Creature — Faerie Rogue
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
Printings View all
|Core Set 2020 (M20)||Common|
|Magic Origins (ORI)||Common|
Combos Browse all
|Commander / EDH||Legal|
Faerie Miscreant occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Faerie Miscreant Discussion
1 week ago
1 month ago
No offense to SynergyBuild or yourself, but this sort of Favorable Winds deck with a lower average cmc is closer to what you'd see in a competitive setting. I haven't updated it in a while and a few cards in it have spiked in price (namely Smuggler's Copter and Spell Queller ), so if you want to save some money I suggest cutting the Copters and Quellers for more Faerie Guidemother / Healer's Hawk / Segovian Angel . Also, depending on how far into the theme you want to get, you could replace the tax creatures ( Mausoleum Wanderer and Judge's Familiar ) with more faeries like Faerie Miscreant .
If you want to take it even further, you could cut most of the non creature cards ( Curious Obsession , Favorable Winds ) to play more Sephara, Sky's Blade and Spellstutter Sprite since they're very good payoffs for having flyers/faeries and are closer to the theme than the enchantments are. The deck will be slower and a bit underpowered without the anthems, though.
1 month ago
Hey, my suggestion is make an Azorius fliers deck around Sephara, Sky's Blade . Sephara is a budget Angel who's fun and pretty powerful with other fliers. Include many low mana cost fliers: Faerie Miscreant , Segovian Angel , Healer's Hawk , Faerie Guidemother , etc. Include anthem effects to make the little fliers have more power: Empyrean Eagle , Favorable Winds .
2 months ago
p.s. you need better creatures, Lord of Atlantis and Trinket Mage work well together. Most of your creatures are pretty sucky so I would look to add more cards like Endless One , Platinum Angel , Faerie Miscreant , and Blightsteel Colossus .
2 months ago
-4 Negate +4 Accumulated Knowledge You ideally have 8 real card advantage spells in 4 ninja and 4 accumulated knowledge. You can replace the ninjas with more cantrips to find draw spells but you need some draw.
-4 Opt -4 Thrill of Possibility -1 Chain Lightning -2 Shock +4 Preordain +4 Ponder +3 Brainstorm Uut with bad cantrips in with better ones and shock is just not good enough for pauper not even in burn. Chain lightning isn't BAD but it also isn't as good as Brainstorm
Add snow lands for Skred and play only 2 Snow-Covered Mountain s and the rest in Snow-Covered Island s. My suggestions put you way more into blue. Snow covered lands are 50 cents each but worth it. 4 Ninja of the Deep Hours will run you around $7-$8 but if you have pauper events at your store I would sudgest "investing" in them because they will help you win. IF your store is just casual pauper then you may not want to bother with that.
3 months ago
I think you should define the route you plan to take the deck. Two ways I can see building would be to play Control, OR play aggressive fliers. Melding the two might make it harder to achieve what you're going for. With that being said, I have a few suggestions:
If going the aggressive fliers route, I would definitely be sure to include cards such as Healer's Hawk , Faerie Miscreant , Hanged Executioner and Spectral Sailor . The value these add is pretty good on their own, and combo with your "lords" or anthem effects of Empyrean Eagle and Sephara, Sky's Blade . Casting Sephara, Sky's Blade for 1 mana is the main goal in this style of build, and packing the deck full of cheap fliers is your best chance of success. Consider cards like Winged Words and Rally of Wings to keep up the pressure. On my profile I have an example of this type of build intended to be budget for playing in paper if you need some inspiration.
If planning to play a more control route, I would focus more on playing counter magic. Cards like Absorb , Negate , and Essence Capture all help you proactively stay ahead on board, allowing you to slowly get in chip damage over time. Cards like Teferi, Time Raveler , Narset, Parter of Veils and Hushbringer serve to hinder your opponent's ability to interact with your game plan as well. I would ditch some of the lower curve plays such as Healer's Hawk and Faerie Miscreant in favor of Pteramander and Spectral Sailor . The later two provide you with something to do with your mana on your opponents turn, as in this control shell you would be ideally be holding up mana for counter spells. Now to finish off the game, you would ideally like to play something you opponent will have a hard time stopping. Cutting Sephara, Sky's Blade in favor of Angel of Grace or Dream Eater will allow you to hold up mana to flash a creature in on your opponents turn, and effectively provide the same benefits that Sephara, Sky's Blade would at a discounted mana cost. In this style of build, prioritize removal such as Prison Realm over anthem effects as they will provide less of an overall benefit to the strategy.
I hope this helps guide your deck building into a more focused direction. Let me know if you need any more help!
3 months ago
How much of a help is Warden of Evos Isle so far? The only really expensive creature is your Sephara, Sky's Blade and it casts itself rather fast, given the circumstances. I would replace the Wardens for Faerie Miscreant . Its cheap and gives you some draw-engine. What I would recommend would be Rally of Wings , since I see it in this kind of decks often and it gives your attacking creatures some serious punch. Maybe 1 or 2 copies of Unbreakable Formation for your sidedeck to protect your fliers to get wrecked by Flame Sweep and/or Ritual of Soot .