Destroy all creatures.
Foretell [[symbol:1] (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 days ago
amicdeep In play testing that counter spell has actually been really useful. I would suggest trying out the deck yourself first. What typically happens is I get down an Erayo and leave up protection, so sometimes turn 4, my opponent plays a small spell like a cantrip and then plays their real spell which I counter. Then the fourth spell is usually a cantrip of my own or their backup plan.
Flipping her consistently has not been a problem, but the deck runs her more as a value card with a potential synergy based lock, not as an all in combo. The main idea is to control my opponent, be it bouncing something with Reflector Mage and then casting Meddling Mage and naming the card I just bounced, works really well against decks with limited creatures. Alternatively there is Ixalan's Binding to lock down big threats like a Dovin planeswalker and such.
About the only thing the deck honestly needs is a few extra counterspells in the side board like Dovin's Veto and a side board spell to board wipe when needed, such as the new Vanquish the Horde or Doomskar
6 days ago
I made this deck a while ago, it's nether competitive nor maybe even good idk. It theme is have all indestructible creatures than using non-bounce, non-exile, non -1/-1 and non-sacrifice board wipes to be the only one left on the field with creatures. Worldslayer was the inspiration for this deck since i never see it used was a way to make useable somehow and than why not add more Nukes? I could use some tinkering i think any ideas to make it for fun?
Link Board state getting you down? Try Nukes! not a great name but ehh
Boards wipes atm
Starstorm, Myojin of Cleansing Fire, Novablast Wurm, Blasphemous Act, Duneblast, End Hostilities, Kirtar's Wrath, Martial Coup, Star of Extinction, Sublime Exhalation, Supreme Verdict, Wrath of God, Worldslayer and my commander Child of Alara
1 week ago
Honestly most of these just depend on the deck, Steadfast Paladin is weak in constructed, though it is very good in sealed, like the pre-release tomorrow. Nadaar, Selfless Paladin is good in a dungeon deck like caseys, but outside of that i think it is kind of a wasted slot because dungeons dont get you a lot of value unless you focus spamming them. Priest of Ancient Lore is good in any deck trying to utilize blink effects because you can utilize it's enter the battlefield effect multiple times a turn, but as a one shot usage there are much better cards than a creature that replaces itself with a card and gives you one life. The most versatile cards you have in this list are Alms Collector, Sanctifier en-Vec, Weathered Runestone, Ivory Mask, Paladin Class, and Doomskar. These can fit into most decks that find themselves running white, but even then you dont want them in every white deck. Many of the other cards are incredible in certain decks and absolutely useless in others, so it just strongly depends, you know?
1 month ago
Fair warning, I may not take your suggestions immediately, I'm try to better fit something together I can proxy up and test.
Grubbernaut My own playstyle leans more towards hand disruption then mill, which I my I've avoided having the Rest in Peace/Leyline of the Void/Kaya, Orzhov Usurper wincon, especially since it would mean I can't use anything like Extirpate/Surgical Extraction to further disrupt their hand/library. Doomskar and Wrath of God are becoming Damn. Currently I like the man lands over hall simply because their come with evasion and multiple colors. Counterspell will probably find a spot somewhere.
wallisface I'm worried about losing the Serum Visions, as I don't have a lot of draw effects, but you are right, I do need to fit in 2-3 more lands. Counterspell and Damn will probably both find spots, especially Damn. I'm still bouncing Prismatic Ending, Path to Exile and Anguished Unmaking for those slots, I do prefer just to kill stuff so I retarget later with grave disruption, but I'll probably need exile for some threats. I'm not sold on Murktide Regent, though I agree Haunting Echoes is too cute. Maybe Unmoored Ego there, as a two off?
1 month ago
Unlike Extirpate and Surgical Extraction, Shred Memory does nothing to mess with your opponents gameplan. From experience with mill, having 2 playsets of this effect is the limit of what you need anyway, as additional cards are more likely to get stuck in your hand than be usable. Ditch Shred Memory. Personally, i’d replace it with Counterspell.
I don’t think Haunting Echoes is worth it here, by the time you get to 5 mana with a measly 20 lands, the game will have already been decided. I think Murktide Regent could fill this slot better, as it can easily be an 8/8 and win you the game - and with all your disruption it’s unlikely to be killspelled.
20 lands feels really low for a 3 colour deck. You’re also at 61 cards. I’d ditch the 3 Serum Visions for 2 lands to get you to a clean 60.
1 month ago
1 month ago
Ok so this is a deck. But it can be improved. First Oath of Teferi, Second Teferi, Master of Time and third more wraths. Preferably Doomskar or Settle the Wreckage. Also less fogs and maybe Alrund's Epiphany
1 month ago
Chalice of the Void is bad if you have 17 1-mana spells
You need a wincon besides Stirring Wildwood