Stymied Hopes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stymied Hopes

Instant

Counter target spell unless its controller pays 1. Scry 1.

Boomcat12B on daxos

4 years ago

Cards to add-

Glacial Fortress

Rogue's Passage

Sea of Clouds You want to add glacial fortress for sure. It is a cheap check land that can come in untapped, and you want Rogue's passage to let you swing freely if your equip pieces are getting destroyed. I would run 36 lands in this deck and Sea of clouds can replace the bounce land if you want to go that route since it is a bit more expensive money wise.

Card Draw-

Brain storm

Serum Visions

Windfall

Opt

Mystic Remora This will give you better card draw (in addition to what you already have. The more card draw you can have the better. This should give you around 10 pieces of card draw. Some of the card draw is situational so it will come to playing the deck and seeing if you need to add a bit more dedicated pieces.

Ramp/Rocks

Azorius Signet

Commander's Sphere

Fellwar Stone

Cards to suit up with-

Eldrazi Conscription - One of the best enchantments you can have for voltron

Sword of the Animist - Will help out with ramp...Add no matter what. This card is stupid good

Creatures-

Sun Titan - Allows you to get Equipment and artifacts back from the GY and you are running enough cards to make it worth running him.

Silent Arbiter - Perfect for your decks strategy, and will help with crack back

Umbra Mystic - Allows you to sacrifice your Auras instead of Daxos should he be killed.

Battlewise Hoplite - Gives you another creature to suit up if Daxos is taken out of commission or costs too much.

Augury Adept - Card draw and lifegain is worth it, plus it gives you another option for a creature to suit up

Removal- You are actually not to bad off in interaction. Your sitting at around 10 I think, but you do not have any boardwipes and that cna be a problem. However with your counterspell suit and single target removal it might play out alright. It will really be a matter of playtesting and seeing where you want to take the deck.Here are some ideas to add for board wipes (I would add one of these since there is one more slot to fill for the cards I suggested taking out. The rest can be ideas should you need to add board wipes)

Cyclonic Rift - This one is not cheap but I would definitely include it if you are willing to spend the money. I would add it over any of the other cards mentioned in this section.

Time Wipe

Winds of Rath

Wrath of God

Day of Judgment

Just a few ideas for cards to pull-

Mu Yanling, Sky Dancer - It just is not doing anything for you

Tamiyo's Epiphany - It costs too much for what it does

Curse of the Swine - just run a board wipe instead.

Angelic Edict - Costs too much for what it does

Dauntless Onslaught - This deck wants cards to suit up Daxos not combat tricks

Moment of Heroism - Same as above

Silence - A good card but your not looking to combo off so it is a slot you can use to further your game plan

Tragic Lesson - Better options for card draw

Corridor Monitor - Does not really provide much synergy for what you want to do All the bestow creatures- They just cost too much to use bestow and you have better options

Mesa Enchantress - A really good card, but Running 14 enchantments won't proc her enough to give you the value you want

Curse of the Forsaken - Does not really help all that much

Mystic Barrier - It does not really further your game plan

Unknown Shores - It isn't bad but being two colors you don't need to worry about color fixing that much.

Azorius Guildgate - Tapped lands can always be replaced

Alright so looking over the list these are the cards I would take out and the cards I would replace them with. I basically removed cards that did not provide a strong synergy, or cards that could be replaced with more efficient cards. The 2 biggest areas I focused on were Ramp and card draw since you were light in both areas. Simply by adding those 2 packages the deck will start to run better and more consistently which will lead to better games for you overall. I also suggested some lands so you can replace the tapped lands, as well as give you more utility to get dmg in with Daxos. Upping your land count by one should also help your land draw ratio as well. Next I suggested 2 more pieces of voltron that are just too good not to add. I pulled a lot of creatures that you were running because they did not provide synergy or they were just to costly. I replaced them with creatures that provide synergy and value for your deck, and also gives you a few more options in case Daxos gets shut down. Always need a back up plan. Finally Add in at least a board wipe. you really want three and I would personally replace 2 of your weaker counter spells (I left in most of your counter suite)with board wipe pieces. I gave you a few ideas as to cards you could run for board wipes. If you do decide to remove 2 counters to replace with w wrath I would suggest Stymied Hopes and Annul

I kept the upgrades to around $30-$40 dollars (I think I was not adding them up) but they should not more than $50 or so since I know you don't want to spend a shit ton on your decks. Let me know what you think or if you have any questions on choices or reasoning.

BahamutPRME on Casual Greek Deck

4 years ago

So I'm trying to make a deck for my friend for his birthday and he likes Greek Mythology, specifically Poseidon, Hades, and Zues in this order. I'm wanting to stay in the Theros block and have 3 deck ideas but I need some advice and criticism because I don't want to make him a weak deck.

Here are what I've made:

The first one is using Heliod because I made this first and forgot there is a god that looks like zues but in MTG Heliod is the "Leader" or Highest ranking or whatever.

The second one is using Keranos and white humans so its 4 colors instead of 3.

The third one is sticking to the block and theme but also sticking to heroic and scry.

I have always been bad about including a safe amount of land in my decks so that is something i really need help with. I also wasn't sure if this was the best way to show the decks or if i should've just copy and pasted each text.

Thank you!

Greek Deck 1

Greek Deck 2

Greek Deck 3

Sorry for the long post. Wasn't sure how to do this.

imafreak05 on Control Mill

6 years ago

Mind Sculpt, Startled Awake  Flip and Dampen Thought are all good mill cards.

Mana Leak, Rune Snag and Stymied Hopes are some good control ideas.

Jace's Sanctum is a good Enchantment to run.

I SAY COUNTER GOOD SIR! is my Counter/Mill Deck I built.

supersalamandar on SuperBait181 V2

6 years ago

Unstable Obelisk- Its mana intensive to do, but this effect is very valuable to have in your colors. I recommend having it just in case.

Bedlam Reveler- A very good topdeck late in the game, as well as an efficent beater for that refills your hand. Not so good if you're early on and dont have self mill

Bloodwater Entity- for a Reclaim and an evasive body with prowess is not a bad rate. Downside of course is having to use your jori trigger or a cantrip to get the card into your hand (but thats not so hard).

Jace, Vryn's Prodigy  Flip- Card selection is King. This fuels your delve spells and smooths out your draws in the early game, while relieving pressure and ensuring you get your jori triggers late

Torrential Gearhulk- This is the only gearhulk that is seeing modern play for a reason. It lets us keep using our graveyard as a resource, while being a big body. Very often you can flash it in to block and cast a random spell in your graveyard FOR FREE to get a jori trigger. Thats a 3 for 1. And now you have a 5/6.

Chaos Warp- see Unstable Obelisk

Magma Jet- Part of my efforts to find interaction that gives card advantage. 2 damage isn't a lot, but its an instant speed play that can pick off utility creatures while giving us powerful card selection

Oona's Grace-Particularly powerful with your cost reducers, gives us a way to use our excess lands to hit jori triggers. Also an excellent card to discard.

Remand- Tempo play that digs you deeper. I'd probably fire this one off at the first chance i'd get.

Think Twice- Similar to Oona's Grace.

Voyage's End- Instant speed bounce with scry. Similar options discussed later.

Riptide Laboratory- mana is actually a big issue with this deck, but I think this effect is powerful enough

Anchor to the Aether- Sorcery speed, but going to the top of the library messes up your opponent's next draw, while the scry digs you further through the deck. I haven't played with this one yet, but it might be good to test.

Pieces of the Puzzle- is a lot and sorcery speed sucks, but this is a powerful draw spell that has the advantage of also filling your graveyard

Spite of Mogis- This is the addition that I am most proud of. I can't believe we didn't know this card existed.

Desperate Ravings- Good rate on this card and instant speed with flashback is nice. random is bad though

Lat-Nam's Legacy- similar rate to Desperate Ravings, but doesn't get you the card immediately

Perilous Voyage- Excellent if it hits something with cmc or less, underwhelming if not. Meta call. Also note that it has cyclonic rift's restriction.

Repulse-Bounce with draw. I think this is the best rate for this effect.

Select for Inspection-A bit troublesome to use, but the scry bounce for only is nice

Stymied Hopes- I'd consider this one a tempo play. Hit the first thing you can, so you can get that sweet sweet scry.

Unsubstantiate- Versatile spell, but the lack of card advantage on it is a minus

Baral's Expertise- Big bounce spell, will trigger Jori. But costs .

Mystic Speculation- Could be ok. Scry 3 is a lot, but thats all it does. I dont see you buying this back all that often.

Shreds of Sanity- 2 cards back for 3 mana + a card. Sounds interesting

Strategic Planning- sorcery speed impulse, but fills your yard.

Void Snare- 1 mana bounce

Icbrgr on

6 years ago

N4kk1 no worries your not out of line or mean at all i get where you are coming from. there are some brutal decks in the format. Ive been playing on and off for many years and have fallen into the trap of being/building competitive before to a point where i almost forgot how to have fun and enjoy the game. even with the budget aside; This deck (for me anyway) is kinda going back to my roots of playing with "style" and actually having fun and an interactive experience again.

and that DS with feel the WRATH of my Voyage's End/Dissolve!!! :p in situational/most cases Mana Leak is a superior counter but most times just paying on condescend is enough for a successful counter and i have the "option" to dump more mana into it for the late game and the scry 2 is always welcomed... if i was running Stymied Hopes i would take Mana Leak tho.

Idoneity on Blue/Black what's yours is mine

6 years ago

Also Stymied Hopes is a horrible card. Dissolve is better.

DarkLaw on Amonkhet Spoilers and Speculation.

7 years ago

Minotaur lord does a lot.

A lot.

I think that EDH players will be satisfied.

However, I am livid with Censor. We had a chance, a real chance, at a good counter for once in Miscalculation being reprinted, but no. We get a damn two mana force spike. That's not what we need. Stymied Hopes, even, is almost as good, but unplayable garbage. Fml.

And yet, WotC continues their line of making no sense by giving us Pull from Tomorrow. Lest you wish to target your opponent, it's practically strictly better than Stroke of Genius or Blue Sun's Zenith- which are irrefutable as some of the best draw spells ever printed. I am of course referring to draw spells in raw quantity- anything that nets you fewer than two cards, counting the loss of the card itself, is more of a card filter card in my eyes. Sorry, DTT. It also helps you stock your grave.

Wizards is seriously confusing me. They give us good blue cards starting almost exclusively CMC 3 or up, because they hate straight up control I guess.

Don't get me wrong. Glimmer of Genius is better in control decks for now because you lean so much on Torrential Gearhulk. There aren't enough cards to support the original, purer kind of control- this card is a welcome gift, but useless by itself. Well, except in commander. I'm rejoicing.

Quick fire: Never//Return is better than Ruinous Path, which doesn't say a lot. Catface is only as good as a 3 power double strike that attacks on turn 5 is. Sure, Catface is tenacious, and easy to turn on, but pretty slow as a result. She really needed a single evasion keyword to push her over the tough hurdle of her CMC.

Finally, Honored Hydra. My favorite card spoiled today. Better than Roar of the Wurm. That trample really works wonders. Roar of the Wurm saw play in Standard back in the day, and it has been power creeped, but given the perfect keyword to make viable again. Imagine a slightly smaller Verdurous Gearhulk that costs only 4 mana. The difference one mana makes is pretty significant.

Venser_the_Sojoner on Triple Color Artifacts

7 years ago

Personally I would take out Stymied Hopes and Ornamental Courage. Why 6 versions of Fog? Darksteel Forge just isn't work 9 mana. and Snare Thopter just isnt that good. If you want artifacts then it should be esper, not temur. Hangarback Walker is very good, so is Ethersworn Canonist against certain decks, mox opal is great in any artifact deck. Sword of the Meek and Thopter Foundry is a good combo especially with Tezzeret, Agent of Bolas. Steel Overseer is also really good.

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