Faerie Miscreant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Faerie Miscreant

Creature — Faerie Rogue

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

multimedia on my first deck idea

1 month ago

Hey, good start for being new to Commander, nice Bitterblossom and Sensei's Divining Top.

Sol Ring could replace Edge of the Divinity? Sol is a staple mana rock for ramp in Commander decks. It's powerful and the most played card.

By adding more one drop Rogues who have evasion (unblockable or flying) can help to have a more established army of Rogues who can attack the turn you play Anowon. More Rogues with evasion will have an easier time doing combat damage to a player which is wanted to trigger Anowon and other effects when creatures you control do combat damage to opponents. Consider cutting some five drops, four drops and three drops for more one drop Rogues?

Changeling Outcast is a Changeling, it's every creature type at all times in all zones (battlefield, hand, library, graveyard, exile). Agonizing Syphon, Access Denied, Annihilate costs too much mana for what they do. Reconnaissance Mission and Kindred Discovery are examples of impactful four drop and five drop with Rogues, you would much rather use your mana to cast these then the others.

TheOfficialCreator on Do multiple creatures entering the …

3 months ago

Namely, my question is with Araumi of the Dead Tide and Faerie Miscreant. If I encore Faerie Miscreant and I have more than one opponent, will the entering Faerie Miscreants trigger off each other?

Icbrgr on Modern Ninja Control

5 months ago

I would try cutting 1x Counterspell and adding 1x Familiar's Ruse to see how that feels... Ornithopter is kinda tricky due to the tribal benefits for faerie/ninja typings as well as maintaining cards in hand to keep Force of Negation live (currently 26-28 so your plenty fine there)... for playtest purposes try to going down 2x Changeling Outcast and 2x Faerie Seer and trying combinations of thopter and Faerie Miscreant to see what you like/performs best.

Jfostb on Modern Ninja Control

5 months ago

Icbrgr I've been thinking a lot about adding two of Ornithopter or Faerie Miscreant. I also really like Familiar's Ruse maybe as a two of. My question to you is what do you recommend taking out/ putting on the sideboard.

Cheiromancer on Two cards to win Pezzent! (10/12 Euro/$)

10 months ago

I think Faerie Miscreants should be swapped in for the copies of Mantle of Tides. Evasive attackers and card draw is always good. Moving around equipment for free? Very niche.

Balaam__ on Welcome to Flight Club

1 year ago

DreadKhan it was a tossup between that or Faerie Miscreant. I opted for the creature since it can be buffed quite a bit, but that RoI might be outweighed by the immediate gains of Winged Words. Do you think the pure draw is a better choice?

multimedia on Budget Sneak Attack Precon Upgrade

1 year ago

Hey, good start, well done upgrading the precon on a budget. For your first deck you have good card sense already. Most of my card suggestions to consider are $1 or less each. Some overall advice is to consider lowing the mana curve which will reduce the avg. CMC of your deck which is currently high at 3.4. By lowing the mana curve then you can potentially play more Rogues quicker to have more of a board presence when you cast Anowon.

There's an infinite opponent mill combo with Mindcrank. Duskmantle Guildmage + Mindcrank + effect to make each opponent mill a card. For three mana this combo makes all your opponents mill the rest of their libraries and each opponent loses life equal to the amount of cards they had left in their libraries.

Consider a few more one drop Rogues who have evasion to help them to do combat damage to a player?

By adding more one drop Rogues then you have more chances to potentially control more Rogues before you cast Anowon. Spells that only cost one mana are great in Commander letting you more easily cast more than one spell a turn or cast a spell on your turn and leave up lands/mana for instant opponent interaction.

Some other one drops to consider:


Anowon with Rogues is all about attacking. Consider more effects to take advantage of attacking and doing combat damage to opponents?

  • Krydle of Baldur's Gate: Rogue with combat damage to player trigger, also repeatable to make Anowon, itself or another creature you control unblockable, for two mana.
  • Hoard Robber: Rogue who can create repeatable ramp with treasures.
  • Reconnaissance Mission: draw a card for each creature who does combat damage to a player.
  • Key to the City: repeatable unblockable by discarding a card and it can be repeatable draw once on your turn for two mana.
  • Zephyr Boots
  • Curiosity
  • Sigil of Sleep

Anowon lacks evasion and with base 2/4 stats it could be difficult for him to do combat damage to a player. By adding more cards that can repeatedly give him or other creatures you control evasion or unblockable then he can do more combat damage to opponents.

Some budget land upgrades replacing some basic lands to consider:

  • Secluded Courtyard: new card from NEO set, it will most likely come down in price. Another tribal land that ETB untapped and bonus is you can use mana from it to activate an ability of a tribal creature.
  • Choked Estuary: another Dimir dual land that can ETB untapped if you also have in your hand an Island or Swamp land to reveal.
  • Path of Ancestry: ETB tapped Dimir land, but worth it for tribal since any Rogue you cast with it you scry 1.
  • Access Tunnel: another land that can make a creature unblockable.

Some cuts to consider are first some lands to add more one drop Rogues? 38 lands is high, by cutting two lands for a couple of one drops won't effect consistency of drawing lands that much while the one drops can give you more.

Some other cards to consider cutting in order: Dimir Locket, Didn't Say Please, Fractured Sanity, Fated Return, Rise from the Grave, Murder, Ogre Slumlord, Master Thief, Lazav, Dimir Mastermind, Adaptive Automaton.

If you're interested in any of these suggestions then let me know which ones and I offer more advice. Good luck with your deck.

Gattison on U.S.S. Deathstar: NCC-1701-FU (Paunza)

1 year ago

taylorfisdboss: First of all, my bad for the kinda late response, but thanks for coming back!

Also thanks for telling me about Erosion. That's one of those cards that I didn't even know existed until now, which is awesome. As for the all-blue casting cost, I'm not as intimidated by that as I should be. The deck is already 50% blue as it is. However, for the other reasons you stated, it still may not be necessary.

I changed the decklist to reflect its "final form," at least temporarily for some playtesting. I took out Jhessian Thief and replaced it Faerie Miscreant... then took that out and replaced it with Wayfarer's Bauble. I also dropped 2x Raze and upped the land count.

It feels a little better now, but needs more testing to be sure.

Thanks for all your help, and you come up with anything else, even wacky, experimental ideas, feel free to let me know any time!

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