Armageddon

Armageddon

Sorcery

Destroy all lands.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Armageddon Discussion

ahthornev2 on Death & Taxes

19 hours ago

Hey blessrain -- Walking Ballista is definitely at it's most fair in this deck but it serves a few cool use cases. It has a unique role in the deck where it can act like Umezawa's Jitte w/ counters and ping off some creatures or act as just a bear that can send a few points of damage at the opponent if it is about to be removed. In both cases it is pretty solid, mono-white can use the extra reach sometimes.

a) Tutor target for both Recruiter of the Guard and Ranger-Captain of Eos , and also Ranger of Eos that is in the maybe board. It's usually the best target for Ranger-Captain if the game is going to go long at all or I have some excess mana that I can feed into the Ballista the next turn. Would likely add Ranger of Eos if I was going into the Heliod combo just to maximize on ways to find Ballista.

b) Can help mana denial strategy. Pinging off x/1 creatures is really helpful when half of the payoffs in this deck involve removing the opponent's resources. Pinging their Noble Hierarch or Birds of Paradise leading into an Armageddon / Wasteland to choke out certain colours or an early 3 drop is exactly what we want to do to maximize our disruption.

c) Goes well with the fast mana draws, whether it is Mana Crypt or City of Traitors , Ancient Tomb , getting an early Ballista against creature decks is great for the reason described above, plus it can be a mana sink later while fitting the curve early.

I've been looking to add more +1/+1 counter synergy as well, both Anafenza, Kin-Tree Spirit and Luminarch Aspirant are underrated and there are a few other cards I have been looking at too. I think in a slower meta including the Heliod, Sun-Crowned combo is a very valid build, too. Heliod is just a little bit weak on his own but it is a good card to slam early off a fast mana start. Ballista is just a good enough card on its own that I have really embraced playing it in a deck like this!

numbers393930257 on Windgrace Salts the Earth

3 weeks ago

Idk what your budget is like but you could probably use some Armageddon style effects, and I think Splendid Reclamation is a no brainer here

Guerric on State of Mono-Colored Decks in …

1 month ago

metalflame and plakjekaas I'm not saying that white can't do strong things, it certainly can! When I've made white decks they've pulled off some epic wins, and the tutoring in white is underrated, which helps with those wins. And yes TriusMalarky, it does have good hate-bears effects, and those are stronger in mono-white because they aren't competing too much for space with other cards. That being said, the lack of synergistic and consistent card draw is a problem. Part of this is that they haven't settled on a direction for it. So a couple of cards will draw for equipment, two will draw for weenie creatures, one will draw for life gain, another when people attack you, but these strategies don't always work together without losing focus. I don't necessarily need a fat hand, but its hard to imagine that anyone enjoys doing nothing but top-decking each turn, and when you're always top-decking your don't have the options for dealing with what your opponents throw at you. In all honesty, Rhystic Study had no business ever being in blue since white is the death and taxes color, and they really should just start doing white effects like this to provide draw while being true to the color. And I agree, Peoyogon that Balance should be legal, and I personally am not adverse to using Armageddon if I am in a winning position in order to keep my opponents from making a come back while I'm ahead. Now, if they fixed card draw and made some good commanders, I think RNR_Gaming is right that white would still be 75% of the power-level of multi-colored deck in regular commander, but it at least wouldn't be so far behind the other color combinations!

BrassLord on Dead Men Tell (some) Tales

2 months ago

TheShadowNite hahaha, I was about to say, in goldfishing your hands I had the same experience! I think you have a good mass of Dredge creatures and grave enablers, so you could fill the grave, but then it'd stall out, either having to wait a turn for tap lands, or not being able to mutate the commander for an effect. It sounds weird, but maybe Drownyard Temple might have a place in there as a one off? Also I'd be interested in something like Dakmor Salvage . Just another dredge option if it hits the grave. (Though I may be a bit biased, I really like The Gitrog Monster hahaha)

I think the one off draw effects come down to personal preference. I typically like having repeated things like Phyrexian Arena Sylvan Library stuff that can get repeated use over the course of a game. Though I also play in a meta that has a lot of board wipes and tax effects, so resolving one is important as the games go a bit longer and I have to recoup after an Armageddon or Wrath of God resolves. I WILL say that I've had good experiences running one off card draw effects in jank tribal decks like Treefolk, where just jamming in a TON of card draw means you can keep drawing action and eventually flooding the board with crappy creatures lol.

I could see one off card draw working in your deck! In particular if you're working with a budget! There were some hands that were JUST close enough to being bomb, but fell short on lands or action. Black has a plethora of card draw one off options. like Sign in Blood Ancient Craving Night's Whisper .

Also maybe some food for thought? Since you have a lot of dredge creatures and dorks, something like Plumb the Forbidden , Costly Plunder could work, as you could replace the first draw with the dredge trigger, which would then still have a play by simply recasting the creature.

Just some ideas to playtest with!

libraryjoy on Black and White - please help!

2 months ago

I would heartily NOT recommend Armageddon . You can check out the thread in the Forum on MLD (mass land destruction) from this week. It is NOT generally considered polite in casual circles, and generally frowned upon overall. Social Contract and LD Discussion

As to the Planeswalker question, looking at the options, I would front the extra money and buy Sorin Markov , as he fits well here. The others don't seem like they would add a lot of value. Overall, though, I usually don't run Planeswalkers. I have a few here and there that I like in certain decks, but overall, I find they aren't really worth it to me. They just put a target on my head, and unless they significantly advance my strategy, they're not worth the slot. Now I have a deck that does some Druid tribal, and Freyalise, Llanowar's Fury is awesome. I love Nissa Revane in an elf tribal deck. I like Teyo, the Shieldmage because he's a cheap option for personal hexproof, which can be very annoying. But overall, a Planeswalker is optional unless it really helps you.

Sunblast Angel and Blinding Light is a fun combo, but you need to be running multiple copies of each, and possibly some blink, to actually make it work. I had a deck that abused that, running Astral Slide , Rune of Protection: White et al, Auramancer , Momentary Blink , Cloudshift , Sunblast Angel , Subjugator Angel , Blinding Light , and Resolute Archangel . Yes, I am awful. It eventually became Hoofprints through the Galaxy, but that didn't last long, as all my friends hated playing against it. Basically, I just stopped them from attacking me by preventing damage from their sources until I could start dropping my big angels and swing for the kill. Still trying to come up with a deck for Hoofprints of the Stag that doesn't piss everyone off. Also, Sunblast Angel won't work if you're running Hushwing Gryff , FYI.

benbeldner on Black and White - please help!

2 months ago

libraryjoy i got a lot of the suggestions that you made and I am already enjoying the new deck! I was wondering if you could also take a look at my sideboard. These are other cards that I own. Some of them are a little extreme, like Armageddon for a mana - ramp deck, but should I put any of these in my main deck? Or leave them in my sideboard depending on the opponent? Another card I am considering is Sunblast Angel . Its ability to destroy all tapped creatures could be used with Blinding Light , but I feel like that would not happen enough to make it worth it.

What are your thoughts on Planeswalkers? Some that I am considering that are on the more affordable side but still good cards are Sorin, Solemn Visitor , Liliana, Waker of the Dead , Ajani Goldmane , and Ajani, Caller of the Pride . I would consider getting two of these because they are only about $4 each. Or should would it be worth it to buy only one PlanesWalker and get Sorin Markov ?

Again, I really appreciate all the help! MTG is a lot more fun when your deck works well!

RNR_Gaming on None

2 months ago

griffstick - Rakdos can typically cheat on mana and doesn't take much to accelerate with rituals like Dark Ritual and mana utility like Treasonous Ogre . You should for the most part be able to establish enough of a board state before any MLD happens that it would not be advantageous to your opponent. However, you definitely want to ensure you have contingencies with threat diversity. Planeswalkers, artifacts and enchantments - if they can just wrath you and Armageddon reworking the build is probably the next step.

TriusMalarky on None

2 months ago

IMO a lot of stax and MLD hate is from people using it wrong. Playing those things competitively actually makes them perfectly fine.

See, you play Armageddon and then you proceed to win over the next couple turns. It basically reads "your opponents can no longer win" when played right. It requires a large board state, so it can be dealt with by wrathing the board before the MLD player has enough of a board that playing Geddon is a good idea. Also, the game ends quickly -- if someone has 15 power of angels on board and then boom, they MLD, then you know it's game over anyways.

Or for stax -- in cEDH, you jam that Drannith Magistrate and then you proceed to draw 17 cards to find your combo and win. In tuned games, it should be similar -- one or two stax pieces that make it difficult for your opponents to catch up while you take over and then win.

Neither of those really prevents people from playing the game. Hardlocks are typically too slow to be good in high power edh, and when a hardlock does happen in a cEDH match, you know they're going to win in two turns anyways bc it's cEDH.

In those cases, it's fine and actually pretty fun. But they tend to be either just bad or really really horrifically oppressive in more casual tables.

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