Port of Karfell

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Port of Karfell


Port of Karfell enters the battlefield tapped.

: Add .

, , Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)

fluffyeel on Help make deck good

4 months ago

Unfortunately, to up the power level, some of the things I will recommend might be pricey (cost-wise), but I'm already seeing some places to improve.

eliakimras on The Horrarrr

6 months ago

Hey! Joey from EDHRECast commented on upgrades for Captain N'ghathrod here: https://www.youtube.com/watch?v=obGhfxKWkk4. He focus more on the mill side of things, so he has more targets for reanimation.

Doing my research on topics he didn't touch on, you might want to consider:


Just like what I did with Menacing Aura, it might be wise to stuff some utility into your lands, so you have more options when playing your matches.


nbarry223 on Sultai Frog Value [Help - under working]

1 year ago

I think Harrow would do good in here if you up the basics count a bit. It's basically a 1 mana ramp spell once you get to three, and even cantrips with Gitrog out.

Another idea would maybe going towards some form of self mill (probably some of the card selection options that put what you don't choose into the graveyard), with reanimation tech? There's Port of Karfell which is actually pretty nice against control as well. Goryo's Vengeance would probably be fairly decent with all the legendaries in here as well.

Not super sure about the self mill reanimation idea, but just throwing it out there as an option. I do think Harrow would be a solid include though.

Magic09865 on Merieke Ri Berit - Flicker/Exile Esper (WUB) EDH

1 year ago


Imoprtant Out's:

Exit_The_Path on The Risen Tide

2 years ago

This deck is so rad! I thought of this concept earlier this week and started brewing a deck, happy to find this list that give me some inspiration! Few cards on here I hadn't thought of, I'll have to consider them. Did you find 40 lands was the right amount for this deck? Seems high for an commander deck and even for other regular sea monster lists I've seen, but if it worked for you then I'll take that into thought :)

As for suggestions, Spawning Kraken and Port of Karfell are two newish cards that fit this theme really well. I also think Elder Deep-Fiend is super spicy in sea monster decks, since its casting for 1 to 0 mana most times and has flash!

TheKamikazeBagel on You're a-boat to die (boat tribal)

2 years ago

Sarcastically says: "There's no boats in some of those lands, how dare this boat deck not have boats in its lands".

Jokes aside, I have done a non extensive search for boat inclusive lands.

PO2 Island #154/#156

ISD Island #254

AVR Island #234

SOI Island #288

XLN Island #265

XLN Island #264

Jumpstart Island #52

ISD Swamp #257

AVR Swamp #237

M19 Swamp #271

KHM Snow-Covered Island #278

SOI Highland Lake #277

Jwar Isle Refuge

Port of Karfell

River of Tears

Spirebluff Canal

Submerged Boneyard

THB Unknown Shores #249

XLN Unknown Shores #259

To note, while Innistrad #260 / Avacyn Restored #240 Mountains don't have boats, they do have lakes and lighthouses, and those fill out nicely with the other Adam Paquette ISD/AVR land cycle.

Non Lands:

Drag Under

Elder Deep-Fiend

Epiphany at the Drownyard

Grizzled Angler  Flip

Rise from the Tides

Seagraf Skaab

Vexing Scuttler