Fires of Yavimaya

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Fires of Yavimaya

Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

DareiJuxis on Miirym, Sentinel Wyrm: Double Dragon

1 week ago

Well, I think I will stick to what I said before, even in light of my oversight. Regardless, another card to consider would be Mana Echoes, seeing as this list is mana hungry, and every single creature is a dragon. The commander also makes more dragons for more mana. Also, isn't Rhythm of the Wild just better than Fires of Yavimaya?

Stardragon on Curvy Badgers (RG badger tribal)

1 week ago

I feel like you should have a single copy of Fires of Yavimaya or Gruul War Chant since your in gruul but not using these powerful supports and maybe a couple Rancors instead of 4 Senseless Rage

Epicurus on The Holy Dragons Legion

3 months ago

I appreciate the creativity, and there are certainly a few suggestions I could present. But first, I think it is most important to address your choice of Commander.

Niv-Mizzet Reborn is absolutely not the right Commander for this deck. And I don't mean to say that all 5-color Dragon tribal decks should have The Ur-Dragon at the helm (though, that would be a great choice, just sayin'). My reason is simple: you don't have enough color pair cards on the list for 'Ol Nivvy to be useful. Like, at all. Even as part of the 99.

Now, you could fix that by adding spells such as Terminate, Abrupt Decay, Diabolic Vision, Faeburrow Elder, Render Silent, Anguished Unmaking, etc etc etc... Not to mention that you only have 8 color pair dragons in the deck, and 5 of them are Gruul (meaning, first of all, that the most amount of dragons you could snatch with Niv would be 3 and the chances of doing so are astronomical, and secondly that if you revealed 3 or more dragons by some dumb luck they're more likely to all be Gruul than any other combination, meaning you'd only get to keep one).

The thing is, you'd have to add a helluva lot of cards to make Niv palatable for this deck, and that would mean basically overhauling the entire deck. A much easier task would be to just simply change the commander.

As for general suggestions, I think you can use some Haste enablers. Dragon Tempest, Temur Ascendancy, Dragonlord Kolaghan and Sarkhan Vol come readily to mind, but there are a ton of other choices, such as Rhythm of the Wild, Fires of Yavimaya and Samut, Tyrant Smasher.

As for your question about better low-mana dragons, understand that there really aren't many good ones below MV4. I mean, they're dragons. What do you expect? However, here's a few of the better ones that aren't an arm and a leg:

Again, if you're going for a genuinely low curve dragon deck, you're going to be disappointed. It just really can't be done.

And finally, Lathliss, Dragon Queen is quite upset that she wasn't included.

That's all I got.

Cheers!

Ziusdra on 8-Legged Commander

4 months ago

I see you, too, are a man of culture. I have my own spider deck and I also love the creepy crawlies. I think Assault Formation, Fires of Yavimaya, and Arachnogenesis would fit great in this deck, if you can make room for them.

Cheers!

teslamon on Aggressive Breakdance Fighting

4 months ago

Would recommend Fires of Yavimaya since as many haste outlets as possible is nice for decks like these

TypicalTimmy on If you're building Chishiro, include …

4 months ago

Chishiro, the Shattered Blade is a new Commander from Kamigawa: Neon Dynasty. If you decide to build him, Crown of Flames and Whip Silk will be great staples as they each cost 1 mana and can be returned for 1 mana. This is a cheap and fast way to build out an entire boardstate of 2/2 tokens who have menace.

If they also have haste, such as with Fervor or Fires of Yavimaya, you can also tap them for mana using something such as Cryptolith Rite. What this does is it will effectively double your mana production.

For example, suppose you have enough mana available to you for 3x castings of Crown of Flames and 2x returns, or a total of five mana. With haste and Cryptolith Rite, you can pay and that'll get you a 2/2 token. You can tap the token for to return the aura to your hand. From here, you still have 4x sources left. Each one will get you another 2/2, which can be immediately tapped to return the aura to your hand.

So rather than getting a total of two 2/2 tokens with five red mana, you get five 2/2 tokens. Now they all become tapped, but with any ETB damage effect, this can rapidly hurt everyone.

You can actually go infinite and win the game with this combo, too.

Now when the aura ETB, you get two 2/2 tokens. Tap one to return the aura, tap the second to cast it. It ETB, you get two more 2/2 tokens. Tap one to return, tap the other to cast. Two more 2/2 tokens.

Each time this happens, you stack damage.

It's a complex combo, but with so many redundant cards in Gruul, it'll easily be made.

So if you enjoy these sorts of combos, this one might just be for you.

You can also replace the haste and Cryptolith Rite with Mana Echoes and Chromatic Orrery.

Xenagos, the Reveler immediately comes to mind for far more mana, as does Nissa, Who Shakes the World. Her ability to make Forests add a second partners nicely with Whip Silk. Now each land pays for both the cost to cast and the cost to return. Merely having Nissa and Whip Silk equates to haste + Cryptolith Rite + token doubler.

Want to draw out your library? Boom, now you can.

Want to make sure pesky blue players can't stop you? Boom, now you can.

Want just one more way to deal damage to face? Boom, you got it.

Need some life? Boom, we got you.

Wanna swing for lethal? Boom, we got that too.

:) Gruul Enchantments just became a thing <3


Oh, and don't forget Storm ;D

drwombat on Thunder of Dragons

5 months ago

I love it. I have been building and tweaking and updating and growing my own dragon deck. As you state it's not a fast deck type, but if/when it gets going - look out!

I like what you did including Door of Destinies I need that for my tribal flair. I like Whispersilk Cloak too and maybe think about those in mine.

here is mine: Ramos's Dragon Horde

For you - (and me both) - we should invest in Aggravated Assault but right now my budget isn't there. Infinite attacks with Savage Ventmaw on the table. You'll be the only one playing until the game ends.

Another thing I found in playing mine - as you said it's slow. So I put in a variety of cards that grant haste like Fires of Yavimaya and Fervor just to name two (there are more, check my deck).

That's like cutting a whole turn out of the process so instead of having to ramp up by an extra turn you get to skip waiting. It isn't everything - but it does make a pretty significant difference in play.

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

5 months ago

Hey! Kinda late, but I would like to suggest some stuff:

(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

Haste enablers:

Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

Direct damage:

Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

Boardwipes:

Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

  • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

  • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

  • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

  • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

  • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

Some cards I suggest you to remove:

  • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
  • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
  • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
  • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
  • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
  • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
  • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
  • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

Load more
Have (0)
Want (2) Dune101 , tchukerchu