Destroy all lands.
|Have (3)||Forkbeard , , metalmagic|
Printings View all
|Masters 25 (A25)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|From the Vault: Annihilation (V14)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition (MED)||Rare|
|Starter 1999 (S99)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Portal Second Age (P02)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Armageddon occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
4 days ago
Hello fellow Kaalia enthusiast! Inserts obligatory link to my own deck: Still Better than Dan Brown.... Right, with that out of the way...firstly, I notice that while you call this a reanimator deck and have plenty of ways to cheat things out of the graveyard, you're missing things to stack it with. Cards like Entomb and Buried Alive would let you sculpt your graveyard into the perfect stockpile of threats. If you didn't already have loads I would recommend another actual wrath over Terminus considering you have more ways to get creatures back out of the graveyard than your library, but with that being the case you might be better off with either more unconditional removal (Vindicate/Anguished Unmaking) or even Armageddon if you don't mind having no friends. Aurelia's Fury and Boros Charm are great modal spells too! Honestly can't recommend Reconnaissance highly enough but Dust Corona and Phyrexian Reclamation do work for me. As for creatures, I wouldn't bother with Bloodgift Demon (take Rune-Scarred Demon for loops with Reya and a sac outlet such as Razaketh, the Foulblooded); Bogardan Hellkite (you'll probably do more overall with Warstorm Surge or the new Terror of the Peaks); Indulgent Tormentor (your opponents won't ever hesitate to pay the cost and the body is underwhelming for a demon); Vampire Nighthawk (good card but this deck can do better, for similar cost a Magus of the Moat or Grand Abolisher can make you very hard to assail). I'd suggest considering Avacyn, Angel of Hope, Doom Whisperer and Rakdos, Lord of Riots as other strong picks for potential upgrades. Finally you've got a decent mana base, but I'm a little surprised to see no fetches/utility lands like Volrath's Stronghold considering you have actual legacy duals. How can you be running a Scrubland but be unable to upgrade your Forsaken Sanctuary to a Godless Shrine and still be playing with Temple of the False God? This last one is one of the worst lands out there considering it can easily be a dead draw and doesn't even give you colour - you're running plenty of basics so even an Evolving Wilds would be better in almost every case! Anyways hope that's given you some ideas.
5 days ago
Shadowspear is an excellent Commander card, especially for an aggro deck. Beyond granting two strong keywords at a low cost, that ability deals with gods and allows you to target evasive Voltron builds with removal. From time to time it will even force people to rethink their strategy entirely, for example if they were hoping to make Armageddon/Wrath of God a one-sided affair with Avacyn, Angel of Hope or Boros Charm.
6 days ago
Whenever an opponent plays an Armageddon and it resolves, suddenly the game gets really interesting, really fast. You have to count out how much mana you have left, if any, and decide how to use the resources you already have out to manage a board state. Politics comes in big, because if you had a bunch of setup but didn't lay out your plan, you might not get to, and could get steamrolled by someone that had their plan out on the field.
Aiming to align yourself with the best players, rebuild as fast as possible, and not get targetted in the new landscape where what's in hand is often stranded becomes really useful.
I also love decks based around copying/stealing your opponents cards. They are always powerful, but never super powerful because they play with their opponent's cards! You can run them anywhere, and it's really fun!
I hear similar stories about other cards, whether they are political, like most monarch cards, or certain decks that aim to bring a new style of game to the table, like with Zedruu the Greathearted or Pramikon, Sky Rampart.
All of these cards can be awful or fun to play, but personally I find them most fun to play against. What do you all like playing against? Any cards? Any decks?
1 week ago
This list is very optimized at what it does. My only question is - aren't there other possibilities that could be explored? It's just that, from my knowledge, something like ~ 97% of cEDH decks don't win sheerly through combat damage. I'm not saying that can't be how you win. It just seems like it would be worth trying to use all the card draw and mana production that this deck makes and instead funnel it into some sort of game winning combo. Like, it could be something as simple as Teferi's Protection and Armageddon.
2 weeks ago
Very nice build, +1! =)
Would suggest Expedition Map to get to Nykthos, Shrine to Nyx or any of your other goodies faster. Would echo the Sun Titan recommendation, as well. The only other thing that comes to mind is Winter Orb - really great synergy with Armageddon/Catastrophe.
2 weeks ago
My lord, I wish I could upvote this deck multiple times!! Juggernaut? Erhnam Djinn?? SISTERS OF THE FLAME??!!?!
You just made my day.
Also, I don't always Armageddon, but when I do, I always Flagstones of Trokair. It's not as oldschool as what you've got going here, but still pretty old. It's even more helpful if you manage to get your hands on some true duals.
Finally, it wouldn't be incredibly helpful to the deck, but if you added Goblin Balloon Brigade to this deck, my life would be complete.
2 weeks ago
a few extra seasonings...
Stax: The name comes from Smokestack, the first "grand-daddy" of this style of 'hard' permissions/control play. But prison was sort of its predecessor. The first "prison" I'm aware of was probably the monowhite (from somewhere in the memory vault Chris Cade comes to mind) from the mid/late 90s, or white/red artifact and removal heavy brews that played stuff like Ankh of Mishra + Winter Orb + Icy Manipulator and the like combined with Armageddon, 4x Strip Mine and some tax effects and other ways to make sure your opponent had a bad time. It was brutal but effective. Sometimes with a beater like Serra Angel to actually end the game in less than an hour...
Pillow-fort was a newer one to me but stuff like Island Sanctuary and Moat have been around for a long time. It's a soft lock more or less against many common strategies/deck types and gets more so in combination with other 'stax' pieces.
3 weeks ago
Many players wished Flash to be banned well before it was, are there any other cards that any of you think deserve to be banned? For their ubiquity, I've heard Cyclonic Rift, Sol Ring, and Command Tower even, however more often, I heard of cards like Armageddon, Winter Orb or other hate-stax pieces after a game they took over being bannable.
From commanders you believe are unbalanced (I've heard Urza), cards that were too pushed for the format (I've heard Oko, Thief of Crowns), or even cards that are different given the EDH rules (such as Serra Ascendant/Seedborn Muse), or other overpowered or expensive cards (like Mox Diamond or Mana Crypt), what should be banned if you had the opportunity?
I will follow this up later on with unbans as well, so you can comment your thoughts on that later!