Doomskar

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Rules Q&A

Doomskar

Sorcery

Destroy all creatures.

Foretell [[symbol:1] (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Triton on New to Pioneer

2 months ago

plakjekaas thank you for the suggestions! Do you think I could move my Doomskar and Fatal Pushes to the sideboard? Love seeing Hidden Stockpile being played, AER was around the time I really started getting into Magic. :) I’ll definitely tweak some numbers in my deck!

liquid0073 on Mech Assault

4 months ago

I've been playing something similar and want to recommend The Omenkeel  Flip and Mobilizer Mech. I'm running 4x Doomskar in the sideboard so it's nice to be able to wipe the board, use Mech Hangar to crew mobilizer, which I can chain into other mobilizers and then something else.

Mysterious Limousines are in fact great against tokens which this deck can struggle with (Naya in particular).

Niko9 on Jeskai Control Dragons (Bugdet)

5 months ago

Nice dragons deck! Kairi, the Swirling Sky is such a beast, and I'm still surprised that it doesn't get more love. Having ward 3 and removing 6 mana value on death means that there is almost no cheap way to remove a 6/6 flyer, and that's very nice : )

I wonder if along with Doomskar in the sideboard you might want something like Ravenform It's also decent removal, you will have flying blockers later, and a lot of the time I find that fortelling a card can be a doomskar bluff. They will always assume it's the boardwipe and a lot of the time a fortelled something can slow down your opponent's play. Just a stray thought, but not a biggie. The deck looks great.

nbarry223 on Viga-BOOM! (Turn 2)

7 months ago

Hmm, strongly considering moving Sigarda, Host of Herons to the main in place of Questing Beast. With Riveteers Charm moving to the side, and becoming a very useful target due to all the flexibility, I'm going to want more access to which makes Firespout a solid option that I can make space for.

Main:
-1 Questing Beast
+1 Sigarda, Host of Herons

Side:
-1 Sigarda, Host of Herons
-1 Anguished Unmaking
+1 Riveteers Charm
+1 Firespout

and I'll probably try to find a way to make space for more 5 color lands. Any opinions? I really do like Questing Beast but Sigarda, Host of Herons has more relevance overall. Its casting cost is a little difficult for what I wanted the slot to be for though, so I'm not completely sold on the idea. Another option would be to replace Doomskar with Firespout, but I'd like to have both if at all possible.

There's just so many good options, it's hard to squeeze in all the things I want to do...

Edit: I guess I could cut Necromentia for the Firespout instead, since that's probably my least used card.

nbarry223 on Viga-BOOM! (Turn 2)

8 months ago

Yeah, I've seen that card and thought it could possibly fit in here when I added The Gitrog Monster, I'm just not sure where I could possibly fit it. I compare it to Abrupt Decay which is better because it's wider, and an instant (actually really important).

Closest things I could see myself cutting on the side is Anguished Unmaking or Doomskar (maybe even Necromentia) as those are my most unused sideboard cards. I can't see it getting a mainboard slot, as I already struggled to fit in Arena. I'm not sure if it is better than any of those options. I don't see it being particularly useful against any specific decks either, so the way I would use it would be more of a maindeck flexslot probably, which I personally don't see the space for.

My biggest concern with it is that I can't really target myself with the first ability reliably, because if I mill at least one vital land it could potentially backfire if I don't have the land drop left for the turn. On that same note, it can be used as a way to dig for lands, which adds some potential lines of play.

I'll consider it and try to see if I can make room somewhere.

Grubbernaut on UW Control to stomp the …

9 months ago

Between the budget and insistence on playing pet cards, you're probably not going to be crushing meta decks, my man.

Fateful Absence is pretty bad in a world of 1cmc threats; you could consider Portable Hole. Doomskar isn't very good, but Terminus could be "okay" if you definitely want maindeck sweepers. 6 walkers is also a lot, you might cut that some.

Some general cards to consider: manabase, Fire / Ice splashing red, Shark Typhoon, Castle Vantress

Overall, control feels like it's in a fairly rough spot in the current meta.

MeatTornado on Angels

9 months ago

Hey, it's Dylan's friend, Justin. He asked me to weigh in on the list. So... Hello! The list looks very good, especially if it's your first time building a deck. Plus, Angels are always cool and fun.

If I was to offer any criticism, well, first even before I talk cards and strategy, I noticed the deck is labelled as being *Standard. It's not, but it is very close to being so. So you get to make a choice here. Do you want a deck that you could play against other people in a friendly, competitive environment or do you want just a fun deck to play casually that you wouldn't need to update? You are so close to the former, that I might just recommend that. But if you didn't want to do that, that's fine, too.

If you wanted a standard list you just need to replace the cards marked in red text. there are not many of them and some, I would recommend cutting altogether anyway. For instance, the one mana cards could go. Segovian Angel is an angel, but it's not very impactful and won't be worth the card if you draw it early or late. Soul Warden is an amazing card, but it only really excels when a lot of creatures are entering the battlefield (which your deck doesn't really support) or when cards are triggering by gaining any amount of life - Archangel of Thune is a great example of this, but your deck only has one. AND at that point, we might as well cut the non-standard cards. I would replace the Go for the Throat with Infernal Grasp and Vanishing Verse and I might go as far as playing 4 copies of each of those. I would play 4x Skyclave Cleric  Flip or Ambitious Farmhand  Flip (just to add some consistency with hitting land drops. Speaking of lands, definitely add some duals and maybe some utility lands. Emeria's Call  Flip Great Hall of Starnheim Brightclimb Pathway  Flip Scoured Barrens Shattered Sanctum Shineshadow Snarl Silverquill Campus Snowfield Sinkhole Are all in standard and you can choose how much $ you want to spend. I would settle on x8 dual lands and 0-2 utility lands from among those. I would also just play x4 Righteous Valkyrie, that to me looks like your best card and has the best synergy with the rest of the deck. The deck also looks soft to early aggressive decks... so I might consider adding in 1-2 Doomskar to help with that. Lastly, I might try to find room for a few of these cards, but they are more preference-based as I think they deck looks very playable already. I would try to jam maybe a few of these cards: Enduring Angel  Flip Starnheim Unleashed Haunting Voyage.

If you didn't want to worry about standard legality, I would find someway somehow to find room for some amount of Baneslayer Angel. Maybe a Linvala, the Preserver as a cool one-of and if you wanted to spend the $, Resplendent Angel seems like a perfect include as x1-x4 of.

Hope that was helpful! And... take what I say with a grain of salt, I'm not exactly what you would call an active Magic player.

FatFreddiesCat on Timing issues

10 months ago

Doomskar is played. In response I want to play Displace. Are the target creatures returned to the battlefield immediately (before the Doomskar resolves) and thus destroyed anyway? Or are they returned to the battlefield after Doomskar resolves?

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