Lumbering Battlement

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Lumbering Battlement

Creature — Beast

Vigilance

When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.

Lumbering Battlement gets +2/+2 for each card exiled with it.

Yesterday on If a creature dying is …

2 years ago

Triggered abilities always use when/whenever/at. The hypothetical creature in my question has a replacement effect, like Draugr Necromancer.

As Delphen7 pointed out, if something would be exiled until a second something (like Lumbering Battlement) leaves the battlefield, but the second thing that would do the exiling leaves the battlefield before its trigger resolves, then the first thing doesn't leave the battlefield at all, even for a flicker.

Which is why I would expect that only the hypothetical creature would die, because it would replace the destruction of the other creatures with an "exile until CARDNAME leaves the battlefield" that doesn't work because the hypothetical creature would already be gone?

In regular Magic, I don't know that there's actually any way to actually make the source of the "exile until" leave at the actual same time that it would apply to the thing that it'd exile.

I did a rudimentary search but haven't found anything that uses "exile until" as a replacement effect. It's not impossible that the rules don't properly cover this because it's something that can't currently actually happen.

Delphen7 on If a creature dying is …

2 years ago

I'm just working through this one in my head.

I know that cards like Blood Artist will see other deaths: If Blood Artist and one or more other creatures die at the same time, its ability will trigger for each of those creatures. (2016-06-08)

Lumbering Battlement works similarly to your card, and has the following rule: If Lumbering Battlement leaves the battlefield before its triggered ability resolves, you can’t exile any nontoken creatures. (2019-01-25)

So your card will try to exile them, but nothing will actually happen since it's not around anymore.

Not sure how that'll affect death triggers though. I think they'd just die.

Gidgetimer Any thoughts?

Idoneity on Dungeons & Dragonborn Paladins - Nadaar Dungeons

2 years ago

Well met, fair traveler. Meseems you have taken a daring endeavor into mono-White, hereupon I may offer some dorky card suggestions for you to consider. Shall we?

I had taken a delve into playing mono-White recently. It is far different than anything I have designed in the past, but it is something that can be toppled. You have done a fair job of this yourself, given the constraints.

A card condign of this strategy is Crackdown. It hits nothing of your own whilst being a grave hindrance to your foe. Now, your board may swing freely and dungeon crawl.

Though not flashy, Endless Atlas serves a great purpose of drawing cards, which is by far the great plight of White. Mangara, Esper Sentinel, and The Immortal Sun all bestow the same to varying degrees.

Whiles not being the most efficient, a favourite of mine has become Phyrexian Portal. This is a ball to resolve. It is like a Fact or Fiction, but around six-to-eight times worse: when one is in White, one does not care.

What if I told you there was an older and stranger version of Eerie Interlude? Thence is the lede for Ghostway. This is the way those past their day come to sway and utterly say that they shan't stay. Okay?

Do you know what is really fun to blink? Glorious Protector, for once it is exiled, it brings back everything else. This is a way to turn a Teleportation Circle into a repeatable Eerie Interlude. Though debatably worse, Lumbering Battlement gives the same.

The last recreant I may proffer is Palace Jailer. Be the sovereign and slaughter all inimical! Then you suffer one hit point and set down your crown, as is just law.

Thus is all I have for you. May fate be kind to your scale-coated leader, and may you read to the end of my comment.

If you are keen, I have two lists of my own that may be of aid to your deck-building adventures, being Orzhov Blink and Mono-White Legends. Thank you ahead of time and toodles!

Barbarian_Sun_Pope on Rhino & Taxes

3 years ago

Interesting list, have you considered Vryn Wingmare or Lumbering Battlement? The former can be additional copies of Thalia and the latter is hilarious with blinking effects and pairs with Yorion well. Also Karametra, God of Harvests seems like it would be pretty good fit here since your deck is pretty creature heavy and could combo with the Tracker late game. Hope this helps.

VampDemigod on Good Partner Combos

4 years ago

Lumbering Battlement and Fiend Hunter might be quite useful, if you don’t already have them in there.

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