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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Exile target creature or enchantment.
1 year ago
This is really great list! Please keep updating.
Some of cards I found missing:
Black Eliminate , Grasp of Darkness , Feed the Swarm - oh yes, black can now destroy enchantments! Blue Ravenform - oh yes, blue can now EXILE ceatures or artifacts! White Angelic Edict , Cleansing Nova , Ondu Inversion Flip, Doomskar Green Viridian Shaman , Thrashing Brontodon . Fight effects of Gargos, Vicious Watcher , Territorial Allosaurus , Primal Might , Ram Through Red Shatterskull Smashing Flip and what about enrage effects from Silverclad Ferocidons or damage from Needletooth Raptor or Burning Sun's Avatar ?
Boomcat12B on daxos
2 years ago
Cards to add-
Sea of Clouds You want to add glacial fortress for sure. It is a cheap check land that can come in untapped, and you want Rogue's passage to let you swing freely if your equip pieces are getting destroyed. I would run 36 lands in this deck and Sea of clouds can replace the bounce land if you want to go that route since it is a bit more expensive money wise.
Mystic Remora This will give you better card draw (in addition to what you already have. The more card draw you can have the better. This should give you around 10 pieces of card draw. Some of the card draw is situational so it will come to playing the deck and seeing if you need to add a bit more dedicated pieces.
Cards to suit up with-
Eldrazi Conscription - One of the best enchantments you can have for voltron
Sword of the Animist - Will help out with ramp...Add no matter what. This card is stupid good
Sun Titan - Allows you to get Equipment and artifacts back from the GY and you are running enough cards to make it worth running him.
Silent Arbiter - Perfect for your decks strategy, and will help with crack back
Umbra Mystic - Allows you to sacrifice your Auras instead of Daxos should he be killed.
Battlewise Hoplite - Gives you another creature to suit up if Daxos is taken out of commission or costs too much.
Augury Adept - Card draw and lifegain is worth it, plus it gives you another option for a creature to suit up
Removal- You are actually not to bad off in interaction. Your sitting at around 10 I think, but you do not have any boardwipes and that cna be a problem. However with your counterspell suit and single target removal it might play out alright. It will really be a matter of playtesting and seeing where you want to take the deck.Here are some ideas to add for board wipes (I would add one of these since there is one more slot to fill for the cards I suggested taking out. The rest can be ideas should you need to add board wipes)
Cyclonic Rift - This one is not cheap but I would definitely include it if you are willing to spend the money. I would add it over any of the other cards mentioned in this section.
Just a few ideas for cards to pull-
Mu Yanling, Sky Dancer - It just is not doing anything for you
Tamiyo's Epiphany - It costs too much for what it does
Curse of the Swine - just run a board wipe instead.
Angelic Edict - Costs too much for what it does
Dauntless Onslaught - This deck wants cards to suit up Daxos not combat tricks
Moment of Heroism - Same as above
Silence - A good card but your not looking to combo off so it is a slot you can use to further your game plan
Tragic Lesson - Better options for card draw
Corridor Monitor - Does not really provide much synergy for what you want to do All the bestow creatures- They just cost too much to use bestow and you have better options
Mesa Enchantress - A really good card, but Running 14 enchantments won't proc her enough to give you the value you want
Curse of the Forsaken - Does not really help all that much
Mystic Barrier - It does not really further your game plan
Unknown Shores - It isn't bad but being two colors you don't need to worry about color fixing that much.
Azorius Guildgate - Tapped lands can always be replaced
Alright so looking over the list these are the cards I would take out and the cards I would replace them with. I basically removed cards that did not provide a strong synergy, or cards that could be replaced with more efficient cards. The 2 biggest areas I focused on were Ramp and card draw since you were light in both areas. Simply by adding those 2 packages the deck will start to run better and more consistently which will lead to better games for you overall. I also suggested some lands so you can replace the tapped lands, as well as give you more utility to get dmg in with Daxos. Upping your land count by one should also help your land draw ratio as well. Next I suggested 2 more pieces of voltron that are just too good not to add. I pulled a lot of creatures that you were running because they did not provide synergy or they were just to costly. I replaced them with creatures that provide synergy and value for your deck, and also gives you a few more options in case Daxos gets shut down. Always need a back up plan. Finally Add in at least a board wipe. you really want three and I would personally replace 2 of your weaker counter spells (I left in most of your counter suite)with board wipe pieces. I gave you a few ideas as to cards you could run for board wipes. If you do decide to remove 2 counters to replace with w wrath I would suggest Stymied Hopes and Annul
I kept the upgrades to around $30-$40 dollars (I think I was not adding them up) but they should not more than $50 or so since I know you don't want to spend a shit ton on your decks. Let me know what you think or if you have any questions on choices or reasoning.
3 years ago
Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).
Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.
I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.
Here is the list of cards that I would remove:
- Healer of the Pride
- Kitsune Healer
- Mausoleum Guard
- Seraph of the Scales
- Seraph of the Sword
- Syndicate Messenger
- Guardian of the Gateless
- Knight of Sorrows
- Lumbering Battlement
- Orzhov Racketeers
- Angelic Skirmisher
- Deathpact Angel
- Patron of the Kitsune
- Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence
- Knight of the Last Breath
- Angelic Edict
- Angelic Exaltation
- Holy Mantle
- Angel of Despair
- Impassioned Orator
- Pontiff of Blight
- Riot Control
- War Report
- Safe Passage
- Orzhov Charm
- Lingering Souls
- Spectral Procession
- Kindred Dominance
- Ethereal Absolution
- Phantom General
- Treasury Thrull
- Sky Tether
I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.
- Altar's Reap
- Ayli, Eternal Pilgrim
- Butcher of Malakir
- Demon of Dark Schemes
- Doomed Dissenter
- Grim Haruspex
- Merciless Resolve
- Open the Graves
- Orzhov Signet
- Pawn of Ulamog
- Pitiless Plunderer
- Rescue from the Underworld
- Soldevi Adnate
- Talisman of Hierarchy
- Whisper, Blood Liturgist
- Burnished Hart
- Living Death
- Phyrexian Reclamation
- Priest of Forgotten Gods
- Sun Titan
- Viscera Seer
- Command Tower
As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.
- Ashnod's Altar
- Black Market
- Crypt Ghast
- Dictate of Erebos
- Divine Visitation
- Erebos, God of the Dead
- Grave Pact
- Hallowed Spiritkeeper
- Krav, the Unredeemed
- Oversold Cemetery
- Phyrexian Arena
- Smothering Tithe
- Sol Ring
I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.
3 years ago
Nightveil Spectre?: Continuous surveil triggers to get auras in your graveyard.
Dream Eater: A Large surveil, some control and then a 4/3 flier afterwards. Flash is also nice.
Octopus Umbra: An extra totem armor. Plus, it basically gives Bruna +3/+3 and allows her to tap any flying creatures your opponent(s) may have.
Danitha Capashen, Paragon: Easier to cast auras and equipment. Also, a 2/2 first strike vigilance lifelink is pretty nice.
Maybe Fumble To steal your opponents auras and equipments, as well as for control.
Cards to remove: - Faerie Miscreant for obvious reasons. Perhaps add nightveil or Danitha in it's place. - Pull from Tomorrow if you add Contingency Plan/Taigam's Scheming - Angelic Edict: bit too costly.
3 years ago
Angelic Edict, Battle Screech, Cenn's Enlistment, Excommunicate, Iona's Judgment, Sheer Drop, Excoriate, Take Vengeance, Angelic Renewal, Floating Shield, Seal of Cleansing just to name some cards id want to see here
4 years ago
For the sake of saving words I'm just going to list my cuts and my adds. Then feel free to ask any questions.
Cuts: Esper Panorama, Haunted Fengraf, Rupture Spire, Transguild Promenade, Doom Blade, Invoke the Divine, Renewed Faith, Revitalize, Snuff Out, Undying Evil, Angelic Edict, Solemn Offering, Syphon Mind, Urborg Uprising, Soul Link, Guardian of the Guildpact, Kor Cartographer, Commander's Sphere, Orzhov Cluestone, Seer's Lantern, Vampire Envoy, Unhallowed Pact, Painful Lesson, Live Fast, Wayfarer's Bauble, Gray Merchant of Asphodel
Adds: Forsaken Sanctuary, Polluted Mire, Drifting Meadow, Whispersilk Cloak, Thorn of the Black Rose, Palace Sentinels, Chill to the Bone, Eyeblight's Ending, Rend Flesh, Merciless Resolve, Disturbed Burial, Grim Harvest, Afterlife, Forsake the Worldly, Journey to Nowhere, Fountain of Youth, Luxa River Shrine, Marble Chalice, Pious Kitsune, Stone Haven Medic, Tanglebloom, Fellwar Stone, Prismatic Lens, Gold Myr, Leaden Myr, Guardian Idol
4 years ago
Hey there, I like where you're going with this. A friend of mine runs an angel tribal that I loath, so I know with time, this deck will definitely be a monster. I do see that you have some inconsistencies for it being tribal. Like quite a few things that only target one creature whereas you want stuff that affects all of your divine beings.
So here's a list of things I would drop and some suggestions as well. Not knowing your budget, I'm just going to suggest anything that comes to mind. Take out:
- Alabaster Potion
- Divine Transformation
- Stave Off
- Death Ward
- Angelic Blessing
- Angelic Edict
- Tyrant's Machine
- Pit Trap
- Pacification Array
- Glasses of Urza
- Angel's Feather
- Battlegrace Angel
- Land Tax
- Linvala, Keeper of Silence
- Avacyn, Angel of Hope
- Path to Exile
- Holy Day
- Reverse Damage
- Aura of Silence
- Ghostly Prison
- Sphere of Safety
- Luminarch Ascension
- Kindred Boon
- Belbe's Portal
- Door of Destinies
- Herald's Horn
- Urza's Incubator
- Vanquisher's Banner
- Path of Ancestry
- Cryptic Gateway
- And either Caged Sun or Extraplanar Lens. If you do the lens, used Snow-Covered Plains so you only benefit from.the extra mana.
A lot of the suggested upgrades suggested are designed to help your game plan you have set up, are better versions of cards you had, or just to help get your angels out quicker since they are expensive to cast and white has some of the worst ramp in the game. Here's a little k to my friends deck for more ideas: Angels in the battlefield Best of luck to you!!
4 years ago
Hey, I've never piloted a Kaalia deck, I have only played against her and from my experience, she gets the attention on the table most of the times and for good reason. People really know Kaalia. So I think that playing her has some key elements that could be improved.
Get her out fast fast fast.
In order to do that I'd replace these with basics and boost your speed since you're playing all those fetchlands.
- Akoum Refuge: ETB tapped, no good here.
- Vivid Meadow, Forgotten Cave, Boros Garrison, Orzhov Basilica, Rakdos Carnarium: See above.
- Molten Slagheap: Too slow.
- Transguild Promenade: Just plain awful. Don't let this one fool you with it's "mana of any color", it's still awful.
- Opal Palace: You don't need the color fixing and the bonus counter won't do much difference as Kaalia's blows are not what you're aiming here.
Urborg, Tomb of Yawgmoth needs it's best friend Cabal Coffers, otherwise a fetchable basic swamp will do fine. Or maybe a dual one like Canyon Slough or Smoldering Marsh, which sometimes enter untappped.
Land Tax when you replace all the above for basics.
- Talisman of Indulgence or Fellwar Stone, mana rocks for
Kaalia has been around long time so people know how dangerous she can be.
- Darksteel Plate could be useful, specially against wraths but it doesn't do much against bouncing or exiling, which is why Whispersilk Cloak could be a better alternative, and can help you avoid combat damage as well.
- Mother of Runes will give her protection in response to whatever spot removal targetting her.
- Grand Abolisher helps you avoid getting Kaalia countered.
If Kaalia has died several times, what now.
As you probably know, she will get focused and sometimes you just can't protect her enough. You need alternatives when this happens.
- Karmic Guide can reanimate anything and it's an angel. Works well with Reya Dawnbringer.
- Sneak Attack is expensive but great, consider it. If not, Quicksilver Amulet is good too.
- Phyrexian Reclamation works awesome with the card above.
- Chancellor of the Annex could be given a try to slow down your opponents while you cast your big creatures. Also, if it's on your initial hand, bye-bye turn 1 Sol Rings.
Other things I noticed
- You lack card drawing. It's essential to have angels / demons / dragons on your hand on each of your attack phases. Phyrexian Arena and Necropotence. Watch out for Emrakuls on your meta with the latter. Some wheels could prove useful refilling your hand, though Wheel of Fortune is expensive, Winds of Change, Magus of the Wheel, Wheel of Fate and Dragon Mage are good alternatives.
- On the same issue as above, Sire Of Insanity and Malfegor aren't helping you with that.
- You have access to the best colors for removal. Ditch Soul Snare and Angelic Edict for the more versatile ones Vindicate, Anguished Unmaking or Utter End. Even Chaos Warp is a better alternative than the two I mentioned. Instant speed removal is crucial.
- Same as above with sweepers. Wrath of God, Day of Judgment, Damnation are much better than Armageddon, because as it let's you a great advantage and all it also puts a huge target on your head, because you basically stop them from having fun at all. And in my experience, people tend to remember those who broke their lands, it's just the way it is. You don't need more hate, Kaalia will draw enough herself. On the borderline of this are Cataclysm and Rakdos the Defiler. The other Rakdos, Rakdos, Lord of Riots is a way better alternative. Imagine swinging with Kaalia, on her trigger putting RTR Rakdos, then on your second main you'll be able to cast a creature with it's cost reduced.
- You have 4 instants now (more coming in the future I hope) and 3 creatures with activated abilities requiring mana. Price of Glory punish your for using those. I know it will punish counterspells as well, but there are some alternatives for that that won't draw the hate on your head, as stated above.
- Lastly, I know I insisted a lot on avoid drawin unnecesary hate on you, but Ob Nixilis, Unshackled is another one to give some thought. People really love their ramping and tutoring. Though in this case I'm not saying you should remove him, just re-evaluate his inclusion.
I hope some of this suggestions help in any way.