Revoke Existence

Revoke Existence

Sorcery

Exile target artifact or enchantment.

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Printings View all

Set Rarity
Theros Beyond Death (THB) Common
Born of the Gods (BNG) Common
Duel Decks: Venser vs. Koth (DDI) Common
Scars of Mirrodin (SOM) Common

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Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Hero Legal
MTGO Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Pauper Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Heirloom Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Pauper EDH Legal
Noble Legal
Legacy Legal
Tiny Leaders Legal

Revoke Existence occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rules Q&A

Revoke Existence Discussion

Rhadamanthus on Stack Question

3 weeks ago

There's a problem with the example as-written because Revoke Existence is a sorcery, and your opponent wouldn't be allowed to cast it during your upkeep. If you replace it with something like Disenchant then the example can work.

Tylord2894 on Stack Question

3 weeks ago

I want to make sure that I'm understanding your question correctly. Midnight Clock had 9 counters on it, and you needed the one from your upkeep and the additional two from paying 2x in order to trigger it, right?

Luckily, the specifics don't really affect the rules, but they do affect the outcome. At the beginning of your upkeep, the Clock will trigger. There is nothing your opponent can do before this on your turn. Next, since it's your turn, you have priority first. According to your plan, you would have tapped your lands add activated the Clock twice. The priority would have gotten to your friend, and they could have cast Revoke Existence. The Revoke would resolve, and you would have lost your Clock and spent six mana to do nothing. Rules-as-written, that's how things should have played out.

However, it sounds like, your friend was a little too overzealous and played when they were not supposed to. What to do then is an entirely different conversation about fixing mistakes and (for tournment-type play) the policy for that, but I won't bore you with that. But, since they acted too early, you can still activate the ability of the Clock. There is no timing restriction on when you can activate its ability, so you could activate it in response to the Revoke. The most important thing here is to make sure you aren't baiting your opponent into doing thing when they aren't allowed to. If you have something that you want to do, it is important to be vocal about it. That said, there isn't anything your can do about an overly eager opponent.

Hope this helps!!

Cardgamer9632 on Stack Question

3 weeks ago

Ive recently begun playing with my friends and we came across an interesting stack problem.

I had Midnight Clock on the battlefield and was gaining the counters to 12. I needed my turn to begin so that I could gain the 12 counter. I would need the upkeep to begin, giving it one counter, and then I would need to subsequently tap 6 lands in order to give it another 2 counters.

My turn began and my friend played Revoke Existence. Admittedly he said that he should have played it during his turn, but he played it when my turn had began.

The question that came up was, could i have spent the 6 mana and activated the Midnight Clock?

Would it have been better for my friend to have cast Revoke Existence after i tapped the lands? What is the best move for me and him respectively.

EdisonSkinner on M white paladin

2 months ago

This deck is super fun! I built it on paper and have been pretty successful with it.

A couple of little things I've changed:

I was finding that the deck gave a ton of opportunities to gain life and grow Ajani's Pridemate and Twinblade, but was lacking removals, so I ran with 3x of each of your enchantments and added in:

1x Divine Verdict 1x Revoke Existence 1x Giant Killer 1x Flicker of Fate

I also ran with one less of each Healer's Hawk, Soulmender and Impassioned Orator and instead added:

3x Sunscorch Regent

Yes, this card is more costly than the others, but I've always managed to get enough mana on the field to cast it - and this card is a BEAST in this deck. It just builds and synergizes with the Twinblade/Pridemate combo so perfectly.

Thanks for this build! It's a really fun deck to play :)

saber4734 on Destiny's Faith

3 months ago

This card Altar of the Pantheon is worthless. Getting Devotion is easy and you have sufficient land to run your deck. This card Commanding Presence falls under the same category as Arasta of the Endless Web. Your deck is not a token generator. You can cut these 3 cards and find room for much better options. Revoke Existence that you have in your sideboard would be a good addition. The new Theros set was very Enchantment heavy so Enchantment removal would be good. My deck runs a playset of Setessan Champion. It's a great card for an Enchantment based deck and powerful card draw. I strongly recommend it.

xaarvaxus on Firesong and Sunspeaker

4 months ago

Maybe add Boros Reckoner and/or Spiteful Sliver to throw that boardwipe damage back and take out someone at the table?

And I will always advocate for the inclusion of Swords to Plowshares and/or Path to Exile because creatures don't stay dead in this format. It probably is worth including something like Crush Contraband, Return to Dust or Revoke Existence because plenty of decks recycle artifacts and enchantments as well.

DemonDragonJ on Theros: Beyond Death Spoilers

6 months ago

The fact that shimmerwing chimera cannot return itself means that its controller shall need to have a way to continually generate enchantment tokens, or else a way to easily replay enchantments.

As with the hippocamp, stinging lionfish would be so much better if it, itself, had flash.

Omen of the forge is nice, but has a very straightforward and limited effect compared to the other omens.

Haktos the unscarred has a very interesting new usage of protection, but that shall make it difficult to put him into a deck as much as it will make it difficult for opponents to play against him. However, I wonder why the numbers 2, 3, and 4 were chosen; I, myself, would have chosen any number at random between 1 and 10 (or, if that is too extreme or a range, 1 and 5), to provide greater variability.

So, there are now sagas with four chapters; it is good to see WotC further expanding unusual and interesting mechanics.

Archon of falling stars is nice, but the fact that its ability triggers only when it dies prevents it from being little more than a niche card, in my mind.

The new Thassa is nice, but, at this point, there have been plenty of cards that exile a creature and then return it to the battlefield (mainly to cause abilities that trigger when a creature enters the battlefield to trigger, again), so she is nothing new or extraordinary.

I really wish that WotC had given new artwork to Banishing Light and Revoke Existence , since I dislike it when they use the same artwork, constantly, but at least most of the other cards that are being reprinted, most notably Idyllic Tutor and Indomitable Will , all have excellent new artwork.

Drag to the underworld is very awesome, and I hope that WotC explores that cost-reduction mechanic related to devotion on more cards.

Why is it that the creatures with the constellation mechanic are not enchantments, themselves? They would be so much better if they synergized with themselves.

Iroas is a red/white god, so why is the saga that honors him mono-green?

Boza on HELP: Esper Exile Brew

6 months ago

The problem is there is too many 3 drops for this deck. Lower the curve by adding:

Glass Casket , Epic Downfall , Despark , Revoke Existence , Yarok's Fenlurker

Here is a list of all cards that mention exile in standard, including all Theros spoilers:

Future standard exile

If you want to take this to modern, here is an esper exile list:

ProcEspers

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