Lifeblood Hydra

Lifeblood Hydra

Creature — Hydra

Trample

Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.

When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Lifeblood Hydra occurrence in decks from the last year

Latest Decks as Commander

Lifeblood Hydra Discussion

GoblinsBeatElves on Does Elemental Bond take counters …

2 weeks ago

Does Elemental Bond count creatures that enter with +1/+1 counters ( Lifeblood Hydra , Hungering Hydra , those types of cards]] ) as having the power from gained from those +1/+1 counters, or as having 0 power (the power on the card)?

abby315 on Elf Tribe Synergies

2 months ago

There's not a lot of thematic overlap, but Hydras are often paired with Elves because they can take advantage of every bit of mana Elves can create. They're also big and stompy. Highlights include Mistcutter Hydra , Managorger Hydra , Lifeblood Hydra , Genesis Hydra etc.

Neotrup on Can Hibernations End find a …

4 months ago

No, it will matter how many age counters you are at. With Hibernation's End you'll need to find a creature with exactly that converted mana cost, so if there are 3 age counters you can find Lifeblood Hydra which will come in with 0 counters, but at 4 age counters you will not be able to find it. In all zones other than the stack, X=0.

Profet93 on Xenagos, I've Got You Here For 3 Minutes

5 months ago

You described almost every Xenagos deck, mine included. You hit it right on the head.

As you said, we either have it or we don't. With no way to tutor card draw, adding more helps increase the odds of maintaining gas

Lifeblood Hydra - Not necessary but always welcome on X = 3 or more. Even if they destroy it, you still get value, has built in evasion and has a high ceiling.

Life's Legacy - If blue is too prevalent in your meta, ignore this suggestion

Momentous Fall - Similar to above, but would still put in despite blue, and despite the fact that its hard to have 4 mana after casting a beater. But similar to rishkar's expertise, I argue the potential card draw is worth the risk. You usually use this in response to opponent's removal

Bonders' Enclave - Never hurts, coudl replace a fetch land possibly

Elder Gargaroth - Makes beasts for blockers/draw spells, draws cards and gains life in a pinch.

Harmonize - Reliable draw

Beast Within - Hits lands too. Very versatile

Decimate - Hull breach's older brother

Inferno Titan - Damage

Kogla, the Titan Ape - Fight + Naturalize, pretty good. Very fun if you ran eternal witness

Voracious Hydra - Removal with high ceiling and built in evasion

Selvala, Heart of the Wilds - Ramp on steroids

Ancient Tomb - Ramp for T3 Commander

Turntimber, Serpentine Wood - A better See the Unwritten

Berserk - Don't worry, malignus doesn't have trample. Bonus points if you use it on Selvala or on an opponent's creature who is attacking another opponent.

Yavimaya Hollow - Protection

Blighted Woodland/Myriad Landscape - Ramp

Reliquary Tower - For when you draw 10+ cards

Raging Ravine/Dread Statuary - Manland to be used for a draw spell

Be sure to lmk what you think of each suggestion. Some will work better for you than others. I see you run some dorks so I know you don't want too many nonbasics, but with all the ramp in Xenagos, I think we can be a little greedy. If you can't find room, I have ideas for cuts.

Jack-Frost on Wrath of the Revel

6 months ago

So, there are several things you have misunderstood when looking at this deck, as it's one I have played and tweaked for the better part of a decade now and am very happy with it's current state. Firstly, the danger of Xenagos really kicks in when you can actually pressure an opponent, so it's best to stick with either trample or flying creatures exclusively, with the few exceptions of those that will really buff and support you such as Birds of Paradise and Oracle of Mul Daya. I chose to go with flyers, the best of which are largely dragons, because people generally do not have many fliers and are not prepared to deal with the power and pressure of many massive fliers suddenly appearing and swinging at them. As for the rest of the suggestions you have, and the part you misunderstood with him, is that you're focused on making more of a midgame and a recovery so you don't falter due to lack of cards. However, Xenagos doesn't really care of need that. Xenagos needs to get to 5 mana and get a single dragon out. One dragon. Then you are immediately swinging for at least 10 if not more, and every dragon has abilities and triggers that further pressures your opponent(s).

Greater Good is a fantastic card, but there are very few times that you want to be sacrificing your creatures since you will always be a massive target since Xenagos is always a threat. The same goes for Life's Legacy and Momentous Fall.

The problem with cards such as Return of the Wildspeaker, Harmonize, and Bonders' Enclave is that they take up most of your turn to draw cards. I have found that as a true gruul deck you don't want to let off the pressure on your opponents. You very rarely need more than a few dragons over the course of the game as Xenagos puts so much pressure on through doubling them and haste that losing an entire turn to draw more cards is a waste. I make an exception for Rishkar's Expertise because it does still allow us to drop a card and keep the momentum going.

Elder Gargaroth is indeed a good card, but it runs into the problem that it's effects aren't good enough for the deck. He is focused on the additional utility abilities, being lifegain, token generation, and drawing a card, which in any other deck are fantastic abilities. But here he doesn't put pressure onto your opponents the way cards such as Terror of the Peaks does. Everything about Xenagos is speed and pressure. You also run into the issue of him dying. With most opponents fielding very few flying and reach creatures when compared with the number of them in this deck, you rarely need to worry about your dragons dying. Every turn your board keeps building and the dragons have such destructive abilities (see Balefire Dragon for an example of such) that they have trouble keeping a strong board presence and fighting back. But all they need is one small deathtoucher, or any pump spell on one of their ground creatures and they stop your momentum. However, they will rarely have enough fliers to do that. That's a big part of the reason why we run so many dragons. Direct damage to your oppoenent, destructive effects to their boardstate (ex. Tyrant's Familiar), and constant psychological pressure and panic setting in. This is the way of the gruul.

Lifeblood Hydra is too slow. You need at least 8 mana to make him even a little viable, which is too much and too slow. My 8 drops are either extremely powerful, Utvara Hellkite for example, or i'm dropping a 6 drop and holding up a Heroic Intervention or something of that sort.

The Great Henge is also a great card, but again it's too slow.

Berserk is okay, but I prefer my creatures staying alive and pressuring on further turns.

Kessig Wolf Run Honestly just not good enough. The trample is largely unnecessary, and it eats up a minimum of 3 mana to have any effect, mana that can better be spent elsewhere.

Rancor Not good enough

Deflecting Swat Amazing card, but very rarely are cards single targeted any more, at least in my meta. Board wipes are more common.

Ilharg, the Raze-Boar Rather than this, I can just have another dragon which would do much more for my deck.

Sensei's Divining Top Another amazing card, but it just doesn't do enough in this deck.

Now, regarding the high CMC of the deck, of course it's going to be high. We're rushing out to 6 mana and then aggroing out from there. This deck doesn't look to play tempo with a whole bunch of smaller cards being played and set up. That takes too long and allows midrange and late game decks to set up too much. This deck is trying to ramp out and attack.

Finally, I have no idea which creatures you are viewing as subpar. The creatures in this deck are exclusively either flying to attack and pressure my opponents, or ramp/dorks to accelerate the deck, or protection in the form of Archetype of Endurance. If you would be willing to expound on that statement i'm curious to hear your opinion on which creatures could be better utilized.

I will say this, all of those suggestions are great and i'm always really happy to hear and see other people's thoughts on improving things. Other than Berserk and Ilharg, the Raze-Boar I have actually run every single one of those cards in this deck at one point or another. However, though many years and a lot of experience with him, this build is what I have found to be the most powerful and reliable one.

Profet93 on Wrath of the Revel

7 months ago

Jack-Frost

Greater Good - The best card in the deck, add it immediately. If you listen to anything I say, this is it. Someone mentioned it before, don't sleep on this card. Seriously, I cannot under state this. If you add a cradle before adding this, then I am shocked

Life's Legacy - Be wary of additional cost to sac

Momentous Fall - Use in response to removal. Be wary of additional cost to sac

Return of the Wildspeaker - Use in response to removal

Harmonize - For much needed draw

Bonders' Enclave - Not needed but nice to have

Elder Gargaroth - Very useful

Lifeblood Hydra - Remove my creature, I dare you

The Great Henge - Ramp and card draw for cheap, very useful

Berserk - Don't worry, my malignus doesn't have trample.....oh you're gonna attack my other opponent, here, get buffed and die doing so! Very fun and versatile

Kessig Wolf Run - Don't underestimate utility in the mana base

Rancor - Makes a 1/1 into a 3/1 into a 6/4 trample.

Deflecting Swat - Counter counterspells, redirect targetted removal, draw, abilities, etc..... for free? Too much utility to ignore

Ilharg, the Raze-Boar - Cheats things into play for cheap, highly recomended

Sensei's Divining Top - Not needed but very nice to have.

I have other ideas of additions and cuts but don't want to overwhelm you. Be sure to let me know what you think of each suggestion as I think each will tremendously improve your deck. You high too high of an AVG cmc as well as some subpar creatures which can be swapped to be more efficient.

Profet93 on Xenagos EDH

7 months ago

I like the survival of the fittest + Brawn/anger/genesis. Nice synergy. I also like the bling and energy you put into the deck. I have a couple of ideas for you....

Sword of Feast and Famine - Anti-synergy with Xenagos but combo with Aggravated Assault. Which do you find happens more, anti-synergy or combo?

Nyxbloom Ancient > Mana Reflection? Nyxbloom is a creature so it can be more easily tutored

Yavimaya Hollow - Utility

Solemn - Doesn't seem to do much, you have better ramp and card draw in these colors. Why not replace him for 3CMC ramp to help ensure a T4 xenagos?

You have only 5 sources of card draw, you definitely need much more. I recommend the following....

  1. Bonders' Enclave - Easy land utility
  2. Greater Good - The best card you can add to your deck
  3. Lifeblood Hydra - Beater with lifegain
  4. Lifecrafter's Bestiary - Decent draw/utility
  5. Life's Legacy - Cheap draw
  6. Momentous Fall - In response to removal
  7. Return of the Wildspeaker - See above
  8. The Great Henge - Pays for itself

libraryjoy on Selvala EDH

7 months ago

Ok, I haven't played this deck before, but I play and build a LOT of Selesnya decks, so here are my first guesses of cards to cut: Reveillark, Nature's Lore, Skyshroud Claim, Bane of Progress, Lifeblood Hydra, and Karmic Guide or Fiend Hunter. I think of all the cards these provide a little less benefit. Good luck. Hopefully this will give you a place to start.

Load more