Contingency Plan

Contingency Plan


Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Contingency Plan Discussion

seshiro_of_the_orochi on Cheating Made Easy: Ramirez DePietro & Armix

6 months ago

This list is cool, I like the idea. Some cards you could try are the following:

Dakmor Salvage can put cards into your graveyard and can basically draw you cards with Ramirez. The same goes for Contingency Plan. Also, how about Oblivion Crown for additional commander damage with Ramirez? Finally, Shadow of the Grave seems really powerful.

Flooremoji on Collected Conjouring, CoCo's weird cousin

7 months ago

MindAblaze: It's really just too slow needing delirium to work properly. It's bad when you don't have it and when you do have it (really unlikley to ever have delirium in a deck with enough hits for cocon I might add) your opponent is unlikley to have hand. I stand by Smallpox as far as that sort of effect goes, much more devestating at every stage of the game and stacks better in multiples even if it hurts you.

seshiro_of_the_orochi I'm not seing how Nahiri's Wrath could finish your oppoenent off. Were you thinking it could hit opponents or is there something I'm missing? Sanity Grinding is really bad in any deck, but in a deck that is (at least, but probably more than) 2 colors and dosen't have mill as a main plan, it won't ever preform well.

I'm curious, why Contingency Plan? It's very mediocre unless your deck needs some weird combination of miracles + graveyard shenanagins. I would never want to see it on a cocon hit and wasting 2 mana and a card to make sure I hit something with cocon sounds like a losing proposition. Wouldn't it be better to just play good sorcery hits (that maybe interact with your opponent) rather than this?

seshiro_of_the_orochi on Collected Conjouring, CoCo's weird cousin

7 months ago

I think I might just have found some perfect cards for CoCo Jr.:

Nahiri's Wrath might be the best finisher option you have. And to draw enough cards to have it do lots of damage, See the Truth seems like made for this. We might be on to something here...

I kinda like where this is going.

Another possibly impactful card: Sanity Grinding. And for more value: Shreds of Sanity and Flood of Recollection. Also, there is a second Contingency Plan: Taigam's Scheming.

seshiro_of_the_orochi on Collected Conjouring, CoCo's weird cousin

7 months ago

I'm looking through a list of possible cards

A card that might be pretty cool here is Contingency Plan.

Saccox on >[Turn 7 Win Self Mill]< {Competitive}

7 months ago

Hi Carne,Taigam's Scheming and Contingency Plan'? This cards mill and they are useful for search Laboratory Maniac and Jace, Wielder of Mysteries or other cards.

billy21 on Mimeoplasm

8 months ago

Jarad's Orders

Grozoth might be fun in this too

Contingency Plan

Agent of Treachery feels like a win more card.

A sac outlet for when mimeoplasm dies probably an alter.

also why no green ramp? Also don't you hate planeswalkers for being slow?

wingding4 on Dredgeless Dredge

10 months ago

Nice list. I would suggest you cut a couple Contingency Plans for copies of Uro, Titan of Nature's Wrath in the mainboard.

RNR_Gaming on Combo Golos EDH

11 months ago

So, the best way to determine what to cut is always trial and error. What performs well in some metagames may not perform well in others; so what I would cut doesn't mean the card is bad, I just don't view it as optimal.

Arcane Denial - yes it's an easy to cast counter but it comes with the downside of giving your opponent resources.

Contingency Plan - this card helps you dig but you'll find Impulse to be an upgrade.

Leyline of Anticipation/Vedalken Orrery - these cards are traps. Heavy mana investment with a low return.

All the ramp sorceries - its safe ramp but when you're playing at higher level tables the focus will be on who can be more explosive. 0 mana rocks/positive rocks are the way to go.

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