Destroy all lands.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Armageddon Discussion

Spackle on Suggested Decks For a Gift

2 weeks ago

Thanks for the comments!

Wow. After looking at that burn deck I understand what sergiodelrio was getting at. I think I was being a naïve. That other mono-red hollow deck looks pretty interesting though and probably more our level/slightly above.

The deck below is a rough outline of what I can remember for a white deck I put together. I think its fun because I plays differently in a lot of situations. The amounts aren't exact. There is some other stuff in there I can't remember like a life boost (I think a creature or two that gives life upon sacrifice). For deck building we generally build with what we already have (I have bought specific cards before to be really annoying such as Armageddon). So I typically don't have enough cards to reliably power combo, though its likely I'm not clever enough yet to recognize the potential with what I have. To compete against this he usually whips out a blue deck with tons of counters, clones, and stealing. They are roughly even. A red deck in the theme of burn has also been used (mana vaults, sol rings, fireballs and goblin gernades etc).

Creatures Kor Skyfisher x 3-4 Wall of Omens x 2 Crumbling Colossus x 2 Master Splicer x 2 Razor Golem x 1 Soltari Priest x 2 Soltari Monk x 2 Soltari Champion x 2 Mentor of the Meek x 2

Spells Armageddon x 2 Wrath of God x 2 Enlightened Tutor x 2-3 Rootborn Defenses x 1-2 Eye for an Eye x 1

Artifacts Nevinyrral's Disk x 1 Elixir of Immortality x 1 Mimic Vat x 1-2 Sol Ring x 2-3

Land Drifting Meadow x 4 and Misc.

Side board -- all available cards.

Balaam__ on The Only-Lands Challenge

3 weeks ago

I like the general idea and the challenge of building within this strict criteria, but I’m wondering how you intend to handle stuff like Blood Moon or Armageddon. Blast Zone could handle the Enchantment, but there are a myriad of other non-permanents that could pose a real problem.

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer MH2]

3 weeks ago

Hey Privian, thanks for commenting. You can definitely reduce the cost of the deck by swapping out the cards you listed. Here are my suggestions for replacements:

Plateau > Needleverge Pathway  Flip

Scrubland > Brightclimb Pathway  Flip

Badlands > Blightstep Pathway  Flip

Mox Diamond > Fellwar Stone

Grim Monolith > Dark Ritual

Imperial Seal > Grim Tutor

Ravages of War > Armageddon

Ravages of War is identical to Armageddon, I just happen to have a copy of Ravages I picked up years ago.

You could also run Mox Opal, but in that case I would also run the Mirrodin artifact lands (ex:Vault of Whispers.)

Epidilius on Did I just solve white's …

3 weeks ago

I've always agreed with "White doesn't want card advantage. White just doesn't want you to have card advantage as well." Basically, white doesn't try to pull ahead like the other colours, it just tries to slow things down enough that it doesn't need to pull ahead. It doesn't matter how many tutors you have if Aven Mindcensor is in play. No point in casting Blue Sun's Zenith with a Spirit of the Labyrinth on the board. White is the great equalizer in MtG, it levels the playing field (literally, with Armageddon) to ensure fair play among all players.

TriusMalarky on Playing MTG With Disabilities, Disorders, …

1 month ago

Daveslab2022 mass land destruction. It's a generally annoying effect because far too many commander players are casual and instead of trying to win, they just play it without a plan for afterwards, so then Armageddon basically reads "restart the game" and that's not really fun. Optimally, it should be played as "lol, none of you can do anything and I still have a chonky dude that can run away with the game" and then Armageddon reads "I win, probably" instead, which is much less annoying although still a bit high power for your average table.

plakjekaas on What is your pet tech …

2 months ago

Primal Order when your meta is greedy 3-5 color decks, this card does massive damage.

Meltdown and Seeds of Innocence in decks that don't run many artifacts. Like an Armageddon for broken fast artifact mana and/or many treasures.

plakjekaas on Trouble with Helix Pinnacle...

2 months ago

If it's the only enchantment your friend is running, you could consider Pharika's Libation too, but it's not a certainty this will deal with the problem.

In the same lane as Caerwyn 's suggestion, there's Cleansing Meditation which (if tresholded) will retrigger your enchantress etb effects while leaving the Pinnacle destroyed.

Armageddon usually stops green decks from winning with Helix Pinnacle too, but I'd call that an acquired taste, it's not for everyone, proceed at your own risk '^^

TypicalTimmy on Card creation challenge

2 months ago

No fun? Okay.

Entropic Annihilation

Tribal Sorcery - Eldrazi

Destroy all lands. Each player then creates a number of Basic Land tokens named Wastes equal to the number of lands they had destroyed. They have ": Add ."

And when the sun rose upon the wastes, and when the shadows grew dark among the ashen mounds, when the screams fell silent and the silence grew louder than thunder... they arrived. They ALL arrived. In desolation.

Honestly, I could see this being questioned for the banhammer. Why? Because cards such as Armageddon equally punish all players, including the one casting it. But in a mono-colorless deck, there is literally zero downside (Aside from your Tron and Ancient Tomb ). You retain your full mana base. Meanwhile, nobody else does. That sheer unbalance seems difficult to justify to me. I don't think it would be banned, as mono-colorless decks aren't all that prevalent in the game and All Is Dust as well as Ugin, the Spirit Dragon are perfectly fine. But the difference, I would argue, is that taking out non-land permanents is different from taking out lands. At least your opponents can still try to recover during their next few turns if their lands still produce the colored mana they need to cast the spells they still have left.

This thing... it just shuts them all down while doing nothing to yourself. That, to me, just isn't right.

And for that reason, if it were printed, I'd never play it.

Make a happy card. Something that makes you smile and giggle like an idiot.

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