the creatures, you may not have many swamps and most of your creatures are small so you would be killing your guys while sparing your opponents'. Best option is Damnation, the budget alternatives are Crux of Fate, Deadly Tempest and Extinguish All Hope to name a few.

If you cut the highest cost from the deck you could probably do with about 37 lands, maybe even fewer. You may want to add some dual lands

Happy brewing!

Disjtujboxv on MATHAS

2 weeks ago

So some changes

Curse of the Nightly Hunt > Ob Nixilis Reignited

Curse of Death's Hold > Chaos Warp

Both curses underperformed lol and so i decided to switch in some cards i have lying around

Voodoo_Gremlin on Four Color Enchantment Lock

2 months ago

Curse of Death's Hold will only stop 1 player. You may want to use Night of Souls' Betrayal to stop everyone.

Scion_of_Darkness on Heartless Splendor

3 months ago

First Curse you should drop on someone is Curse of Misfortunes. That'll grab the rest of your Curses each turn. Also, Sidisi, Undead Vizier tutors a Curse and you can exploit Bitterheart Witch and double down with one in play and one in your hand. Good job on combining Overwhelming Splendor and Curse of Death's Hold. I have a similar deck. Maybe Curse of Exhaustion?

Scion_of_Darkness on 808's & Heartbreak

3 months ago

I have a Curse deck brewing, and it rocks the Bitterheart Witch with Sidisi, Undead Vizier as a tutor/means of sacking the Witch. Overwhelming Splendor with Curse of Death's Hold really bends your opponent over, and if you're considering Curse of Shallow Graves, also consider Curse of Disturbance. My deck does not have Red, but your suite of spells is compelling.

Flooremoji on Lock Down the Doves!

3 months ago

Maybe a Curse of Death's Hold and Overwhelming Splendor with a Curse of Misfortunes to search? It would change the colors and such though, and the combo wouldn't be the same.

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