Akoum Refuge

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

: Gain or .

Browse Alters

Trade

Have (1) orzhov_is_relatively_okay819
Want (1) halfyoung

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Akoum Refuge Discussion

Omniscience_is_life on Impish Delight

8 months ago

What's the budget for the deck? Because first and foremost, before you start adding tricks n' pranks, I would suggest upgrading your manabase by taking out the tap lands such as Rakdos Guildgate, Akoum Refuge, Tresserhorn Sinks, Bloodfell Caves, and maybe even Temple of Malady for Blood Crypt, Bloodstained Mire, even some basics would probably be better. That said, some fun and funny cards are Magus of the Mirror, Indomitable Creativity, Imp's Mischief, Deflecting Swat (or some version thereof), etc. Good luck with the deck!

multimedia on Beckett's Treasures

8 months ago

Hey, I see you're already adding Commander Legends Pirates. Malcolm, Keen-Eyed Navigator is among the best because it's a combo with Glint-Horn Buccaneer and this is a new powerful Pirate combo in multiplayer Commander. Honestly it's a reason to want to play Pirates in Commander. Without the combo Malcolm is a repeatable source of creating Treasures who has helps Brass.

Malcolm + Glint is a combo if you have two or more opponents to draw/discard the rest of your library, make lots of extra Treasures if have three or more opponents and it can be a win condition. When Glint attacks activate him and you need at least 40 cards in your library to consistently make him a win condition. If you have three or more opponents then each time you activate Glint you create three or more Treasures with Malcolm. Sac two Treasures to activate Glint again and repeat.

More flying Pirates especially one drops can help to trigger Brass easier such as Spectral Sailor, Siren Stormtamer and Kitesail Freebooter. Stormtamer and Sailor are in the maybeboard. Chaos Warp is a versatile instant removal spell for Grixis. Exotic Orchard is a good Rainbow land.


Cards to consider cutting:

  • Akoum Refuge: Orchard could replace any always ETB tapped land.
  • Walk the Plank: Warp could replace it.
  • Pillar of Origins: it's not good enough as ramp, only able to tap it for mana to cast a Pirate.
  • Vraska's Contempt: not needed and four mana is high for a removal spell that only targets one of two different permanents types.
  • Brass's Bounty: not a fan of this card since you can't ramp into it to get enough value for seven mana and needing six or seven actual lands to get enough value for seven mana is not worth it.
  • Adaptive Automaton: Malcolm could replace it.

Good luck with your deck.

DemMeowsephs on Queen Marchesa - The One True Love

10 months ago

Hey there mate! From what I see, you have all three shock lands (Pay 2 on ETB), all the filter lands (Pay X/Y get combination) and the check lands (ETB tapped unless X/Y). These are all great lands, but I think almost everything else can get a nice sweet upgrade. Note some of my suggestions may not be in your budget

D4RKMATT3R on Pia's Revolution Turn 3 Kill

1 year ago

I don't see the use in adding white as an extra color for a creature here.

What I would do is remove Leonin Squire , Arid Mesa , Godless Shrine , Plains , and Sacred Foundry . Substitute the creature with one of these: - Trading Post - Skeleton Shard - Fortuitous Find - Myr Retriever , OR - Scrap Trawler

The Arid Mesa , Godless Shrine , Plains , and Sacred Foundry can be traded out for mountains and swamps, as well as: - Cinder Barrens - Canyon Slough (this has Cycling, so would be good for drawing) - Akoum Refuge - Blackcleave Cliffs - Bloodfell Caves - Dragonskull Summit , AND/OR - Buried Ruin , which would give you additional room to return artifacts

mythologyman22 on My LGS's #1 hated deck

2 years ago

Maybe a few more dual lands like Akoum Refuge , Bloodfell Caves , Dragonskull Summit or Foreboding Ruins ? Besides that, this looks like a mean but fun deck (in a good way). Good job!

The_Fallen_Duke on Thopter Bitch

2 years ago

Well, the tri-lands EtBT but I can see their versatility and benefit in the following turns, so I can see why you may want to keep them. The cycle from the Ravnica sets if played during the 2nd main phase can ramp in the next turns, so they also have a purpose. I can also see the point of having something like Slippery Karst that you can cycle for drawing.

The lands I would replace are those that do not provide any (significant) trade-off for letting you one turn behind in terms of ramp (e.g. Highland Lake , Stone Quarry , Akoum Refuge , etc.). The first alternatives that come into my mind are shock-lands (e.g. Hallowed Fountain , Steam Vents , etc.) and/or pain-lands (e.g. Adarkar Wastes , Underground River , etc.).

I would also take out Rupture Spire for something like City of Brass or, considering you have a lot of multicoloured creatures in the deck, Guildmages' Forum .

The main drawback of course is that such manabase is more expensive in terms of real-life money.

Load more