Mystic Barrier

Mystic Barrier

Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.

Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.

Latest Decks as Commander

Mystic Barrier Discussion

Unha110w3d on Ramiel, the almighty ass Hole

1 month ago

seshiro_of_the_orochi Hi, thanks for the suggestion I am considering deflecting palm. I will consider the other two as well, but in most of the games i played with the deck i just stopped people attacking in general by playing Mystic Barrier and my commander, generally that is what i want to do until i set up.

soulwarden11 on Archon Tribal

1 month ago

My first thought is “How does this deck manage to function on barely 31 Lands and a total of 5.5 Ramp spells and 3 Mana Rocks?!”

Archons are a VERY expensive tribe to run; I would be cramming as mana Land tutors and mana rocks into this deck as I could, along with at least 37 lands.

I tried running an Elf tribal deck with 30 lands and always found myself wanting more lands after the first board wipe, and Elves average 1-4 mana each—I bumped that deck up to 36 and it’s much smoother nowadays. The Archons here average 5.8 mana each.

Arcane Signet

Azorius Signet

Dimir Signet

Golgari Signet

Orzhov Signet

Simic Signet

Selesnya Signet

Urza's Incubator

Chromatic Lantern

Kodama's Reach

Farseek

Harrow

Dryad of the Ilysian Grove

Roiling Regrowth

Explosive Vegetation

Burgeoning

Exploration

Land Tax

Gift of Estates

Mirari's Wake

It’s not fun to sit there wishing you had more mana to play your big, bomb-y creatures while your opponents are doing stuff the whole game. I’ve been there more times than I care to remember.

If you don’t want to add more ramp and mana fixing, the other option is to go more heavily into stax and tax effects to slow down your opponents to give yourself more time to build up to your big spells. You have a couple in the deck already, but there’s tons of options, especially since you’re playing 4c and Archons just happen to be primarily in White and also just so happen to love creating stax effects of their own, AND they DO like Enchantments!

Authority of the Consuls

Ashes of the Abhorrent

Mystic Barrier

There’s obviously more than this, but I’m on my phone and these are what came to mind.

carpecanum on Evil America Home of the Free, Land of the Dragons

2 months ago

Mystic Barrier to tell those peons who they can and can't oppose.

Alexi's Cloak because you can't arrest that guy, he's one of ours (functionally a counterspell as well)

Obsidian Fireheart for the destruction that keeps going, even after you leave the game.

DadHumanPraetor on Esika's-Bridge-Walkers

3 months ago

I play Mystic Barrier Silent Arbiter and Meekstone in my superfriends deck. Not sure how creature heavy your meta is. I also play Karmic Justice to threaten my opps lands if they screw with my pws.

Have you considered a Deepglow Skate or Flux Channeler?

I once accidentally took unlimited turns by flickering a Deepglow Skate with Venser, the Sojourner while I controlled an Oath of Teferi and Teferi, Master of Time so I love the card lmao.

Nice build!

DadHumanPraetor on Planeswalker Anti-Defamation League Redux

5 months ago

Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)

Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.

Narset Transcendent Chandra, Torch of Defiance Jace, Unraveler of Secrets Will Kenrith and Rowan Kenrith and Dovin Baan all have insane emblems.

The Wanderer Narset, Parter of Veils Teyo, the Shieldmage Tibalt, Rakish Instigator are all good obstacles to your opponents game plans.

I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.

Ajani Vengeant is another one that you should only run if your group is ok with land destruction.

Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.

Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.

Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.

carpecanum on I promise, I'm not a bad guy

5 months ago

Mystic Barrier ? I never liked Vow of Duty because the creatures could block me and attack. Vow of Malice instead?

AJax_Banesblade on EDH Piru, The Volatile - Stop Hitting Yourself

11 months ago

I love these types of decks, But I have one suggestion. Considering you have a bunch of cards that destroy all creatures (basically) and you have a bunch of enchantments you could put in Mystic Barrier and Sphere of Safety. These will just make it incredibly hard for anyone to deal damage to you with creatures. :)

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