Primal Might

Primal Might

Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Primal Might Discussion

Omniscience_is_life on Is Ghalta Primal Hunger female?

2 months ago

Do you think that, in the flavor text of Primal Might , the "his" refers to Ghalta or the shaman?

jbgrv on EDH Removal Master List

2 months ago

This is really great list! Please keep updating.

Some of cards I found missing:

Black Eliminate , Grasp of Darkness , Feed the Swarm - oh yes, black can now destroy enchantments! Blue Ravenform - oh yes, blue can now EXILE ceatures or artifacts! White Angelic Edict , Cleansing Nova , Ondu Inversion  Flip, Doomskar Green Viridian Shaman , Thrashing Brontodon . Fight effects of Gargos, Vicious Watcher , Territorial Allosaurus , Primal Might , Ram Through Red Shatterskull Smashing  Flip and what about enrage effects from Silverclad Ferocidons or damage from Needletooth Raptor or Burning Sun's Avatar ?

NicodaPico on Gishath, Dino Lord

2 months ago

just gonna go through some hard stats real quick cards that give you card advantage ie gets a card from your library into play or into your hand: 7 cards that ramp you ie gets lands into play, produces mana, makes creatures cheaper: 17 cards that can destroy your opponents creatures/artifacts/etc :5 of those 5 cards they only deal with creatures and most need to be dealt damage first. so an opponent plays a proaganda/ghostly prison you cant attack your deck is useless. green, red, white have some of the best removal for almost any permanent. problematic artifacts and enchantments get the Wilt , Nature's Claim , Return to Nature , Krosan Grip , Crush Contraband to name a few. opponent has a magus of the moat or another problematic creature? Path to Exile , Swords to Plowshares , Abrade , Lightning Bolt , any number of efficient fight spells like Domri, Anarch of Bolas , Prey Upon , Inscription of Abundance , Primal Might . opponents threatening to cast a board wipe? Eerie Interlude , Cosmic Intervention , Unbreakable Formation .

In short, a bit less ramp, a bit more card draw, and you really really need interaction. You can't expect to make a dino army and not have anyone try to interact with that. I know dino smash but dino can be smart too, dino can be clever girl.

MrBoombastic on Big Green Fightin' Machine V2.0

4 months ago

Hi there.

I really like the idea of The Prismatic Bridge as a buildaround, but I don't think this would be where it goes. My 50 cents:

  • If The Prismatic Bridge is your buildaround, you probably want the full playset to make sure you find it consistently. I know you play a ton of "search" spells, but those are usually way too slow and clunky.
  • Only being able to cast Bridge off of Dryad of the Ilysian Grove makes for a very inconsistent wincon, especially since you're only running 3 copies. I'd at least add The World Tree to the mana pool, if this is the way you want to go.
  • Once you get the Bridge down, the creatures that it can hit will already be outclassed, as getting 1x free 3- or 4-drop a turn after turns 4-5 rarely does the job.
  • There are some subpar cards, that you probably shouldn't include in a Standard deck, unless you're running on a budget or playing casual Magic - Garruk, Savage Herald and all the other walkers from PW-decks are purposely nerfed compared to the powerlevel of the main sets and Outmuscle is too expensive for what it does. Much better options are Blizzard Brawl and Primal Might .
  • Don't run more than 60 cards in your deck, unless you're playing Yorion, Sky Nomad as your companion. It will make your deck more inconsistent and is not worth the (only slightly) better match-up vs. Rogues.

Honestly, I imagine that Bridge goes in a ramp deck that can make a 5-color mana base work, and has a lot of big boom-booms like Ugin, the Spirit Dragon , Koma, Cosmos Serpent etc. If you want to stay mono-green though, I'd suggest you slant more towards a traditional green aggro deck, but with a bit higher top end like Vivien, Monsters' Advocate and Vorinclex, Monstrous Raider and then play 4x Dryad of the Ilysian Grove and 4x The World Tree to be able to cast The Prismatic Bridge consistently.

Hope that helps mate. Good luck with the deck!

Saiyamax on The Savagelands - Neyith Primer

5 months ago

Primal Might is strictly better than Prey Upon

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