Undying Evil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Undying Evil

Instant

Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

echo4lima on Endrek Sahr, Master Breeder

2 months ago

I have been working on an Endrek Sahr deck myself. I haven't built it on paper yet because I have a feeling that it's gonna be hard to keep him alive, and without him the deck won't work. I'd advise running more protection for him. Lightning Greaves, Swiftfoot Boots, Undying Evil are all things I'll run if I decide to build him.

Fell Beast of Mordor is solid. Tar Fiend is back-breaking to one player.

jonjonhholt on Golgari Limbo

2 months ago

This deck is super cool! I love the theme and I think one of the strongest thing this deck does is use Supernatural Stamina to bring back an evoked Walker of the Grove. As such it could be worth running 2-3 more copies of another Supernatural Stamina-esc effect like Undying Evil or Not Dead After All as well as running a full playset of the Walker of the Groves

griffstick on Favorite EDH Cards

4 months ago

I like playing Undying Evil type cards in my decks. Turns out that this one card just goes so good in my decks, that card is Henrika Domnathi  Flip double up on its effects with cards like Undying Evil or something better like Ratadrabik of Urborg

Ratadrabik of Urborg + Deadly Dispute + Henrika Domnathi  Flip + Undying Evil, chefs kiss

griffstick on Restrictions to make commanders interesting?

7 months ago

I've been keeping up on magic online playing brawl and that's because I don't have time raising to kids under 2 yrs old to leave the house for several hours to play magic. So what do I suggest?

I'm a mono black player at heart. And playing brawl has really shown me a wide range of cmdrs and its easy to build with every card at your disposal.

Sheoldred  Flip was the most fun for a newer mono black cmdr but your opponents might find it to be very oppressive as it's focus is getting cards to the graveyard by making players discard and mill. Meanwhile kill spells to put more creatures in the graveyard. Plus killing Sheoldred  Flip only allows you to recast her allowing you to kill another creature on etb. So spells that bring her back immediately like Undying Evil do work here.

For mono black historic brawl I like Kalitas, Traitor of Ghet. Now I know how this isn't a card that you missed on your hiatus but maybe this is one worth looking into. Make a control shell and smash with kalitas. Have a few backup win cons.

Outside of mono black I like

That's what I got.

MistaMint on Steppen Ratchet

8 months ago

Profet93 Pact of the serpent is a no go for the life loss, could be catastrophic in a deck that doesn't have any sizeable blockers and no consistent life gain.

No coat of arms because I don't like helping my opponents and I don't need buffs for my rats. A 4/4 with toxic 1 is just as good as a 1/1 with toxic 1. I just need the rats to touch you.

Murderous rider is just not a fit for the deck. A non rat creature already puts a strike against it. It doesn't boost the rats combat effectiveness, or generate more land or creature tokens. When it dies, it misses out on the reanimator subtheme.

The temple would be a waste of a land slot. The deck has an extremely low mana curve and already generates more land than I have cards to spend it on. If nykthos or coffers pops, I don't need it to go again.

Malakir rebirth is an option, but if I wanted to do that I'd use Undying Evil because it's the same price and speed, buffs Karumonix, doesn't cost me life, and doesn't have him come back tapped.

Skullclamp is a pretty standard recommendation for almost every single deck for obvious reasons, and it would work just as well in this deck as every other deck it was put in.

Thanks for the suggestions. I hope the in depth response for each card helps you understand my convoluted decision process on what cards make it in my decks.

Icbrgr on Card Discussion: Grim Discovery

9 months ago

Recently I have Been inspired to brew/play 8-Rack in Modern specifically due to all the hype/buzz generated around Scam decks.

In my brewing/research I came across an old primer off of MTG Salvation and a card that caught my eye was Grim Discovery.

This really seems like a neat card but to my knowledge sees virtually no play... I did a quick search on MTG Top8 Modern and found one deck back in 2011 that used it in a Vampires deck.

Does anyone else think this card is worth revisiting as a niche tech choice for today? I remember after the Fury ban people placed bets on scam being a thing... could this maybe do to Subtlety what Undying Evil/similar does for Grief? Or perhaps at its worst just get the elemental/creature back in hand and or recycle a fetchland?... maybe some sort of application in a Yawgmoth, Thran Physician brew?

legendofa on Dec 4th 2023 Ban announcement

10 months ago

Grief is the best turn 1 scam by far, in a tempo deck where play patterns matter. Fury was good because it had a pretty open window for targeting, and Solitude is kind of in the same boat. Fury's advantage there was that it could clear out a mid-sized target or a swarm of small targets, while Solitude removes one target, take it or leave it. Subtlety is fine, but highly reactive and has a narrow window of utility. Endurance has higher deck building requirements to make its (optional) ability relevant--a flashed-in 4/5 reach creature for and a couple cards in hand is solid in a vacuum, but it's not on the same level as the other options.

I'm wondering if Esper Scam is a viable option. Lean harder into control, the and can be simply flash-evoked and sac'ed if needed (they're still free removal and pseudo-counterspells), and fill in with some of the go-to control cards. The color balancing would be a little harder to work with, but not impossible.

First pass, off the top of my head with minimal consideration:

23 lands

Scam set: 4x Grief, 2x Solitude, 2x Subtlety, 4x Not Dead After All, 1x Undying Evil, 4x Ephemerate

Control: 3x Teferi, Time Raveler, 3x Counterspell, 4x Thoughtseize, 4 Leyline Binding, 4x The One Ring

Finishers: 4x Orcish Bowmasters

Basically, take the Dimir and Orzhov Scam lists and add some of https://www.mtggoldfish.com/archetype/wu-68d6e340-6601-4aab-9a70-4bdccc013e7e#paper.

nuperokaso on Ninjas and Rogues

1 year ago
  • Disciple of Deceit This seems to have anti-synergy with Ninjutsu. Since you return an attacker, you are not going to untap it. Overall people seem to overestimate this card. It looks like a tutor, but it's rather quite bad.
  • Inkrise Infiltrator, Vedalken Infiltrator Power one for two mana mana is not worth it.
  • Kotose, the Silent Spider This costs too much for a 4/4 with no evasion and no immediate board effect.
  • Okiba Reckoner Raid  Flip At the start of the game, you can't use it as an attacker. In late game, Menace is not that effective. Overall Changeling Outcast is a more reliable creature for one black mana, and even that isn't exactly a premium card.
  • Twisted Embrace 4 mana is too much for this.

Other cards to add:

  • Shriekmaw - At worst it's a mediocre 2 mana sorcery removal spell, which is not bad. In longer game, you'll get a 3/2 unblockable create to close the game, which further works with nunjutsu. If you can manage to evoke it with Feign Death or Undying Evil...
  • Baleful Strix This is a two mana removal which draws a card. And with Ninjutsu, it you can draw additional card.
  • Siren Stormtamer This is an early ninjutsu enabler, which also protects your better creatures. Unlike say Negate, it can also proactively attack.
  • Sleeper's Robe Ensures unblockability of your ninjas with a card advatage just for 2 mana.
  • Clearwater Pathway  Flip Yet another untapped dual land.
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