Undying Evil

Undying Evil


Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Undying Evil Discussion

abby315 on Compleat Grief MH2!

1 week ago

You might be better off replacing Undying Evil with Malakir Rebirth  Flip - it's a worse card for sure, but also being a land I think makes it a more flexible choice.

Grind on Queen Aikido

3 months ago

Interesting deck.
Idk but does not seem like it would be fun to play against a deck running constant boardwipes.
Although i see you do have some win cons like viscious shadows.
Anyway Onslaught seems weak here as you only run 8 creatures. This card could be replaced by Swords to Plowshares .
And Undying Evil seems like you want to survive boardwipe. Could run Boros Charm or Gift of Immortality instead.
Just some thoughts, Cheers!!

Rocketman988 on Demon Till Your Dreams Come True

4 months ago

I do wonder how it could work to lean even harder into the self sacrifice theme and add effects like Undying Evil or Malakir Rebirth  Flip. It feels like a lot of card disadvantage to do something cute, but it would be very unexpected and that counts for a lot in Rakdos. A high CMC aristocrat theme. It would also make the deck’s board presence very annoying to try to deal with permanently. Great suggestions to think about!

X-Factor11105 on Demon Till Your Dreams Come True

4 months ago

On my Exhume comment - had you considering using Victimize instead? Or swapping in a one-off asymmetrical effect like Undying Evil (flavor win! +1/+1!) or possibly Malakir Rebirth  Flip?

Also, this looks so much fun to pilot. If it gets an inch it’s going to take endless miles, and Kaldheim really cranked this up to 11!

Azeworai on Lurid Revival

4 months ago

X-Factor11105 - Ah, thank you for the comment, as they are always appreciated.

Land Count

So, lands are a thing with which I have tumbled for quite some time. I have considered MDFCs to be 50% of a land, thus I deem the count to be around thirty-three. I advocate highly against tap lands, yet Bladewing has a late-game plan as averse to an early game plan. Its first turns are rummaging and ramping, and only on turn four or five does it threaten life totals.

Most of my decks have thirty-four lands, but they also have an unreasonable amount of card draw/filtering. I subvert large amounts of lands in favour of the utility of card filtration and advantage spells, as they hold more value at all points of the game. Having more nonlands ensures more action over the course of a match, even in a deck fraught with seven-drops .


As aforesaid with card filtration, it is never a bad thing. If I flood, I discard the land and find a more relevant spell, and vise versa. It just gives the deck something to do at all times, and makes hands more reasonable. If I have two eight- drops and a Faithless Looting in my opener, this sets up reanimation and allows for more early-game.

The deck also has many ways to find Squee to turn my card filtering into card advantage. Rummaging does everything the deck desires, being graveyard engines and reanimation . If I ever have too many rummage effects, I can simply discard them away.

Card Suggestions

I am not the largest fanatic of undying effects unless they are incidentally attached to a creature (such as Strangleroot Geist ). The deck does not have a specific dragon that allows me to win the game by itself, and my commander can always return them to the field.

Patriarch's Bidding is an interesting one. I already own the card, thus price is not an issue, yet mass reanimation did not feel quite right in the strategy. It is probably correct to include it, but I prefer large idiots to be in the list as opposed to more reanimation. I am unwilling to cut any more dragons, for I always need them, and I am fond of the amounts in ramp, card draw, wraths, removal, and tutors. If I find space, perhaps, but there are still other cards I would like to include ahead of it, given the opportunity.

In Summation

The lands have been fine, rummaging is good at all times, and I may or mayn't include Patriarch's Bidding in my list.

Thank you very much for the comment and, please, do pardon the overlong response. I enjoy being thorough in my explanations and understandings.

Have a lovely day.

X-Factor11105 on Lurid Revival

4 months ago

I'm actually curious to hear more about your land count. Is the total 33, including MDFCs? I'm also counting 7 that are definite ETB tapped.

How come you're not running Patriarch's Bidding to get a mass return from the graveyard? I know you answered about Living Death already, and I feel like there's an opportunity here to get a game-winning turn if you can get your Dragons back on the board simultaneously. Have you also considered single-target reanimation like Malakir Rebirth  Flip, Supernatural Stamina, or Undying Evil?

For reference, my personal deck is Bladewing as well - you lean WAY more heavily into the discarding, I'd love to know how that experience has been. My build link'd below!


BigChauncey on Orzov Hand Control (?)

5 months ago

Swapping back Village Rites for night's whisper for Mesmeric Fiend and Faceless Butcher stack fun. Adding two Dusk Legion Zealots for more regular draw. Dropping a DLZ, then using it to chump with Undying Evil or Village Rites isn't the flashiest play but it does seem to work pretty well.

Tr_iHard on Xant-stand-cha

6 months ago

Great deck, +1 from me. I'm running a fairly similar take on Xantcha but focus more on combat tricks instead of enchantments. Some cards you might like are Cannibalize, Undying Evil, Heartless Act, Blood Frenzy, Tainted Strike and False Orders. Delirium and Backlash are pretty funny, too.

Rime Transfusion would work well since you're using snow-permanents anyway and Skeletal Grimace offers repeatable regeneration.

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