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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Doomskar
Sorcery
Destroy all creatures.
Foretell [[symbol:1] (During your turn, you may pay and exile this card from your hand face down. Cast this on a later turn for the foretell cost.)
TheoryCrafter on
Feather, the Redeemed
2 months ago
I'm of the mindset that every deck should have at least one graveyard hate card unless your deck depends on graveyard interactions. Calamity's Wake and Scavenger Grounds are your best bets, though if you want to reuse SC, I would recommend adding Abraded Bluffs and other deserts.
In addition to graveyard hate, a deck should have a board wipe and an alternate win card to break stalemates. The board wipes I recommend are any combination of Bonfire of the Damned and Doomskar. The Alternate win cards I recommend are any combination of Angel of Destiny, Approach of the Second Sun and Felidar Sovereign. I would pick AotSS because not only is it a sorcery that feeds into Electrostatic Field and Guttersnipe, but if you target Mirrorwing Dragon or Zada with an instant or sorcery that allows you to draw a card, it copies onto each other creature you control— allowing you to get to it faster.
You also need a little more enchantment and artifact hate. Revoke Existence is my preferred card, but I'd also consider adding any combination of Rip Apart and Wear / Tear
A few more cards from your maybeboard I'd consider are Aurelia's Fury, Loran's Escape and Pinnacle Monk//Mystic Peak. Any other new instants and sorceries that target creatures should be able to draw you a card. Especially if you choose AofSS.
That's pretty much everything. I hope this h los. Thank you for reading me out. Happy Hunting!
legendofa on Thoughts about magic the gathering …
3 months ago
The way I would explain cards like Gerrard's Battle Cry or Atraxa's Fall or Heartwarming Redemption or whatever is that you're tapping into the same energy, style, and motivations of the original event. You're not literally calling Gerrard over to inspire your troops, you're capturing the energy and righteousness he must have felt in the moment. You don't literally summon Atraxa just to be shot shot down, you're mimicking the strategy and mechanical action to bring down a big scary flying creature.
There's a reason why history classes often have people learn famous speeches and details of major events. I don't plan to ever be on a magical skyship being chased by another magical skyship and getting ready to fight to the death, but I can learn what inspirational words people say in that situation and apply it when I need to get my team ready and moving on a big challenge.
And in some cases, it might be literal. Dosan's Oldest Chant or Firemind's Research or Doomskar can easily be exactly that.
I don't know if this explanation fits every card that has a story moment attached, All Will Be One is pretty specific, but it works well enough for me.
theNeroTurtle on
Pain for all - SadoMaso Slivers
7 months ago
I totally understand that. I feel like WOTC has gone a little overboard with how often they have releases along with the silly mashups they are doing. I understand why they are doing it though (trying to keep up with new card games by appealing to a younger audience). They definitely crank out cards way too often simply because the Standard format is their only real money maker.
White has a lot of Creature explosions. Here are a few of them.
IHATENAMES on
Angelic Spiritual Soul Sisters
2 years ago
A few things.
1st off. I think a soul sisters deck and angel deck are not compatible. Soul sisters make and want as many lifegain triggers as possible. Maximizing cards like Voice of the Blessed . Angels i believe want to maintain x life above your starting life and gain in chunks of 5 for probably the best angel Resplendent Angel. These seem simular but that creates tough choices in deck design.
Book of Exalted Deeds with creature lands is a combo with Mutavault some decks just can't beat this.
I think you want the card draw off of Shelter but I personally think that card sux. You would likely be better with a green splash for just Collected Company or run a cheaper protection spell like Brave the Elements or a better card draw engine Welcoming Vampire perhaps.
Speaker of the Heavens is a suprise op card i have a angel deck on mtga for historic and it is a great agro card angels needed.
You are light in 1 key piece of any deck. Interaction.
March of Otherworldly Light is a favorite of mine.
Path to Exile could be decent
Dawn Charm niche counterspell/ protect a creature
Surge of Salvation protection vs opposing aggro
I'd suggest looking at another decks sideboard to help build a better one Check out decks like modern d&t or soul sister or angels and see what you want. But be sure to cover a few things.
Graveyard hate like Soul-Guide Lantern Something to fight control many different approachesCavern of Souls Thalia, Guardian of Thraben Artifact/enchantment hate Disenchant
And something for decks that you think you need more help with and expect to face. Perhaps a boardwipe for decks that go wide Doomskar or any other archetype/problem that needs fixing.
BrokkenDays on Any cheap mana permanent with …
2 years ago
Caerwyn Yeah sorry for that, I didn't even did a proper link format, I just copied where I built my deck without thinking, I'll change that, especially since I did some tweaks on it. Well like I said I never played with other people in paper except with my brother when I was a kid and of course never in a "tournament" setting, even if I lose it will be good fun to be able to be able to play in paper, going to another city (where the store is) and meeting new people, having fun, etc and playing outside of Arena is more important to me in this, also it's mistakes that make us learn right? So all in all should be good fun nonetheless. People also run here in my country elf and goblin decks to swarm the field, I've seen them asking for a goblin, elf, etc deck in the comments on sites selling cards and places like that, which I have a response to, either or both Doomskar and Ghostly Prison counters, and I found out that Authority of the Consuls counters Emrakul or whatever other card using Sneak Attack or Show and Tell, Emrakul is immune to colored spells, not permanents, which Authority is, so it will enter tapped, can't attack to use annihilator and gets sac'ed (using Sneak Attack), even if using multiple Emrakuls won't matter if I have just one Authority in play. Also, I think Historic in Arena is somewhat equal to what you said to me, because there is a lot of goblin decks, elf decks, loop decks (Vito and opponent losing life) etc, so to some extent it will be somewhat like that. I am also going to be running Pyroblast, so if they use any of these cards they will have to exile a blue card from their hand having less cards in hand and I just counter it with Pyroblast since it can counter any blue card, if they use another Force of Will or similar it will be just less cards in their hand and/or an Island on the field for them so less plays to make. I of course am no expert and no one can prepare for and counter every deck there is, I also have no idea what decks people will use, so again at least it will be good fun overall, it's also cheap to enter this event on this store especifically, so we'll see, I'll post here when I'm ready and after I go there, thanks a lot for the feedback!
seshiro_of_the_orochi, jethstriker, sergiodelrio Thanks too for the feedbacks and card tips! And yeah I found out that Authority counters Emrakul using Sneak Attack or Show and Tell and cards like that, which is great since I already run it :p
Here is my current deck I will use BTW: Sanctum of All Deck
legendofa on Any cheap mana permanent with …
2 years ago
Yeah, it's good to get out and play in person if you can. Stay safe, meet good people, and enjoy it.
First thought is, as long as there's no proxy limit, use the original dual lands. Tundra, Taiga, and all the rest have all the upside of the shocklands with none of the downside. If you can, the fetchlands (Wooded Foothills, Windswept Heath, etc.) will give you more consistency and precision in your land base as well.
Basically, proxy up the best possible version of the card you have. Another couple of switches could be Idyllic Tutor -> Enlightened Tutor, or Doomskar -> Supreme Verdict, and even these could probably be improved. The goal is to go as fast and hard as possible. If you want to stick with the Shrine core, then maximize the support and land base. Find ways to play two or three Shrines each turn. Skim through the Legacy meta and pull ideas from there. If everyone's allowed to proxy everything, then you have free reign to go wild.
Above all, have fun!
itsbuzzi on
2 years ago
1) You totally need some type of draw engine. Most of the time you'll want to go land pass and have instant speed interaction. It hurts from the aggro side if you don't need to cast any interaction and instead draw some more cards. Memory Deluge is kind of the best one at the moment at instant speed because you can cast it twice. 4 may be too many, I'd try 3.
2) The Wanderer is also a great interaction piece. It's removal at instant speed and leaves behind a body. If they attack with something small enough you can flash it in and make a blocker thus holding off against aggro. The removal set also can gain life which can be important. I'd put in maybe 3 of these as well. The instant speed is the key with her.
3) 3 board wipes sound good as well. You don't have a sideboard so you can move a few things there. Some Silence and Syncopate can move there as they seem not as strong as other pieces you can play.
4) For lands I usually use this site: http://https://www.channelfireball.com/article/How-Many-Lands-Do-You-Need-in-Your-Deck-An-Updated-Analysis/cd1c1a24-d439-4a8e-b369-b936edb0b38a/ With your current deck it looks like it should be about 25.
5) I don't play much control but if you have draw spells I wouldn't run 4 copies of Teferi. You may be able to run more Shark as you can cycle them away. The thought behind 3 Teferi is you will get to late game and draw him.
6) The sorcery speed is what hurts that card. You are looking for more instant speed interaction.
From all this I would remove: 4x Silence and 4x Syncopate and put in 3x Memory Deluge, 3x The Wandering Emperor, 1x Doomskar, 1x Deserted Beach and my personal idea is swap 1x Censor, 1x Make Disappear and 1x March of Otherworldly Light for 3x Disallow. Can be cast with Lotus and can counter abilities as well. You can put the removed cards in the sideboard.


