Grasp of Darkness

Grasp of Darkness


Target creature gets -4/-4 until end of turn.

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Format Legality
Historic Legal
Vintage Legal
Pauper Legal
Pioneer Legal
Casual Legal
Highlander Legal
Pre-release Legal
Pauper EDH Legal
Block Constructed Legal
Standard Legal
Gladiator Legal
Unformat Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Custom Legal
Oathbreaker Legal
Canadian Highlander Legal
Brawl Legal
Arena Legal
Tiny Leaders Legal
Limited Legal
Modern Legal
Commander / EDH Legal
Duel Commander Legal

Grasp of Darkness occurrence in decks from the last year

Latest Decks as Commander

Grasp of Darkness Discussion

Kurppa on Pauper Knights

2 weeks ago

Cool deck! i really like tribal decks, and knights have decent support in pauper.

however, there are some ipmrovements to make. i'd cut Knight of New Benalia, for a strictly better knight Daring Skyjek. or maybe a Benalish Cavalry, if you don't want a 3/1. also you might consider cutting thraben inspector for Changeling Outcast or maybe even a Universal Automaton if you a 1-drop knight.

also, you definitely need more interaction in the mainboard. maybe something like Disfigure, Mire's Grasp or Last Gasp, Unmake, Oblivion Ring, or even Grasp of Darkness (though that might be too hard to cast).Celestial Flare, Chainer's Edict, Diabolic Edict, and Pharika's Libation could also work. You could also add more Journey to Nowhere in the main, and move the Cast Down to the mainboard.

other than that a cool deck!

Neotrup on How does Sacred Ground interact …

3 weeks ago

Yes, if a spell or ability destroys one of your Creature Lands or makes you sacrifice them, they'll be returned to your hand. If the game rules sends one of your Creature Lands to the graveyard, it won't be, even if that game state was caused by an opponent's spell, notably one of your creature's having lethal damage from a Lightning Bolt or 0 toughness from a Grasp of Darkness won't be returned.

I_Want_To_PlayAllTheDecks on Trade-In Scheme [Pauper Infinite Artifact Combo]

1 month ago

Personally I like Cast Down over Grasp of Darkness, because there is basically no indestructibility in pauper and cast down hits every creature in the format. Its also easier on the mana

Murphy77 on Rogues Rising the Ranks

2 months ago

Looking at your major strength - Nighthawk Scavenger, Soaring Thought-Thief and Thieves' Guild Enforcer all become very much stronger when your opponent has 8 or more cards in their grave. This says to me that you need a few Maddening Cacophony in your deck to get to this position. While Cunning Nightbonder was useful in rogue decks of the last game format, it actually does nothing for your main creatures. Slitherwisp, on the other hand can flash in, give you some card draw and allow you to gain life.

My 3 first-choice instants for a Dimir deck would be Drown in the Loch, Grasp of Darkness and Keep Safe. My personal favourites to back up this core would be Mind Carver and Unexpected Fangs - which brings you to a total of 9 different cards that make a solid deck with 4 of each (36 non-lands) and 24 lands.

Poseidon31 on Budget Devotion: Now With A White Splash!

4 months ago

Cast Down, Grasp of Darkness or Dismember are good too. here Urborg isnt that much (about 1o Euro, 12 Dollar)

GoblinElectromancer on Slow Bleed Recursion

4 months ago

To improve the consistency of the deck you can play more 4 ofs and 3 ofs rather than a lot of 1 ofs and 2 ofs. If there's a card you want to see multiple copies of every game play 4. If you want to see it maybe once per game play 3.

I would play more targeted removal like: Eliminate, Heartless Act, Grasp of Darkness, and possiblely Drag to the Underworld and cut the Epic Downfalls and Eat to Extinctions.

Rotting Regisaur is pretty nice.

Wishclaw Talisman isn't very good unless you play combo because it allows your opponent to tutor for a card to so that should probably be cut.

Massacre Wurm can be a very powerful one sided board wipe that can win you the game.

Insatiable Hemophage has bad synergy with the rest of your deck because it's the only card that cares about mutate so that should go.

Good Luck and nice win rate!

Destroyerbirb on Blinded by the Darkness | Dimir Rogues

4 months ago

Scallywallwest Nice build. The only suggestions I have would be -2 Dirge Bat for +2 Sea-Dasher Octopus, -2 Grasp of Darkness for +2 Heartless Act, -1 Castle Vantress, -1 Island and -2 Swamp for +4 Watery Grave, and -3 Unwind for +3 Thoughtseize

+1 from me!

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