Tragic Lesson


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Tragic Lesson


Draw two cards. Then discard a card unless you return a land you control to its owner's hand.

Tragic Lesson Discussion

Olde_English on Harder, Better, Faster, Stronger, than Kraj

1 year ago

Very cool deck! Since your goal is to keep it casual I'll suggest cards that are upgrades to stuff you already have, that way you can do what you've been doing just a bit faster/more consistently.

Mana Ramp:At the moment I see 7 sources of artifact ramp in your deck. I'd highly recommend increasing that to the 10-12 range, it will drastically speed up your deck.

Consider Adding:- Prismatic Lens- Fellwar Stone- Mind Stone- Rakdos Signet- Izzet Signet- Dimir Signet- Coldsteel Heart- Sphere of the Suns

Consider Removing:- Commander's Sphere- Darksteel Ingot- Worn Powerstone

Card Draw:The 6 card draw spells you have here are fine but I'd recommend adding at least 5 more, specifically card spells that help you discard into your graveyard or fill up your hand on the cheap.

Consider Adding:- Thirst for Knowledge- Careful Study- Phyrexian Arena- Read the Bones- Night's Whisper- Dig Through Time- Chart a Course - Tormenting Voice- Preordain- Brainstorm- Ponder

Consider Removing:- Winds of Rebuke- Tragic Lesson - Essence Flux- Fervor- Rolling Thunder- Unstable Obelisk- Treasure Cruise- Conjurer's Closet

Land:If you up your mana rock count to the 10-12 range, you can drop your land count down to 32-34 and have no issues.

The best way to go about improving your landbase is focusing on adding lands that enter untapped and can give you multiple colors.

Are just a few examples of lands you should consider adding in place of slower, enter tapped lands.

That's just the basic rundown of how to improve the core of your deck and make it a bit more consistent. Hopefully those ideas help!

BS-T on

1 year ago

Interesting point about the artifact destruction - there's not much meta data yet (comparatively) with such a new format.

I'd be tempted to put at least something more in as all you have is Abrade and while it's always useful having modal options, you might need to off a creature with it and then you've got nothing (well I guess Hostage Taker kind of counts).

Maybe put in a By Force? To drop I would look at one of Tormenting Voice, Tragic Lesson or Chart a Course. As you say, with a 60 card format things can be a squeeze, so you don't want to put yourself too often in a position where you have to choose something to discard out of all good options. Search for Azcanta  Flip gets a pass in this category for being awesome!

hgjlesv on Memnarch Control

1 year ago

Have you thought of Unsummon, maybe to accompany Boomerang and replace Tragic Lesson ?

nickd03 on Red blue awesome death

1 year ago

Nice for a first deck but commander is a singleton format so you can only run one of each card. Now for the actual deck, a lot of card drawing effects would be good to create tokens, for example Faithless Looting, Divination, and more recently Tragic Lesson. Then you can build a huge token swarm and swing for the win. Other good card draw could be Serum Visions, Ponder, Cathartic Reunion, Tormenting Voice, or Deep Analysis. And Kami of the Crescent Moon to draw additional cards at the beginning of your turn.

scapegoat_tom on zombie flash mob

1 year ago

Typhon_741 you need to find it first, if you already have it in hand than life is going to be easy. Tragic Lesson , Seeker of Insight, Daring Saboteur, and Farm / Market are some of your better options.

I would drop Minister of Inquiries in place of Seeker of Insight since it will let you discard and draw each turn without having to worry about energy, and Sacred Cat could be dropped for Farm / Market.

ericsansao on UB control - you shall not cast

1 year ago

guess i put it, the scry of Riddleform is enough. But im thinking of taking Opt away and put one more Negate and one more Tragic Lesson or Consign or even one more Dynavolt Tower, what you all think of that? Argy Dickified

Tegratphil on Memory Loss

1 year ago

I don't particularly like Bident of Thassa because it comes out late and you aren't really attacking. Honestly, I don't even like Thassa, God of the Sea but I know your mind probably won't be changed on that.

Psychic Spiral shouldn't be too great for you because you shouldn't have a full graveyard yourself.

Mind Sculpt is very mana inefficient, take it out. Tome Scour is a good card, but you have a lot of late game mill. I would think you'd want to spend your early mana on your small creatures and 2 drops. You already have so many 1 drops! I wonder if it would be good to replace it with things that'll sure-up your midgame like counterspells.

Other than that, I like the direction. I still like Tragic Lesson because Kefnet the Mindful + Tragic Lesson , Hedron Crab + Tragic Lesson , and Sphinx's Tutelage + Tragic Lesson all combo.

I think you could benefit from having a counterspell of a kind or some other defensive instant of some sort, just to keep your opponents guessing. If you do that, you need more instant speed stuff to dump mana on if you don't want to counter, so maybe Tragic Lesson or more Thought Scours.

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