Guardian of the Gateless
Creature — Angel
Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Combos Browse all
|Commander / EDH||Legal|
Guardian of the Gateless occurrence in decks from the last year
Latest Decks as Commander
Guardian of the Gateless Discussion
6 months ago
Hey, nice start, mono white can be tricky to build and play in Commander. You have Avacyn, Angel of Hope, make her the Commander? This is Angel tribal, but using Elesh Norn as Commander is strange...
No matter the Commander with Angel tribal Angels take up most, if not all, the high CMC spots in the deck because the best Angels have high CMCs. My advice is cut the majority of the other nonAngel high CMC (5 CMC or higher) cards. Ramp and Angels should be priority.
Cards to consider cutting right away because they're not as good as other cards or are redundancy you don't need:
- Beacon of Immortality
- Parhelion II
- Akroma, Angel of Wrath
- Bruna, the Fading Light
- Mass Calcify
- Serra's Guardian
- Seraph of the Sword
- Segovian Angel
- Curse of Exhaustion
- Moonsilver Spear
- Answered Prayers
- Serra Avenger
- Angelic Chorus
- Ajani, Wise Counselor
- Guardian of the Gateless
- Angelic Skirmisher
- Rhox Faithmender
- Vanquisher's Banner
This is 20 cards that doing a quick look over are subpar compared to the rest. The next 10 cards are cut to streamline by choosing the most important cards at different CMCs and cutting the others. Cards to consider cutting:
- Resolute Archangel
- Angel of Vitality
- Gisela, the Broken Blade
- Blinding Angel
- Linvala, the Preserver
- Platinum Angel
- Serra the Benevolent
- Cleansing Nova
- Angelic Accord
- Treasure Map Flip
The last four cards is where it gets difficult to make cuts, but continue to streamline:
Hopefully this info helps and I offer more advice especially if you change to Avacyn, Angel of Hope as Commander since there's several good interactions to take advantage of.
Good luck with your deck.
7 months ago
multimedia Thanks for including cuts. It's often quite difficult trying to weed out cards.
Open the Armory is a great suggestion. I will have to test it out.
7 months ago
Hey, you're welcome.
Cards to consider cutting to add Tome of Legends and others later on.
I don't think any of these cards are needed/make your deck better or are worth the amount of mana they cost to cast. Moonsilver has a good repeatable attack trigger, but the problem with it is it's eight mana (four to cast and four to equip). It's lackluster compared to the Swords. If you didn't have the Swords then Moonsilver could be an option.
10 months ago
It looks beautiful. A few ideas. Guardian of the Gateless and Seraph of the Sword are both decent blockers, Seraph Sanctuary gains you life, Baneslayer Angel is a 5 mana 5/5 w/ lifelink + first strike (and protection from demons and dragons), and Archangel of Tithes can help slow down attackers.
1 year ago
Back when Return of Ravnica came out I went to a FNM in West Virginia at the comic store. Placed 9th out of 75 players with a home brew white/black deck. My favorite win was against a woman using an mono green elf token deck. She had 200 1/1 elf tokens on the field. All I had was one little 3/3 angel Guardian of the Gateless. Saved my butt! Blocked everything she had and killed all of her little elfs. I thought she had me because I was waiting for an Overrun or something like that. Anyways!! At that point I kept alive till I came back from the grave.
1 year ago
Hey pal, I've been working in an Isperia deck too. It's also a WIP but here it is what I got.
Choose somewhat like 15-20 flying creatures to be your "toolbox". See what commanders your playgroup is playing and adjust to that.
Aven Mindcensor is nice if someone ramps or tutors a lot
Angel of Finality is a monster against grave decks
Guardian of the Gateless against tokens
To ensure Isperia will trigger we have three approaches:
Mind reading: Telepathy
Double Strike: Battle Mastery
choose what suits better your taste. Double strike also may help the clock. True Conviction is amazing.
1 year ago
Serra Ascendant boost your 1 mana curve, has lifelink and gets big with flying by mid game with a lifegain deck. A nice defensive wall is Gift of Immortality + Kami of False Hope. dont declare blockers, sacrifice Kami, all combat damage is negated, kami comes back, then opponent ends turn and gift of immortality goes back on kami. rinse and repeat
1 year ago
Secondly, when it comes to casual commander, the one thing I have learnt is that as a general rule, people suck at deckbuilding. That's not a dig at anyone in particular, but the common theme I notice is that people just don't want to devote deck slots to things like ramp or card advantage. They want to play all of the big, splahsy spells and as such their deck suffers. This especially goes for white. White has some very powerful creatures with quite board altering effects, however to offset it they are expensive to play.
Yet time and time again I see decks ruuning really heavy curves with minimal ramp or card advantage and then people wondering why their deck is running slowly. But they don't want to cut the big, fun spells to actually make their deck work properly. Again, I don't see how that is the fault of the colour pie.
This is where our experiences differ, and I can't refute what you have experienced with the format, and it's perfectly valid. It's just not what I've experienced. "Casual" commander, in my experience, involves crazy infinite combos, huge board presence, artifact ramp, etc. When I go down to my LGS to play commander night, and a guy sits down with Marchesa, the Black Rose , I can expect him to combo off turns 4-6 if nobody stops him. That's "casual", as I've experienced it. And that's not even a very optimized combo commander imo.
Within my personal playgroup, we tend not to be that... aggressive about our deckbuilding, because we do like big splashy spells, but we understand that we need to ramp into those spells for them to be viable. Even then things can happen, I can drop Bolas's Citadel turn 3-4, reveal Aetherflux Reservoir and just go off.
Now onto decks that are playing good artifact integration and yet are still falling behind, how many of these are then leveraging the stax effects that white offers? Because again, if you're not slwoing your opponents down because you choose to not run certain cards because they are "unfun", then that's on you.
The issue here isn't with "unfun" necessarily, it's with making yourself a target. With the level of decks I'm used to going up against, if I just drop a Rule of Law , I can expect that I probably won't get another turn this game. Because the moment I throw that on the stack, I have sent the message to the rest of the table that if they don't kill me ASAP, they have no chance. I do tend to run some of White's stax-type effects in my white decks, but I can't include too many or they'll clog up my hand because honestly, the important part with these kinds of cards in EDH isn't the deckbuilding, so much as it is the play sequencing. You have to play around the fact that these cards turn your opponents against you, and if you aren't prepared to deal with a 3v1, playing these cards will kill you.
I'm sure that there are some good white decks that still get outpaced by their bretheren of different colours. But at the end of the day, you're never going to strike a perfect symmerty with all colours and all commanders across all levels of play within a format.
This I agree with. The game will never be perfectly balanced. But as eternal formats go, the disparity between White/Red and Blue/Green/Black in EDH seems significantly larger than color disparity in other formats imo. It's enough that I've watched newbies catch on to it pretty fast. People with no previous knowledge of the format, getting into it, and figuring out that White is just bad.
Arcane Signet and a few other "command zone" based cards are not relevant in any format where there is no commander, however the kind of white based ramp you're descibing wouldn't fall within this.
Perhaps I've described it poorly then, because Arcane Signet is exactly what I want. I want to see it printed more, and I want to see more cards like it. It alone, in my experience in the short time I've had to play around with it, has done wonders to help close the gap on ramp between colors. It's actually better than most green ramp cards, unless your deck cares about lands specifically. Arcane Signet is available to all decks of all colors (barring mono-colorless), and provides colored ramp for 2. For green decks, this is often a slightly worse Nature's Lore . For decks weaker in ramp like White, it's just great. The closest comparison I can even find for it in White is Marble Diamond . And wow. Just wow.
give white some more powerful stax effects, preferably ones that got stronger based on the number of player still in the game
This is a pretty cool idea though! I'm not sure how this would work out exactly, but I'd be interested to see something like Undaunted becoming a White thing, as opposed to a one-off single-cycle throwaway keyword. The idea of fending off multiple foes at once has always been a pretty White concept imo, with cards like Guardian of the Gateless , Grasp of Fate , etc. It seems kind of ironic to me though that White would then struggle in a multiplayer format.