Midnight Clock

Midnight Clock


: Gain .

: Put an hour counter on Midnight Clock.

At the beginning of each upkeep, put an hour counter on Midnight Clock.

When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

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Want (2) Teth , Skranbets

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Format Legality
Tiny Leaders Legal
Highlander Legal
Historic Legal
1v1 Commander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Standard Legal
Arena Legal
Duel Commander Legal
Pioneer Legal
Legacy Legal
Block Constructed Legal
Canadian Highlander Legal
Vintage Legal
Brawl Legal
Pre-release Legal
Gladiator Legal
Modern Legal
Unformat Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal

Midnight Clock occurrence in decks from the last year

Rules Q&A

Latest Decks as Commander

Midnight Clock Discussion

Barbarian_Sun_Pope on Sleight Loss of Hand

1 week ago

Totally forgot about Castle Vantress, I'll add it as a one of so I don't reduce the effectiveness of Engulf the Shore too much. As for Midnight Clock, I'll playtest this a bit, but I don't think it's going to be more effective than Day's Undoing at the same CMC and requiring fewer resources. Thanks for the suggestions.

ImaginitiveRascal on Sleight Loss of Hand

1 week ago

Midnight Clock might be good, as well as Castle Vantress to scry for the goods.

KorvoldMizzet on Atraxa (Artifacts and Enchantments)

2 months ago

Ok, have you tried doing a scryfall/gatherer search for counters? I always thought an Atraxa deck built around a ton of different counters would be cool, with cards like Midnight Clock

MagicMarc on ETG Graveyard shuffling?

2 months ago

Here are a couple more Quest for Ancient Secrets, Psychic Spiral, and Midnight Clock.

There are more that affect more than just you, only work once or need a trigger event like Lich's Mirror.

GoldenGolgari on Cheapskate Talrand (Competitive, Budget $75)

6 months ago

I use it in my Noyan Dar, the Sneak Attack deck (shameless plug) and it has almost always come in super handy in my experience. There are some times where I wish I didn't have to shuffle a few things back, but usually I come out with much more than I had previously, granted I do have some problems when it comes to hand advantage and draw in that deck. Still, I think Midnight Clock is super underrated as far as mana rocks go considering how much good it has the potential to do.

GoldenGolgari on Cheapskate Talrand (Competitive, Budget $75)

6 months ago

If you're looking for ways to put combo pieces back in, Midnight Clock is a very funny mana rock that not only has the potential to shuffle your graveyard back into your library, but also mulligans your hand for 7 cards.

Rzepkanut on What are the most abusive …

7 months ago

Syphon Mind and Midnight Clock are far better in multiplayer but not particularly "abusive". Ward of Bones and Land Equilibrium can be crazy harsh in a big game vs a small one and they tend to feel a bit more "abusive". Edric, Spymaster of Trest also really shoots up in power level with multiple opponents. Unwinding Clock is basically a colorless Seedborn Muse, its super busted. Disrupt Decorum is a hell of a party that doesn't even work in 1v1. A known Constant Mists can do wonders in hand, as nobody will want to waste an attack on you. Arachnogenesis and Comeuppance are similar, if they are suspected responses to attacks you may start being left alone in the game until someone has a counterspell for you. Dragon Broodmother, and a few other cards trigger token making on each player's turn, maybe not super abusive but still much better in multi than in a 1v1 game. Mind's Eye can be quite strong as well, especially with Smothering Tithe!!

Tylord2894 on Stack Question

7 months ago

I want to make sure that I'm understanding your question correctly. Midnight Clock had 9 counters on it, and you needed the one from your upkeep and the additional two from paying 2x in order to trigger it, right?

Luckily, the specifics don't really affect the rules, but they do affect the outcome. At the beginning of your upkeep, the Clock will trigger. There is nothing your opponent can do before this on your turn. Next, since it's your turn, you have priority first. According to your plan, you would have tapped your lands add activated the Clock twice. The priority would have gotten to your friend, and they could have cast Revoke Existence. The Revoke would resolve, and you would have lost your Clock and spent six mana to do nothing. Rules-as-written, that's how things should have played out.

However, it sounds like, your friend was a little too overzealous and played when they were not supposed to. What to do then is an entirely different conversation about fixing mistakes and (for tournment-type play) the policy for that, but I won't bore you with that. But, since they acted too early, you can still activate the ability of the Clock. There is no timing restriction on when you can activate its ability, so you could activate it in response to the Revoke. The most important thing here is to make sure you aren't baiting your opponent into doing thing when they aren't allowed to. If you have something that you want to do, it is important to be vocal about it. That said, there isn't anything your can do about an overly eager opponent.

Hope this helps!!

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