Mystic Barrier

Mystic Barrier

Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.

Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , IcyLightning
Want (0)

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Mystic Barrier occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Mystic Barrier Discussion

LunoStarlyght on Pramikon, Beyond Time

1 week ago

I wanted to make an EDH deck with Pramikon, Sky Rampart that uses the idea of extra turns, stealing turns from other players, and left/right only combat style. I have the idea for the big part of my deck but cannot seem to fill in the rest...

I will use [Pramikon, Sky Rampart]] as the commander and choose one direction and Mystic Barrier to choose the other so it shuts down combat. I then will use cards with effects like Part the Waterveil, the Ultimate of Ral Zarek, Emrakul, the Promised End, and Mindslaver to take advantage of full on turns. My original endgame move would be Approach of the Second Sun by using draw spells to achieve it through extra turns.

BMHKain on Sparky-chan's Undiluted Hatred to WotC

1 month ago

@king-saproling: I seriously have to owe you this time if you wish to help. Currently making a Creatureless Superfriends Deck (Thus the Mana Echoes + Sliver Queen combo. Outside of Tokens, There are no other creatures in the entire deck. Even according to some, besides all of Tappedout, Creatureless seems to be the better way out, as you could use Boardwipes w/ no regret, Asymmetrical Stax, & even HUGE amounts of Walker Shenanigans. But w/ 65 cards to cut, a lot of Walkers, in addition to several guidelines this time, I will have to show them myself:

  1. Incorporate an Artifact Matters engine (Maybe add more useful Artifice?) using Daretti, Ingenious Iconoclast, Saheeli, Sublime Artificer, or even Rowan Kenrith; the choice is yours.

  2. Would Cryptolith Rite be useful here as Infinite Mana?

  3. A Creatureless Infinite Draw Combo.

  4. Are there any noncreatures that protect both me & my Walkers? They are now considered separate targets entirely.

  5. Is there any noncreature at all that benefits from Mystic Barrier? Or is Dueling Grounds a better option/or are there better options?

HUGE set of Priorities if this deck needs them. 65 Cards to cut, & only little room for improvement/adds & precarious stuff to cut. That said, I still have a limit on budget (I can't even afford one card at $599.), that said, It would be interesting what you could throw into a CREATURELESS Superfriends Deck as well...

good luck, should you accept...

BMHKain on Sparky-chan's Undiluted Hatred to WotC

2 months ago

UPDATE: After making an alternate option for a cEDH Boros Deck, the Gauntlet is on for what cEDH Boros Deck is worth making more; & how to build it outside of just Stax/Prison; maybe I should do Value Town? You can check both my WIP cEDH Boros Decks to see is more worth the effort, & what to cut for to 100 cards.

For now, I still need ideas for the following:

3: Incorporate an Artifact Matters Engine by using either Daretti, Ingenious Iconoclast or Saheeli, Sublime Artificer. (or Rowan Kenrith; she's cool too.)

4: A creatureless 2 card(?) combo that creates Infinite Mana of any color with no Land Untap. (Should I put in Cryptolith Rite?

5: A Creatureless 2 card (??) Infinite Draw combo.

6: Any noncreature card that protects Me as the Player & My Walkers (They are now different Targets to choose.)

9: Mystic Barrier + A way to copy this spell (& maybe other similar stuff?).

So what are your opinions/ideas on these? These are vital for a deck variant like this one...

That said, any ideas? Remember, NO CREATURES.

evncrbch on The Heart of the Cards!

2 months ago

Ravenrose - Thanks for the advice! I opted for Mystic Retrieval over Archaeomancer since I can cast it off the top of my deck, but maybe it would be good to have another effect of that nature. Mystic Barrier could be something I'm interested in, though admittedly most of the people I play with are not particularly aggressive. Feather, the Redeemed is an interesting idea. I would have to determine if I think I have enough self-target spells to want her. Ponder and Rite of Replication are both great, thus why they're already in the list. Curse of the Swine is an option I am considering as a replacement for Divine Reckoning.

Ravenrose on The Heart of the Cards!

2 months ago

I will admit the Yu-Gi-Oh title was the reason I decided to click on this deck as Elsha is not my favourite of the new Jeskai commanders (Pramikon stole my deck builder heart) but looking at your deck I do have a few suggestions.

Archaeomancer is useful for getting your spells back. Mystic Barrier gives you some added insurance with aggro decks. Feather, the Redeemed is useful with Path to Exile using your spirit tokens: instant ramp! Ponder might also be something you'd like. Rite of Replication and Curse of the Swine are amazing sorceries.

I hope this helps!

Raven Rose

superwill123 on Shazaam

3 months ago

Why no Mystic Barrier ? It's Pramikon's effect, on an enchantment, allowing you to make the lock happen more consistently.

Boomcat12B on daxos

4 months ago

Cards to add-

Glacial Fortress

Rogue's Passage

Sea of Clouds You want to add glacial fortress for sure. It is a cheap check land that can come in untapped, and you want Rogue's passage to let you swing freely if your equip pieces are getting destroyed. I would run 36 lands in this deck and Sea of clouds can replace the bounce land if you want to go that route since it is a bit more expensive money wise.

Card Draw-

Brain storm

Serum Visions

Windfall

Opt

Mystic Remora This will give you better card draw (in addition to what you already have. The more card draw you can have the better. This should give you around 10 pieces of card draw. Some of the card draw is situational so it will come to playing the deck and seeing if you need to add a bit more dedicated pieces.

Ramp/Rocks

Azorius Signet

Commander's Sphere

Fellwar Stone

Cards to suit up with-

Eldrazi Conscription - One of the best enchantments you can have for voltron

Sword of the Animist - Will help out with ramp...Add no matter what. This card is stupid good

Creatures-

Sun Titan - Allows you to get Equipment and artifacts back from the GY and you are running enough cards to make it worth running him.

Silent Arbiter - Perfect for your decks strategy, and will help with crack back

Umbra Mystic - Allows you to sacrifice your Auras instead of Daxos should he be killed.

Battlewise Hoplite - Gives you another creature to suit up if Daxos is taken out of commission or costs too much.

Augury Adept - Card draw and lifegain is worth it, plus it gives you another option for a creature to suit up

Removal- You are actually not to bad off in interaction. Your sitting at around 10 I think, but you do not have any boardwipes and that cna be a problem. However with your counterspell suit and single target removal it might play out alright. It will really be a matter of playtesting and seeing where you want to take the deck.Here are some ideas to add for board wipes (I would add one of these since there is one more slot to fill for the cards I suggested taking out. The rest can be ideas should you need to add board wipes)

Cyclonic Rift - This one is not cheap but I would definitely include it if you are willing to spend the money. I would add it over any of the other cards mentioned in this section.

Time Wipe

Winds of Rath

Wrath of God

Day of Judgment

Just a few ideas for cards to pull-

Mu Yanling, Sky Dancer - It just is not doing anything for you

Tamiyo's Epiphany - It costs too much for what it does

Curse of the Swine - just run a board wipe instead.

Angelic Edict - Costs too much for what it does

Dauntless Onslaught - This deck wants cards to suit up Daxos not combat tricks

Moment of Heroism - Same as above

Silence - A good card but your not looking to combo off so it is a slot you can use to further your game plan

Tragic Lesson - Better options for card draw

Corridor Monitor - Does not really provide much synergy for what you want to do All the bestow creatures- They just cost too much to use bestow and you have better options

Mesa Enchantress - A really good card, but Running 14 enchantments won't proc her enough to give you the value you want

Curse of the Forsaken - Does not really help all that much

Mystic Barrier - It does not really further your game plan

Unknown Shores - It isn't bad but being two colors you don't need to worry about color fixing that much.

Azorius Guildgate - Tapped lands can always be replaced

Alright so looking over the list these are the cards I would take out and the cards I would replace them with. I basically removed cards that did not provide a strong synergy, or cards that could be replaced with more efficient cards. The 2 biggest areas I focused on were Ramp and card draw since you were light in both areas. Simply by adding those 2 packages the deck will start to run better and more consistently which will lead to better games for you overall. I also suggested some lands so you can replace the tapped lands, as well as give you more utility to get dmg in with Daxos. Upping your land count by one should also help your land draw ratio as well. Next I suggested 2 more pieces of voltron that are just too good not to add. I pulled a lot of creatures that you were running because they did not provide synergy or they were just to costly. I replaced them with creatures that provide synergy and value for your deck, and also gives you a few more options in case Daxos gets shut down. Always need a back up plan. Finally Add in at least a board wipe. you really want three and I would personally replace 2 of your weaker counter spells (I left in most of your counter suite)with board wipe pieces. I gave you a few ideas as to cards you could run for board wipes. If you do decide to remove 2 counters to replace with w wrath I would suggest Stymied Hopes and Annul

I kept the upgrades to around $30-$40 dollars (I think I was not adding them up) but they should not more than $50 or so since I know you don't want to spend a shit ton on your decks. Let me know what you think or if you have any questions on choices or reasoning.

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