Termagant Swarm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Termagant Swarm

Creature — Tyranid

Ravenous (This creature enters the battlefield with X 1/1 counters on it. If X is 5 or more, draw a card when this enters.)

Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power. (Dying is being put into the graveyard from the battlefield.)

Nunu312 on

2 months ago

It's fair enough on the Lutri thing. It basically got banned on a technicality anyway (As it is a legal companion in every commander deck due to the rules). Though I believe this does make your deck fall under Commander Rule Zero, instead of regular Commander/EDH, but that's mostly semantics.

Fae of Wishes is another card of limited usefulness depending on your rules. Technically commander doesn't have a sideboard and therefore it cannot search for anything, but this might also be a rule you're bending (Don't let other people tell you how to have fun).

As for actual deck suggestions, some things to untap your commander might come in very handy. Patriar's Seal and Minamo, School at Water's Edge. After all, her ability says the next time you cast a spell, so if you tap her more than once, it will copy the next spell more than once.

Then your sources of deal 1 damage on a creature entering the battlefield seem like you either aren't going hard enough into it or you should strip it out entirely. It's taking up about 10% of the non-land cards in the deck and well...

If you have a Termagant Swarm with 8 counters and you have Witty Roastmaster or Gibbering Fiend and you have Ghyrson Starn, Kelermorph, then you need to find a way to kill your own termagant, because no one else is going to do it for you. Your only sources of that are Pongify and Beast Within. Sure that's not the only way you can do the synergy (Ovika, Enigma Goliath is the best way it can go)... but they are all just about as hard, often relying on your opponent to let you do them.

I'm also not sure how good Harbinger of the Seas is for you. You are running a lot of non-basic land yourself so it's not like it's going to synergise with anything you're doing so much as it's just a declaration that other players aren't allowed to play their decks until they can deal with it (which they may be entirely unable to do). It seems like a very unfun way to control the table.

As for land search, the pain fetch series, such as Scalding Tarn or Misty Rainforest might help you get that extra turn when you need it (much better than 1 life). Similarly because they get land types they can search for dual lands if you need them as long as those lands have types, like your Cinder Glade. This is generally a bit faster than Terramorphic Expanse and it's ilk.

jarncards on hasteland

1 year ago

For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.

Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.

Birds of Paradise is just the best mana dork.

You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.

Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.

Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too

For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.

Fable of the Mirror-Breaker  Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.

If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.

If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.

If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate

Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher

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