Fires of Yavimaya
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Planechase Anthology (PCA)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Fires of Yavimaya Discussion
3 days ago
2 weeks ago
2 weeks ago
2 weeks ago
mrdehring, thanks for the feedback! I've got some stuff in the mail. Upped the basic land count to 10. Four shocklands incoming. I'm debating on what to take out. I initially took out checklands, but I'm wondering about taking out something else. I'm eyeing the bouncelands, but unsure because the idea of being able to replay a single land over, and over to always have potential landfall triggers seems legit.
I'd like to add at least 5 more pieces of removal (3 spot, and 2 wrath). I'm also considering Rhythm of the Wild, and Fires of Yavimaya, but I'm wondering if I should actually include more control since I have blue available.
1 month ago
Agree with a lot of what you’re saying _Arra_ and VexenX
VexenX: I hadn’t even considered the instant landfall we could produce yet and was already hyped. Maybe i’m advocating for the card so hard because it just seems like a really fun effect, like _Arra_ mentioned. Either way it’s going in my Om_Rath :)
It’s probably me but i’m not as excited about this card. The effect feels a little forced somehow. If i open one it’s probably coming in for a test, but i really like the non-attacking variant of Omnath. In a different build i could see adding Fires of Yavimaya or similar effects and lean into it hard, but it feels not really omnathy.
Ok you got me excited for this one. Especially with a third crucible in the mix we should be safe. I’m gonna make sure to keep at least 3, preferably 6 mana open when i cast it and don’t have a crucible effect yet though. At the point you’re casting this for a bunch i think the chance of hitting lands is reduced significantly due to fetching, probably hitting ~1/5 instead of the 2/5 suggested by 40 lands. Not being able to build back up to the previous boardstate would be a bummer.
Probably the least exciting of the bunch. I really like plants and I've got enough easy cuts though
This is just dumb. I'm probably most excited for its Crucible of Worlds effect.
For the sake of argument I'll play devil's advocate here: Is there a world in which this dude is just a little too expensive for what it does? 6CMC is not nothing, we don't care about the body, it doesn't do anything ETB, and when we have landfall triggers, aren't we going off already? (I'll see myself out)
It's somewhat interesting. It also turns our nontoken creatures into landfall triggers. I actually think playing Omnath would trigger itself with this in play. Not a reason to play it, but it helps a little. I think in the end it does too little in the deck, being a dork without trample
2 months ago
A. is for awesome, tribal ftw.
B. I'd recommend trying Rhythm of the Wild and/or Fires of Yavimaya, as I found haste to be pretty good in this kind of deck. Titanic Ultimatum is worth considering as a finisher, it feels awesome to win with, imo.
2 months ago
I think that Felhide Spiritbinder deserves a closer look. There are no ways in the deck to take take advantage of his untap ability besides just attacking. I know this deck wants to make tokens, and this seems like the worst ability that does that, that deal non combat damage with effects, so perhaps something like Furnace of Rath or Dictate of the Twin Gods could be nice instead.
Stalking Vengeance seems to cost to much for the effect on a card that is easily interacted with. For the same mana cost you could run Vicious Shadows. It has the upsides of triggering on all creature deaths and being an enchantment which is harder to interact with than a creature.
Finally, Fires of Yavimaya seems like a cut to me. Purphoros, Bronze-Blooded could be an interesting choice here. It has pretty decent synergy with the decks general plan and grants haste to your bois. Samut, Tyrant Smasher seems a bit better as well.
3 months ago
I’ve battled with the haste dilemma for a while, I currently have 7 but instead of enchantment haste I have a few pseudo haste cards like Hanweir Battlements Flip for the one off IF you need it. I ran into an issue I had to many like Fires of Yavimaya and another I can’t remember. Ogre Battledriver alone has carried multiple games as your rhino that populates is now 6/4