Mystic Barrier

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mystic Barrier

Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.

Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.

jarncards on WALL STALL

3 months ago

If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell

Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.

Cosmic Intervention and similar spells are probably good ideas too.

Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb

Solemnity instakills

Ferropede?

Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.

Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.

Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.

Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.

Elixir of Immortality? might help against mill. not great though.

The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.

carpecanum on Doomhive

11 months ago

Cathars' Crusade for when you get 3 Mites at a time? Maybe Mystic Barrier to make attacking trickier for opponents.

Contagion Engine is a great Proliferate artifact.

Some of your small Toxic creatures could be replaced with things to blink your boss for 3 Mites or something to make blocking impossible

carpecanum on The Eternal Life of the Sun

1 year ago

Looks like you may need something to stop commander damage and Infect damage to stop a cheesy win by your opponents. Mourner's Shield?

Mystic Barrier can also help a lot.

Unha110w3d on Ramiel, the almighty ass Hole

2 years ago

seshiro_of_the_orochi Hi, thanks for the suggestion I am considering deflecting palm. I will consider the other two as well, but in most of the games i played with the deck i just stopped people attacking in general by playing Mystic Barrier and my commander, generally that is what i want to do until i set up.

soulwarden11 on Archon Tribal

2 years ago

My first thought is “How does this deck manage to function on barely 31 Lands and a total of 5.5 Ramp spells and 3 Mana Rocks?!”

Archons are a VERY expensive tribe to run; I would be cramming as mana Land tutors and mana rocks into this deck as I could, along with at least 37 lands.

I tried running an Elf tribal deck with 30 lands and always found myself wanting more lands after the first board wipe, and Elves average 1-4 mana each—I bumped that deck up to 36 and it’s much smoother nowadays. The Archons here average 5.8 mana each.

Arcane Signet

Azorius Signet

Dimir Signet

Golgari Signet

Orzhov Signet

Simic Signet

Selesnya Signet

Urza's Incubator

Chromatic Lantern

Kodama's Reach

Farseek

Harrow

Dryad of the Ilysian Grove

Roiling Regrowth

Explosive Vegetation

Burgeoning

Exploration

Land Tax

Gift of Estates

Mirari's Wake

It’s not fun to sit there wishing you had more mana to play your big, bomb-y creatures while your opponents are doing stuff the whole game. I’ve been there more times than I care to remember.

If you don’t want to add more ramp and mana fixing, the other option is to go more heavily into stax and tax effects to slow down your opponents to give yourself more time to build up to your big spells. You have a couple in the deck already, but there’s tons of options, especially since you’re playing 4c and Archons just happen to be primarily in White and also just so happen to love creating stax effects of their own, AND they DO like Enchantments!

Authority of the Consuls

Ashes of the Abhorrent

Mystic Barrier

There’s obviously more than this, but I’m on my phone and these are what came to mind.

carpecanum on Evil America: Home of the Free, Land of the Dragon

2 years ago

Mystic Barrier to tell those peons who they can and can't oppose.

Alexi's Cloak because you can't arrest that guy, he's one of ours (functionally a counterspell as well)

Obsidian Fireheart for the destruction that keeps going, even after you leave the game.

DadHumanPraetor on Esika's-Bridge-Walkers

2 years ago

I play Mystic Barrier Silent Arbiter and Meekstone in my superfriends deck. Not sure how creature heavy your meta is. I also play Karmic Justice to threaten my opps lands if they screw with my pws.

Have you considered a Deepglow Skate or Flux Channeler?

I once accidentally took unlimited turns by flickering a Deepglow Skate with Venser, the Sojourner while I controlled an Oath of Teferi and Teferi, Master of Time so I love the card lmao.

Nice build!

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