Demon of Dark Schemes

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Demon of Dark Schemes

Creature — Demon

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until the end of turn.

Whenever another creature dies, get E (an energy counter).

, Pay EEEE: Put target creature card from a graveyard onto the battlefiend under your control tapped.

IHATENAMES on Meren, currently

2 weeks ago

Ideas:

Demon of Dark Schemes reanimation and a boardwipe

Any number of sac ramp creatures. A few examples Neverwinter Dryad Diligent Farmhand

Fog on a creature Spore Frog

Dread Return reanimation

Free sac outlet on cheap creatures Viscera Seer Carrion Feeder

Puppeteer Clique reanimation of an opponents threat (also works with persist combos if you choose to do that)

Midnight Reaper Grim Haruspex card draw upon death of a creature Liliana's Standard Bearer situational card draw

Mindslicer hate on blue players. Everyone discard their hand.

Mausoleum Secrets instant speed tutor

Victimize sac a creature return 2. Very good reanimation

For a few additional ideas take a look at My golgari deck it has a lifegain theme that won't translate but many off the cards beyond that might be good includes.

DreadKhan on Discarded Treachery

2 weeks ago

I always like effects like Bottomless Pit and Necrogen Mists when I'm building a discard deck, these clear out a ton of cards over time, and even one will quickly make it very hard to keep any cards in hand past upkeeps. There is also Cunning Lethemancer, Necrogoyf, Stronghold Rats and maybe Raiders' Wake if you think you can count on being able to swing at someone. I like these effects more as a way to keep opponent's hands extremely small, they play more like a Stax effect in many ways. They play well with the 'cares about hand size' effects as well as 'cares about discard' effects, and as noted, make it very hard for people to store cards. Other than stuff like Mind Twist and Hymn to Tourach, I don't find single target discard is reliable at keeping hands small, 'engine' enchantments always felt really good.

Have you considered Helm of Possession and Ritual of the Machine, both can do great work in a sacrifice deck that can afford to lose a creature to steal something much juicier. I think Helm is usually the stronger card if people can't blow it up right away, but Ritual is Reserved List and prone to spiking when someone realizes it's potential. Both are a tad pricey, just thought I'd mention them.

Final point, if people are going to be discarding a bunch of creatures potentially, you might like Coffin Queen as a way to reanimate those pitched bodies, especially your opponent's stuff, as it gets exiled when it dies again. Demon of Dark Schemes can also work, not sure if you can generate enough energy to make it viable, but with stuff like Pitiless Plunderer it can go infinite reasonably easily.

ThatWeirdPerson on It's Just a Flesh Wound (Budget Meren)

5 months ago

DreadKhan, I noticed that you have a Meren deck of your own that includes Demon of Dark Schemes. I personally have never seen this card before and I am wondering how its worked for you?

DreadKhan on It's Just a Flesh Wound (Budget Meren)

5 months ago

If you like Avenger of Zendikar, Mitotic Slime comes out earlier and will make an astounding number of bodies for you to sacrifice. Underworld Hermit might work as well. You might want to take a look at Demon of Dark Schemes, which can reanimate whatever you want for mana and energy, making it not infinite (you'd need something like Phyrexian Altar or Pitiless Plunderer probably) but very good with a decent amount of lands. I use it as an infinite reanimation source in my Meren deck, where it's -2/-2 effect is also sometimes relevant.

If you want a 'win con' that doesn't involve your Graveyard and only requires you to run a bajillion creatures in your deck, Lurking Predators might be interesting. Even if people only play 1 spell each, that can easily be 1 or 2 creatures for free, and you can scry away chaff. If this sticks around, people can't reasonably play small spells and will struggle to deal with your growing board, and you just keep playing as normal with a free creature or 2 each cycle. I run it with well over 50 creatures, and sometimes all it takes is one player ignoring it to win you the game via free bodies.

Yavimaya Granger is decent, dying the turn after it's cast normally, and will net you a land. It's available to reanimate (to get another land), and it can technically chump for you. Wood Elves is pretty good, but it doesn't die on it's own.

Callous Bloodmage is pretty good value, offering a way to hate on an opponent's graveyard that can alternatively draw you a card or make a Pest, sneakily good card. Nether Traitor is a nice way to get an extra body to sacrifice, it can recur itself.

Neat to see Budget Meren, her decks tend to be pretty pricey, so many people love building Meren.

DrukenReaps on More cards like Phyrexian Reclamation

5 months ago

Strands of Night, Haunted Crossroads, and Demon of Dark Schemes may also work for you. Each has their downs and ups.

If you are interested in comboing or almost comboing Whisper, Blood Liturgist with Thornbite Staff will continue as long as you can keep sacrificing. It doesn't have to be done all at once but it will be a huge target once folks see it lol.

DreadKhan on Sheoldred, Whispering One (Commander) Mono-Black

6 months ago

Coffin Queen is pretty good reanimation that can hit any graveyard, so you can use it to exile stuff from opponent's graveyard. Ophiomancer is a source of bodies you can use to block or to sacrifice, with potentially one per upkeep. Ayara, First of Locthwain is a nice lower-budget Yawgmoth, Thran Physician, clearly worse but still relevant.

Have you thought about Gravecrawler as a repeatable reanimation effect? Wins with an Aristocrats payoff, even if you're not infinite (you do have Black Market, which isn't quite infintie but is probably close enough after a turn or 2). If you don't mind ending up infinite, Phyrexian Altar or Pitiless Plunderer very easily go infinite with Gravecrawler, and your Rider can generate bodies off it, since it's not a token. Something like Midnight Reaper can draw off the deaths, as can Grim Haruspex.

Ashnod's Altar is a very good card to look at, even if it's just generating mana. Demon of Dark Schemes can do some crazy stuff with a creature like Underworld Hermit, especially with some sacrifice driven mana generation this can be a mana/energy positive transaction, so it can go infinite potentially.

If you're not against tutoring, you could look at Expedition Map to help find Cabal Coffers or Urborg, Tomb of Yawgmoth. Black has lots of other good tutors, but not everyone likes playing with them.

DreadKhan on Meren-ium Falcon

6 months ago

In my time playing Meren, I find that you can play her a lot of different ways, but one way of playing is XP farming, where you're actively trying to get your XP high enough to allow you to reanimate things like Sakura-Tribe Elder or Wood Elves (I run a lot of such creatures atm), then to reanimate Sidisi, Undead Vizier (you'll probably tutor for her) to repeatedly tutor until you're ready to reanimate Protean Hulk and win off of it. You can also reanimate things like Merciless Executioner or Ravenous Chupacabra when you need creature control, or Foundation Breaker/Caustic Caterpillar to hit non-creatures. If you find your creature count keeps creeping up, one of the best 'not quite cEDH' cards for really high creature count decks is Lurking Predators, which can cheat in an ungodly number of creatures if your count is high.

2 Steves I run that are probably most worth a look are Diligent Farmhand, the slightly worse, and Dawntreader Elk the slightly better. Both can generate XP for Meren, both can help get her out early, and both can be used to ramp immediately after you get Meren out. I greatly dislike running non-creature Ramp in Meren, because it's such a huge upside to be able to recur them potentially, or just sacrifice them for value. I can't really sac a Golgari Signet to help Meren reanimate Protean Hulk, but I can use Blood Pet to get Meren out early and make sure I'm gaining XP right away.

I think if you're on Mikaeus, you might want to look at Walking Ballista, it's just a better Triskelion option that Protean Hulk can find at the same time as Mikaeus and win without further resources. This is a cEDH win con I'd argue, but people play it elsewhere I've noticed. Good if you want to increase the power of your deck. A really, really funny reanimation card is Demon of Dark Schemes, a card that is somewhere between very good and excellent. It wipes small stuff, and it can be used to infinitely reanimate creatures potentially, especially if you have something like Mitotic Slime and a Pitiless Plunderer, or a Gravecrawler, or in a pinch Haakon, Stromgald Scourge can generate energy for the Demon to win for you.

I think you should take a look at Callous Bloodmage to either generate card advantage or remove graveyards, it's a really reasonable creature that is almost never a completely dead card. If you can infinite reanimate it somehow, it's potentially infinite life, card draw and tokens.

Two tutors I really like in Meren are Jarad's Orders and Final Parting, both on the clunky side, but both very, very pushed in their own way. While they aren't quite Buried Alive, they can be better if you need a card in hand. Varragoth, Bloodsky Sire is a so-so option, mostly useful because you can politic people sometimes (you make them tutor for an answer to something, which they have to cast and you also benefit from). Fiend Artisan is a 'busted as heck' tutor in most metas, combining a sac outlet with the ability to find whatever creature you want. This works very well with those Sakura Tribe Elder like creatures, because you can quickly get to the point where you can cheat out a Protean Hulk and win.

Vraska, Golgari Queen is a reasonable card if you're light on sac outlets, want more card draw, and want slightly more access to removal (her minus is pretty decent, most competitive environments feature mostly low MV stuff). If you don't want that entire package, you should look for something that excels at what you need instead.

Cool build, Nel Toth Community College and Round Table is my Meren deck if you want to see a more creature driven Meren build, where I've gone out of my way to shave non-creature versions out for creature versions of almost everything.

AwesomeJMS5 on Teysa Karlov

6 months ago

Hey, I like your Teysa deck. I have a few suggestions for you to consider though, and hopefully they'll help.

First of all, Teysa decks love creatures. (Obviously, since that's basically what she cares about.) Because of that, I'd recommend running a few other creatures within the deck that could help you with her double-triggers. I'd recommend Pitiless Plunderer, Doomed Traveler, and Junji, the Midnight Sky as possible includes that trigger on creature's deaths. Viscera Seer is another helpful creature for sacrificing stuff, too.

Secondly, I want to start by saying that I love the idea to use Liliana's Contract in the deck. I've wanted to brew a Commander deck with it as a win-con for a while, but never did so. However, I feel like you aren't supporting it enough. You only have four demons in your deck, and an opponent exiling one of them makes the contract unusable. So, here's a few that you could add that would also work well with Teysa: Harvester of Souls can draw you an obscene amount of cards, because it looks at ALL non-token creatures, not just your own. Rune-Scarred Demon could help you with additional tutoring, especially if he dies and you bring him back. Dream Devourer can help you cast your spells later for cheaper, and isn't a lot of mana to cast, himself. Demon of Dark Schemes is a cool card that works with energy, but works without other energy support. It helps you reanimate creatures, and does a small boardwipe on entry.

I hope some of my suggestions help! My only other piece of advice is that if you're going to add more creatures, I'd remove a couple sorceries, maybe.

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