Forsaken Sanctuary enters the battlefield tapped.
: Gain or .
Printings View all
|Commander 2018 (C18)||Uncommon|
|Core Set 2019 (M19)||Common|
|Rivals of Ixalan (RIX)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Forsaken Sanctuary occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.03%
WB (Orzhov): 0.65%
Forsaken Sanctuary Discussion
5 hours ago
Temple of Triumph replacing Stone Quarry
Temple of Malady replacing Foul Orchard
Temple of Silence replacing Forsaken Sanctuary
Temple of Mystery replacing Temple of Mystery
Temple of Epiphany replacing Highland Lake
Temple of Plenty replacing Tranquil Expanse
Temple of Malice replacing Cinder Barrens
Temple of Abandon replacing Timber Gorge
Temple of Deceit replacing Submerged Boneyard
Temple of Enlightenment replacing Meandering River
2 days ago
Interesting deck, although it is somewhat strange to put a Forsaken Sanctuary and an Arcane Sanctum--which produce black mana--into a bant deck. (A turn in a new direction for the deck, perhaps?) Not really the kind I'd play, but it looks cool.
6 months ago
I agree that the mana curve is too high. While I was doing my testing last night I realized I was getting overwhelmed by the time I could get out my five-drops. I'm still doing testing on Sanguine Bond , and we'll see if it's necessary or not. Anowon, the Ruin Sage is a hefty blow though. Not only is it immune to such cards as Cast Down , it breaks any kind of stalemate and even when you're behind it wrecks your opponent's ability to build up creatures.
I'm not quite sure what you mean by my four-drops since my only 4 CMC cards are Vampire Outcasts (which, granted, isn't that great but combos with other cards), and Sorin, Solemn Visitor , who is superb.
As for my mana, the lands I have listed were a guess as to what I have in the deck. I've now updated that. I get what you mean about Forsaken Sanctuary , and it's probably the most useless non-basic land in the deck (possibly excepting Vault of the Archangel . However, I almost always have mana options in my starting hand, and I plan my land usage to put out lands that come in tapped on turns when I wouldn't be using that extra land anyway.
The value in Sorin's Thirst is two-fold. First, it gets rid of some smaller creatures (or finishes off larger ones), and really it'll kill about as many creatures as Fatal Push , but it also gives me two life which can combo with Sanguine Bond or Bloodthirsty Aerialist or... Well, you get the idea. I will add Cast Down though, thank you for the suggestion!
6 months ago
At the risk of sounding a bit rude, I don't think this has what it takes to be competitive in Modern, even considering it is a budget deck. Your deck currently has three major problems: (1) the mana base is unplayable in Modern; (2) your curve is way too high; and (3) a lack of viable interaction.
Let's talk about the mana base first. Lands that enter tapped effectively put you a turn behind and are, frankly, unplayable in Modern. We're talking about a format where games are often decided by turn 4--every single turn counts. I would promptly cut both Scoured Barrens and Forsaken Sanctuary and replace them with some combination of the budget-friendly lands of Caves of Koilos , Isolated Chapel , and Concealed Courtyard . That change alone should make for a drastic increase in your win-rate.
Next, let's talk about your curve. I think the following creatures are too low impact for how much they cost to cast:
Anowon, the Ruin Sage - This card just allows your opponents to sacrifice their worst creature. By the time you can cast Anowon, they almost certainty have something they can just pitch to the graveyard, so he is not really going to hinder your opponents any.
Then you also have a large number of four drops--more than you probably need. I think it would be helpful to remove most of those, and focus instead on cards that make a huge difference the turn they're dropped. As I said above, Modern is often known as the "turn 4 format" - your turn 4 plays need to be explosive and have a large impact on the game.
Unfortunately, a number of the better vampires in Modern are not budget friendly (such as the exceptional Bloodghast ). Still, here's some to consider:
- 4x Legion Lieutenant just gives a lot of value for two mana.
- 4x Dusk Legion Zealot is a decent budget card, since it replaces itself in your hand.
- 2x-3x Sanctum Seeker - this is solid, particularly if you add more cards that create vampire tokens. It does something the turn you play it, pinging your opponent for an additional 2-3+ life fairly easily.
I'd cut Sorin's Thirst and add Cast Down instead as a budget removal spell. It's going to hit most of what you want to kill and is a whole lot easier to hit in two colours than . 4x Fatal Push would be a strong upgrade, as it is one of the best removal spells in the game. Fatal Push has dropped in price some since it left Standard, so you might be able to pick up some relatively inexpensively. Eventually you'll want Path to Exile , but that's not the most budget-friendly card.
7 months ago
Hey, nice upgrade of the precon.
My suggestions can help to improve the manabase with some budget lands:
- Caves of Koilos : ETB untapped.
- Exotic Orchard : ETB untapped, $1.
- Underground River : ETB untapped.
- Prairie Stream : $1, good with lots of basic lands.
- Sunken Hollow : $1, good with lots of basic lands.
- Port Town : good with lots of Islands and Plains.
- Choked Estuary : good with lots of Islands and Swamps.
- Irrigated Farmland
- Fetid Pools
Many of the lands suggested prices of them are not being displayed properly for TCGPlayer. They're in fact $1 or less each. These lands in combination with basic lands can help game play giving you more lands that can ETB (enter the battlefield) untapped letting you consistently play spells faster.
Lands to consider cutting:
- Dismal Backwater
- Forsaken Sanctuary
- Jwar Isle Refuge
- Orzhov Guildgate
- Scoured Barrens
- Sejiri Refuge
- Submerged Boneyard
- Tranquil Cove
- Gateway Plaza
I offer more advice. Good luck with your deck.
7 months ago
Even in a casual metagame, I would advise against running Forsaken Sanctuary - lands that enter tapped can often get you killed. Instead consider Caves of Koilos as a budget replacement. It can tap for colourless when you don't need coloured mana, and the 1 life is an insignificant price to pay for instant access to the colours you need.
I think you should probably dump one copy of Vampire Nocturnus - it's a late-game finisher that is fairly difficult to cast, so you want to minimize your chances of drawing into it before you can successfully cast it.
Unmake is a bit too expensive-to-cast to be overly worthwhile. Since you are not limited by the constraints of Modern, you should consider running as many copies of Swords to Plowshares as your budget will allow.
Another stellar card in casual is Dark Ritual , since you're unlikely to run into Force of Will or any other turn 0 counters.
Bloodghast is a fantastic card that is incredibly difficult to permanently deal with.
Feast of Blood is a fun, flavourful card that should be pretty easy to enable. I would run 2 copies of it.
7 months ago
8 months ago
Sorin Markov, Bloodlord of Innistrad is my B/W Vampires. I used to use the Sanguine Bond + Exquisite Blood combo, but the game ends in a tie if your opponent doesn’t scoop, you have to break the loop or it lasts forever. Mortify can get it done. And Forsaken Sanctuary will only only slow you down. Add a few plains and more swamps or less mana