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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Groundbreaker
Creature — Elemental
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
nuperokaso on
JUNK
3 months ago
- Play one Ziatora's Proving Ground for fetching.
- Play one surveil land for fetching, such as Commercial District.
- Your deck is 3 colors and plans to play both Ball Lightning and Groundbreaker on curve, which requires absolutely flawless mana base. I am aware that Blood Moon and Path to Exile exist, but this deck may be the one in which you don't want to play basic lands at all. Playing just dual lands is not enough - consider your opening hand is Blackcleave Cliffs, Swamp, Thornspire Verge and Blooming Marsh. You have 4 lands and yet can't play your elementals. Increase number of Cavern of Souls, play some lands such as City of Brass and Fire-Lit Thicket. Reflecting Pool
works well with those "any color" lands. - Fling costs 2 mana. Go with Callous Sell-Sword, which costs only one mana and may be played as a creature. Your plan is to fling after combat anyway. Village Rites also exists.
- Damnation is too slow for Modern. Try some combination of Toxic Deluge and Brotherhood's End. Another problem is that it's reactive card - it may be better worth to play some proactive card such as Bloodbraid Elf. If you won't play 4 mana spells, you can decrease the number of lands.
- One Spitebellows may be fun inclusion.
- In the end, your deck is a burn deck. Go with full playset of Lightning Bolt and go down to two Fatal Push.
berryjon on Pattern Recognition #395 - Doran, …
7 months ago
legendofa URZADAMMIT, I'm so used to being Toughness Matters, now I have to think about the deck and if I want super-high toughness+trample, like Groundbreaker
Chino90 on
Wear my foot up on they necks....
2 years ago
I've had an almost identical deck for more than 5 years, and it has beaten most of my friend's modern decks.
What pushes it over the top is a set of Collected Company
. It has gotten me double Groundbreaker out of thin air to hit for 12 trample damage on a turn.
The main differences with your deck are that I run 4 Noble Hierarch for a T2 exalted Groundbreaker and to ramp faster to CoCo or generate mana to lvl up hexdrinker; a couple of Old-Growth Troll instead of Steel-leaf champions for more resilience against removal and incidental ramp; 1 Polukranos Reborn
Flip instead of Rhonas (which I used to play but most of the time it wasn't a creature due to removal of other creatures) which threatens a wincon if not removed before you transform it; 2 Beast Within instead of the dismembers to deal with any permanent; 2 Boggart Ram-Gang
for more hasty damage and devotion; 1 Treetop Village; and 4 CoCos instead of the Rancors. The rest is the same.
I can attest that hexdrinkers are also all-stars in the deck.
Lucatroopa on
Wear my foot up on they necks....
2 years ago
I love mono green stompy and your take on it! Never did get to try out Groundbreaker back when I played. That was back in the Experiment One days before they printed us some better 1 drops. Do you have a sideboard?
legendofa on If you could run any …
2 years ago
Deathrite Shaman comes out quick and starts doing stuff.
Surprised nobody mentioned Maelstrom Archangel yet.
Notion Thief is a less dirty Opposition Agent/Hullbreacher.
Maybe a mono-green OHKO Groundbreaker? I don't know how well that would work, but I'd give it a try.
Azoth2099 on
3 years ago
Hey dude! Gonna try to keep this brief and not go down a brewing rabbit hole lol.
Have you considered extra combat phases? Your Commander's strategy obviously hinges upon you being able to attack with it, so doing it multiple times a turn is the way to go imho.
Although I wouldn't go overboard with it, there are a few worth thinking over such as Aggravated Assault, Combat Celebrant, Breath of Fury (extra good if you're running creatures that want to be sacrificed on your way to drawing cards via your Commander, Cathodion for example), Seize the Day, Savage Beating & World at War.
Creatures that sacrifice themselves could also be great, stuff like Ball Lightning, Groundbreaker & Lightning Skelemental can do a lot of damage. Blood Pet, Goldhound, Reckless Barbarian, Generator Servant, Tinder Wall, Wild Cantor & Basal Thrull draw and ramp you at the same time, which is pretty neat. Eldrazi token generators like Sifter of Skulls, From Beyond & Awakening Zone can help you keep that engine running in longer games. Haywire Mite, Caustic Caterpillar &Cankerbloom draw, control the board and replace their presence on your own board for a great rate.
There are a few value pieces worth thinking about as well, like, Pitiless Plunderer & Korvold, Fae-Cursed King.
Lastly, you need a lot more mana dorks, my guy. As many as possible.
Sorry for being so long-winded! Cheers!
StoryArcher on
Woodland's Wrath
3 years ago
Keep in mind that the Groundbreaker hits Pelt Collector on its way in AND on its way out.
philias on Card creation challenge
4 years ago
Groumphe is the card for a Ball Lightning and Groundbreaker themed deck! My dream deck would be a flicker deck, but that already exists... My new goal is to make a burst tribal deck filled with temporary permanents.
My challenge is to make a card for your dream deck
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