Fires of Yavimaya

Fires of Yavimaya

Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Latest Decks as Commander

Fires of Yavimaya Discussion

Gadianten on Scourge Under Moonlight

1 week ago

Your commanders strength lies in combat and your colors in fast aggressive and overwhelming force, in short I would play it similar to Edric, Spymaster of Trest but with less politics and more face smashing. Use green to ramp up mana fast, fueling future big plays with red to aid in haste and repeated same turn attacks. Your commander should net you enough cards to pursue both.

With haste in mind I would look more into more mass haste effects like Fires of Yavimaya and Fervor to keep the assault coming, there is no reason a creature just cast should not net you a replacement card in the same turn. I also recommend overrun effects like well, Overrun, Xenagos, God of Revels and similar to flatten your foes and any defenses they may have to prevent chump blocks and keep the cards flowing.

With your strong ability to card draw I recommend more lands probably around 36 minimum and spells to get those lands into play rapidly, you should ideally be able to cast two to three spells on each of your turns. Some other good ramp ideas are Nature's Will, Druids' Repository and Sword of Feast and Famine or similar, combine with Aggravated Assault if your feeling brutal.

I like tokens but I don't think your commander is consistent enough with tokens to really be a rewarding strategy compared to Rhys the Redeemed or some similar token commander. Cards like Wolfbriar Elemental still have a place due to generating an instant in tribe army without the need for support cards like Parallel Lives and Huntmaster of the Fells  Flip is just fine since hes in tribe and is a pretty good werewolf even without tokens.

multimedia on Naomi's Primal Genesis

1 week ago

Hey, well done with your budget upgrade of Ghired precon, nice Purphoros.

Quartzwood Crasher is a very good budget creature with Ghired since it can create huge Dino tokens who have trample and Rhinos have trample. Pair Quartzwood and creating Rhinos with Garruk's Uprising for repeatable draw and giving all creatures you control trample.

Dragonmaster Outcast can create a 5/5 Dragon at your upkeep if you control at least six lands which is not difficult to do when playing green with land ramp. Court of Grace at your upkeep can create a 4/4 Angel if you have the monarch or a 1/1 Spirit if you don't. Having the monarch is also repeatable draw at your end step and only one player can be the monarch at one time.


Loyal Apprentice and Loyal Unicorn are budget creatures who care about when you control Ghired. You want to attack with Ghired since then you get his populate trigger, but sometimes you can't attack because it's not safe since Ghired will not survive the attack. Unicorn lets Ghired safely attack because he will not take damage in combat. Creatures you control also gain vigilance which is helpful for defense.

When you control Ghired Apprentice creates a 1/1 flying Thopter with haste at combat before you attack. Enchant a 1/1 flying Thopter with Breath of Fury for a combo of infinite attacks or infinite damage to opponents with Purphoros. As long as the Thopter does combat damage to an opponent then you sac it and attach Breath to the newly created 1/1 Thopter and repeat. Breath can also be used with Ghired by enchanting a Rhino, but you would first need a haste enabler for creature tokens such as Fires of Yavimaya. Then as long as Ghired can safely keep attacking and the Rhino can attack/do combat damage to an opponent you get infinite attacks.

Tyrite Sanctum is a nice support land since for two mana it can repeatedly make Ghired bigger with a +1/+1 counter then sac it to give Ghired indestructible to protect him in combat and from most board wipes as well as from most other opponent removal.


Some changes to consider:

I offer more advice. Good luck with your deck.

multimedia on The old bois

1 week ago

Hey, there's not much to say yet as this is just a list of cards you want to play, nice Swordtooth. Most of what you have so far on the low budget is good, but Decree of Savagery is not playable and Sun-Crested Pterodon, Elfhame Palace, Stone Quarry are really lackluster.

Do you own Gishath? I don't see him here, but I do see Atla. If you don't own Gishath then he's really not worth getting for $20 if you're on such a low budget. Atla is a fine Commander for Dinos and you have her. For $20 you could get many budget cards that are good with Atla rather than just Gishath.

Atla and Gishath will play very differently. Gishath is more straight forward, ramp and Dinos. Atla is more complex since you want ramp, sac outlets for Eggs and Dinos. Marauding Raptor is a combo Dino with Atla to kill an Egg right when it ETB. It also triggers enrage when a Dino ETB.


Some budget Dinos to consider adding:

Some budget cards that have good interactions with Atla and/or Dinos or are ramp:

Some budget land upgrades to consider:

Good luck with your deck.

Stardragon on Feisty Gruul Mother

1 week ago

Crucible of Fire, Obelisk of Urd,Vanquisher's Banner or Jugan, the Rising Star to buff your dragons and give you more card draw, Gruul War Chant or Goblin War Drums to give them even more evasion Purphoros, God of the Forge, Impact Tremors and Warstorm Surge for more ETB Burning, Balefire Dragon for massive field clearing potential (the bigger it get the damage it to the field) Moonveil Dragon for a field firebreathing effect, Dragon Broodmother for big tokens, while not dragons Neheb, Dreadhorde Champion and Neheb, the Eternal both ramp you very well, Ryusei, the Falling Star, Star of Extinction, Savage Twister, Starstorm and Blasphemous Act for board wipes. Red rituals like Pyretic Ritual, Seething Song, Mana Geyser or Battle Hymn quick mana and Braid of Fire for steady ever increasing mana. Can't go wrong with the Bird duo of Birds of Paradise and Gilded Goose for mana nor is Archetype of Endurance bad for protection Gratuitous Violence and Fiendish Duo are both one sided Furnace of Rath. Fervor or Fires of Yavimaya make dragons hasty, and Glorybringer and Combat Celebrant can be massive boon and if you Seedborn Muse you can alway have them untapped as exerted creatures only don't untapp during your phase but since seedborn untaps during opponents turns they also untap so you can get 4 free damage and an extra combat step ever turn. Savage Beating + Spellbinder can give free extra combat and if you use this combo the entwine also happens so you get both Savage Beating's effect's each time it goes off.

TypicalTimmy on Are we seeing a shift …

1 month ago

Ellywick Tumblestrum is mono-green and her emblem grants haste, which is not unheard of but it also isn't common. Normally you have Gruul if something in green globally grants haste, such as Rhythm of the Wild and Fires of Yavimaya, or Domri, City Smasher, as just a few examples.

But Elly is mono-green. Not Gruul.

And now the spoiled / released Wrenn and Eight gives an emblem that has no maximum hand size. And she, this time, is also mono-green.

Are we on the cusp of seeing green step out of its sphere? Are there other examples of this trend happening recently?

InfectedToe on Barbarian's Fury

2 months ago

I personally find haste to be extremely useful for Vrondiss's dragon's, have you considered Fires of Yavimaya ? In my eyes it's a better version of Rhythm of the Wild because it affects his tokens. Overwhelming Stampede is also a great game ender by doubling their power and giving trample.

ScottyDoesKnow on Gruul Infect

2 months ago

lagotripha I didn't know that card existed, but I like the idea. I was actually looking at Reckless Charge and Fires of Yavimaya (in my casual version) for similar reasons.

If you don't mind going more in depth, how many copies would you suggest and what cards do you think should be coming out of the deck when I add new ones? It feels like there's no room in the deck (you can see all the 3 ofs), mainly because I've tried to avoid removing evasion and defensive cards since I already have less in red. I could try leaning combo more heavily and replacing some with both Mass Hysteria and Reckless Charge.

I was also looking at potential card draw options like Light Up the Stage or Experimental Frenzy but again I'd have to figure out what to cut and if it's even worth it. If I do go more towards a combo style that may not be as necessary though.

And if you feel like going really in depth, here's all the cards I've considered with the main deck ones being the cards I actually have: Gruul Infect (Cards)

taylaw120 on Stompy Bois

3 months ago

Fires of Yavimaya is another good haste enabler, like rhythm. Overwhelming Stampede is a good at running people over. I would also swap out Grow from the Ashes for like a Migration Path or Ranger's Path . Traverse the Outlands and Boundless Realms are also fun ramp spells that can open a lot of options for you. Return of the Wildspeaker and Rishkar's Expertise are nice pieces of card draw in stompy decks.

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