Demon of Dark Schemes
Creature — Demon
When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until the end of turn.
Whenever another creature dies, get E (an energy counter).
, Pay EEEE: Put target creature card from a graveyard onto the battlefiend under your control tapped.
|Want (2)||morphling85 , jw560211_magic|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Demon of Dark Schemes Discussion
1 week ago
Thank you IHATENAMES for the suggestions. I made a few quick swaps for Viscera Seer, Crowded Crypt, Demon of Dark Schemes, Fallen Ideal, and Mask of Griselbrand. I'll have to think about how to accommodate the other cards while keeping the curve low enough, but I do like all of the suggestions. The reanimation pieces are particularly interesting.
1 week ago
Doubling death triggers is a powerful effect. However you need to get a good amount of value from it to make it worth it. A Xtra token once is not great (see Hunted Witness). I'd look at that if you are looking where to cut to add any of this.
Open the Graves Xtra token per death trigger.
Mask of Griselbrand card draw made for this deck. By far.
Crowded Crypt interesting new card I'd suggest running over the locket
Demon of Dark Schemes boardwipe small guys plus reanimation.
Death Tyrant a little niche but very powerful if doubled.
Fallen Ideal For thatvultron win vs the deck with near infinite health.
Peer into the Abyss underrated card draw or even player removal.
Twilight's CallDread ReturnVictimize Hell's Caretaker you lack reanimation almost entirely. This is a few I'd suggest. In this type of deck saying your board 1ce reanimating and doing it all over again is the general way I see aristocrats win. Adding a few even if it's not these will immensely power up your deck.
4 weeks ago
Major changes to compensate for Torpor Orb-Effects:
- Other Cards:
1 month ago
Nantuko Elder is a mana dork insect if you're interested. Mazirek, Kraul Death Priest is a good insect in Golgari creature decks, especially if you can make a few tokens. Demon of Dark Schemes can go infinite with your Underworld Hermit (or other Hermit family cards), but it would wipe out your smaller creatures (and get energy for it, with your Commander you could then reanimate at your leisure) when it's played. It's ability to grab stuff from any graveyard is quite notable though. Ohran Frostfang is amazing in anything aggro.Ogre Slumlord is pretty good with rats, and it can be triggered a lot if other people run creatures.
For control I have a few ideas, if you want some flying hatred that's on flavour, Silklash Spider is a repeatable flyer wipe, scalable to protect your Commander as needed. If you want some Golgari control options, you could consider Null Rod (or Karn, the Great Creator), Root Maze, Hall of Gemstone which hates on multicoloured decks hard, Defense Grid, Manglehorn, maybe Tangle Wire, Winter Orb and Freyalise's Winds because you can untap your lands as needed. Even Static Orb could work for you, not sure if you have enough life gain as is, but you probably won't need to use the ability a ton of times if nobody else can untap.
Hope this stuff helps, cool deck! I built a rat deck using the Drop rat cards, Harmonious Celestial Rat Farm, neat to see some other ways to use these cards.
4 months ago
Scrib Nibblers Magma Vein Zuran Orb Liliana, Heretical Healer Flip Angrath, Minotaur Pirate Chandra, Bold Pyromancer Jaya, Venerated Firemage Rakdos, Lord of Riots Demon of Dark Schemes Burnt Offering Herald's Horn Revel in Riches Liliana of the Dark Realms Command Tower Blood Crypt Canyon Slough Badlands Shadowblood Ridge Luxury Suite Reflecting Pool Orcus, Prince of Undeath
1 year ago
Hey, nice start on a budget. Chaos can be a tricky theme to build.
The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.
Some cards for ramp to consider adding:
For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:
- Capital Punishment
- Creepy Doll, Stuffy Doll
- Reiver Demon, Indulgent Tormentor
- Demon of Dark Schemes, Lord of the Void
Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.
Some card changes to consider:
- Sin Prodder > Mogg Assassin
- Stormfist Crusader > Murder
- Chaos Wand > Volatile Rig
- Confusion in the Ranks > Risky Move
- Stolen Strategy > Captive Audience
Good luck with your deck.
1 year ago
A trick that really helps me cut is setting up custom categories like this:
1x Pawn of Ulamog #Combo 1x Sol Ring #Ramp
Establish a base of ramp and draw and then limit cards that don't function on their own (#Combo).
Sling-Gang is definitely one of my favorites for a deck like this (keep it).
I think you're still split across extra themes (good-stuff and reanimator vs aristocrats): Torgaar is pretty narrow, so play things you can easily sacrifice for value and cut cards that don't directly feed this theme:
Conjurer's Closet... this really only works with 1/3 of your deck and putting 3 creatures into play to cast Torgaar is effectively the same thing.
Whisper, Blood Liturgist/ Demon of Dark Schemes/ Chainer, Dementia Master... these are all clunky; how are you going to put cards in graveyards that are actually worth the high cost of reanimating? These belong in a different deck or with things like Key to the City.
Nightmare Shepherd... I love this card, but it warps the deck in that it asks you to stop playing from the graveyard entirely (you could just keep drawing instead). This would definitely the direction where cards like Deathrender shine.
Krav, the Unredeemed/ God-Eternal Bontu/ Costly Plunder... I'm realizing that since Torgaar is your sac-engine, you really just want "free" draw like Midnight Reaper and Liliana, Dreadhorde General... followed by Dark Prophecy/ Erebos, Bleak-Hearted/ Harvester of Souls... and maybe Gate to the Afterlife.
Also, you're going to want Living Death.
Also, at least 36 lands. As long as you have 6+ drops, you really want 37-38.
I'm actually really liking Torgaar. He's mostly a sac-outlet in the command zone, so if you can jam a good base of creatures and keep drawing, you'll be able to find a lot of room to do what you want.
1 year ago
Cards I'm adding: