Tolaria West

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tolaria West

Land

Tolaria West enters the battlefield tapped.

: Add .

Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

raven42 on The Braided Siren's Song (Show n' Tell Theft)

1 month ago

Am I missing something? What is the reason for Exotic Orchard and Tolaria West? I want to put together a similar deck and want to make sure I’m not missing something.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

Yeah, I am still playing around with a few slots, but these numbers are getting closer to what I envision as the "ideal" 75.

For example, I ended up cutting a Valakut, the Molten Pinnacle because we aren't naturally getting to 6 lands consistently anymore, having 7 lands in the deck that blow themselves up. It's still worth playing a copy though, as there's plenty of lines that get us there. Quite happy with just one, as I still get to lethal with it thanks to Mosswort Bridge over Sunhome, Fortress of the Legion.

I chose Mosswort Bridge over Sunhome, Fortress of the Legion since it helps us get that land count up pretty consistently, and is pretty much just as deadly with less initial mana investment (fetching Mosswort Bridge and Vesuva copying a bounce, so you can replay it as Mosswort Bridge when you find an extra land creature is a nice line).

I'm still undecided as to the "proper" counts for Elvish Reclaimer, Explore, and Arboreal Grazer, since the influx of colorless lands and more consistent double amulet has changed the deck's dynamics a little. It's also a lot easier to fold to hate, because we are sort of sacrificing our lands for Amulet of Vigors, so if those amulets get removed, we are just behind.

I'm also not sure if I want to add back a second Tolaria West or not, because I am capable of getting away with only one thanks to Tyrranax Rex covering me against interactive decks. It does take away a few lines, but most of those are win-more, so I have been weighing the pros and cons of that second copy and am still undecided currently.

thefiresoflurve on Tekuthal Counters and Stuff

1 month ago

This looks really fun! Kappa Cannoneer would be a great addition, I think - but not sure what you could cut for it.

Wizard Class is a pretty easy include here, I think, as well as Rogue's Passage - if your commander has evasion and easily sustained indestructible, I think it makes sense to have both of these for a backup win condition in case your artifacts are exiled.

If you need more creatures: Ominous Seas could be awesome.

Temporal Distortion + Contagion Clasp == everyone else might as well concede.

Iceberg might be nice since your average CMC looks a touch on the high side. I would prefer running more proliferate effects, probably, unless you feel you need the mana.

Tolaria West is a must-have in monoblue since it can tutor any land for you.

Happy building!

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

I decided to go for more of a consistency route than an explosive glass cannon route with the new The Mycosynth Gardens card. It already puts us behind on lands and is a colorless source for all intents and purposes, so it opens us up a lot to counter-play if relied on too heavily, while not doing much without already having an Amulet of Vigor.

I initially thought it was a much more powerful card than it turned out to be through playtesting. However, the real sleeper was Tyrranax Rex which I initially thought was just a replacement for something like Carnage Tyrant if deciding to use it in the sideboard. After making space for the extra copies of The Mycosynth Gardens and finding them underwhelming, I tried it out in the mainboard, and was pleasantly surprised at how powerful this new creature was. The haste and ward 4 just make it such a powerful option when dealing with interactive decks. It's also not terrible in comparison to Primeval Titan, which is often the thing that holds back other big mana options.

It is almost the same as Primeval Titan finding Slayers' Stronghold, except you don't get the extra lands after swinging. Against non-interactive decks, that's slightly subpar. However, without an Amulet of Vigor, it can be seen as an upgrade if able to get to 7 instead of 6. Against any type of interaction, blue or not, it is a huge upgrade, since it is a threat that sticks around. Just running a single copy effectively gives us access to 5 copies, and allows us to cut Tolaria West down to 1 copy and not fear losing our redundancy as much. It also makes Summoner's Pact a must answer threat if we have 7 mana, since they can't interact with this new creature profitably.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

I decided to go for more of a consistency route than an explosive glass cannon route with the new The Mycosynth Gardens card. It already puts us behind on lands and is a colorless source for all intents and purposes, so it opens us up a lot to counter-play if relied on too heavily, while not doing much without already having an Amulet of Vigor.

I initially thought it was a much more powerful card than it turned out to be through playtesting. However, the real sleeper was Tyrranax Rex which I initially thought was just a replacement for Carnage Tyrant in the sideboard. After making space for the extra copies of The Mycosynth Gardens and finding them underwhelming, I tried it out in the mainboard, and was pleasantly surprised at how powerful this new creature was. The haste and ward 4 just make it such a powerful option when dealing with interactive decks. It's also not terrible in comparison to Primeval Titan, which is often the thing that holds back other options.

It is almost the same as Primeval Titan finding Slayers' Stronghold, except you don't get the extra lands after. Against non-interactive decks, that's only slightly subpar. However, without an Amulet of Vigor, it can be seen as an upgrade if able to get to 7 instead of 6. Against any type of interaction, blue or not, it is a huge upgrade, since it is a threat that sticks around. Just running a single copy effectively gives us 5 copies, and allows us to cut Tolaria West down to 2 copies and not fear losing our redundancy as much.

It just does so much more for the deck than I thought it would.

hootsnag on Oloro White Blue Black Creatureless Control

3 months ago

Glad you enjoy seeing the decks I make. I will answer your questions and give some insight into my decision making. First, I considered Expedition Map a long time ago and decided to go with more normal tutor cards such as Demonic Tutor etc. The map only grabs a land so it is limited in use. Mindslaver is one of those cards that can definitely cause all kinds of chaos but I chose to go for a faster win condition and less of cards like this. It takes too long to set up and get going. Lethal Vapors isn't a card I would run honestly. I would prefer a card like Spreading Plague or The Abyss instead. I chose exile as my main removal in this deck. Doing so counters graveyard strategies somewhat and indestructible. As for Static Orb and Winter Orb, these also interfere with my own win conditions. I'm trying to cast Approach of the Second Sun as fast as possible. This deck is very much control based and not really built to be a stax deck. Lastly, I've been asked before about why I don't run Yawgmoth's Will. I just don't think this particular deck is built to get value from it. It's an amazing card but I just didn't build this deck to support using such a card. Honestly, it would be more of a filler card for me.

Now, for the next set of questions. You are correct when you say that someone can still play one creature with Ward of Bones in play. The idea is to stop people from flooding the board with more than one. It is just a card to stall my opponents until I can draw or tutor my win conditions. This is the same reason why I use Portcullis. It keeps more than two creatures from being on the battlefield. Any creatures played on the battlefield beyond two get exiled until Portcullis leaves the battlefield. Again, I'm just slowing down and stalling my opponents so I can tutor or draw my win conditions. I feel that any creatureless deck should always run Portcullis. The value is just too insane. Energy Field is a card that I use to stall as well. It may last a couple of turns and that may be just enough to survive and tutor/cast my win condition. Null Brooch is such a fantastic card. A colorless artifact ability that just counters a non-creature spell is insane. It also combos crazy good with Ensnaring Bridge so that no creatures can attack because you have zero cards in hand. Witchbane Orb is just nice to have. It prevents a lot of bad things targeting you. It comes in handy more than you realize. You can't die to Grapeshot or other things with it in play. Norn's Annex forces people into a bad decision. They either pay white mana, lose life, or they can't attack you at all. Also, because of the Phyrexian Mana cost, you can play this fast to get value out of it quicker. Remember, if you make someone lose at least 8-10 life just to attack you, they are more vulnerable to other players killing them. The only other card I would put in place of this is No Mercy. Lastly, Mox Tantalite and Lotus Bloom are great for this deck. If I play them early enough, they allow me to cast Approach of the Second Sun very fast. Also, both suspend cards synergize with Tolaria West. Since the cards have a mana value of zero, you can use transmute from Tolaria West to search for them. I hope that shows you some of my reasoning and decision making. If you need to know anything further, feel free to ask.

Grind on Does This Look Infected?

4 months ago

cool deck!!!
a couple ideas - seems like any thriving land Thriving Isle or Thriving Grove would be strictly better than uncharted haven.
I don't quite understand why you have drownyard temple and isolated watchtower. those lands are not very impactful and in 3 colors it is way better to consistently have all your colors. you could consider budget-friendly Tolaria West which can tutor inkmoth nexus or karns bastion. or a very impactful, budget friendly colorless land is Scavenger Grounds, but i would probbably still prefer Reflecting Pool.
you might consider Topiary Stomper over ondu champion.
also void mirror seems super niche unless your playgroup has someone who always plays a colorless commander deck. i would not run this and would instead run some other form of interaction like Arcane Denial, Beast Within, or Reality Shift.
anyway, just some thoughts, hope it helps, cheers and have fun!!!

SufferFromEDHD on Keranos Lands

5 months ago

Such a clever concept. Big fan of "less is more" and this list is it. I too have an Izzet 43 Lands.dec list piloted by Keranos but my theme/gimmick was Legacy 43 lands.dec your glass cannon heavy land based combo is awesome!

I'm going to spit ball some ideas because your list got my creative juices flowing:

Cursed Scroll that many basics makes this efficient colorless damage.

Valakut, the Molten Pinnacle make something out of all those basic mountains.

Fiery Islet/Prismari Campus high quality filter and card draw.

Tolaria West tutor for the utility lands.

Burning Sands/Mana BreachOverburden I always try and sneak a stax tax or 2 in my combo decks. These similar cards are an irrelevant tax to you but brutal to aggro strategies.

Back to Basics brutal to greedy mana bases.

Retreat to Coralhelm/Valakut Exploration good value for playing lands.

Fathom Trawl cascade tutor. Treasure Hunt #2

Cut Tectonic Reformation. Add Trade Routes. The synergy with Seismic Assault is necessary to your strategy.

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