Destroy all lands.
|Have (3)||WillofForce , CompleteWaste ,|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 weeks ago
Thanks for the comments!
Wow. After looking at that burn deck I understand what sergiodelrio was getting at. I think I was being a naïve. That other mono-red hollow deck looks pretty interesting though and probably more our level/slightly above.
The deck below is a rough outline of what I can remember for a white deck I put together. I think its fun because I plays differently in a lot of situations. The amounts aren't exact. There is some other stuff in there I can't remember like a life boost (I think a creature or two that gives life upon sacrifice). For deck building we generally build with what we already have (I have bought specific cards before to be really annoying such as Armageddon). So I typically don't have enough cards to reliably power combo, though its likely I'm not clever enough yet to recognize the potential with what I have. To compete against this he usually whips out a blue deck with tons of counters, clones, and stealing. They are roughly even. A red deck in the theme of burn has also been used (mana vaults, sol rings, fireballs and goblin gernades etc).
Land Drifting Meadow x 4 and Misc.
Side board -- all available cards.
3 weeks ago
I like the general idea and the challenge of building within this strict criteria, but I’m wondering how you intend to handle stuff like Blood Moon or Armageddon. Blast Zone could handle the Enchantment, but there are a myriad of other non-permanents that could pose a real problem.
3 weeks ago
Hey Privian, thanks for commenting. You can definitely reduce the cost of the deck by swapping out the cards you listed. Here are my suggestions for replacements:
Ravages of War is identical to Armageddon, I just happen to have a copy of Ravages I picked up years ago.
3 weeks ago
I've always agreed with "White doesn't want card advantage. White just doesn't want you to have card advantage as well." Basically, white doesn't try to pull ahead like the other colours, it just tries to slow things down enough that it doesn't need to pull ahead. It doesn't matter how many tutors you have if Aven Mindcensor is in play. No point in casting Blue Sun's Zenith with a Spirit of the Labyrinth on the board. White is the great equalizer in MtG, it levels the playing field (literally, with Armageddon) to ensure fair play among all players.
1 month ago
Daveslab2022 mass land destruction. It's a generally annoying effect because far too many commander players are casual and instead of trying to win, they just play it without a plan for afterwards, so then Armageddon basically reads "restart the game" and that's not really fun. Optimally, it should be played as "lol, none of you can do anything and I still have a chonky dude that can run away with the game" and then Armageddon reads "I win, probably" instead, which is much less annoying although still a bit high power for your average table.
2 months ago
Primal Order when your meta is greedy 3-5 color decks, this card does massive damage.
2 months ago
If it's the only enchantment your friend is running, you could consider Pharika's Libation too, but it's not a certainty this will deal with the problem.
In the same lane as 's suggestion, there's Cleansing Meditation which (if tresholded) will retrigger your enchantress etb effects while leaving the Pinnacle destroyed.
2 months ago
No fun? Okay.
Tribal Sorcery - Eldrazi
Destroy all lands. Each player then creates a number of Basic Land tokens named Wastes equal to the number of lands they had destroyed. They have ": Add ."
And when the sun rose upon the wastes, and when the shadows grew dark among the ashen mounds, when the screams fell silent and the silence grew louder than thunder... they arrived. They ALL arrived. In desolation.
Honestly, I could see this being questioned for the banhammer. Why? Because cards such as Armageddon equally punish all players, including the one casting it. But in a mono-colorless deck, there is literally zero downside (Aside from your Tron and Ancient Tomb ). You retain your full mana base. Meanwhile, nobody else does. That sheer unbalance seems difficult to justify to me. I don't think it would be banned, as mono-colorless decks aren't all that prevalent in the game and All Is Dust as well as Ugin, the Spirit Dragon are perfectly fine. But the difference, I would argue, is that taking out non-land permanents is different from taking out lands. At least your opponents can still try to recover during their next few turns if their lands still produce the colored mana they need to cast the spells they still have left.
This thing... it just shuts them all down while doing nothing to yourself. That, to me, just isn't right.
And for that reason, if it were printed, I'd never play it.
Make a happy card. Something that makes you smile and giggle like an idiot.