Sire Of Insanity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sire Of Insanity

Creature — Demon

At the beginning of each end step, each player discards his or her hand.

IHATENAMES on Tariel wrecker of holes

6 months ago

For decent salt but fun game I'd focus run some staxy type card.

Archfiend of Depravity weep tokens decks

Sepulchral Primordial steal 3 creature at once

Molten Primordial steal 3 creatures

Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness

Altar of Dementia free sac plus many more upsides

Syr Konrad, the Grim with cards entering and leaving graves a decent wincon

Hofri Ghostforge double use etbs with other upside

Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare

Burnished Hart ramp

Ruinous Ultimatum sorcery speed mardu Cyclonic Rift

Tragic Arrogance you choose kinda boardwipe

Command the Dreadhorde Greatness at any cost

Victimize 1 bad guy fir 2 good guys. Seems legit

Dread Return 4 mana Reanimate you can cast for free* the 2nd time.

Painful Truths draw 3

Skullclamp for all the dorks out there. Let's make them useful

Helm of Possession trade your borrowed creature for a newer model

Smothering Tithe do you pay the tax?

Leonin Arbiter did you pay that tax

Wayfarer's Bauble ramp

Ruthless Technomancer ramp reanimation

Hoarding Ogre budget ramp

Persist reanimation

Fracture flexible removal

Stinging Study good with commander

Archon of Emeria 1 spell per turn

Rule of Law 1 spell per turn

Any of the Fleshbag Marauder effects

Visions of Ruin ramp kinda but mostly removal

Thrilling Discovery card draw

Echo Chamber fun card

Spreading Plague neat includes not great

Grave Betrayal steal creatures

These are just a few ideas. You'll have to mess with it from there.

Another deck to take ideas from

Putnamto on My Shadowborn Apostle Deck

11 months ago

ChasingTurtles

if i were to go that route i would ditch the servitude and just go B/g for my colors, Aetherworks Marvel is also something to look at when brewing your deck, esentially allowing you to do the apostle sacrificex2

my apostle deck runs light on demons actually, it has four Rune-Scarred Demon two Lord of the Void and a Griselbrand its not to hard to get all of those demons on board at once, and at that point you have probably already won, or somebody board wipes.

i also tried putting in demons that could not be cast like Master of Cruelties or Sire Of Insanity but they always somehow end up in my hand, and they arent to useful in this situation anyways

legendofa on Questioning the Iona Banning

1 year ago

The thing about Iona, Shield of Emeria is that it's very likely for more than one deck to share at least one color. Leyline of the Void and Rest in Peace shuts down graveyard decks, which would be unusual to see more than one of in a given pod. Sire Of Insanity fits only into + decks and isn't legendary, which means it's not as ubiquitous. Stax will get softbanned from many casual groups and can't be controlled without banning at least 4-5 cards, and probably more than that.

Iona will almost always shut down at least 1.5 decks, and isn't unreasonable to affect every deck at the table aside from the mono- that it's leading. If you're in a pod full of graveyard decks, Rest in Peace is a power play. If you're in a pod full of decks with , Iona is a power play that you always have access to. After all, the only ways for Iona to be a threat to only one player is if no more than one person brings a multicolor deck, and the multicolor deck shares no colors with any other deck; or if at least one person brings a colorless deck.

Basically, Iona has a greater reach than the Rules Committee would like, and is uniquely able to be a Commander. The intent was to ban Iona, Painters' Servant and Servant was deemed to have more general interest and utility.

Epidilius on Yurlok, of the Old School

1 year ago

Sire Of Insanity is a good way to keep your opponents from casting spells.

multimedia on Chainer Nightmare Reanimator

1 year ago

Hey, if you're wanting to take your deck into 8 or more power level (PL) then you really need to decide how you want to win the game? At 8 PL or higher to win infinite combos are the way to go. Chainer doesn't need to be a piece of the combo, his discard can be an enabler. Since Chainer cares about creatures then using combos that involve creatures is best.

Some creatures to play for combos: Worldgorger Dragon, Mikaeus, the Unhallowed, Kiki-Jiki, Mirror Breaker, Gravecrawler, Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Pitiless Plunderer, Dualcaster Mage, Reassembling Skeleton.

Some enablers for combos to play: Viscera Seer, Carrion Feeder, Goblin Bombardment, Altar of Dementia, Phyrexian Altar, Ashnod's Altar, Animate Dead, Dance of the Dead, Necromancy, Twinflame or Heat Shimmer.

Some win conditions for the combos: Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Zealous Conscripts, Gray Merchant of Asphodel, Dualcaster Mage, Purphoros, God of the Forge, Mayhem Devil, Goblin Bombardment, Bontu's Monument, Aetherflux Reservoir, Sunscorched Desert, Impact Tremors, Cut / Ribbons(Ribbions), Torment of Hailfire.

Some cards to play to protect combo: Deflecting Swat, Tibalt's Trickery, Pyroblast, Red Elemental Blast, Dualcaster Mage, Reverberate.


Beyond combos some other good creatures to play: Dockside Extortionist, Magus of the Wheel, K'rrik, Son of Yawgmoth, Crypt Ghast, Plaguecrafter, Dualcaster Mage.

Expanding on loot can help to draw and get creatures faster into your graveyard: Buried Alive, Magus of the Wheel, Cathartic Reunion, Thrill of Possibility, Tormenting Voice, Azra Oddsmaker, Sire Of Insanity, Seize the Spoils.

Expanding on fast mana and/or big mana producers helps to have more mana to cast more spells which can assemble combos faster: Dockside Extortionist, K'rrik, Son of Yawgmoth, Crypt Ghast, Mana Crypt, Dark Ritual, Rite of Flame, Cabal Ritual, Burnt Offering, Sacrifice.

If you're interested in any of these suggestions then I offer more advice in another comment that includes further explaining the combos, more card advice as well as cuts to consider.

Good luck with your deck.

Mana_Mythic_Legendary on Pursuing Perfection, Part 8: Rakdos …

1 year ago

Brothers, sisters, and assorted non-binary siblings, welcome to the riot! You like throwing waves of frothing, hasty lunatics at your opponent AND profiting when said lunatics die? We got you! You like watching the world burn and don’t mind getting caught in the flames? We got you! You like anarchy? The purge movies? Gender reveal parties? We got you! Rakdos is the proud home of those who take pleasure at the expense of others, the sort of people who like to mix Skittles and M&Ms in the same party bowl. If that sounds fun, then just you wait: in the house of red and black, that sort of misbehavior is only the appetizer.

Haste and sacrifice. Vampirism and burn. Discard in both barrels. This is a beautifully synergistic color pairing that belongs in the same league as peanut butter and chocolate. Heath Ledger’s joker undoutably played a rakdos deck: things like Havoc Festival, Last One Standing, and Sire Of Insanity are all up the clown’s alley. There are a number of themes we can cover here, but as usual we’re settling for three: Discard, WAAAAGH, and Pain. As always, please bear in mind that the point isn’t a discussion of the competitive but rather as a celebration of the thematic.

Discard

This is both red’s primary draw resource and a uniquely black removal technique. Combining those aspects makes for a deck that both ruins opponent’s hands and digs through your own cards at shocking speed. Granted, you won’t have a big hand, but who cares? Suddenly you've got an overpacked graveyard at your black-hearted beck and call. Red self-mill and black reanimation, people, with just a naughty touch of haste. Discard a pile of hate and then pitch said pile straight into combat. You won’t be sorry.

Chainer, Nightmare Adept

A regular teddy bear, Chainer’s second coming is a real treat for anyone who left their graveyard hate at home. Haste on a stick is only a perk: suddenly your graveyard is only as full as you want it to be, and probably full of friendly, group-huggy things like Ravenous Chupacabra or Combustible Gearhulk. Yes, the table will certainly love you and your unending, undying deck of unbearable hellbeasts. Undoubtably.

Malfegor

Ok, this guy is horrifying, as you would expect of the king of Grixis. Anyone not running tokens is going to be mighty twitchy about seeing this guy hit the field, and who needs a hand anyway? Rakdos evidently loves empty hands, and rewards you for ensuring that particular misery has company. Consider, if you will, the fulsome, vicious suite of cards tied to poking those who discard. Consider Experimental Frenzy. Consider all the madness cards you could play (or, you know, just play Anje Falkenrath instead). And, if you get tired of the simple gains synergy can win you, you can always Demonfire someone.

Blim, Comedic Genius

THIS. This is neat. Leave aside the look on the face of that certain someone who steals everything on the board. Pay no mind that Seize the Day and all it’s red cousins can make Blim an unholy terror. Forget that you can pass off Demonic Pact, Grid Monitor, and whatever other obnoxiousness you can think of. None of that matters, no. This, for all you glorious nutters out there, is an excuse to finally play Nuisance Engine. That’s the takeaway here.

WAAAGH

Anyone can run tokens or big creatures, but only in Rakdos do you find the conjunction of boardwide haste and sacrifice. Harnessing right, proper WAAGH energy means not just drowning opponents in a tide of zippy little shits but also capitalizing on all that death to cause even more mayhem. Did you ever want to hold a bundle of fireworks, light them all at once, and watch whatever you point them at turn into a smoking, shredded pile of giblets? Here’s the lighter, fellas.

Juri, Master of the Revue

Treasure tokens. Nuff said.

Garna, the Bloodflame

There are a number of nasty combos here that I’d rather not spread. I’ll just say that long ago, I played many, many depressing games against a Karrthus, Tyrant of Jund deck. There was self-milling involved, and Living Death. Evidently, someone decided what the deck needed, rather than burning, was fewer moving parts. That someone deserves a long, interesting life in all the worst ways.

Kardur, the Doomscourge

This guy makes me laugh. The idea of ruining the table’s carefully laid plans to off you and instead throwing them into combat with each other is absolutely hilarious. It’s like a Fog designed by someone with pyromania-by-proxy syndrome, and that second block of text the equivalent of throwing gasoline on an already burning house. Get a Conjurer's Closet in there and watch the fun.

Pain

Forget destroy effects. Those are too easy. Direct damage. -X/-X. -1/-1 counters. Life loss. All of the nastiness you can fling at opponents and creatures is under the umbrella of this color pairing. If you like blasting the unholy hell out of your opponents and their minions, this is the arsenal you’re looking to plunder. Stuff like Blasphemous Act, Toxic Deluge, or Orcus, Prince of Undeath will leave a smoldering crater of a battlefield, across which you’ll doubtless be stepping with appropriate gribbliness. Or launching that demonfire we talked about. Whatever works.

Kaervek the Merciless

Ah, the original Mr. Stop-Hitting-Yourself. I’ve had my eye on this guy for over a decade. Do I own the deck? No. Do I intend to? Again, no. But the prospect here is so, soooo satisfying to think about. To hell with infinite combo fruitwaffles. Damned be those green jackasses ramming X cost spells down the table’s collective throat. Kaervek’s mean, but keeps it clean. Like, nuclear fire sterile clean, and the best part? It’s all self-inflicted!

Rakdos, Lord of Riots

We really can’t talk red-black without discussing demon himself (hehehe). This guy’s been piloting one of my decks for years, and for good reason. The lord of riots likes to pass out rewards for smacking people. Do you like to be rewarded for smacking people? I do. Rewarded with free things... Eldrazi things. Eldrazi things that tutor more things (Conduit of Ruin), reanimate more things (Artisan of Kozilek), or… well, you can always go for broke and just ruin someone else's things (Void Winnower). Run artifacts, like Hangarback Walker. Run X drops, like Maga, Traitor to Mortals. Run anything you like. Run everything you like. Just have fun running them for next to nothing.

The Scorpion God
-1/-1 counters, magic’s analogue for injury and agony. We really shouldn’t talk red-black without talking about Wither, the Everlasting Torment of a keyword that was a precursor to the dark days of Infect. It’s safe to say we all have opinions, for good or ill, about Infect’s place in commander. That said, if you want to play with -1/-1 counters and aren’t fond of green or dealing with those opinions, Scorpy’s first line of text makes this guy an overwhelmingly safe bet. Rocking crap like Black Sun's Zenith is the easy answer: let’s make this fun, discard a crapload of cards, and watch your opponent’s boards melt into obscene card advantage while your Archfiend of Ifnir giggles in the corner.

And for my personal favorite...

Xantcha, sleeper agent

There is an unfortunate element of “screw you in particular” to Xantcha: declaring open season on somebody’s life total sends a particularly unpleasant message. This is another commander that, laying aside the card advantage, doesn’t bolster your deck, which makes for an interesting challenge. I’ve said it before, one hallmark of a good deck is the capability of functioning without its commander… though if you build this hateful beast, I suggest you pack lots and lots of ramp. Just ‘cause.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Gruul!

Prior Articles:

Dimir

Azorius

Green, with links to the other mono-colors

Arthurshepard80 on

1 year ago

HobbyMan5000it would be interesting to play Sire Of Insanity + The Rack

Alkadron on It's Riot Time

1 year ago

Nightmere

Mindslicer is alright, but there are few reasons I don't run him.

First, four mana is a really awkward slot for this deck. It wants to drop a riot-starter on turn two or three, definitely drop Rakdos on turn 4, and then play some 9~13 drops on turn 5. Extra four drops (with double-black in their cost) are difficult to fit in.

Second, I'm all about discarding my own hand, but getting the timing right on the Mindslicer is very difficult since it's a death trigger and I don't run any sacrifice outlets.

The cards I run instead are called Sire Of Insanity and Myojin of Night's Reach . They're much better in this deck than Mindslicer, and I don't need a third copy of that effect.

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