Orzhov Cluestone

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Orzhov Cluestone

Artifact

: Add or to your mana pool.

, , Sacrifice Orzhov Cluestone: Draw a card.

multimedia on Firja, Judge of Valor Budget EDH

2 years ago

Hey, you're welcome. Well done with the changes.

Angel of Despair is better removal than Oblivion Ring because it's an Angel who can be reanimated many different ways. Emeria Shepherd can reanimate Ring, but it can also reanimate Despair. If you don't want to cut Ring than an Angel replacement to consider is Cleaving Reaper. Reaper can return to your hand from graveyard for 3 life which is nice, but it's not needed here with all reanimation and having to cast Reaper again for five mana is subpar.

Orzhov Cluestone is a lesser mana rock compared to Mind Stone and Commander's Sphere especially with Emeria Shepherd. Consider Wayfarer's Bauble? It's just been reprinted in one of the AtFR Commander decks. Wayfarer is another artifact that has interaction with Shepherd since for two mana search for a basic Plains putting it onto the battlefield to trigger Shepherd. It's also a one drop to keep recurring to your hand with Shepherd to cast again for Firja.

Mentor of the Meek is consistently not going to give enough draw for a three drop. What makes Mentor a strong draw source is when your theme is to create 1/1 token creatures, but that's not the theme here. Angel tokens are the token theme and they're 4/4s as well as most other Angels have more than 2 power which doesn't trigger Mentor. Firja does have 2 power, but her alone is not enough of a reason to play Mentor.

Mentor is not needed since you've added Dawn of Hope which it's a draw source that has overall much more interaction with the theme here. Consider Moon-Blessed Cleric to replace Mentor? Moon is a budget way to tutor for any enchantment who can reanimated, she's also a Cleric.

LordBlackblade on Karlov/Sorin Blessed

4 years ago

Well, here's how I would do this deck (since I already did!): Karlov's Tithes

Jokes aside, here's what I would do with your current list:

  • For the lands, I would just turn them into basics. I'm sorry if I gave the impression you should actually cut lands, what I meant was run different lands in those slots. In a two color deck like this, fixing shouldn't really be an issue often, if ever.

  • Specifically, I would put in three Plains and two Swamp to keep your lands balanced. In addition, I might add maybe two more lands bringing your total to 35. You might be able to get away with 33, but that is a little light for my personal tastes.

Looking at what you want to add, we need to make 12 cuts (which is a lot) but here's what I would cut (starting with the easiest cuts and getting murkier as we go):

  • Armillary Sphere - This fixes your colors, but doesn't ramp you. I would personally run any other ramp over this.

  • Fountain of Renewal - I get where you're coming from with this; however, it is just too slow.

  • Tablet of the Guilds - The issue with this one is how many spells you are going to cast. Orzhov doesn't ramp super well, you're probably going to be casting one, maybe two spells per turn, making this ever so slightly better than Fountain of Renewal.

  • Thrull Parasite - See Tablet of the Guilds. My biggest concerns with extort are A) How many spells will you cast each turn? and B) Will you have enough mana to consistently pay for extort.

  • Basilica Screecher - See Thrull Parasite.

  • Tithe Drinker - See Thrull Parasite.

  • Spirit Loop - I also see where you are going with this. For an aura it's not bad, but I also don't think it is as impactful as some of our adds

  • Orzhov Cluestone - Just an okay rock. I usually avoid ramp that costs more than two mana

  • Hedron Archive - See Orzhov Cluestone. Also your deck is pretty color rich (Orzhov decks usually are), so colorless mana doesn't get you as far as it would in other decks

  • Sorin, Vengeful Bloodlord - His effect is not bad; however, you will rarely have sufficient boardstate to protect him, in my opinion.

  • Underworld Connections - Card draw is good. That said, experience has taught me that burst card draw a la Syphon Mind trumps incremental advantage in a wide variety of cases

  • Heliod's Intervention - I like the versatility and instant speed of this. I considered it for my own deck at one point. Unfortunately in EDH you can't run everything so sometimes you have to cut decent cards to make room for more decent cards!

KidEnkidu on Elenda's Aristocrats

4 years ago

Solid deck thus far, you may want to lean a bit more heavily into true instant-speed, repeatable sac outlets like Viscera Seer rather than one-off outlets like Hell's Caretaker . Only being able to activate Caretaker during your upkeep is a pretty real restriction, you'll probably be serviced better by Dread Return taking up that slot. Maybe look at Yahenni, Undying Partisan or Spawning Pit for more true sac outlets. Also, minor thing, but you could replace Orzhov Cluestone and Orzhov Locket with Talisman of Hierarchy and maybe Millikin or Gold Myr / Leaden Myr . 2 Mana rocks/dorks are so much better than 3 mana, and Millikin will probably ultimately provide more card selection for you in this deck than the cluestone or locket.

Cheers on joining the Orzhov aristocrats club! My Elenda, the Dusk Rose deck is probably my favorite deck if I had to choose.

Spirits on Kaalia, Mirror Breaker EDH

5 years ago

Hey weezel,

Very cool. Did you win any of the games? Wasn't sure if you mean you won on turn 5 in the 1v1's or if the game was won. If you were going for it on T5, and winning, that's pretty good.

Depending on the Commanders in the pod, Breya, Etherium Shaper for example, Hellkite Tyrant can be quite useful (remember he has Trample to get around the Thopter army). Reya Dawnbringer is too slow, if you want the recursion, go with Adarkar Valkyrie can be responsive (protecting whats getting controlled), and has combos:

Adarkar Valkyrie + Kiki-Jiki, Mirror Breaker + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Karmic Guide + Lightning Greaves or Dragon Tempest + Goblin Bombardment | Infinite Damage

Reya Dawnbringer doesn't trigger properly and just puts your threat assessment higher when trying to combo. Maybe with a Rune-Scarred Demon and a Goblin Bombardment she would be ok, but I would probably still go with the Adarkar Valkyrie to protect Kaalia of the Vast .

Will take a while to learn how to play too, Master of Cruelties can be a powerful ally, with Instant tutor Tainted Pact . Remember, Master of Cruelties puts their life to 1 in the "declare blockers" step, and Kaalia of the Vast hits them for 2 damage eliminating the player, usually remove the highest threat or faster commander first.

Gamble is great, CMC1 tutor. I just worry on T5 it's not going to be helpful because Mardu doesn't draw well enough, so the probability of discarding the card you Tutor is very high. On T1 or T2 it's great, plus its , which if you play Badlands T1 is fine, but usually I try and build first. Still a great substitute card! Very playable in any version.

Multi-Player commander, the best commanders only win 50% of the time. Usually how it goes, is 1 person goes for it, gets Force of Will or Pact of Negation , then the next goes, same, then finally someone goes. Usually, if I have it, I go for it, figure I'll win more often that way than lose.

If your going to play Mardu , play to it's strengths, avoid putting in high CMC tools to make it into .

Orzhov Signet = + = CMC - = Total Cost , can be played off a Mana Crypt or Sol Ring as well.

Orzhov Cluestone = - or = Total Cost . Can't easily be played off other rocks, and doesn't convert colorless into colored mana either which Kaalia of the Vast needs. CMC to draw 1 card, and sacrifice your mana source is bad business, too situational, and slows you down in the 80% rule, ignore the 20%, like T5 when it can draw you a card for CMC!!! Yikes.

Mardu Banner is even worse!!! See Orzhov Cluestone and make it draw you a card for CMC, very bad business.

Commander's Sphere is borderline playable, because:

CMC - = Total Cost then Sacrifice to draw (No additional cost or required). If you think a slower rock is needed, Commander's Sphere is the only playable one of those listed, don't do that please!

Just have to accept that your never going to have good draw, choose a commander with is the best, if that's what you want, then you are just going to Show and Tell a lot. Commander usually ends where everyone is about the same T3-T5. Often if your the first to try, you get countered, Sometimes you get lucky and a Kess, Dissident Mage tries to Show and Tell an Omniscience and you successfully get it with a free cast Angel of Despair and they can't Enter the Infinite to get the Force of Will to hand, and hopefully they were tutoring their win-con and can't stop you when you go!

I usually attack the control player Serra Ascendant is always awesome T1, it puts them on a timer, like 4 turns or so, and sometimes it disrupts their tutoring, pulling Slaughter Pact / Toxic Deluge or like trying to overload a Cyclonic Rift instead of going for it themselves in some cases, thats a win for me, even if I don't win. Unless there are unbalanced decks in the pod, by T5-T6 everyone should be ready to go, or 1-2 turns from going anyway, just who successfully do it. Sometimes I strategically wait till someone tries to win and gets countered, but I play aggressive, I usually just go for it asap lol. If I can combo T2, usually people have been playing mana sources and don't have the mana to commit to a Counterspell of any kind. I did get Pact of Negation on turn 2 and the player had no way to pay the cost and was eliminated lol, luckily that game I had a Yawgmoth's Will and went the next turn, oh, remember with Yawgmoth's Will , it's CMC - play a fetch land from your graveyard = CMC. Always remember to play that land from the graveyard!

Never did you have the mana or need the Reveillark I bet in any of the games? Also, the Whip of Erebos is a little slow for recursion, but it can be impactul in longer control games.

Grim Tutor is pricy, just because of the set printed in which sucks, needs a Judge Foil reprint.

I usually try and hit the control player with a Rakdos the Defiler as well, it really slows them down, or they have to control Rakdos the Defiler and then usually can't control when you go for the win. Give it time, will take you a bit to figure out your tutor progression. A Lightning Greaves scares people, and a Razaketh, the Foulblooded is almost always a win (unless you cast the Kaalia of the Vast that turn with Haste, then I usually drop in Ob Nixilis, Unshackled first, stops tutoring for lands, tutoring for win-con's etc, or if they do, puts them close enough to kill with damage!). Be aggressive with Doom Whisperer try to Surveil win with it, sometimes it doesn't work, sometimes it hits! All you need is the Buried Alive or Reanimate depending on the situation. One time I didn't have enough life to win with Razaketh, the Foulblooded so I tutored Whip of Erebos then attacked with Razaketh, the Foulblooded and then won after.

Oh also, Kiki-Jiki, Mirror Breaker + Restoration Angel obviously can attack and win, but sometimes, Post-Combat Main Phase, I just tutor Goblin Bombardment and sacrifice all the angels to win (instead of from attacking damage).

Anything you found ineffective? I wouldn't worry about T5-T6 land drops, hopefully you have a mana rock, so casting Kaalia of the Vast with Lightning Greaves for CMC should still be possible. If she CMC, then the game going very long, and others just killing instead of tutoring/going for the win.

If you win, 40%-50% of 4-player pod games you have a strong deck. Theres a link to some statistical spreadsheets in this article Pursuit of Knowledge - Intro, The word data is the hyperlink, other than Adun Oakenshield (for some unknown reason to me), the best commanders only win like 50% even if they are $7,000 vs $350 opponents.

weezel on Kaalia, Mirror Breaker EDH

5 years ago

What up spirit

Any new gameplays/ ideas you can report on? I seen you replaced Terminate with Faithless Looting I got around to playing the deck (Keeping in mind, I put Gamble inplace of Grim Tutor , Reya Dawnbringer inplace of Hellkite Tyrant and Faithless Looting inplace of Mausoleum Secrets )

I played a total of five games, two of which were 1 on 1's. The two that were 1 on 1's, both were won on turn Five, One on first main phase and the other on second main phase. The other three group games won on turn 8, 9 and 10 (Although I technically lost, we kept the game going to see when i'd win. The turn 8 and 9 loss was due to the player going infinite 1 turn before me. turn 10 win was a legit win, it was just one long controlling game)

The group games were a bit difficult, especially when you're against counter heavy/controlling decks. Found myself needing more card draw/tutoring. And that doesn't at all justify anything yet. I still need more gameplay.

I did miss some land drops in two out of those three group games. A turn 5 land drop in one game and a turn 5 and 6 in another game. I think I'm going to keep Gamble and if I can find Grim Tutor for a decent price, add that in as well. Was going to add in cruel tutor over Grim Tutor but tutoring straight to the hand is more beneficial than to the top of the deck. I'm also going to put back in Mausoleum Secrets as I always found myself needing either Reanimate or Animate Dead .

I'm also contemplating on replacing Orzhov Signet with Orzhov Cluestone , Mardu Banner or a simple yet affective Commander's Sphere just to take advantage of that card draw if needed. All in the air, I definitely do not have enough game time with the deck yet but I will say one thing, its very fun to play!

crabclaw on Teysa Karlov (I NEED HELP)

5 years ago

Some of these cuts below are for efficiency to reign in your cmc, others because there are better cards. Are you looking to make a lifegain-matters deck or a tokens/aristocrat deck? You have a ton of lifegain sources that situationally come into play.

Consider cutting some of the permanent-based sources of card draw for things like Night's Whisper or Sign in Blood . Harvester of Souls is great, especially with Teysa on the board, but it costs 6 mana and can potentially draw you into nothing. Or it may give underwhelming returns for the amount of mana you have to pay into it.

Cuts --

Impassioned Orator

Dutiful Attendant

Orzhov Cluestone and/or Orzhov Locket . Replace with Commander's Sphere

Debt to the Deathless

Exquisite Blood

Sanguine Bond

Open the Graves --> maybe consider Field of Souls . 1 cmc less, and flying is almost always relevant.

Requiem Angel --> I know the combo with Divine Visitation , but that's an 11 mana combo that still needs other cards for any sort of payoff.

Regna, the Redeemer --> Could still leave Krav, the Unredeemed in.

Butcher of Malakir .

filkinsmark on orzhov sacing

5 years ago

Some cards I think you could cut; Demonic Tutor - there isn't a combo you're working towards, is there? And if not, seems like a situational card at best. Do you need both Ashnod's Altar and Phyrexian Altar ? Helm of the Host seems too expensive to ever bother using. 9 mana before you can get any benefit out of it is a high cost indeed. I just think Orzhov Cluestone is bad. I could be wrong.

Holy Cow I just realized this list is 30 cards heavy. Start by cutting almost all of the common creatures. That'll get rid of up to 15 cards. Some of these are obvious includes, but I think outside of the 1-drops, their value is lacking.

hkhssweiss on Vish Kal:Flick the Wrist [Multiplayer Competitive]

5 years ago

Heya alexander.rokicki,

Took a look over your deck, I like what your doing! However just as what hecubus333 mentioned, the CMC curve on the deck seems on the higher side. On a personal take, this was what my Teneb deck looked similar to before I tuned it for more of a competitive meta.

I also agree on your perspective on using unorthodox commanders for fun and tuning them competitively or as far as you can push them! For my thoughts on the matter, feel free to take it with a grain of salt!


These are good if you have multiple ways of abusing them or cheating them out but Ashen Rider and Angel of Despair cost way too much for these effects, I would consider only adding in one of these effects. Butcher of Malakir is another card that has way too high of a CMC when you are already running both Grave Pact and Dictate of Erebos , it should be considered being cut. Wurmcoil Engine while being fun, is a win more card and also can be swapped for something that gives you advantage. While I love redundancy effects, Falkenrath Noble is also too high for the effects that are similar to the Blood Artist as well as Zulaport Cutthroat . Burnished Hart while a fan favorite just only ramps you when going competitive you have access to faster mana rocks which does it much better. For the last thought I have on creatures like what hecubus333 as for 6 CMC is does not much and there are alternative ways to get better card draw.

In your artifact section, I am not a fan of 3 CMC rocks unless they provide an extra ability like say for example, Chromatic Lantern or Commander's Sphere . The former provides color fixing and the latter card draw that doesn't require you to tap to activate. With that being said, I would take out the Orzhov Cluestone , Darksteel Ingot , as well as Strionic Resonator . In replacement mana rocks like Mana Vault , Mana Crypt , Chrome Mox , Mox Diamond , Grim Monolith can be used. Or if going for more on the budget friendly route, Thought Vessel , Everflowing Chalice , Sensei's Divining Top , and Scroll Rack are other cards to consider.

Unburial Rites as well as Victimize are decent but Necromancy and Dance of the Dead provide cheaper cost as well as more efficiency, in addition they can target your opponents creatures in their grave as well. Sorin, Grim Nemesis is good in a casual format, but as said before 6 CMC for card draw is really rough. Albeit I do like that on the resolution you do get CA right away so that's a plus.

Now for cards I would consider adding, here is a list you can consider:

Those are just some off the top of my head I can think of. For Orzhov colors you want to try obtain as much Card Advantage (CA) as possible as that is what we are weak on as well as mana acceleration.


Hope that gives you some insight! Feel free to ask for any advice, help, or perspective! Down to help tuning decks!

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