|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Masters 25 (A25)||None|
|Commander Anthology (CM1)||Common|
|Commander 2014 (C14)||Common|
|Dark Ascension (DKA)||Common|
Combos Browse all
: Add to your mana pool.
, , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
Haunted Fengraf Discussion
1 week ago
Go 5 color with Child of Alara as the commander. Remember it has to go to the graveyard to trigger, so use reanimation effects or recursion like Memorial to Folly , Mortuary Mire , Volrath's Stronghold or Haunted Fengraf to reuse Child. Try to use indestructible cards or utility lands to get all of the effects you want, probably with cards that synergize with lands.
3 weeks ago
What Pikobyte said. But for specific suggestions, I'll list them below.
2 months ago
So I was able to visit my LGS earlier this evening and get 2 packs, this is what I got (you would be interested in this DiverDown):
Overall opening this pack was pretty cool. It was suspenseful too since I didn't know what most of the cards were (I did recognize a few by art).
3 months ago
Another thing is to try to make space for Buried Ruin (budget for Academy Ruins) and Haunted Fengraf (budget for Volrath's Stronghold). They can give you additional recursion with Muldrotha as well as crucible of worlds.
5 months ago
Is it just me or is Oriss, Samite Guardian really channeling tatooine bikini Leia. This might be a long one because there's a few things I wanna say and I have a habit of going into way too much detail.
You have very few ways of digging to a second Oriss. Most of your deck doesn't do anything if you don't have at least 2 of her and the chances of that happening naturally in any given game is around 12% on turn three and only reaches 50/50 by turn 12. The planeswalkers, removal and hand disruption help of course however being able to dig for a second copy would be incredibly valuable. I'm thinking Corpse Churn, Discovery / Dispersal or even Shriekhorn seeing as you have so many ways of getting stuff back.
Activating Oriss won't stop them killing her in response. The vast majority of removal spells in the modern format, especially the most played ones, are all instant speed. Modern decks usually fall into 2 categories : Proactive kill you on turn 4 combo decks and "fair" or "linear" control decks that are usually packed with Fatal Pushs(+fetch lands), multiple Lightning Bolts, Terminates, Path to Exiles and Cryptic Commands so if your planning on letting your opponents draw their entire deck they are going to get out of the lock eventually. My suggestion is Lightning Greaves, Swiftfoot Boots or even Gods Willing.
The bit where I suggest random cards. Palace Siege seems insane and tbh you probably want more Liliana, the Necromancer. Codex Shredder is like Shriekhorn except it can be a Time Warp when the lock is partially assembled. Memorial to Folly is a potential alternative to Haunted Fengraf. Dusk / Dawn has potential as both sides can be relevant and you usually want a split on wrath to play around Meddling Mage a.k.a. 1 Damnation, 1 Day of Judgment and 1 Wrath of God instead of 3 Wrath of God.
Anyways sweet deck concept. I think some version of this could be modern viable.
5 months ago
I'd recommend to increase the land count to 36. Those three could be utility lands like Khalni Garden (comes with sac fodder), Haunted Fengraf (built-in recursion), Mortuary Mire (same), or Bojuka Bog (hose opponents' graveyard strategies, especially if you help them by accident with sth like Ghoulcaller's Bell).
With your Undergrowth theme, I'd switch some of the sorceries that mill yourself with creatures that do so, e.g. Balustrade Spy, Returned Centaur, Sibsig Host. Also, where are Bitter Revelation and Dark Bargain?
7 months ago
For the sake of saving words I'm just going to list my cuts and my adds. Then feel free to ask any questions.
Cuts: Esper Panorama, Haunted Fengraf, Rupture Spire, Transguild Promenade, Doom Blade, Invoke the Divine, Renewed Faith, Revitalize, Snuff Out, Undying Evil, Angelic Edict, Solemn Offering, Syphon Mind, Urborg Uprising, Soul Link, Guardian of the Guildpact, Kor Cartographer, Commander's Sphere, Orzhov Cluestone, Seer's Lantern, Vampire Envoy, Unhallowed Pact, Painful Lesson, Live Fast, Wayfarer's Bauble, Gray Merchant of Asphodel
Adds: Forsaken Sanctuary, Polluted Mire, Drifting Meadow, Whispersilk Cloak, Thorn of the Black Rose, Palace Sentinels, Chill to the Bone, Eyeblight's Ending, Rend Flesh, Merciless Resolve, Disturbed Burial, Grim Harvest, Afterlife, Forsake the Worldly, Journey to Nowhere, Fountain of Youth, Luxa River Shrine, Marble Chalice, Pious Kitsune, Stone Haven Medic, Tanglebloom, Fellwar Stone, Prismatic Lens, Gold Myr, Leaden Myr, Guardian Idol
Haunted Fengraf occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%