Undying Evil

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Undying Evil


Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

nbarry223 on Temporary graveyard return?

1 month ago

Alright, knowing what you are trying to do, I would go with some of the cards that just bring it back when it dies (the non-replacement effect ones). Things like Undying Evil / Feign Death / Undying Malice / Malakir Rebirth  Flip.

As wallisface said, there's probably better things to use these cards on, but that's my impression of cards that work for what you are trying to do. You could also look at populate cards to duplicate your tokens, I guess.

psionictemplar on My bad legacy idea

3 months ago

I know you are just messing around with this, but here's some suggestions anyways. Dark Ritual, Undying Evil, fetches.

wallisface on Greatness, at any cost

3 months ago

On Spoils of the Vault, some interesting math for you here: “the probability of losing at least 5 life is 64.7%, the probability of losing at least 8 life is 48.6%, and the probability of losing at least 11 life is 35.7%. So Spoils of the Vault is a little risky, but perfect for people who like to live dangerously.” - so I guess you have good odds with spoils, though 1/3 games when you use it it’s going to get into dangerous territory.

The big problem with Lightning Greaves and Swiftfoot Boots is that your opponent will only ever allow you to equip it if they’re stupid, reckless, or have no interaction in hand. Every spell that could kill your demon is instant speed, and will just destroy your demon in response to the equip. I would instead suggest stuff like Undying Evil and Feign Death instead, which let you respond to your opponent. They won’t give you haste, but haste doesn’t matter much to a creature in the graveyard.

Optimator on You break it you buy it.

4 months ago

Plague Wind - Attrition - Gift of Doom - Darksteel Plate - Hammer of Nazahn - Kaldra Compleat - Shield of Kaldra - Kaya's Ghostform - Malakir Rebirth  Flip - Armor of Shadows - Boon of Erebos - Feign Death - Supernatural Stamina - Undying Evil - Undying Malice -

I know you're not trying to go for board-wipe-tribal but here are lots of other ways to save your commander. I know you know about a lot of these.

You should seriously consider Blasphemous Act; it's one of the best wraths period.

RoyaleWithCheese on Ulf ulf, the duel

4 months ago

Phule451 thanks for the suggestions!

Yeah, I think I have too many creatures, but I don't know if I have decent cards to exchange for. All the cards you suggested I don't have atm. I would like to put a little more draw too perhaps. I would list my maybeboard but there are a lot of cards haha.

I thought about using some equipments like Strata Scythe and Nightmare Lash but I opted for the added protection like Undying Evil and Kaya's Ghostform.

Also, I don't have too many +1/+1 counters on golgari, might be lacking on the deck aswell.

But, it's just a first draft and I intend to playtest the deck tomorrow.

Again, thanks for the comment!

Ero-sennin on Marchesa's Grave Affair

6 months ago

Azeworai, I'm surprised I've not seen Unfulfilled Desires before! Definitely a great way to get the cards you need, although from my games so far I've always seemed to have a decent way to draw cards so I'm not sure I need another atm, I can always test tho!

I did consider cards that give instant protection to a creature like Slip Out the Back and Undying Evil, the latter also being a way to get a creature to infinite combo for a turn, but I just really wasn't sure whether it would be worth it since I could just run a counterspell in its place. I can see its use for if I want to sac a creature a turn earlier or if I don't have a way of getting dethrone triggers, but I'm not 100% sure if it's worth taking up a slot in the deck for that. Definitely will have to test it to see how it goes.

Thanks for the suggestions!

Legendxp on Tivit, seller of secrets

7 months ago

Hey, I'm glad someone else saw the potential of this guy. I'm making a deck with him as well.

I went a slightly different route with using the following cards as psuedo blink spells;

1x Abnormal Endurance

1x Demonic Gifts

1x Fake Your Own Death

1x Feign Death

1x Malakir Rebirth  Flip

1x Return to Action

1x Supernatural Stamina

1x Undying Evil

1x Undying Malice

It helps that they can also be used to surprise an enemy during combat to get one of their creatures killed. The rest of my deck is basically stuff that gets stronger based on the number of artifacts I control.

wallisface on HELL DRAIN + KILL (Modern Mardu Sacrifice FFA)

8 months ago

I quite like this brew. Sone thoughts:

  • You probably want to use more fetchlands for Mayhem Devil to profit from.

  • I would suggest ditching both Immortal Servitude and Rally the Ancestors. Firstly, ditching them means you can easily get away with running only 22 lands. Secondly, Rally is particularly bad as you have no easy sac outlet (Priest will be summoning-sick). I would say, 99% of the time, running Unearth will be much stronger for you. After that, i think you need more interaction/killspells, but if you’re desperate for additional recursion, Persist, Undying Evil, or Malakir Rebirth  Flip are all better than Servitude/Rally in this deck.

  • As mentioned before, I think your deck needs more ways to interact with the opponents boardstate. The Sac & discard you have are good - but they all let the opponent choose what’s going. A few copies of Infernal Grasp, or a playset of Lightning Bolt, could help you in sticky situations

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