Tolaria West enters the battlefield tapped.
: Gain .
Transmute (, Discard this card: Search your library for a card with converted mana cost 0, reveal it, put it into your hand, then shuffle your library. Transmute only as a sorcery.)
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|Commander / EDH||Legal|
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Tolaria West Discussion
3 days ago
The Ramp, the Lands and Topdeck Manipulation
The major goal of every good Galea deck is the right method of ramp and topdeck manipulation. Every time you see a card that Galea cannot play, you should have a way to change the situation somehow. And there are two primary ways to achieve that:
Direct manipulation. Scroll Rack , Sylvan Library , Soldevi Excavations , Vantress Gargoyle and Jace, the Mind Sculptor directly manipulate with your topdeck, allowing you to gain card advantage. Let's look at Scroll Rack for example. If you have say three Auras/Enchantments in your hand that you can play this turn, and your topdeck isn't Aura or Equipment. You just draw three cards, put your Auras/Equipments on topdeck and play all them, actually drawing three cards for 1 mana!
Fetching lands. As long as Galea cannot play lands from top of your library, you should fetch lands as much as you can. This reduces the number of lands in your library (and the chance to see a land on your topdeck), and allows you to shuffle your library. We have six lands that fetch the other lands, and one of them ( Thawing Glaciers ) can fetch multiple times. We also have Sword of the Animist and Elvish Reclaimer that fetch lands repeatedly, and Expedition Map .
The Ramp strategy of this deck uses "the best of all worlds" principle: the best creatures, the best artifacts and the best Aura ( Wild Growth ). Most of the Ramp cards cost 1 mana, but there are few 0-cost and 2-cost cards. Why don't I use more Auras? Because creatures and artifacts are more efficient, and I need Ramp prior to playing Galea. Why do I use mana dorks? There are two reasons: I need early targets for my Equipment, and I want to sacrifice them later to Skullclamp .
This deck has three ways of fetching NON-basic lands: Elvish Reclaimer , Expedition Map and Tolaria West - and if you have Academy Ruins , you can recycle Expedition Map to fetch more lands. One of the best targets for the fetching is Urza's Saga , which can create a giant token and fetch Skullclamp or Expedition Map . Another very important target is Glacial Chasm , which can allow you to survive and grab victory even in a grave sutuation. Of course, Academy Ruins and Hall of Heliod's Generosity are also the popular fetch targets.
The Aura Selection
Most Auras in this deck steal or spoil enemy creatures (especially Commanders). It's hard to win when your Commander is stolen or converted to Insect :) There are only two Auras that should be played on your creatures: Mantle of the Ancients and Unquestioned Authority . Most of the time they are played via Sovereigns of Lost Alara : you attack, then fetch one of them from your deck, and, in case of the Mantle, also play all Equips from your graveyard.
The Hidden Gems
Conqueror's Flail prohibits opponents from playing spells during your turn. This allows you to play all your stuff without pesky counterspells and attack safely. It's very important for this deck.
Dowsing Dagger Flip should be transformed into a land that provides three mana of any color. It's a great Ramp, especially if you consider that Sword of Feast and Famine and Treachery untap your lands. With a bit of luck, you can even create two Construct tokens with Urza's Saga !
Fractal Harness is the easiest way of creating an enormous creature. It will grow very fast, and Belt of Giant Strength may give it +10/+10! If you get both in play, follow the "Trident Punch" path and look for Surestrike Trident .
Umbral Mantle doesn't have a lot of good targets in this deck: there are no creatures with powerful "Tap:" abilities. But you can steal them! :) Talking seriously, the Mantle is used to untap our Ultron after attacking. I am not a big fan of using Galea for this purpose: it's better not to put all the eggs into one basket. Plus, the Mantle makes a great combo with Surestrike Trident .
Shimmer Dragon is really great for this deck. It flies and almost always has Hexproof. It provides insane amount of cards. And it is much better material for Ultron than Galea IMHO. Most of the time you would need just one Scytheclaw or Kaldra Compleat on it to deal very serious damage.
Fierce Guardianship means that you always might have a counterspell :)
Thassa, God of the Sea is very helpful for two reasons: it can make your creature unblockable (even a tiny Elf with the Scytheclaw becomes a very dangerous threat!) and it provides a free Scry 1 every turn (see above on topdeck manipulation). Still, you have a chance of turning her into creature, since there are several permanents with UU in their casting cost. Having an indestructible creature is always nice!
1 month ago
Thanks Albogrease you raise a couple of very good points. I realised that my win con of the Exquisite Blood + Sanguine Bond combo wasnt in yet as one part is still in the post (and thus not yet in the deck). But this made me think more: what else am I using to win by, rather than durdle round and play cards?
So far I have:
The previously mentioned combo
Exsanguinate for a big wipe out, and protect its casting with counterspells (fragile I know).
Felidar Sovreign plus any lifegain pieces I have to win of its trigger.
If you have any ideas on this I would very much appreciate the suggestions!
3 months ago
Hi :D thanks for the upvote and the sweet comment, friend.
Cavern of Souls is a very interesting include! For me, every Orvar cast after the first two or so games with my playgroup has been a sweaty experience. It's too easy to deny this deck it's main engine. What makes the include more interesting is Tolaria West being able to tutor it up, and the possibility of cloning it and naming another creature type like drake or faerie.
I'm not sure if the include changes much in regards to High Tide . With every land untapper except Palinchron , in combination with High Tide , you can get a mana positive loop with just two or three islands on the board. However, I haven't made much use of High Tide so far. It has felt more like a backup plan in the deck in my experience.
4 months ago
How about transmute cards? They can tutor up any card depending on it's CMC.
Tolaria West transmutes for any 0 mana cost card. Dizzy Spell transmutes for any 1 mana cost card. Muddle the Mixture transmutes for any 2 mana cost card. Drift of Phantasms transmutes for any 3 mana cost card.
4 months ago
Hi NetholonTheArchmage !
One year has passed and I'm always in love with your deck.
I spended many time to change some cards of your deck. I find that Pendant of Prosperity , Tolaria West and Dack Fayden fit very well in the deck, as Humility or Land Tax , but you probably already know for those ones.
Arcane Lighthouse and/or Shadowspear are great cards to deal with shroud/hexproof/indestructible, depending your playgroup. It's same for graveyard hate, but I'm still looking for a good card cause I also play with my graveyard.
Trying to replace Robe of Mirrors (I don't like aura, they vanish with board wipes), I find Spiritual Asylum , wich seems perfect on the spot. But I don't feel confortable with the shroud effect it give. Sure, it protect your creatures and (most important) your lands, but it cancel the Zedruu's ability on lands, wich I'm used to give . Still keeping in mind Lightning Greaves , but it can't be tutored with Wild Research
Finally, thank you for your work. It really make me love Zedruu, and gived me the strength to start building a deck (I mean, ctrl c - ctrl v your deck). Best of luck to you, can't wait for next update
5 months ago
I made the CMC comment only in case the OP did not know that they have a CMC. I have run into this before at casual tables when someone has wanted to transmute Tolaria West to get a land and encountered players who did not know land has a CMC of 0.
5 months ago
Lanzo493 haha, you're right of course, i was confusing them with Springleaf Drum which isn't in the deck. so now they aren't, either - we'll go with your suggestion of Hall of the Bandit Lord , and Tolaria West will help ensure we have a chance of finding it (we won't, but it's a lovely dream, isn't it?)
Grand Architect seems a little subpar here; although there are 5 different blue creatures in the deck, for 46 slots, architect mana can't cast arcum
this deck isn't looking to go infinite here, so infinite mana isn't necessary
5 months ago
bushido_man96 A little hard to justify Tron since I can only tutor for the pieces with Tolaria West , but honestly I run Dark Depths just for Thespian's Stage so I should probably just run em. Thanks!