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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Armageddon
Sorcery
Destroy all lands.
legendofa on
Bracket 3 Hearthhull
1 month ago
dnthymamai If I may step in for a second, I would say you're not wrong by the letter of the rule. But I believe the bracket system is there to help communicate deck construction and intended play style, not be a rigid scaffold, and the article you linked and its followup have several quotes that support that. Planetary Annihilation is one of the softest mass land destruction cards in the game, and I believe the intent of the guideline is to prevent plays like spamming Armageddon effects, or casting Apocalypse without a clear way to win the game. As you mention, Planetary Annihilation shuts down some strategies some of the time, while harder MLD shuts down almost all strategies almost all of the time, which is what I think the bracket restriction is designed to prevent. So speaking personally, I would not be upset to see Planetary Annihilation in an otherwise solidly Bracket 3 deck, especially if it was mentioned at the start of the game.
capwner on
Mystic Snake Tempo -- $100 Competitive Premodern!
3 months ago
poulak Thanks and thanks for the +1! Yes I did in fact get to play this a bunch online though I haven't assembled it in paper yet. As a tempo/ponza deck I think the potential is there for it to beat most other decks on a high roll because pretty much all decks need mana+to resolve spells to operate, however when they are able to stick low curve threats or get a chance to resolve their Armageddon well that can be pretty hard for this deck. The die roll matters a lot here, red aggro is probably the toughest matchup, but the deck does surprisingly well vs. the rock and other black midrange decks, and we dominate vs. unfair decks that rely on permanents to combo especially Phyrexian Dreadnought which we beat literally every game.
legendofa on Bracket Advice?
3 months ago
SaberTech There aren't that many repeatable land destruction cards, so I'm not quite sure if they fall into the same category as, like, Ruination or Armageddon. I personally would count them as different, but it's a line I'm not sure I'm on the popular side of.
As far as play experience, that's subjective, and you could be totally right. And recent precons have been a lot more powerful and consistent than the old Riku of Two Reflections and Zedruu the Greathearted decks, plus Bracket 2 got decoupled from precons for a couple of reasons.
EnbyGolem The best way to lock in your deck's bracket is to try it live against other decks that you know the bracket of. If it feels like a Bracket 1, it's Bracket 1. If it feels like Bracket 2, it's Bracket 2.
legendofa on
cards that should become game changers
4 months ago
I agree with Crow_Umbra on trimming this list down. Maybe make the maybeboard some of the more borderline cards?
Also, the Bracket 3 restrictions on mass land denial and chaining extra turns make a lot of cards "soft" game changers. Cards like Blood Moon, Armageddon, Ruination, Time Sieve, Nexus of Fate, etc. are already mostly restricted to Brackets 4 and 5, especially if they're combo pieces. So these cards don't need to be explicitly on the game changer list, they're already functionally even more restricted.
StopShot on I’d like help building a …
8 months ago
All my bracket 3 matches have been feeling like bracket 3.9 matches lately, because game ending plays are starting to hit the table at times more in line with bracket 4 than bracket 3. (They insist they’re playing bracket 3 because they only use 3 game changers.)
I’m building in mardu colors as I won’t have to spend money on a new manabase and I want to build a new deck that excels in slowing/jamming up the early game rather than speed up all my tier 3 decks. I want to keep this new deck in spirit of bracket 3’s policy of “no mass land denial,” so no Armageddon or Blood Moon. I don’t want to lock players out of their resources, but I do want to starve their resources enough so that turn 4 wins occur more on turn 6 and that my opponents are usually short a mana or two from ending games, but still have enough mana to play interaction.
To achieve this I’m thinking about building a deck with lots of cheap group discard effects, tax effects, and cards that excel at blowing up turn 2 mana rocks as a means of putting strain on my opponents’ mana bases. The commander I’m thinking about running is Kelsien, the Plague as an answer to mana-dorks as well. The deck is in early development so I don’t have a deck list, but I’d like to hear if anyone has any card recommendations, deck lists I could take inspiration from, and/or primers/guides on how I should build this deck archetype that I should consider. I’m also a bit lost on what wincons would work best as I do want this to be a deck I can win with. (I’m not interested in winning faster as I do like playing the role of janitor, cleaning up other player’s threats before utilizing my own.)
leon_bulminot on
Bedh Urza Stax(<500 USD!)
1 year ago
I feel like this is solid, but you are missing just some nicely cards that are budget. And combo better than stuff you have.
Lotus Petal is a nice early game card but trash honestly, for a deck like this. A Prototype Portal being bounced would serve better. Add in a Seat of the Synod with Portal and now you're putting out your regular land, plus an artifact lands each turn. I know Lotus is quick but it's paltry compared to Portal, especially for mid game decks. Lotus is pretty much worthless to Urza decks once he's out.
Imagine cloning Isochron. CEDH is fast but when you start dropping extra Sol Rings for 2 or 3 turns, bounce, then do some Etherium Scultpors... Prototype Portal is so very underrated. Your aim is mid game and since you do graveyard denial, exiling stops most opponents from touching your graveyard.
Another swap I'd suggest is Memory Lapse over Pact of Negation. One, SUPER budget friendly. Two? Pairs with Isochron and you now lockdown the table by stopping opponents from drawing anything new. Free for a possible game winning jam up is nice. 2 cost for guarenteed game jamming is better. And Pact is an all in that leaves you down the following turn if someone manages some BS, and only for one opponent. Memory Lapse not only does the same counter for 2, but has extra value of hurting the opponent's draw. Plus, you aren't SOL if someone plays a Demolition Field or Armageddon.
Just a few thoughts.
Oh and if you want to be super nasty with Winter Orb, Karn, the Great Creator+Mycosynth Lattice is game over for most pods. Just thoughts and the Why behind the thoughts.
Caerwyn on
1 year ago
Sephara, Sky's Blade gives you some redundancy with your commander, and you very likely can cheat on her mana cost given your fliers.
There are a few more wraths you could add - Day of Judgment and Armageddon come to mind.
White struggles with card draw, so Esper Sentinel is a pretty solid choice.
Also, just a personal pet peeve, the title of your deck properly should be Revelation 16:16 - using the plural “Revelations” is a pretty common mistake.
Kjacobson6800 on
Kaalia, Queen of the Vast
1 year ago
Cool Build. I have a pretty mean Kaalia myself but its rather competitive. Yours looks fun to play I just tested it a few times. Love the Sneak Attack as a backup. Feel free to take a look at mine if you'd like. My only real suggestions after seeing your maybe list is to tune the creatures a bit more and sell that Alpha/Beta D-Tutor ... buy a Chrome Mox. Would leave you with a few $$ to really deck this thing out. Id also be running all 3 Talismans. A revised Demonic tutor is Rather affordable. I run Gamble Demonic Tutor, Enlightened Tutor, Vampiric Tutor, Grim Tutor, And Imperial Seal. More tutors and maybe Steelshaper's Gift to get the Greaves out fast. Diabolic Tutor works just fine to go get an Avacyn or something and get the whole table salty Lotus Petal is clutch too and chronically slept on IMO, especially when it comes to Kaalia... Im pretty sure Jeweled Lotus is banned in EDH now so maybe let that one go too. Necropotence is stupid good in a Kaalia deck, especially if you can get a Reliquary Tower out. As soon as i focused more on tutors, mana rocks, and a few board-wipes Wrath of God Day of Judgment Damn She started going off quick and dirty.Sensei's Divining Top is super helpful too. I wouldn't sleep on Dark Ritual if you're short a Jeska's Will. I slip a Dark Rit in mine from time to time depending on where I'm playing. I also run Armageddon and Catastrophe. Sometimes Winter Orb ...locks everyone down once I have Her out. I Cant tell you how many times Steel Hellkite has won the game for me. Blows up all dorks and keeps opponents rocks at bay. Plus you can grab him with Enlightened tutor. Dragon Mage could work in this to help load up youre Kaalia drops without needing a Wheel of Fortune Solid build!! Ive been tuning mine for years now.
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