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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
: Add or .
7 months ago
Out: 1. Akoum Refuge 2. Bloodfell Caves 3. Boros Garrison 4. Kabira Crossroads 5. Orzhov Basilica 6. Rakdos Carnarium 7. Scoured Barrens 8. Wind-Scarred Crag 9. Opal Palace 10. Path of Ancestry 11. Well of Lost Dreams 12. Merciless Eviction 13. Fell the Mighty 14. Blood Baron of Vizkopa
The land base needed to be refined a bit, so I got rid of anything that comes in tapped and replaced them with basic lands. I also added two legendary lands from Kamigawa, Neon Dynasty.
The board wipes, although decent, were replaced with two that have more flexibility in them - Farewell and Toxic Deluge.
Flawless Maneuver is something I'd like to play test in this deck, so it replaced Well of Lost Dreams since we don't really have a heavy lifegain strategy in this deck (and Necropotence is already in the deck).
Lastly, Blood Baron Vizkopa was replaced with Welcoming Vampire to benefit more off our token strategy with Eminence.
8 months ago
In efforts to improve the consistency of the mana base, I am starting to remove the lands that come in tapped no matter what and replacing them with either a basic or a cycling land for card draw. Also, Torbran didn't seem worth the effort when I drew him - one reason being his 3x casting cost was often troublesome and +2 damage didn't seem worth it compared to Rakdos, who will hopefully save me mana in the long run - we shall see!
10 months ago
i took out The Shattered States Era Flip--instead of Orzhov Basilica Akoum Refuge for Concealed Courtyard Bloodfell Caves for Inspiring Vantage Roadside Reliquary for Searstep Pathway Flip Mountain for Brightclimb Pathway Flip
10 months ago
The mana base is a bit slow all the tap lands. You will consistently find yourself behind a turn due to the lands coming into play tapped. it would be best to replace the guildgates and cards like Akoum Refuge with lands like:
1 year ago
Cards I'd consider cutting: Nicol Bolas, God-Pharaoh, Rhystic Study, Counterflux, Cryptic Command, Sensei's Divining Top, Read the Bones, Solemn Simulacrum, Akoum Refuge, Choked Estuary, Foreboding Ruins, and one or 2 Island(s)
2 years ago
What's the budget for the deck? Because first and foremost, before you start adding tricks n' pranks, I would suggest upgrading your manabase by taking out the tap lands such as Rakdos Guildgate, Akoum Refuge, Tresserhorn Sinks, Bloodfell Caves, and maybe even Temple of Malady for Blood Crypt, Bloodstained Mire, even some basics would probably be better. That said, some fun and funny cards are Magus of the Mirror, Indomitable Creativity, Imp's Mischief, Deflecting Swat (or some version thereof), etc. Good luck with the deck!
2 years ago
Hey, I see you're already adding Commander Legends Pirates. Malcolm, Keen-Eyed Navigator is among the best because it's a combo with Glint-Horn Buccaneer and this is a new powerful Pirate combo in multiplayer Commander. Honestly it's a reason to want to play Pirates in Commander. Without the combo Malcolm is a repeatable source of creating Treasures who has helps Brass.
Malcolm + Glint is a combo if you have two or more opponents to draw/discard the rest of your library, make lots of extra Treasures if have three or more opponents and it can be a win condition. When Glint attacks activate him and you need at least 40 cards in your library to consistently make him a win condition. If you have three or more opponents then each time you activate Glint you create three or more Treasures with Malcolm. Sac two Treasures to activate Glint again and repeat.
More flying Pirates especially one drops can help to trigger Brass easier such as Spectral Sailor, Siren Stormtamer and Kitesail Freebooter. Stormtamer and Sailor are in the maybeboard. Chaos Warp is a versatile instant removal spell for Grixis. Exotic Orchard is a good Rainbow land.
Cards to consider cutting:
- Akoum Refuge: Orchard could replace any always ETB tapped land.
- Walk the Plank: Warp could replace it.
- Pillar of Origins: it's not good enough as ramp, only able to tap it for mana to cast a Pirate.
- Vraska's Contempt: not needed and four mana is high for a removal spell that only targets one of two different permanents types.
- Brass's Bounty: not a fan of this card since you can't ramp into it to get enough value for seven mana and needing six or seven actual lands to get enough value for seven mana is not worth it.
- Adaptive Automaton: Malcolm could replace it.
Good luck with your deck.