Tragic Lesson

Tragic Lesson

Instant

Draw two cards. Then discard a card unless you return a land you control to its owner's hand.

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Set Rarity
Hour of Devastation (HOU) Common

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Legality

Format Legality
Pauper Legal
Duel Commander Legal
Arena Legal
Pioneer Legal
Pauper EDH Legal
Tiny Leaders Legal
Highlander Legal
1v1 Commander Legal
Casual Legal
Vintage Legal
Commander / EDH Legal
Limited Legal
Block Constructed Legal
Unformat Legal
Historic Legal
Oathbreaker Legal
2019-10-04 Legal
Leviathan Legal
Modern Legal
Canadian Highlander Legal
Legacy Legal

Latest Decks as Commander

Tragic Lesson Discussion

Snake_Oil on EDH Under $1 Series - …

1 week ago

Just going by Scryfall (even going as deep as <0.90c in terms of value rather than the full dollar) there are quite a few that spring up that I'd be interested in seeing made on such an extreme budget:

Rashmi, Eternities Crafter -- Simic Control/Tempo is something I'd be super interested to see on a budget, not gonna lie.

Tasigur, the Golden Fang -- Recursive politics on a budget?

Kefnet the Mindful -- You could easily do Mystic Sanctuary loops here, there are a couple of spells that require you to bounce a land to cast, like Deprive and Tragic Lesson.

Oviya Pashiri, Sage Lifecrafter -- Only because I have a budget plan for her myself, I'd be interested in seeing another take on it!

Darigaaz Reincarnated -- This is more of a pet idea for me, I love Darigaaz.

Rosheen Meanderer/Hallar, the Firefletcher -- Both are kind of unique in Gruul colours so it'd be interesting to see either made on a budget.

Sachi, Daughter of Seshiro -- If you're looking for a tribal commander, Shamans are a very unique tribe.

Those are just some that spring to mind for me looking over the list, whether you run with any of them or not I hope you enjoy the process of budgeteering! I know I do whenever I get the itch!

SynergyBuild on Attempt for a new format

2 months ago

The best end game wincons so far: Angel's Grace/Ad Nauseam, Field of the Dead or Valakut, the Molten Pinnacle with Scapeshift or on their own. Dark Depths/Thespian Stage also is amazing in the format. Remember to use manlands, like Creeping Tar Pit or whatever you find fun. I know I'll look at Mutavault heavily for the format. Tokens can also do well, Commence the Endgame seems great!

Engines outside of it that can grind games are Mystic Sanctuary and Cryptic Command/Tragic Lesson/Daze/Gush, Life from the Loam and Horizon Canopy/Tranquil Thicket (Or any other cycling lands, but honestly Lftl works amazing on it's own).

What cards are really good to know about? Unsummon and effects like it should really be good, as all non-land permanents are tokens. Sinkhole and land destruction must be realized to be a very powerful effect, and Thoughtseize style discard is great!

Remember that Negate is just a cheaper Cancel and Miscast is a cheaper Mana Leak. Additionally Muddle the Mixture can both be a Counterspell or a Life from the Loam, and can be returned with Mystic Sanctuary.

Veil of Summer, Lightning Bolt, Silence, Stifle, Miscast, Flusterstorm, Dovin's Veto, Surgical Extraction & Cling to Dust (Amazing against Loam decks and some Sanctuary decks, as well as shutting off backup combos from recursive loops)

Currently Noxious Revival, Echoing Truth, Divert/Misdirection (against discard and burn), most discard, burn, Merchant Scroll, Entreat the Angels (Works well with Brainstorm, Mystic Sanctuary, etc.), and more are all strong.

Overall, it seems like a format where blue dominated, with green engines and tutors like Crop Rotation or Sylvan Scrying can set up the easy combos. Entomb for Life from the Loam, maybe Mission Briefing can do well too.

The best decks seem to be Bant Control, Simic Scapshift (sultai?), Sultai Loam Depths, Golgari Depths (Hymn to Tourach style list), Azorius Control (Entreat Sanctuary style) and Dimir+ Control (No idea the wincon, but a 2-4 color list, aimed at Miscast, Cling to Dust, and Thoughtseize as a base). A ramp build for field outside of Scapeshift, perhaps running it as only a backup, or perhaps a Sultai Loam Field Ramp list could work.

Sadly if you memorize the 6ish real wincons, the 4 bases, and understand the few counterplays the format is solved

SeekerofSecrets on Two equally powered decks?

2 months ago

I personally don't play GDS or Burn (I play prowess but GDS is defenitly favored against prowess). I'd go with Burn and GDS, for nice stock lists

For pauper I'd probably play U delver vs B Control or BW Pestilence

Mystic Sanctuary was banned in pauper so if you wanted you could cut the sanctuary for 2 islands and find room for 4 Frantic Inventory. cutting Tragic Lesson and probably some creatures?

MrMortifex145 on UB Sanctuary

3 months ago

Balaam_ Thanks!!! Yeah the mana base was probably the most challenging part, but in the caos that it seems there is some form of reason. Before Mystic Sanctuary I used to run 4 Dismal Backwater. However I really liked Mystic Sanctuary and Tragic Lesson so much I wanted to put it in my deck. So having only 7 islands and no consistent fetching needed to change. Terramorphic Expanse kind of fills the gap since it works as a tapped land (like the backwater you can really use it the next turn you play it) and it can count as the basic land you need. However you lose the versatility of having a two color land. Dimir Aqueduct is great because basically all the black spells cost 1B so for each one on the field you can cast a black card and it generates UB mana. Plus it can bounce back Mystic Sanctuary if you played it without having 3 islands, or Radiant Fountain to gain life, particularly annoying for the faeries player. Also the fetch lands have the advantage of shuffling your deck if Augur of Bolas top-decks a needed Gurmag Angler. It actually works pretty good, I took inspiration from a friend who plays UB delver and has a similar manabase, except he has 20 lands of which 8 are "fetch lands". Regrettably the times I lost were when I got mana-screwed, but also that's because I chose risky starting hands. So in brief I had good results with the mana base as long as I was smart enough to analize carefully my starting hand. Also you need to know when to be aggressive and cast creatures and when to just take the damage to keep open lands for counterspells and removal or playing card draw at instant speed. Plus with Mystic Sanctuary you can lock people out of games by recurring counterspells and bouncing the land back.

Spell_Slam on Suffering and Smiling: Grixis PDH

6 months ago

PDH needs a good grixis control deck.

I like a lot of the elements in your deck; mass discard, ETB creatures, board wipes and some of the most effective card draw and removal in Pauper.

Now, being in Blue and Black, I wonder about some of your card draw choices. You seem to play a lot of the rummaging spells like Cathartic Reunion when you could just be playing better Divination effects. Artificer's Epiphany seenms like a solid choice since you have a good number of artifacts. Compulsive Research is excellent for raw card draw. If you're going to rummage, you might as well be looting... for free. Frantic Search is great. I am not sure you run enough islands for it, but Gush is a busted card to have if you can pull it off. You could also run Hypothesizzle which does a lot of what you want to be doing. This deck in particular might be a good home for Krovikan Sorcerer. Also, no Mulldrifter? It seems perfect for this deck! I've been Probed a few more times then I'd like and I think your opponents would feel the same way. Tragic Lesson has a pretty soft drawback that you can actually take advantage of. Rhystic Study should be in your maindeck!

There's tons of good card draw out there, so it would be pretty easy to replace Cathartic Reunion, Wild Guess, Scarscale Ritual Tormenting Voice, Thrill of Possibility and Funeral Rites with basically strict upgrades.

So your main win condition is to kill the opponent with Commander damage on an empty board? You're scraping the bottom of the barrel for equipment to get there. Cranial Plating would be an excellent option for you. Copper Carapace is just as good as Vulshok Morninstar since you probably won't do much blocking and it can also be fetched with Trinket Mage. Giant's Skewer seems like it could be good with your first-striking commander. Neurok Stealthsuit is pretty much an auto-include in my deck as soon as I play Blue. Lastly Vorrac Battlehorns is great on a first-strike Creature and prevents you from being gang-blocked or chump-blocked, which is often equal to (or better than) a Bonesplitter effect.

Snake_Oil on Getting my PP out

8 months ago

I'd bump up the Phantasms to a full playset, same with Counterspell.

Something to consider with Mystic Sanctuary is Deprive -- It's an effective combo for pauper, being able to have a counterspell in your hand each turn. With that in mind, you can then cut the Didn't Say Please and get the Chronic Flooding in -- Mills for the exact same amount and occurs more often. I love the curse tech, but running a full set of Flooding might work better, though you could always run both.

Tome Scour seems a good pick as a mill 5 for 1 blue mana, though you could also use Thought Scour for mill plus draw -- I'd be inclined to then cut the Mind Sculpts and get some card draw in -- Set of Opt or Accumulated Knowledge. You can have all the mill in the world, but it means nothing if you're topdecking to do it.

If you wanted to go all-in on Sanctuary, you could side a couple of Tragic Lesson just in case.

Are the automatons just a quick and easy one drop? You might get more from a set of Faerie Seer / Faerie Miscreant / Sage of Epityr or even something like a set of Screeching Sliver or Drowner Initiate

That Rotcrown Ghoul seems nice, but if you need a bit of muscle to back up your draw, check out Makeshift Mauler or Stitched Drake -- They don't mill your opponent, but you have enough of that already for a side-option. Sometimes you need a bit of bulk!

elkion on

9 months ago

I think this deck is moving in an interesting direction! Here are some suggestions for the current controlling direction

Disappearing Act It's a counterspell that can get you value. If you have two of these and a Mystic Sanctuary you can counter every turn. Tragic Lesson can also help out with the Mystic Sanctuary toolbox/lock and you need some card draw anyways

Metallic Rebuke : If you want to keep going the artifact route, this could be a great counterspell. Shimmer Dragon is probably your best win con if you keep going with the artifacts. Might even be something with Silumgar's Scorn

Fae of Wishes : A great blocker if you need one, or you can tutor a wincon/silver bullet from your sideboard and make it so your opponent's removal is basically meaningless.

I also strongly recommend putting some number of Tempest Djinn in your main/side as it is such a powerhouse of a card for almost no $$$ and it shores up a big weakness for you, decks that go bigger than you and require you to just kill them.

I hate to say it but I think your whole energy package can go away, none of those cards are up to the format's power level. If you really wanna stick to Energy, check out Confiscation Coup and Aether Meltdown.

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