Open the Graves

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Tokens

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Open the Graves

Enchantment

Whenever a nontoken creature you control dies (is put into the graveyard from the battlefield), create a 2/2 black Zombie creature token.

thefiresoflurve on Grimgrin - Needs your Help

1 month ago

Yylon Thanks for the info, graveyard dimir zombies sounds fun.

A few potential cuts, subject to your playtesting experience:

Dread Summons - sorcery speed, and the zombies come in tapped, so right away I'm not horribly impressed. I'd cut this unless your table runs incredibly heavy creature decks and you get upwards of 6 zombies from it consistently.

Similarly, Dark Salvation seems a bit too mana intensive for what it does, although I will admit I am biased because I like board wipes more than targeted removal (Esper gang).

All of your enchantments look really amazing. Open the Graves may be able to be cut, since it's a strictly worse version of Headless Rider in this deck.

Endless Ranks of the Dead is another maybe-cut, crazy as it sounds. I think this card is a bit win-more. It is really fun, though...

Similarly, Empty the Laboratory. If you have enough zombies on the field to make it impactful, you're probably already winning. It's also sorcery speed in a deck that sucks at giving haste.

Champion of the Perished can be cut. It isn't bad, but a vanilla 110/110 is just as easy to block as a 2/2.

All of this is, of course, barring any idiosyncrasies of your playgroups - maybe Champion of the Perished singlehandedly wins games for you. I think you have a really solid deck here, and just need to play some more and figure out what works in practice and what doesn't.

Happy building!

CoarselyRefined on Dimir Zombie Tribal

4 months ago

Running Rooftop Storm and Gravecrawler almost demands that you run Grimgrin, Corpse-Born. Open the Graves is a strictly better alternative to anything that would create decaying zombies on death triggers.

sdtech58 on I'm gonna cleave you

4 months ago

Need to get that overall CMC down and add more low-cost permanents. Gravecrawler, Relentless Dead, Cryptbreaker, Graveborn Muse, Headless Rider would be a few i'd recommend. I'd use Wonder instead of Eternal Skylord, as it will be easy to get Wonder to your graveyard. Ditch the high CMC Sorceries. If you're spending 5 or 6 mana on something, it needs to have the potential to significantly change the game. The only 2 cards you have at 5 CMC that I'd keep are Open the Graves and the Liliana walker. I'd try to get to 28 - 30 creatures. Consider Dimir Signet and Coldsteel Heart as additions for more ramp. Sorin doesn't fit the theme at all and he's high CMC.

mrweaselman on Walking Dead

9 months ago

Headless Rider is better here than Open the Graves and Lord of the Accursed is better than Graf Harvest, I would recommend running 3-4 of each. You can cut the enchantments, Risen Executioner because it's basically Lord of the Accursed, and Foulmire Knight. Go up one Death Baron for the deathtouch you're taking out, then you'll still have 8 sources with Diregraf Captain.

Strangelove on Shirei token

9 months ago

Hey Lucas_honorio_ !

Shirei was also my first commander deck. Its a really fun commander. Although she's a glass cannon, looping 1/1s is still my favorite. Here's my last budget build: Shirei/ Budget; and another that has a bunch of cards: Shirei/ Soft Stax [EDH].

You already have a lot of fun interactions, but you're gonna want consistency. I would play more draw and ramp, try to play almost exclusively low cmc, and only keep the best effects that are focused on your strategy. So -1 Open the Graves, -1 Genesis Chamber, etc... (you don't need tokens as much as you need sacrifice outlets and draw).

You want all your draw and ramp BEFORE Shirei hits the board. It'll help smooth the early game. Look for cards like Village Rites, Deadly Dispute, Plumb the Forbidden... pure gas to set up your wincon (Shirei).

My top includes are Sultai Emissary, Skullport Merchant, Fume Spitter, Mindless Automaton, Thoughtpicker Witch, Dusk Legion Zealot, and Carrion Feeder.

Pro tip: Expect to play some archenemy. This is a deck that's "taking turns" on everyone's end step and is very easy to disrupt by forcing out Shirei.

btw you can list shirei as your commander like so:

1x Shirei, Shizo's Caretaker *CMDR*
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