Terror of Mount Velus

Terror of Mount Velus

Creature — Dragon

Flying, double strike

When this enters the battlefield, creatures you control gain double strike until end of turn.

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Terror of Mount Velus Discussion

bryanedds on Ziki-Jiki

1 month ago

Vessel of Endless Rest and Terror of Mount Velus look tempting...

multimedia on Tiamat

3 months ago

Hey, welcome to TappedOut and Commander. Nice collection of cards for your first deck, but you've kind of just added cards to add them to make a deck not because they belong with Dragons.

Some advice is to consider getting the new Draconic Rage Commander precon? It's a preconstructed 100 card Commander deck that's focused on a Dragon theme. In the precon are several cards that would be upgrades for your deck.

More advice is consider doing some research at EDHRec Top Cards in Commander? These cards are the most played cards in Commander, called staples and most are budget. EDHRec is a great site to see examples of deck building for Commander. Several of these cards are in the Draconic Rage precon.

You can also look at the budget cards that most people playing five color Dragons use EDHRec Dragons.

The main reason that most of these cards are the most played is because they provide high synergy, effects for Dragons, Dragon tribal effects. Atarka, World Render gives itself and all other attacking Dragons you control double strike which makes each Dragon do more combat damage either to the opponent blockers or to the opponent who they attacked. Crux of Fate can destroy all nonDragon creatures leaving just you with an army of Dragons to attack your opponents unblocked and not have to worry as much about the opponents attacking you after.

Another reason most of these cards are most played is because they have more than one effect such as Dragon's Hoard. It can be ramp, making any one color, as well as repeatable draw making this one card a source of ramp and a source of draw. Temur Ascendancy is a haste enabler letting Dragons attack the same turn they ETB and it's also a repeatable draw source each time any 4 or more power creature you control ETB including creature tokens.

What EDHRec lacks is casual deck building structure advice, basic guidelines to follow to structure a casual Commander deck. Good ratios for a starting basic structure:

When you have a basic structure in place then you can of course add other cards that do other things. When playing five colors ramp is important because ramp also provides mana color fixing from getting lands that can make different colors of mana (Farseek) or from mana rocks (Arcane Signet)/mana dorks (Faeburrow Elder) that can make different colors of mana. Ramp is also just as important when your Commander, in this case Tiamat, has a high converted mana cost (CMC). Tiamat is 7 CMC which ramp can help to cast him and then that same ramp can help to cast other Dragons.

Good luck with your deck.

DanMcSharp on Swords and Plowshares

5 months ago

Looks like a cool deck, but it's a shame there's nothing really fancy to get with Magda, Brazen Outlaw 's ability. You could consider adding a single Embercleave and/or Terror of Mount Velus just so you can actually close the game when you get up to 5 Treasure and attack ftw.

Sorin_Markov_1947 on Lorehold Transmogrify

6 months ago

I think there are better things to transmogrify into. Especially since Boros doesn't have too many powerful spells to recur.

The best build of this that I saw was a Jeskai build (so add blue) that transmogrified into Dream Trawler . That's a pretty safe bet for a finisher since it also protects itself.

If you wanted to stay in Boros, your current choice might be the best bet. Other possible options are Harmonious Archon , Terror of Mount Velus , and Yidaro, Wandering Monster .

Fuzzlewuzzle on Dragon Jesus (Bladewing the Risen EDH)

8 months ago

I'm actually with MeanLizard regarding Tormenting Voice . Yeah, it's strictly worse than Thrill of Possibility , but I don't think I've ever been unhappy to see it, and it really helps dig through the deck in the early game without having to jump through any hoops. I'm not so hot on Wild Guess - the double red can be a pain in the early game, so I generally want everything on the lower end of my curve to have as few pips as possible.

I can't even imagine running the deck without Hellkite Tyrant . There's always going to be artifacts on the board, and even merely stealing a couple mana rocks is still a great way to pull ahead in a game.

As for Final Parting , I really want to like it, because it is an awesome effect for this kind of deck... but 5 mana is a pretty steep price for a tutor.

As much as it hurts me to say it, cutting Feldon would be pretty easy. There are a lot of amazing things he can do if he sticks around, but I've found that a lot of the time Feldon hits the field and... dies. He's the kind of card that makes good hands better, but makes bad hands worse.

Personally, I have a soft spot for Dragon Tyrant and Terror of Mount Velus . People just never seem to expect double-striking dragons, and they both close out the game fast.

SinestroCorps on ETBs Divergent Transformations

8 months ago

I cast Divergent Transformations targeting two of my own creatures. Terror of Mount Velus is revealed first, then Molten Primordial .

  1. Do they enter the battlefield simultaneously or in the order that they were revealed?

  2. If they enter simultaneously, am I able to stack their ETBs such that I gain control of opponent's creatures with Molten Primordial then give them all double strike with Terror of Mount Velus ?

Thank you!

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