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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Grim Harvest
Instant
Return target creature card from your graveyard to your hand.
Recover (2)(Black) (When a creature is put into your graveyard from play, you may pay (2)(Black). If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
poulak on
JUNK
3 months ago
capwner I don't think the deck needs more recursion because the gameplan is to win fast, not grind, Unearth costs 1 and fits the deck's tempo, while Grim Harvest costing 2+3 mana is too slow and pulls the deck into a midrange plan it isn't built to support.
capwner on
JUNK
3 months ago
Oh I'm dumb, using Nightmare would mean you just have to sac the creatures to their eot trig anyways. Hmm, maybe something like Grim Harvest then? You might already have it covered with unearth and thunderkin but a reusable recursion engine like this might be nice if you find yourself running out of gas/thunderkin dying to removal.
capwner on
Songs of the Darned
3 months ago
Grim Harvest might work as something of an engine in here, recover will proc off your sacrificers so you can keep returning bigger threats you may have cycled earlier in the game.
capwner on
No Pain no Gain
2 years ago
This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1
Tarwyn on
Minthara Tokens PauperEDH
3 years ago
Thanks, I got some ideas for my own deck that I'm working on. Grim Harvest looks like a good card draw later in the game.
griffstick on Spells that come back
5 years ago
- Archangel's Light
- Seasons Past
- Reach of Branches
- Spit Flame
- Repeating Barrage
- Rekindled Flame
- Hammer of Bogardan
- Grim Reminder
- Whiteout
- Sosuke's Summons
- Krovikan Rot
- Darkblast
- Unconventional Tactics
- Summon the School
- Shenanigans
- Icefall
- Grim Harvest
- Death of a Thousand Stings
- Reality Scramble
- Throes of Chaos
- Petals of Insight
- Redeem the Lost
- Waves of Aggression
- Call the Skybreaker
- Spitting Image
- Worm Harvest
- Glamerdye
- Savage Conception
- Syphon Life
- Monstrify
- Flame Jab
- Raven's Crime
- Oona's Grace
- Cenn's Enlistment
That's all I got for now.
Zakath on
This deck is a deck 1
5 years ago
Might I suggest for possible board wipes: Dregs of Sorrow, Evincar's Justice good to remove token and machine gun opponents, Last Laugh could be interesting if you include Sanguine Bond, Massacre Girl
Conspiracy (if we can find one cheap enough) would be good with a couple of cards you already have.
Priest of Forgotten Gods could definitely work for some more card draw and disruption. TCG says it's a $1
Grim Harvest is a pretty cool recursion tool - especially with Priest.
Wilt over Naturalize - same cost & effect but you can cycle.
I really like Journey to Eternity Flip in this deck. It's a little on the expensive side but I think it can generate quite a bit of value.





