Midnight Clock

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Midnight Clock

Artifact

: Add .

: Put an hour counter on this.

At the beginning of each upkeep, put an hour counter on this.

When the twelfth hour counter is put on this, shuffle your hand and graveyard into your library, then draw seven cards. Exile this.

Taida on Shorikai Drift

1 year ago

Maybe you can include Unctus, Grand Metatect so you can dig even deeper. Midnight Clock can also help both being a mana rock and letting you draw quite a lot of cards. I also saw you have Minn, Wily Illusionist, and I think it could be in the mainboard. It cheats a lot of things into play with the illusions, and with Shorikai, Genesis Engine you draw the cards needed to trigger the ability.

Mystic Remora is also a very good card that you can consider. Although you will eventually need to sacrifice it, the card advantage it gives you is insane. If you also go for the route of mass drawing, Ominous Seas can flood the board very quickly, but you may need to include some cards to have no max hand size.

Another planeswalker that fits VERY well is Teferi, Temporal Pilgrim, and the illusions it creates are amazing with all the card draw from Shorikai, Genesis Engine.

Btw, amazing deck, I still have to upload my Shorikai deck here, but it is much less flavorful, just centered around tapping and untapping Shorikai, so I love the much more dedicated vehicle theme, it is definitely a +1.

RiotRunner789 on

1 year ago

Yes, Ghostly Touch and Hidden Strings can tap or untap (useful politically) your opponents lands.

On ramp/Mana rocks: Most decks have at least a few but it depends on how it plays. You are only running 31 lands and (I think) two Mana dorks, and 1? Mana rock which is low. However, your average CMC is 2.66 which is also pretty low. I'd add a Sapphire Medallion if you have one laying around. Otherwise it should be fine. When you play it, if you seem to get Mana screwed too often then add Sky Diamond, Midnight Clock (great at refilling your hand) or other 2 cost rocks but you shouldn't need to many with how cheap everything in your deck is.

NV_1980 on Ghyrson Starn Shot First

1 year ago

I think your deck can indeed do without Gimli and Prankster. I'd also suggest considering replacing these:

  • Corrupted Conscience: there are more beneficial ways to grant Ghyrson infect (like Grafted Exoskeleton). And if it's not for Ghyrson, why is this in here? Your deck doesn't seem to have a thievery theme or any other thievery cards.
  • Midnight Clock: I'd maybe include this in a sideboard if the deck was much heavier on the non-permanents (compared to the permanents). Is your meta very mill-heavy or does it easily wipe your creatures? Then I would also get it. If not, this slot can be used better for something else.
  • Ovika, Enigma Goliath: in my view not really worth its CMC in this deck. It helps you generate the odd token to do what? Attack/block? That's not really what your strat is dependent on though, is it? It's much easier to kill lots of stuff with Ghyrson. I'd say something similar about The Locust God, though he's more reliable as you'll definitely draw every turn (and then some).

carpecanum on

2 years ago

I might trade out Opal Palace for colored mana and maybe trade Octavia, Living Thesis (or something else) for one more ramp item (maybe Midnight Clock). The only card that's hard to cast in this deck is your boss because of the all colored mana cost. All the cheap spells aren't nearly as cool if you aren't getting the benefit from you boss.

Goldberserkerdragon on

2 years ago

KongMing Indeed! Queza is a tricky one in that it only hits one person at a time. However, she isn't poised to win immediately and thats good. Once late-early/midgame is reached, opponent's life totals are knocked down enough by my other opponent's because I'm not the only one trying to get life totals down/win lol. Queza can generally get the job done killing or almost killing up to 3 opponents if not everyone in a turn or two. A Sturdy Peer into the Abyss + Psychic Corrosion will work; even Queza and Peer alone is enough that so much card draw will be generated, one can just keep drawing and finish opponent's that way. Even so, I have cards in deck like Day's Undoing and Midnight Clock. The clock generally gets a bad rap but in my experience it has always worked well. Play it at the right time and those counters will go. We are in the right colors to protect/counter. We can also pay into it to speed up the process. Elixir of Immortality seems like a good fit otherwise. Cheers!

eliakimras on The Horrarrr

2 years ago

Hey! Joey from EDHRECast commented on upgrades for Captain N'ghathrod here: https://www.youtube.com/watch?v=obGhfxKWkk4. He focus more on the mill side of things, so he has more targets for reanimation.

Doing my research on topics he didn't touch on, you might want to consider:

Lands:

Just like what I did with Menacing Aura, it might be wise to stuff some utility into your lands, so you have more options when playing your matches.

In:

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