Tolaria West

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Tolaria West

Land

Tolaria West enters the battlefield tapped.

: Add .

Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

wallisface on

1 month ago

Bulldawg1310 i’ve done some googling on the “Etron versus PrimeTitan” matchup, and it does look like this is possibly one of the hardest matchups for Etron to win. These are the takeaways i’ve found:

  • Keepable hands need to be aggressive by completing Tron T3, or with multiple Temples.

  • Chalice on 0 is good for eliminating Summoners pact. Apparently Chalice on 1 is a lot less useful because we need to reduce the means for victory our opponent has, so removing threats is the key to winning.

  • Avoid leaving Azusa, Lost but Seeking and Dryad of the Ilysian Grove on the field, spend removal asap on them.

  • Pithing Needle is good for naming either Tolaria West or Slayers' Stronghold (to either stop them grabbing & casting Summoner's Pact, or to stop a hasty Titan)

It does sound like a really rough matchup in that if your opponent has a natural way to just pop off and win, there’s not a lot that can be done about it. It sounds like the overall best counterplay is just to keep hands that can win as quickly and aggressively as possible, to limit their turns.

king-saproling on It's Free Real Estate

2 months ago

Tolaria West might be worth including as a fetch for Maze's End

Squee_Spirit_Guide on Land Search?

2 months ago

My personal favourite is Scapeshift if you don't mind sacrificing your non-gates. And if that's the case there's also Knight of the Reliquary. Primeval Titan is a great option for higher up the curve.

Tolaria West is a neat way of getting them to your hand. Since you're in black you have access to things like Demonic Tutor and Vampiric Tutor too. And they have the bonus of being able to get something else if you really need it.

squee_goblin_nabob on summer slam looking for help

2 months ago

lhetrick13

yes you got the jist if it, however right now I am trying it without the Training Grounds. instead I am using the companion ability of Zirda, the Dawnwaker, a grantee that I have it when I need it opened more spots, the other creatures in the deck can combo as well, Vitaspore Thallid is another potental win con and Utopia Mycon can be infinite mana like Pentad Prism for walking ballista (mot necessary since I can use the combo on it as well I know) or to fuel Logic Knot also worth noting that Tolaria West cat grab the ballista or the paradise mantle.

As for making it a control deck, I honestly just suck at building control decks, I can play them but I suck and the construction side, I am totally open to recommendations though.

Guerric on Mizzix schmizzix

4 months ago

Hi Lord_of_Cardboard! I've been playing Mizzix for many years, and she is still actually both a budget-friendly and over-powered commander at the same time when played correctly. I have a few expensive cards in my deck (mostly free counterspells to ease the early game), but if you took maybe five pricey and unnecessary cards out it would be around the same budget as yours.

The key to Mizzix, as Josh Lee Kwai pointed out when it was spoiled, is playing mostly spells and playing lots of X-Spells. The rule of thumb for Mizzix is that Syncopate is better than Counterspell every time. Because X-spells can be cast for any amount, we can always add more and more counters on Mizzix. If I counter a spell with Syncopate where x=5 and I have five experience counters, I'll pay only a but will get another counter because the cmc is higher. When I then turn around and cast Pull from Tomorrow for I'll draw six cards and add yet another experience counter. In this way you can always add more and more experience counters and draw your deck for ridiculously low mana costs, and get to your wincon. You have a few of these, but a lot more really makes the deck unstoppable.

The original precon was called Seize Control, and that is also one of the best directions for the deck, namely, playing lots of counterspells and shutting down all of your opponents' powerful plays. In addition to Syncopate we have Condescend, Clash of Wills, and Mindswipe, and while they aren't X-Spells Sublime Epiphany and Mystic Confluence can often increase counters while giving you flexibility. You have a lot of the other X-spell counterspells like Power Sink which are great and you should keep, and without the free spells it is also probably good to play good old Arcane Denial and the like for the very early game. You have most of the Blue Sun's Zenith clones, which are also really great and help with the counters.

Personally, I'd recommend cutting on creatures for more spells, which get the most out of Mizzix. I hate hard-casting anything for more than 3cmc, because I always need to have as much mana open as possible to police the board on my opponents' turns. I'd recommend cutting the splashy creatures like Niv Mizzet and even the token generators like Young Pyromancer as they just distract you from your focus on controlling the board. Reiterate (which you have) plus Turnabout is the best way to win and is easily tutorable. Once you have infinite mana you can just win with Earthquake, Rolling Earthquake, or Jaya's Immolating Inferno. In order to avoid dying to the former and having to worry about blockers (so you can cheat on creatures) you really want to get Glacial Chasm, as well as a couple of ways to tutor it (I play Expedition Map and Tolaria West).

This is just my advice, but I've definitely found the deck consistent and oppressive, and I avoid playing it too much to avoid demoralizing my opponents!

My deck is here if you're curious-


Mizzix puts the "X" in Excellence!

Commander / EDH Guerric

SCORE: 1 | 2 COMMENTS | 112 VIEWS | IN 1 FOLDER


nbarry223 on Viga-BOOM! (Turn 2)

5 months ago

Also - Sunhome is vulnerable to removal. I've had more than a few situations over the years where they wait for you to invest the mana to double strike, then just remove your Primeval Titan anyway. It's generally better to go for something conservative like Tolaria West instead of investing 5 mana into double strike and no protection/insurance. With that amount of mana, you can usually cast another titan in your second main (get a bounce instead of sunhome, making your theoretical 5 mana cost into 6 mana).

PrestonShilling on Make Me A Drink (Ashnod’s Coupon Combo)*Retired

5 months ago

How important is Thrasios?

I used to have a modern version of Ashnod's Coupon and I relied heavily on white for recursion with Auriok Salvagers, Sanctum Gargoyle, and Leonin Squire. I used Trinket Mage and Tolaria West to Tutor for the coupon, and used blink effects like Restoration Angel to re-use all of the ETB abilities.

Hope that helps!

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