: You may put a Minotaur permanent card from your hand onto the battlefield.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
3 weeks ago
This is great commander but I'm not sold it's ability to recur minotaurs just doesn't feel on theme for minotaurs. But your right minotuars are not a competitive tribe and I don't think they need to be, even if you go Jund or Mardu they're still not that competitive (Though green being green Jund is defiantly the most viable for competitive though I personally like going Mardu more).
That being said I feel that minotaurs in general are missing some major things and that a commander helping some of these would be good (For Rakdos colors).
Access to Trample, Haste and Menace: This is the most minor thing, but these are the 3 keywords that I think of when someone says Minotaurs, and come on these are huge beefcakes in the most literal sense. They should be able to stomp over most creature, I can't image a 1/1 bag of bones or hell a fully armored knight being able to stop a charging minotaur (at least not without a big ass shield and are a beefcake in their own right), and seeing a minotaur charging at is terrifying which is why Menace would work so well flavor wise, though I suppose Fear or Intimidate would work as well basically being the same thing as menace, in that it conveys the fear of seeing a wall of beef coming at you but since those two are mainly black keywords, and IK they mainly in color and that there a good chuck of mono black ones, but I get the feeling that black is the secondary color while red is the main, so menace is the more on color pie theme one and flavor theme.
Mana ramp: I now Rakdos isn't exactly a ramp color minus ritual effects but since there are few 3 drop minotuars no 1-2 drops with most being 4-7 (with 4-5 being the most common) drops you need more ramp, Neheb, the Eternal and Neheb, Dreadhorde Champion help in that regard but I think a few more can't go wrong. Maybe less focus on combat ramp, and more sacrificial ramp? IDK but we need a few more, though I don't feel like it should pure ramp (No just tap and get mana)
More tokens or better Creature: This goes with needing much explanation but with such a limited number of decent minotaurs either make new ones that are ok or better (70% are not good are only being used because the limited selection) or have more cards that make tokens, as of right now the two minotaur token makers are Sethron, Hurloon General and Flurry of Horns and Flurry is bad, yes it makes 2 tokens with haste and they are beefier tokens compared to most, but 5 mana for it is too much when I rather spend that mana on a minotaur that cost the same but is bigger and has more board presence.
Double Down on their tribe theme: For a while Minotaurs just kinda meandered around than the OG Theros came out and made them a highly aggressive mid-range tribe (they are some the most aggressive mid range decks I've seen.) and than Amonkhet continued this trend. Than Theros Beyond Death came other and split it into a sacrifice theme which I think fit the theros minotaurs because well even form older flavor texts they seen as more savage. But it split the tight focus and identity that the minotaurs had going but that is not a bad thing but we could meld them together to keep it more focused and tighter. Instead of out right sacrifice (though having some shamans in particular doing that is fine as TBD has established them) have instead deal with creatures dying in combat (so just dying in general, it's similar to sacrifice but not quiet the same) this would help it's already establish mid-range aggressive identity.
More Support: IK many tribes are lacking this (looking at you Phoenixes/Devils/Drakes/Weirds) but it doesn't stop this from being any less true. It has an ok creature base but they lack enchantments, instants sorceries and artifacts that are tailored to them. IK they are some like Didgeridoo but they are few and they need more.
Sorry about this rant i guess you could call it? But if you think of a commander that could deal with some of these than that would be awesome but again I DON'T THINK THIS IS A BAD COMMANDER!!!! And it certainly helps them.
5 months ago
I was disappointed with my trials of Didgeridoo , I was able to get it out early a couple of times, but it never really did anything. My average CMC is low enough where the 3 activation cost isn't usually a savings, and not casting creatures results in negating combos with Vanquisher's Banner , Reflections of Littjara , etc...
9 months ago
Tribal has always been somewhat of a white whale for me. I've been enamored with the idea of everything synergizing with everything, but it always came out bland and stale. But the Wizards decided to print this:
Your tribal tribal dreams have come to fruition! My deck idea is to have a Golos, Tireless Pilgrim as the commander, tutor up Inventors' Fair, and then tutor up this, so we have access to Maskwood Nexus all the time. So, some of the obvious includes would be artifact tutors for redundancy (Fabricate, Tezzeret the Seeker), recursion (Regrowth), good artifact tribal cards (Door of Destinies, Didgeridoo, Cryptic Gateway), and the best tribal cards WotC has to offer! There are some other promising includes from Kaldheim, like these:
So, what cards am I missing? Any whacky tribal synergies I've forgotten? Any staple Golos includes? Let me know, and as always, Happy Tapping!
1 year ago
I'm noticing a lot of bad minotaurs.
You should take out Ahn-Crop Invader, Soulreaper of Mogis, Smelt-Ward Minotaur, Ondu Champion, Minotaur Sureshot, Kragma Butcher, Frontline Devastator, Felhide Minotaur, Felhide Brawler, Cursed Minotaur, and Burning-Fist Minotaur for Neheb, the Worthy, Molten Echoes, Deathbellow War Cry, Anaba Spirit Crafter, Didgeridoo, Tahngarth, Talruum Hero, Anaba Ancestor, Gnarled Scarhide, Slaughter-Priest of Mogis, Metallic Mimic, and Flurry of Horns.
All together, this is a nice deck!
1 year ago
1 year ago
ElTacoDude Thanks! I was going back and forth on Didgeridoo as most of the Minotaurs are 3 CMC and Didgeridoo's activation is . But I think it's worth it as it puts the Minotaur into play and thus gets around counterspells. I am planning on hopefully adding it soon. Thanks for the suggestion!
1 year ago
fun deck! +1. Didgeridoo is only like 3 bucks i think. idk how good it is, but it sure is on flavor. :)