Haunted Fengraf

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Haunted Fengraf


: Add to your mana pool.

, , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

ClockworkSwordfish on Pauper Sliver Commander

7 months ago

This is a cool idea for a build! Flat-out permanent destruction is exceedingly rare in Pauper, so having a commander that can blow up your opponent's lands is a real treat.

I see you are running basically all of the slivers and changelings available to you, but I'm surprised that Changeling Outcast isn't represented. I'd definitely find room for him, as having cheap critters you can feed to Necrotic Sliver ASAP seems worthwhile. He could probably go in over one of the most bland creatures like Sliver Construct. Grave Scrabbler is an interesting choice for recursion, since card advantage is always nice, but seeing as you have... a few ways to discard cards, I doubt he'd be completely reliable. A card like Cadaver Imp will probably do the job more reliably.

Speaking of recursion - I feel like there are plenty of great options you're missing out on! The classic Morgue Theft gets you one creature for two mana and then another for five, but Raise the Draugr and Return from Extinction just get you two creatures for two mana! Aphetto Dredging might also be worthwhile to bring back three Vindicates at once. Of course, if you're interested in saving mana, you can skip out the middleman of replaying a creature by finding room for Unearth, seeing as about 80% of your creatures seem to be three mana or less.

One last area you might want to put a little more thought is your land base. Basic lands do the job, but I think you have room for a few nonbasics that could provide some added utility. Haunted Fengraf is another backup form of recursion. Bojuka Bog is a free swing against decks that rely on their graveyard. Silverquill Campus makes both colours and provides something to do with your mana if you've got literally nothing else going on. Finding space for some of these could make the difference in terms of having enough options late game!

PlanetBob on Eat. Sleep. Slime. Repeat.

9 months ago

Thanks, Kazierts, for the time and effort that this took.

I usually play casually with my friends and so we tend not to be to worried about being very optimized. I do agree about Ash Barrens and would probably swap it out for Oran-Rief, the Vastwood, as well as Haunted Fengraf for Gingerbread Cabin if I can get my hands on some copies. I am using Faceless Haven in my Sideboard and if I need more creatures I swap them in usually for Slippery Karst and Ghost Quarter. Yavimaya, Cradle of Growth is in the deck because it's my second copy and I like it, though it does have it's niche uses and if I get some more utility lands like Darksteel Citadel or Karn's Bastion it might start carrying more weight.

If you have anymore advice or suggestions then feel free to post. It's a fun deck to play with my friends and while I'm interested in improving it I'm not looking to spend much of anything or to optimize it to the point my buddies won't enjoy playing against it.

Kazierts on Eat. Sleep. Slime. Repeat.

9 months ago

Taking a careful look at your list, I must say I'm a bit puzzled by some of the choices. Let me start with the lands.

The land count seems fine given you have some ramp in the deck. What I find weird are the choices of lands:

  • Ash Barrens - This one doesn't make much sense. It technically reduces the amount of cards in your deck but so does any land with cycling, such as Tranquil Thicket. Additionally, if you want to be able to find mana, you can just run more forests (or more Tranquil Thicket since it can replace itself if you're mana flooded).

  • Ghost Quarter and similar lands are good if your playgroup relies too much on nonbasics. If they don't I suggest moving it to the side.

  • Haunted Fengraf can be considered recursion but it's not reliable at all. Probably even a forest would be better.

  • I imagine Sapseep Forest is for burn and aggro matchups. If so, unless it's literally winning you games against those deck, just swap it with another land and add another hate card in the sideboard for those archetypes. However, if you really want a land that helps you gain life, just run Gingerbread Cabin.

  • Slippery Karst is a worse Tranquil Thicket.

  • Thespian's Stage is peharps the strangest one here. I'd only run it if you were to use Oran-Rief, the Vastwood and/or Faceless Haven.

  • Lastly, Yavimaya, Cradle of Growth is decent in this build but that's because some of the lands here don't make a lot of sense anyway.

Sorry if I came out a bit rude. I was just really puzzled by some things in the mana base. I have a few other things to say but I don't want to give a whole TEDTALK here withou giving you a chance to respond.

BrassLord on Eldrazi ♡ -jank edition-

1 year ago

If you want to make a "legal" 5 color eldrazi deck, Esika, God of the Tree  Flip is a good option, as the creature side color fixes you for those weird colors, and the enchantment side could allow you to cheat out those huge eldrazi creatures. Unfortunately it would mean you would have to redo the mana base to accommodate and probably cut some of the little eldrazi creatures

If you choose to keep your current commander, there are actually a few cards that take advantage of your commander being colorless. Things like War Room and Commander's Plate are super good, as you wouldn't have to pay life and the armor gives protection from EVERY color!

For the colorless mana base, I'd look into replacing a majority of your Wastes with utility lands. There are DOZENS of different utility lands that function like a wastes and come with an added bonus. Off the top of my head, some decent cheap options are things like Haunted Fengraf , Rogue's Passage , Ghost Quarter Cascading Cataracts

If you choose to play your commander as colorless, it would also mean you'd have to cut the cards with colored mana symbols in their mana costs. I'd replace them with ways to generate big amounts of mana. Things like Thran Dynamo , Voltaic Key Manifold Key , Sculpting Steel Worn Powerstone , Sol Ring , Everflowing Chalice , Hedron Archive , Dreamstone Hedron . I would still keep a few wastes around, as you could use cards like Solemn Simulacrum and Burnished Hart to ramp further. And I would definitely look into finding interaction and card draw that is colorless, as those cards are a a premium in that color identity.

Also, I would say that you probably have too many lands. I could see you running like 38-39 lands. It'd mean that you'd consistently hit a land drop every turn in addition to your ramp, making it a lot easier to cast your commander.

Hope those suggestions help, regardless of the direction you choose to go!

BrassLord on Green Means GO!

1 year ago

@Grind Thank you!

I like Scavenger Grounds , I remember playing that in standard! Will probably replace Haunted Fengraf . I've found that this deck is very hungry for untapped green mana turn one and two, so I'm hesitant to cut too much green from the deck!

I also like the other suggestions! Not sure what I would cut at this point, though Thrashing Brontodon or Kraul Harpooner might be on the block, as I'll admit they're pet cards (though pretty decent), as the other's seem like they'd be more consistent.

smilodex on Ishkanah, Grafwidow Commander COMBO Deck

1 year ago

Thanks for your comment. I am very happy about such comments, as it is difficult to keep an eye on every possible combination with over a thousand commanders, especially with such a commander like Ishkanah, which you don't meet in your LGS every day. Thanks to your comment, I can see more of the potential of Ishkanah. I you want to tune up your deck, I have some recommendations for that:

I would exchange:

I would play as many cool utility lands with a sacrifice effect and as many fetch lands as possible because they're needed for Delirium and have also great potential with the MVP in every graveyard deck Life from the Loam:

Carddraw or Cardadvantage:

Other good finishers/ combo pieces:

Well, I'm sure that you already know what other options there are to tune up the deck. If you want to win consitenly I would add more ways to produce infinte mana like Nim Deathmantle + Priest of Gix + Ashnod's Altar or Magus of the Coffers + Staff of Domination OR another unigue and complicated way to filter infinite colorless mana with Basalt Monolith + Rings of Brighthearth is together with Mirage Mirror and a Swamp...

To make the whole thing more consistent you have play all green and black tutors, play fast mana like the Moxes, Mana Crypt/-Vault, Manadorks (Elvish Mystic/Elves of Deep Shadow/Llanowar Elves etc. and pack some premium removal in the deck to raise the power level. If you're interested we can brew a fringe competetive list together.

SirQuixano on ~PDH~ Danitha Mono-White Voltron

1 year ago

For removal, how about cards like Pacifism. I see you have Journey to nowhere, which is definitely better, but to shut down another creature from combat is quite useful, and devastating against certain voltron decks. It wont stop combo commanders, but is still nice to have.

For a deck with so much equipment, you might need a bit more ramp. Everflowing Chalice, Mind Stone, Orazca Relic, Bonder's Ornament, and Magnifying Glass can help you get the mana when you need it then you can ditch or use them for the card draw when you need it lategame.

Monocolored Utility lands may also be nice in some areas, since you aren't playing anything close to devotion, and in monocolored, colorless lands hurt you by a generally negligible amount. Cards like Radiant Fountain, Quicksand, Forge of Heroes, Cave of Temptation, and Haunted Fengraf are nice utility. You may also want to add the Panoramas that grab plains (Bant Panorama, Esper Panorama, and Naya Panorama + Warped Landscape) since you can landramp with them if you get a Scaretiller in play, and if you don't get him, they don't really affect you otherwise.

smilodex on Sir, That's the Recycling Bin

2 years ago

Cut the duplicates

If you can afford it, exchange Ghost Quarter vs Wasteland and Cabal Pit vs Ancient Tomb (or for Bojuka Bog)

Other good (utility) lands which are always good:

"Slow Lands" which sadly enter the battlefield tapped but, (in my opinion) are worth that downside:

I can also highly recommend visiting as a source of inspiration.

It would really appreciate it if you would visit some of my decks and leave comment there

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