Demon of Dark Schemes
Creature — Demon
When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until the end of turn.
Whenever another creature dies, get E (an energy counter).
, Pay EEEE: Put target creature card from a graveyard onto the battlefiend under your control tapped.
|Want (2)||manperson000 , Bwearmp|
Combos Browse all
|Commander / EDH||Legal|
Demon of Dark Schemes occurrence in decks from the last year
Latest Decks as Commander
Demon of Dark Schemes Discussion
4 months ago
Hey, nice start on a budget. Chaos can be a tricky theme to build.
The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.
Some cards for ramp to consider adding:
For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:
- Capital Punishment
- Creepy Doll, Stuffy Doll
- Reiver Demon, Indulgent Tormentor
- Demon of Dark Schemes, Lord of the Void
Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.
Some card changes to consider:
- Sin Prodder > Mogg Assassin
- Stormfist Crusader > Murder
- Chaos Wand > Volatile Rig
- Confusion in the Ranks > Risky Move
- Stolen Strategy > Captive Audience
Good luck with your deck.
6 months ago
A trick that really helps me cut is setting up custom categories like this:
1x Pawn of Ulamog #Combo 1x Sol Ring #Ramp
Establish a base of ramp and draw and then limit cards that don't function on their own (#Combo).
Sling-Gang is definitely one of my favorites for a deck like this (keep it).
I think you're still split across extra themes (good-stuff and reanimator vs aristocrats): Torgaar is pretty narrow, so play things you can easily sacrifice for value and cut cards that don't directly feed this theme:
Conjurer's Closet... this really only works with 1/3 of your deck and putting 3 creatures into play to cast Torgaar is effectively the same thing.
Whisper, Blood Liturgist/ Demon of Dark Schemes/ Chainer, Dementia Master... these are all clunky; how are you going to put cards in graveyards that are actually worth the high cost of reanimating? These belong in a different deck or with things like Key to the City.
Nightmare Shepherd... I love this card, but it warps the deck in that it asks you to stop playing from the graveyard entirely (you could just keep drawing instead). This would definitely the direction where cards like Deathrender shine.
Krav, the Unredeemed/ God-Eternal Bontu/ Costly Plunder... I'm realizing that since Torgaar is your sac-engine, you really just want "free" draw like Midnight Reaper and Liliana, Dreadhorde General... followed by Dark Prophecy/ Erebos, Bleak-Hearted/ Harvester of Souls... and maybe Gate to the Afterlife.
Also, you're going to want Living Death.
Also, at least 36 lands. As long as you have 6+ drops, you really want 37-38.
I'm actually really liking Torgaar. He's mostly a sac-outlet in the command zone, so if you can jam a good base of creatures and keep drawing, you'll be able to find a lot of room to do what you want.
7 months ago
Cards I'm adding:
11 months ago
11 months ago
11 months ago
Mine would have to be Demon of Dark Schemes since I don’t play a lot of black and my local group has a fun pet name for it ‘Demon of dank memes’
11 months ago
1 year ago
Here is my version, I am two or so cards off and will need to update when I go through it again. I used to run Ulvenwald Hydra to tutor for lands such as Urborg, Cabal, Bojuka, Phyrexian Tower, High Market or mana fix and help defend against flyers. I've found Golgari has has isues with evasion. I don't know if running World Shaper is worth it though since I don't have many sacrifice land cards. Although, the mill 3 every attack is quite nice which is what I liked. I also am not sure if Cradle is worth due to low creature on board count except for when Izoni comes out. I'd hate to be blown out when I sac some lands with Bontu without World Shaper around. He may not get much use for me at certain times. My curve is high so I like to run a few more lands as well. It has played out very nicely however and sometimes I win games without even casting Meren once. I've been playing her wrong the whole time trying to cast her asap and build up experience only to get set back and disrupted. I wait to play her and only when I can get a great engine going or when I need something back in hand.
Massacre girl and Primal growth are out but I don't currently know what I'm using instead. I play Demon of Dark Schemes because both share the same role albeit girl wipes the board quite effectively at times. I also play a very small creature steal package with Primordial and Demon.