Wild Cantor

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Wild Cantor

Creature — Human Druid

((R/G) can be paid with either (Red) or (Green).)

Sacrifice Wild Cantor: Add one mana of any color to your mana pool.

JacobAGrossman on Glittering Company

1 week ago

The only color combining I could possibly do is on the hybrids, with things like Manamorphose, Wild Cantor, and Burning-Tree Emissary, which seem rather arbitrary

Lycheex on The Spanish Inquisition

3 weeks ago

@ArtPunch: Thanks! Glad to see someone with lot's of experience comment on the sideboard. Are there any cards you would recommend for going broad? I thought that a cheeky Dark Ritual into Rotting Regisaur might catch opponent's off guard, but that isn't exactly going wide... Perhaps Bitterblossom?

I don't, however, see what the value of Aeve, Progenitor Ooze would be in the sideboard? I might be overlooking something, but except for Flusterstorm I believe that most storm-hate cards would also stop Tendrils of Agony or Goblin Charbelcher. I agree that Aeve is a big nonbo with Summoner's Pact, but you never want to pact for it. I also agree that you want to maximise your T1 win rate. But for just 1 slot, Aeve basically guarantees a T2 win on a low storm count.

Consider a mulligan to 5 and you get the following hand: Dark Ritual, Infernal Tutor, Cabal Ritual, Bayou and Lion's Eye Diamond. This is a good hand. The play would be:

  • Play Bayou
  • Cast LED (storm 1)
  • Cast Dark Ritual (BBB) (storm 2)
  • Cast Cabal Ritual (BBBB) (storm 3)
  • Cast Infernal Tutor holding priority and sacrificing the LED for green (BBGGG) (storm 4)
  • Get and cast Aeve with the Infernal Tutor for storm 5

The line above is a win on T2, short of an Entreat the Angels of the top of the deck, or an opponent that turbo's out Ensnaring Bridge on T1/2. It's (nearly always) a T2 win. I find this preferable to grabbing a Draw 4 spell, hoping to continue building the storm count. You might get there, but might also not. In this regard, I view Aeve to be similar to Wild Cantor. You don't often cast the cards, but they're in the deck for the few times you need them.

Having said all this, I don't use Aeve that often to win (I usually have a high enough storm count for Tendrills). So, you could argue Aeve doesn't merit it's spot based on the frequency you cast it. Despite this, I still want to have an Aeve in my mainboard.

HunkGTIKittyman on Frantic Archaeology [Infinite Graveyard Jank]

1 month ago

Okay, I just think that it's impossible to be able to do the combo infinitely with the Wild Cantor and Gut Shot in the graveyard. Then, with only two Fossil Finds, you will eventually lose them both.

HunkGTIKittyman on Frantic Archaeology [Infinite Graveyard Jank]

1 month ago

So, here's what I found Cheiromancer. To win on turn two, you have to have three Fossil Finds, a Monastery Swiftspear, Wild Cantor Birgi, God of Storytelling  Flip and Mountain in your hand, ten go second, so you can draw a Gut Shot first turn, then do everything normally. So you have a third fossil find in your hand to retrieve if things go wrong

HunkGTIKittyman on Frantic Archaeology [Infinite Graveyard Jank]

2 months ago

Oh my God, I'm so dumb! I just realized that you can just cast the Wild Cantor and keep going with the combo! So sorry! Anyway, this deck rocks, and works great.

HunkGTIKittyman on Frantic Archaeology [Infinite Graveyard Jank]

2 months ago

Hey, got the deck and it works pretty well. One thing I noticed was that it's kind of hard to pop off the combo with something else in your graveyard along with the Fossil Find. So you have that Wild Cantor in there after you retrieve the Gut Shot and won't go infinitely without getting the Wild Cantor. If you wait until turn 3, then you can go infinite without any obstacles in your graveyard.

Corrosive_Cat on Dragon You Kickin' & Screamin'

5 months ago

Wild Cantor’s not a terrible one-drop here, if you’re desperate.

Last_Laugh on Oops! (Almost) All Creatures

5 months ago

5.13 avg. cmc is astronomically high even for Animar. Your first few counters are going to be slow and inconsistent.

I'd suggest more low drop creatures like Cloud of Faeries, Destiny Spinner, Shrieking Drake, Dream Stalker, Man-o'-War, Phantasmal Image, Sakura-Tribe Elder, Stratus Dancer, Walking Ballista, Wild Cantor, Imperial Recruiter, Glimpse of Nature, and Utopia Sprawl. I'd also suggest Neoform and Weird Harvest to help look up combo pieces.

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸

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