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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Tyrant's Machine
Artifact
, : Tap target creature.
Kamerot on
Lyra, Dawn Breaker Commander
8 years ago
Hey there, I like where you're going with this. A friend of mine runs an angel tribal that I loath, so I know with time, this deck will definitely be a monster. I do see that you have some inconsistencies for it being tribal. Like quite a few things that only target one creature whereas you want stuff that affects all of your divine beings.
So here's a list of things I would drop and some suggestions as well. Not knowing your budget, I'm just going to suggest anything that comes to mind. Take out:
- Pacifism
- Alabaster Potion
- Divine Transformation
- Castle
- Stave Off
- Death Ward
- Demystify
- Righteousness
- Angelic Blessing
- Angelic Edict
- Tyrant's Machine
- Pit Trap
- Pacification Array
- Glasses of Urza
- Angel's Feather
- Battlegrace Angel
- Archangel
- Land Tax
- Linvala, Keeper of Silence
- Avacyn, Angel of Hope
- Path to Exile
- Holy Day
- Reverse Damage
- Aura of Silence
- Ghostly Prison
- Sphere of Safety
- Luminarch Ascension
- Kindred Boon
- Belbe's Portal
- Door of Destinies
- Herald's Horn
- Urza's Incubator
- Vanquisher's Banner
- Path of Ancestry
- Cryptic Gateway
- And either Caged Sun or Extraplanar Lens. If you do the lens, used Snow-Covered Plains so you only benefit from.the extra mana.
A lot of the suggested upgrades suggested are designed to help your game plan you have set up, are better versions of cards you had, or just to help get your angels out quicker since they are expensive to cast and white has some of the worst ramp in the game. Here's a little k to my friends deck for more ideas: Angels in the battlefield Best of luck to you!!
Bovine073 on Aether Revolt Spoilers!
9 years ago
I'd also like to point out that Pacification Array is a strictly better Tyrant's Machine. Not quite Icy Manipulator, but still will be solid in limited.
Raging_Squiggle on
Professor Lavinia of the Tenth Grade: Detention
9 years ago
As for getting to 100 cards, here's the 40 that I'd cut. (In groups of 10)
3 lands, Akroan Jailer, Akroan Mastiff, Archon of the Triumvirate, Captain of the Watch, Court Street Denizen, Dazzling Ramparts, Elite Skirmisher
Haazda Snare Squad, Kytheon's Irregulars, Lavinia of the Tenth (she's already included in the 100, so it's redundant to have her in the 99 list too), New Prahv Guildmage, Niblis of the Urn, Sentinel of the Eternal Watch, Tyrant's Machine, Hall of Triumph, Aqueous Form, and Ordeal of Heliod.
I'll actually stop at 20 cards for now and let you think them over.
nobu_the_bard on
Age of Zurgo
10 years ago
This deck has really high mana costs and some random stuff. It is suffering somewhat from a lack of focus I think.
Specific card concerns:
- Tyrant's Machine is inefficient; if this is an effect you want, try Icy Manipulator, but I wouldn't bother in this deck personally. Put something aggro on there to help your mana, like Sword of the Animist or Explorer's Scope.
- Seraph of the Sword is kind of strange here; she's kind of a defensive creature, which contradicts the rest of the deck.
- Master of Cruelties is probably here to take advantage of Whispersilk Cloak, otherwise he doesn't seem to have much synergy. Consider adding something like Rogue's Passage if you're serious about him, or switch him out for something.
- You will note Tappedout generates a color wheel on the right. The inside circle is mana generated; the outside is mana costs (they are clickable, too). You can see the deck is 50% red but the mana base is 33% or so. You'd be justified in adjusting the balance of colors that appear in your lands.


