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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Midnight Clock
Artifact
: Add .
: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
carpecanum on
Strixhaven College: Foundational Prismari Theory
1 week ago
I might trade out Opal Palace for colored mana and maybe trade Octavia, Living Thesis (or something else) for one more ramp item (maybe Midnight Clock). The only card that's hard to cast in this deck is your boss because of the all colored mana cost. All the cheap spells aren't nearly as cool if you aren't getting the benefit from you boss.
Goldberserkerdragon on
Oops I Draw & Drain You
1 week ago
KongMing Indeed! Queza is a tricky one in that it only hits one person at a time. However, she isn't poised to win immediately and thats good. Once late-early/midgame is reached, opponent's life totals are knocked down enough by my other opponent's because I'm not the only one trying to get life totals down/win lol. Queza can generally get the job done killing or almost killing up to 3 opponents if not everyone in a turn or two. A Sturdy Peer into the Abyss + Psychic Corrosion will work; even Queza and Peer alone is enough that so much card draw will be generated, one can just keep drawing and finish opponent's that way. Even so, I have cards in deck like Day's Undoing and Midnight Clock. The clock generally gets a bad rap but in my experience it has always worked well. Play it at the right time and those counters will go. We are in the right colors to protect/counter. We can also pay into it to speed up the process. Elixir of Immortality seems like a good fit otherwise. Cheers!
eliakimras on
The Horrarrr
1 month ago
Hey! Joey from EDHRECast commented on upgrades for Captain N'ghathrod here: https://www.youtube.com/watch?v=obGhfxKWkk4. He focus more on the mill side of things, so he has more targets for reanimation.
Doing my research on topics he didn't touch on, you might want to consider:
- Some evasion for your Horrors: Intimidation, Vela the Night-Clad;
- Some recursion with Beacon of Unrest, Body Double, Boneyard Parley;
- Ramp that does something else: Heraldic Banner, Midnight Clock, Phyrexian Totem;
- Draw that fills your graveyard: Fact or Fiction, Hostile Negotiations, Scattered Thoughts, Scion of Halaster.
Lands:
Just like what I did with Menacing Aura, it might be wise to stuff some utility into your lands, so you have more options when playing your matches.
In:
- Access Tunnel is a second copy of Rogue's Passage. If all else fails, it at least works on Captain N'ghathrod itself.
- Talking about second copies, Tomb Fortress is a second Port of Karfell in your build.
- Bojuka Bog is a must for when another graveyard deck gets out of control.
- Memorial to Folly is a late game alternative for gas when your hand is depleted.
- Geier Reach Sanitarium lets you sculpt your hand and graveyard for recursion later. It may also put some fatties on your opponents' graveyards for you to reanimate.
- Hagra Mauling Flip is removal on a land.
- Terrain Generator ramps you when you have nothing else to do with your mana.
- Faceless Haven is another Horror at your disposal, as long as you run
- 7x Snow-Covered Island and 7x Snow-Covered Swamp.
- And to tie all together, Tolaria West, that can search any of the lands above.
Licecolony on
Goaded With The Sauce
2 months ago
I really like your manifest take on Jon. Consider Dulcet Sirens. It's a clever way to mitigate risk of having those horrible creatures for yourself. I'll definitely be adding Crawlspace and Endless Whispers to my list.
Suggested removals from deck Plague Reaver. While it's a nice card to give away, the turn you play it you'll have to sacrifice Jon Irenicus to Plague Reaver's trigger regardless of which order you put the abilities onto the stack. You'd rather not lose Jon.
Gisa, Glorious Resurrector. It's something you can't give away, which means it's good when you're ahead, but not great when you're behind,. Your mileage may vary, but I think getting something more immediately impactful on the board tends to be best.
Mirko Vosk, Mind Drinker. You're not running a mill strategy, you'll only be filling the graveyard of dedicate graveyard decks.
Taniwha. I love this creature and totally understand running it for the memes, but phasing triggers before your upkeep, which means that when you give it away, it'll be phased out for the first turn under your opponent, so they'll keep their lands and you won't draw a card from Jon's ability. The turn cycle has to make two full rounds before Taniwha does anything.
Tergrid, God of Fright Flip. Unlike Sheoldred, Tergrid doesn't make the opponent do either of its effects. It's another creature you don't want to give away, and Jon makes cards unsacrificeable. It just won't trigger much unless you're against a sacrifice deck.
Ensnaring Bridge. The creatures you donate will often be quite big. Ensnaring bridge will prevent them from attacking your opponents and deny you card draw.
Chromatic Lantern. It's only good if you need the mana fixing. You don't need the mana fixing. Try something like Thought Vessel or Decanter of Endless Water or Midnight Clock instead.
Assault Suit doesn't goad the creatures itself. Often they'll swing at you if possible.
Dissipation Field. Not as good as it looks. Doubles ETB triggers. Anti synergy with cards like Endless Whispers.
No Mercy Jon just has better options for this slot. If you can replace a non-creature with a creature in this deck, you usually want to.
Grave Betrayal. That's 7 mana for a card that could ruin your game by forcing you to revive bad cards you do not want.
Diplomatic Immunity. You want instant speed protection and protection from board wipes. Something like March of Swirling Mist is more versatile offensively and defensively.
Dark Ritual. I'm uncertain what you're trying to ramp into so quickly that you would need this. Maybe I'm wrong.
Countersquall. You may as well play the one mana version in An Offer You Can't Refuse.
Redirect may be bested by Narset's Reversal? That's a matter of opinion.
AEtherize risks bouncing creatures attacking other opponents such as those you've goaded but want them to keep. Try replacing this with a more versatile effect like Reins of Power or a more aggressive effect in Illusionist's Gambit.
Damnation. Jon prefers sacrifice board wipes so that your opponents keep their shit creatures.
Overall I think you could run less counter-magic in favor of more proactive effects.
Cards to Consider Creatures Generally I want to focus on adding creatures that you can give away and then steal back later to win the game.
With Jon, you often want cheap evasive creatures to give out for early card draw with his ability. Right now you have 1 two-drop creature. Throwing in a Changeling Outcast or a Slither Blade can mean you can give a creature away for cheap and still hold up mana for other things. Slither blade wouldn't die to Heartless Summoning too.
In the two-drop slot, you can run creatures that are more defensive like Baleful Strix, or give you card draw like Sygg, River Cutthroat or just more powerful creatures like Flesh Reaver which is a goaded 6/6 that can deal 12 damage a turn or Wretched Anurid. Heck, you can even add a versatile two-drop in Dimir Infiltrator which can be given away in the early game or used as a tutor in the late-game.
In the three drop slot, I think your idea of adding Steel Golem is a great one to make sure the only creatures your opponent has are the ones you're giving them. It's a brutal card. Rotting Regisaur is a card you don't mind giving away early, and can take back later to win. Phyrexian Soulgorger can be donated to an opponent as a goaded 10/10. They won't have to pay the upkeep, but that's a great body to give someone as a political tool. Cephalid Facetaker is also worth consideration though I personally don't run it.
In the four-drop slot, like you mentioned, Grid Monitor is a proactive creature counter. Abyssal Persecutor can save you from death. Archfiend of the Dross is risky but fun (it comes back to your control after the opponent dies).
In the 5-drop slot, both of the evil-eye cards are absolute ALL STARS. They work so well every game I've drawn them. They can also replace some of your weaker defenses like No Mercy and Dissipation Field
As a sidenote, I also like Deep-Sea Kraken as an unblockable 8/8 that can win you the game with homeward path.
Removal I recommend running more sacrifice-based removal since it'll mean your opponents keep the crap you give them. Things like Tergrid's Shadow or Vona's Hunger or All is Dust (one of my favorites) or Killing Wave. I also prefer Toxic Deluge to some of your other removal since it goes through hexproof. Curse of the Swine is also an exile effect that can be selective and works really well. You can also run single-target removal like Reality Shift or Pongify if you'd rather instant speed interaction. Feed the Swarm is quality. If you really don't care about cruelty, you can run Torment of Hailfire, but that card is honestly always too boring for me to want in my decks.
Card Draw Jon has access to some great card draw that most decks can't take advantage of. Fateful Handoff is a card draw spell that also donates (though does not goad). Sygg, River Cutthroat works well with evasive threats you give away (though should not be donated). Verity Circle works great with Jon's ability since it donates the creature first, and then taps it down. Teferi's Ageless Insight allows you to double your draw triggers from Jon.
Equipment Remember that you can donate creatures while they're equipped and you still control the equipment so they can't re-equip it. Pact Weapon makes the attacking creature bigger, while ensuring you can't die, and will draw you another card whenever the donated creature attacks. Dowsing Dagger Flip works effectively on evasive creature to get you ramped. Vorpal Sword is a win condition on your unblockable evasive creatures.
Goad Dulcet Sirens, Bloodthirsty Blade.
Misc Graveyard removal is king. Throw in a Scavenger Grounds. My favorite card to run is Reality Shift. Make an Avenger of Zendikar spawn a dozen Wretched Anurids. It's not GREAT, but it is always funny. Cultural Exchange is a fun time too with all your manifest and shitty creatures.
That is all. Hope it was helpful.
FungalDominance on
Millicent, Restless Revenant Upgraded Precon
2 months ago
gw1108 I think I agree on the mana ramp and lands. I'd like another 1 land and 2 ramp, just having a hard time deciding what to cut to get it.
However, devils advocate on the card draw, with Midnight Clock, Pull from Tomorrow, Bident of Thassa, Distant Melody, Skullclamp, Mentor of the Meek, Sire of the Storm, Ethereal Investigator, Bygone Bishop, Ghostly Pilferer, Drogskol Reaver, do I really need more card draw? Do the creatures not count as much for card draw since some of them have a bit higher CMC?
Thank you for the feedback, I look forward to your response!
Emphroy on
Nicol Bolas dragon god
1 year ago
Pyramid of the Pantheon
Iceberg
Midnight Clock
The Magic Mirror
Myojin of Seeing Winds
Myojin of Cryptic Dreams
Myojin of Roaring Blades
Optimator on
Tricksy Pixies
1 year ago
Good artifact-based card draw to note:
Skullclamp - the gold-standard for token decks. Legendary power. If you have too many anthems it drops off greatly in power.
Infiltration Lens - it's not awful, but I prefer Rogue's Gloves and Mask of Memory.
Courier's Capsule - much better with heavy graveyard recursion
Idol of Oblivion - the draw is free, which is nice. Very strong for two mana
Tome of Legends - should be excellent since your commander can usually attack with impunity. Bummer it's getting more expensive. It's a good card though so it's unsurprising.
Midnight Clock - this card is fantastic. Secret is getting out so if you're on the fence definitely buy some for your collection. The reprint dropped its price. Also, Eldraine card for the flavor.
Mysterious Tome Flip - not bad, but we can probably do better
Slate of Ancestry - repeatable, but sometimes unreliable--like if you need to recover from a board wipe. Excellent card but potentially not better than Bident of Thassa, Recon Mission, and Coastal Piracy. Better in decks that don't run Blue. I have it in my Goblin deck.
Trading Post - do it all!
Well of Lost Dreams would be good with your commander, but so are lots of others. Probably not better than other effects in this deck.
Farsight Mask - draws a card for each creature that attacks you, and more. Five mana is a lot though. I think this card is underrated, but you kinda don't want to be attacked in the first place, right? Great on a budget.
Tamiyo's Journal - fantastic for decks that care about the number of artifacts you control. You only have a few of these effects though.
Bolas's Citadel - massive, massive power. Honestly surprised this card isn't more expensive. Might be worth buying just for your collection. Your commander's lifelink can help fuel it. You can also sac faerie tokens as a win-con. Triple-Black isn't effortless to cast, but once you have six mana you could probably swing it.
Book of Rass - kind of a budget Greed. If you were going Artifact-heavy then it might be worth considering.
Coveted Jewel - chaotic and fun. Your flyers can steal it back easily. Like the Monarch mechanic, it can keep the heat off you if your opponents try to steal it from eachother.
Staff of Nin - oh how the mighty have fallen. This card used to be a staple like, six years ago. Not much point in running it in a deck with access to Blue and Black colors. Still, it's an artifact.
The Magic Mirror - Big upside but hard to cast. Bonus points for being an Eldraine card!
QuestionMarc on
Vadrik's Discount Spell Emporium
1 year ago
Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.
- Call the Skybreaker
- Capsize
- Cascade Bluffs
- Champion's Helm
- Clockspinning
- Coalition Relic
- Commander's Plate
- Contagion Clasp
- Darksteel Plate
- Deflecting Swat
- Door of Destinies
- Drown in Dreams
- Elementalist's Palette
- Expanded Anatomy
- Expansion / Explosion
- Fanning the Flames
- Fatespinner
- Fierce Guardianship
- Finale of Revelation
- Fists of Flame
- Flux Channeler
- Force of Will
- Galazeth Prismari
- Haze of Rage
- Illuminate
- Insurrection
- Izzet Boilerworks
- Jaya's Immolating Inferno
- Jeska's Will
- Leyline of Anticipation
- Lonely Sandbar
- Lunar Frenzy
- Mana Drain
- Mana Geyser
- Metallic Mimic
- Midnight Clock
- Mikokoro, Center of the Sea
- Mystic Remora
- Mystic Sanctuary
- Oona's Grace
- Opal Palace
- Prismari Campus
- Reality Ripple
- Reality Shift
- Reiterate
- Rhystic Study
- Ring of Evos Isle
- Riverglide Pathway Flip
- Runechanter's Pike
- Sage of Fables
- Scour from Existence
- Sea Gate Restoration Flip
- Seething Anger
- Shatterskull Smashing Flip
- Spark Double
- Storm-Kiln Artist
- Swiftfoot Boots
- Sword of Truth and Justice
- Temple of Epiphany
- Tezzeret's Gambit
- Tyrite Sanctum
- Unleash Fury
- Valakut Awakening Flip
- Vandalblast
- Vedalken Orrery
- Volcanic Island
- Volcanic Vision
- Wandering Archaic Flip
- Whispers of the Muse
- Zaffai, Thunder Conductor
Have (4) | metalmagic , sachiel2nd , Galdelonian , Rogue_Prince |
Want (5) | con3galla14 , TrueRandom11 , Amaterasu312 , mwsharrock , gravismute |