Sire Of Insanity

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Sire Of Insanity

Creature — Demon

At the beginning of each end step, each player discards his or her hand.

Sire Of Insanity Discussion

Grixis776 on Never Break the Chain (Chainer, Nightmare Adept)

1 week ago

Sire Of Insanity is a bomb in a deck like chainer, might wanna consider running it.

Demarge on Kaalia, M.D. of Destruction and Havoc

1 month ago

With kaalia if a creature she sneaks out isn't killing an opponent outright the utility has to be really good when it hits the opponent or enters, especially when you're not going to blow up the lands once kaalia is down, sure aurelia or moonveil can run away with the game if left alone, but it's better to assume you're only probably going to get a 2nd hit in with them if your table is sitting on even power levels.

Sire Of Insanity if you can get this out fast enough it will take over the game if it's ability goes off once, usually you will empty your hand to setup a kaalia swing anyway and putting everyone even with you on hand size is pretty good ( Dragon Mage is of the same mindset only with the trade off of reloading kaalia while giving opponents a random chance to answer you)

Skyline Despot is frankly just a stronger Bloodgift Demon that triggers tempest, it also will give you the card draw the turn it comes out and even if it dies right away, if you lose monarch kaalia is usually in a good position to take it back (monarch is also just a fun mechanic to get people to be more active in a game)

Now m20's additions to kaalia are all worth a look over, vilis is just powerful draw, drakuseth is a balefire you can politic your way to keeping him alive, sephara is essentially just a worse avacyn (but she's so good having a worse version can kind of be worth it), and m20 kaalia is just good draw.

Now in most cases kaalia is naturally built to be almost unaffected by Possibility Storm while it can just ruin some other deck's plans or protect kaalia.

I could probably sit here recommending card after card, but instead I will link my Heavenly Rakdos, any questions on my card choices feel free to ask (I'll admit I'm also kind of looking to see if I can build a combo kaalia deck sometime)

SideBae on No Victory Without Sacrifice

1 month ago

Phyrexian Dreadnought is about $30-odd dollars these days, but it'd be kinda busted here. It's like Force of Savagery , but +12/+12.

If you run self-recurring creatures like Bloodghast or Bloodsoaked Champion with sac-outlets like Carrion Feeder and Viscera Seer , you get self-recurring ways to pump Kresh the Bloodbraided .

City of Brass , Mana Confluence and Reflecting Pool are good ETB-untapped lands you may want to consider including.

Dorks are the main advantage of playing green. Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Orcish Lumberjack , Birds of Paradise and Bloom Tender are all worth at least strongly considering. If your meta is blue-heavy, Carpet of Flowers is a great card.

Innocent Blood is a good symmetrical sac-spell. Grave Pact or Dictate of Erebos are also worth considering.

Running Natural Order with Craterhoof Behemoth is a good win condition if the commander-damage plan doesn't work out -- it's especially good if you spam out the aforementioned dorks. Triumph of the Hordes is a similar green finisher.

Rancor is a good way to give your general trample that also recurs itself if he dies.

A reanimator package with Animate Dead , Necromancy , Dance of the Dead , Reanimate , Buried Alive , Entomb , and targets like Sire Of Insanity or Grave Titan can end the game real fast without your general needing to come down at all.

The Grove of the Burnwillows + Punishing Fire combo is a lot of fun in EDH, at least as far as I've had experience with it.

Card draw/selection is at a premium in EDH. Faithless Looting , Painful Truths , Night's Whisper and Read the Bones are all worth considering. Phyrexian Arena and Twilight Prophet are both really powerful cards. Commune with Lava is another great source of card advantage.

If you craft your mana-base carefully, you could likely run Blood Moon or Magus of the Moon shenanigans. Omen of Fire is GREAT if your meta is control-heavy, and is (for some god-forsaken reason) an instant. Boil and Choke are also good.

Casualties of War and Windgrace's Judgment are great multi-for-ones in EDH.

Fireshrieker ...? Kinda self-explanatory.

For cuts:

  • I don't think Butcher of Malakir is very good. Seven mana is a lot to pay for a creature that does not protect itself, and Grave Pact is likely a LOT better.

  • Chromatic Lantern is a card I've always thought is overrated in EDH. Just running a one-drop dork like Birds of Paradise is likely a lot better, mainly because coming down turn one is way better than coming down turn three.

  • Death's Presence is a card I suspect is not as good as it seems; it strikes me as a 'Win More' type card. It costs a lot to get down, and you're probably better off investing the mana and card in getting your general fatter in the usual fashion. Of course, play testing is fully capable of proving me wrong.

  • Essence Harvest strikes me as having too little effect. Running just one Fling -type effect is likely good enough.

  • Grave Betrayal is likely not as good as reanimation cards like Animate Dead or Reanimate , mainly because Grave Betrayal is way more mana-intensive.

  • If you put in the dorks I suggested, you likely don't need thirty-four lands. Cutting one or two is probably OK.

  • I think running either Swiftfoot Boots or Lightning Greaves is good enough; both may be overkill. Lightning Greaves is likely better, as it is free to equip.

  • Garna, the Bloodflame doesn't seem powerful enough. Another point to watch during playtesting.

SideBae on The Greatest Show

1 month ago

Have you considered a reanimator package? Running Entomb / Faithless Looting / Buried Alive with Reanimate / Animate Dead / Dance of the Dead / Necromancy / Exhume would let you get Sire Of Insanity out real fast. Legacy reanimator decks often revolve around that play.

I think Fire Covenant is probably better than Bedevil , as it can kill multiple things at once and Bedevil is only a one-for-one.

Talisman of Indulgence , Fire Diamond , Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel and Fellwar Stone are good for ramp. Arcane Signet is coming out soon, and will be really good, too. Ancient Tomb is at a low-ish price these days, and is worth an include if you have access to it.

Burning Inquiry is a good way to mess up opponents' hands, especially if paired with Waste Not .

Twilight Prophet is a good second source of repeatable card-advantage, like your Phyrexian Arena . Light Up the Stage and Commune with Lava are good single-use card-advantage builders.

You may want to consider running off-color fetches, like Polluted Delta or Wooded Foothills . Slow-fetches like Rocky Tar Pit , Bad River and Mountain Valley are also good.

Good luck.

LadyZ on Nicol Bolas, the Ravager - Discard

2 months ago

Have you seen the new The Haunt of Hightower ? Sire Of Insanity can be pretty brutal as well. Necrogen Mists and Bottomless Pit are nice repeated discard, Words of Waste can turn extra draws into discard, and Geier Reach Sanitarium does the same with spare mana.

LittleBlueHero on M20 Kaalia - First List Discussion

2 months ago

Personally, I have always felt Kaalia of the Vast was too open ended. I love what she does I just don't think she needs to do it for three creature types. But even if you focus on one of the the three tribes the decks were all kinda samey.

I think this new Kaalia will be better for narrowing her focus. I'm gonna build her as angel tribal since angel tribal needs all the card draw it can muster. Plus having a commander that could come down on turn 3 is another thing that will help the tribe out immensely. There are also enough low costed angels coming out that you aren't always gonna be drawing into giant bombs that sit in your hand.

My other idea was to run her in a discard shell where you can keep drawing into bombs that you dump to abilities like Sire Of Insanity an then recur them with your favorite recursion method (or some of them angels that are good at it like Karmic Guide .)

Optimator on Nikki Borgees

3 months ago

"One-card wincons" to consider: Insurrection , Expropriate , Painful Quandary , Rise of the Dark Realms , Revel in Riches , Cut / Ribbons . Perhaps Clone Legion , Rite of Replication , Mogis, God of Slaughter , Hour of Promise , Blatant Thievery , Grave Betrayal , or Mind's Dilation .

The Chain Veil , Inexorable Tide , Contagion Clasp , and Contagion Engine maybe?

One thing to think about is getting Nicol Bolas flipped and maybe joined by the other planeswalkers and casting Obliterate , Jokulhaups , Devastation , or Decree of Annihilation . Almost guaranteed ultimates. Nicol Bolas, Dragon-God would be the best--proxy for now and include in first build?

Possible upgrades:

Boardwipes: Toxic Deluge , Black Sun's Zenith , Hour of Devastation , Decree of Pain , Curse of the Swine , In Garruk's Wake , Deadly Tempest , Evacuation , Nevinyrral's Disk , Last One Standing , Perilous Vault , Oblivion Stone , Kindred Dominance , Necromantic Selection , Subterranean Tremors

Removal: Capsize , Bedevil , Hero's Downfall , Chaos Warp , Kolaghan's Command , Reality Shift , Pongify , Rapid Hybridization , Vraska's Contempt , Rakdos Charm , Price of Fame , In Bolas's Clutches , Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Unstable Obelisk , Vandalblast , By Force , Shatterstorm , Hostage Taker , Yawgmoth's Vile Offering , Settle the Score , Dark Impostor , Hour of Glory , Sever the Bloodline , Silence the Believers , Spread the Sickness , Slave of Bolas , Electrodominance

Draw: (I would add Erebos once you're home) Patient Rebuilding , Phyrexian Arena , Greed , Arguel's Blood Fast  Flip, Notion Thief , Windfall , Mystical Tutor , Blue Sun's Zenith , Pull from Tomorrow , Stroke of Genius , Braingeyser , Mind Spring , Expansion / Explosion , Invoke the Firemind , Deliver Unto Evil , Augur of Bolas , Painful Truths , Fevered Visions , Search for Azcanta  Flip, Fact or Fiction , Dig Through Time , Treasure Cruise , Tidings , Thassa, God of the Sea , Day's Undoing , Reforge the Soul , Standstill , Deep Analysis , Necrologia , Steady Progress , Tezzeret's Gambit , Oath of Jace

Random utility: Ophiomancer , Metallurgic Summonings , As Fortold, Pendrell Mists , No Mercy , Stranglehold , Fated Return , Dark Intimations , Spellseeker , Sire Of Insanity , Thief of Sanity , Spark Double , Primal Amulet  Flip, Dragon's Hoard , Mystic Retrieval , Shreds of Sanity , Spelltwine , Ashiok, Dream Render , Torpor Orb , Baleful Strix , Darksteel Myr , Solemn Simulacrum , Wayfarer's Bauble , Vedalken Orrery , Saheeli, Sublime Artificer , Will Kenrith , Mana Geyser , Gem of Becoming , Thran Dynamo , Narset, Parter of Veils , Keranos, God of Storms , Thrilling Encore , Star Compass , Coldsteel Heart , Kazuul, Tyrant of the Cliffs , Ensnaring Bridge , Crawlspace , Expedition Map , Burnished Hart , Torment of Scarabs , Cruel Reality , Mnemonic Betrayal , Yawgmoth's Will , Bloodchief Ascension , Nightscape Familiar , Gonti, Lord of Luxury , Thaumatic Compass  Flip, Dreadhorde Invasion , Fraying Omnipotence , Thrummingbird , Viral Drake , Past in Flames , Mizzix's Mastery , Omniscience , Tainted AEther , Aid the Fallen , Deepglow Skate , Flux Channeler , Rings of Brighthearth , Silent Arbiter , Meekstone , Mudslide , Astral Cornucopia , Everflowing Chalice , Lethal Vapors , Sunbird's Invocation , Stolen Strategy , Maze of Ith , Spreading Plague , Merchant Scroll , Polluted Bonds , Black Market , Grave Upheaval , Memory Plunder , Pain Magnification

Beaters: Dragonlord Silumgar , The Scorpion God , The Locust God , The Scarab God , God-Eternal Kefnet , God-Eternal Bontu , Darksteel Colossus , Colossus of Akros , Visara the Dreadful , Tsabo Tavoc , Avatar of Woe , Balefire Dragon , Nicol Bolas , Hellkite Tyrant , Bladewing the Risen , Grave Titan , Inferno Titan , Steel Hellkite , Vampire Nighthawk , Torrential Gearhulk , Noxious Gearhulk , Combustible Gearhulk , Dominus of Fealty , Roil Elemental , Tidespout Tyrant , Kokusho, the Evening Star , Keiga, the Tide Star , Ryusei, the Falling Star , Wrexial, the Risen Deep , Etali, Primal Storm , Nezahal, Primal Tide , Tetzimoc, Primal Death , Dread , The Haunt of Hightower , Niv-Mizzet, the Firemind , Razaketh, the Foulblooded , Enigma Drake , Crackling Drake , Archfiend of Depravity , Sheoldred, Whispering One , Thing in the Ice  Flip, Niv-Mizzet, Parun , Sepulchral Primordial , Molten Primordial , Diluvian Primordial , Ob Nixilis, Unshackled , Sire of Stagnation , Utvara Hellkite

SideBae on Rise of the Underworld

3 months ago

As with most Rakdos decks, I advise a reanimating package with Sire Of Insanity as the target. Animate Dead , Reanimate and Necromancy are all rather good when paired with Entomb or Buried Alive . In Rakdos, you’re generally the king of top decks. So embracing it with Sire is typically a good play.

One mistake I find in a lot of EDH decks is the prevalence of one-for-one removal. Cards like Demolish , Roast and Necrotic Wound are alright if you’ve only got one opponent, but in EDH you’re already facing 2x-3x as many cards as you have in your 2-3 opponents. This is why I suggest more efficient spells, like the Ritual of Soot I see you’re already running. Fire Covenant , Ashes to Ashes , By Force , Toxic Deluge / Damnation / Blasphemous Act and Syphon Mind are all good ways to regain card advantage when you’re facing down multiple opponents.

Another thing I suggest is that you run more mana rocks. In any non-green deck, artifact mana is the main form of ramp available. I’ve noticed there’s a tremendous difference between 2- and 3-mana ramp; cards like Mana Geode and Rakdos Locket are generally worse than Rakdos Signet and Talisman of Indulgence . Mind Stone , Coldsteel Heart , Fire Diamond , Charcoal Diamond and Thought Vessel are also options. Treasure Nabber is a good way to disrupt opposing mana.

Hand-in-hand with what I’ve been talking about is card draw: You need cards to cast with your mana, as well as powerful spells in the first place. Phyrexian Arena is an excellent source of card advantage in black, as are Night's Whisper and Harvester of Souls . Faithless Looting , Magmatic Insight and Cathartic Reunion are ways to filter your cards from red, as well as ways to get creatures you want to reanimate into your graveyard from your hand.

Fighting counter magic is something red does very well. I advise cards like McToters suggested: Price of Glory is one of my favorite cards to run in red. If you want to go deeper on disruption, his suggested Stranglehold is good, as well as Blood Moon , Ruination and Magus of the Moon (though you’d have to craft you land base to accommodate these last three). If your meta is blue-heavy, Boil is good; white-heavy means Flashfires and Dread of Night may be helpful. I don’t know your meta though, and that’s what will dictate if the color-hate cards will be good. If your meta is filled with pesky dorks, Blast Zone is a good consideration.

Harsh Mentor is a card I like landing early, as is Scab-Clan Berserker . Because your curve is relatively high, Pyrostatic Pillar and Eidolon of the Great Revel might be helpful as additional repeating burn effects. If their life-loss becomes too great, a Whip of Erebos can help you survive.

At least consider Necropotence if you decide to run life-gain. It’s typically only found in combo-decks, but in my experience it’s a powerhouse across the board. Getting a card for one life is typically a good deal.

Alright. That’s all for now. Good luck building your deck!

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Sire Of Insanity occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Rakdos: 0.63%