|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
Creature — Hydra
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Lifeblood Hydra Discussion
2 days ago
Where is your card draw?! With such few lands, and only 4 rocks, I find it impractical for your to get Xenagos out earlier than Turn 4. Yes, there are G-d hands with Sol ring and what not, but this deck looks like it will crumble if opponents run interaction. Idk what your meta consists of, but Garruk, Primal Hunter , Soul's Majesty , Lifeblood Hydra , Lifecrafter's Bestiary , Momentous Fall , Return of the Wildspeaker , Sylvan Library would all be good additions.
Your creature count seems low for a Xenagos deck. I would recomend...
Helm of the host is Winmore 100%. Asceticism is cool, but paying for Xenagos T4, Asceticism T5 gets destroyed only for you to play a beater on T6 and have it removed sucks because you just lost a turn (tempo) to a piece of removal that usually costs less than 3. If anything, I would cut it for beaters with built in protection (like seige and carnage). The easiest way to kill a Xenagos deck is by murdering it creatures, thereby cutting all your sources of drawing and winning by beating them to death. If you want to still include protection spells in this slot, I would recommend Blossoming Defense or Heroic Intervention . While they are 1 time use, they are cheap to play so you can play a beater and hold up protection.
Questing Beast seems like a meta pick, if you have lots of walkers to deal with keep it, otherwise, seems weak.
Hydra Omnivore paints a target on your back. You can use politics to save your creature from the opponent who has removal by attacking a different opponent, but omnivore doesn't make that possible.
Worldspire wurm is 11 mana for a big beater than makes some dudes, should replace with something that comes down earlier or more impactful (Kozilek, terrastadon, etc...). I know you can cheat him in with amulet and piper but that always inst availble and even then that is weak.
I would cut every single Planeswalker you have, they are not impactful enough to justify their slots. Arlin and Samut might be good enough to keep, but the remaining definitely not. Domri is weak removal and weak card draw. Viven's flash is useless in Xenagos, and her other 2 abilities are weak as well. Xenagos reveler doesn't help much since you aren't going wide in this deck.
If you want more cuts or ideas, let me know. If your meta doesn't run interaction, then I am jealous.
2 weeks ago
I feel obligated to point out Malignus for Xenagos, seeing as it will kill anyone with their shields down. a great way to lower those shields is Disrupt Decorum . Siege Behemoth can also do the trick.
3 weeks ago
Anthroplasm is a weird one that you can make as big or small as you want depending on available mana.
Bred for the Hunt is good card draw if everything has counters anyways.
Gilder Bairn is like Vorel but untaps to double counters.
Momir Vig, Simic Visionary is a resuable simic-creature tutor
3 months ago
Phule451 I know, I simply didn't have it until yesterday. On the other hand, I don't think it's necessarily needed. I'll try it for sure. Lifeblood Hydra is very nice and I don't know how I could have overlooked that one. Animist's Awakening is too situational and to be fully functional it depends on too many different aspects. I'd rater play another ramp for 1-2 lands than this one. Thank you for your suggestions!
3 months ago
I really don't know how any hydra deck survives without Unbound Flourishing . That card was almost made for hydras so I agree with Snooktf2 on that one. Lifeblood Hydra is also fantastic. Animist's Awakening is a wonderful ramp card so you can make enormous hydras, especially if you add that Unbound Flourishing , plus with all the instants and sorceries you're running it could be all the better..
4 months ago
Hey, you commented on my own Gargos deck so I came to check out yours. Although you took a differnet direction from the one I took, your deck still looks really cool. One thing though: in my deck I got scared of drawing too much off of Lifeblood Hydra , so I included Reliquary Tower to prevent discarding a lot of cards. I think it's a good enough solution, having a single card to solve a problem caused by only one other card and only taking away a land slot. You, on the other hand, have more mass draw effects than I do, for example Hunter's Prowess and Soul's Majesty . I'm not telling you to cut them, as I know how badly mono green needs all the draw it can get, but just consider adding a Reliquary Tower , and even a Spellbook , so you don't screw yourself over. Anyway, good luck finishing your deck, and have fun playing it!
4 months ago
JuQ, I've tried to shy away from artifacts just for thematic reasons. For the same reason, I'll probably end up dropping Throne despite it proving quite useful as an alternate win condition. I have considered untap effects ( Quest for Renewal being in the first iteration of the deck). The only issue is that such effects are consistently budget-breaking when I'm trying to spend $3 or less on all non-planeswalker cards. Still, Quest might go back in instead of Throne. Lifeblood Hydra will be one to pick up for the maybeboard.
4 months ago
Any vehicle would allow you to tap any number of creratures at will.
Maybe you could add a Seedborn Muse , Patron of the Orochi or similar effects to untap your creatures after your turn and be ready for enemy attacks.
How do you find the Throne? Maybe Shamanic Revelation , Skullclamp or Lifeblood Hydra would prove useful refilling your hand while digging in your library to find your wincons.
Lifeblood Hydra occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%