Description

Simple, But Effective

This is my take on a classic Ramp and Stomp deck. It doesn't really get more straightforward than this: Ramp, play creatures, buff them, and swing. I've opted to keep it classic in a sense, so no Eldrazi, and no Infect. This deck is a blast to play with and at least within my playgroup and at my LGS, it's a force to wreckon with. I chose Kamahl, Fist of Krosa because he's been one of, if not, my favorite card ever printed. He was the first legendary I ever pulled out of a pack and with commander, I finally found a great way to make him usable and abusable.

  • Defense Grid - Help hinder counterspells and big bounce effects like Cyclonic Rift
  • Vigor - Prevents damage to all my other creatures while simultaneously making them stronger
  • Heroic Intervention - Life saver from board wipes. Reusable if imprinted on Isochron Scepter
  • Boseiju, Who Shelters All - Keeps people from countering important spells like Genesis Wave, Heroic Intervention, and any of my fog type spells
  • Karn Liberated - Colorless removal, even though he's expensive to cast, does so much to boost removal for mono green
  • Krosan Grip - uncounterable removal to help get rid of pesky artifacts and enchantments
  • Moment's Peace - Fog with flashback
  • Asceticism - Hexproof for my creatures and can regenerate any creature in play
  • Nature's Will - Locks out opponents out of my second mainphase while giving me more mana simultaneously.
  • Nevinyrral's Disk - The only boardwipe I need
  • Seedborn Muse - Can't say enough about this card. Gives me blockers every turn, gets around stasis type cards, gives me mana to either cast removal or fog type spells, or turn lands into creatures in response to a boardwipe
  • Spore Frog - One of my favorite creatures, fog on a stick that I can tutor and get back
  • Tajuru Preserver - To fight decks that use gravepact type cards
  • Tangle - Fog that can help make it easier to deal lethal when it gets to my next turn
  • Unravel the Aether - Gets around indestructible artifacts and enchantments
  • Winds of Qal Sisma - Fog that lets my creatures still do damage, can be used defensively or offensively
  • Woodfall Primus - Removal on a solid offensive body
  • Xantid Swarm - Great for locking out players who can mass bounce my attackers or players who use fog type spells
  • Eternal Witness - grabs any card I need and it's tutorable
  • Creeping Renaissance - Being able to grab all of one permanent type is really good, and with flashback makes this a great way to recover from a boardwipe
  • Praetor's Counsel - All cards back and unlimited handsize. It doesn't get any better than that
  • Mimic Vat - I love this card. Lets me abuse ETB effects or I can "steal" an opponent's creature that causes me issues
  • Courser of Kruphix - I get to play lands off the top of my library, letting me get to the good stuff quicker
  • Elvish Harbinger - Mana dork that lets me tutor other mana dorks
  • Elvish Mystic - turn 1 mana dork and potential offensive threat with kamahl
  • Fyndhorn Elves - same as Elvish Mystic
  • Karametra's Acolyte - I'm running a mono green deck and this gives me mana equal to my devotion, no brainer
  • Lotus Cobra - Extra mana for every land drop? Net mana when they come into play tapped too? Yes please!
  • Oracle of Mul Daya - extra lands per turn and play off the top of the library. It's the evolved form of Courser of Kruphix
  • Priest of Titania - I run 8 elves so on average, this net me a good amount of mana, plus bonus mana if any opponents have elves
  • Selvala, Heart of the Wilds - She's a perfect fit for this deck, scales with my creatures, and I can use a bunch of mana to pump my creatures and attack, then use the mana I generate from her in my second mainphase
  • Vorinclex, Voice of Hunger - MVP right here, lots of extra mana while potentially crippling my opponents mana production
  • Wood Elves - Gives me a body to block or potentially attack with while grabbing me a forest
  • Boundless Realms - Can't go wrong with something that doubles your lands
  • Cultivate - 1 land in play and 1 in the hand
  • Nissa's Pilgrimage - Same as cultivate, but I can potentially get 2 lands in my hand
  • Skyshroud Claim - 2 lands into play UNTAPPED. Huge benefits from that, leaves me open to play a fog spell or any other important 2-drop in my deck
  • Sylvan Scrying - Lets me grab any of the big lands, which is huge even if it only puts them into my hand
  • Gaea's Cradle - The big gun for mana production in the deck. Pretty much guarantees I'll trample over everone in a turn or 2
  • Nykthos, Shrine to Nyx - Another big mana producer which will help end the game quickly
  • Deserted Temple - Doubles up one of the big lands, can't convey how huge this has been since I added it
  • Growing Rites of Itlimoc  Flip - Can potentially take a big to transform, but gives me another Cradle to wreak havoc with
  • Mana Reflection - The greatest mana accelerator in the deck. Doubles EVERYTHING I tap. The ends are near limitless
  • Garruk's Packleader - Net a card from almost every creature in the deck, and nearly all the tokens I can produce
  • Primordial Sage - Net a card for every creature I cast, does't pair with any cheat effects, but still effective nonetheless
  • Regal Force - Replenishes my hand and then some when it drops. Really abusable on Mimic Vat
  • Soul of the Harvest - Net a card for every nontoken creature, whether I cast it or not
  • Rishkar's Expertise - Nets me a huge amount of cards and almost always get a free card on the battlefield from it
  • Garruk, Primal Hunter - He's a great token generator, but more importantly, I can draw a ton of cards off his second ability
  • Reliquary Tower - No maximum handsize. 'Nuff said
  • Myojin of Life's Web - My go to for recovering from board wipes, I can use Creeping Renaissance or Praetor's Counsel to get all my dead creatures back and instantly get them in play
  • Genesis Wave - Works as a wincon as long as I get something to give my creatures haste, otherwise puts a short clock for everyone
  • Green Sun's Zenith - Reusable tutor that puts the creature into play, one of my favorite cards
  • Selvala's Stampede - This card is amazing. It gets stronger the more players there are when you cast it, because no matter what you get either a creature from your library or something from your hand into play for every player, reguardless of how they vote
  • Defense of the Heart - Any 2 creatures I want into play, the combo options are endless
  • Lurking Predators - Either a free creature or a free scry, this card is just awesome
  • Avenger of Zendikar - Huge token generator and makes those tokens stronger. This guy has singlehandedly won me a countless number of games
  • Craterhoof Behemoth - Wincon card, and a great backup if Kamahl is locked out of the game
  • Hydra Omnivore - Monster damage producer, that can potentially kill all opponents with one swing
  • Nacatl War-Pride - My favorite card in the deck and the underrated mvp. Pairs amazingly with Kamahl when I turn opponent's lands into creatures. Pairs with Gaea's Cradle and Nykthos, Shrine to Nyx, so I can pump those tokens and all my other creatures. And makes my other creatures attacking the same player unblockable in most cases. This card does it all, now if only they would do a reprint so I don't have to look at that ugly Future Sight frame, lol
  • Pathbreaker Ibex - Although not foil, this card is too good not to include in the deck as instantly buffs all my creatures, gives trample, and pairs really well with any big body I have on the board already. It also lets me make absolutely monstrous creatures with Kamahl, or save mana to use defensively.
  • Primalcrux - No special abilities other than being a potentially huge creature, but his all green casting cost pairs really well for my mana generators that use devotion. Also a perfect target for Overwhelming Stampede
  • Rampaging Baloths - good body that produces good sized tokens. Perfect for my deck
  • Wild Beastmaster - Doubles up whatever amount I pump with Kamahl, allowing me to either take out opponents with huge life totals or great defensive board states, or save mana to use defensively
  • Overwhelming Stampede - Works well with Kamahl to potentially more than double what I can do with him, or acts as a replacement if he is locked out of the game
  • Akroma's Memorial - Gives everything I need to give my creatures the edge in combat, but most importantly, give me haste.
  • Concordant Crossroads - The only group hug card I run, and it's because it doubles my chance of giving my creatures haste off a big Genesis Wave

This deck is my pride and joy, It's super fun to play with and I'm always looking to improve it, so please give me any suggestions that can help to make it more efficient or deadly, and +1 if you like! :D

Updates

I decided to drop Genesis, I haven't used it in forever, and it usually just sits in my hand as a dead card. In it's place I added Pathbreaker Ibex because of the offensive potential it brings to the deck. Although I lose a foil (back to 98 possible foils for the deck), the deck should be even more aggressive.

Comments View Archive

Blackmane78 says... #1

Sick deck man I like it.

September 7, 2017 11:36 p.m.

Kamerot says... #2

Thanks! Glad you dig it!

September 7, 2017 11:42 p.m.

I dont have huge expertise with this sort of deck, but Omnath, Locus of Mana and Triumph of the Hordes seem really good

September 28, 2017 7:29 p.m.

Kamerot says... #4

Thanks for the input! Someone had mentioned Omnath awhile back, and I choose not to run him only because I want prove mono green can be a beast without the giant mana crutch. As for Triumph of the Hordes, I want to keep this deck old fashioned and just maul through everyone with pure damage.

September 28, 2017 7:47 p.m.

apohl13 says... #5

Really like the deck! Have you thought of Polukranos, World Eater? He can be a board wipe and there's nothing better at "mauling through your opponents with pure damage" than a 5/5 for 4 mana.

October 18, 2017 6:57 p.m.

Kamerot says... #6

I haven't. I'll have to playtest him out and see if I like. Thanks for the suggestion!

October 18, 2017 8:25 p.m.

apohl13 says... #7

No problem

October 18, 2017 9:11 p.m.

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Compare to inventory
Date added 4 years
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.20
Tokens 0/1 Plant, 5/5 Wurm, 3/3 Beast, */* Generic
Folders commander , Green Deck awesome, EDH (Creature Based), Decks with Cards I want, decks i like, Interesting Commander Decks, Green, edh, deck that I like, solid, See all 14
Views 7627

Revision 6 See all

1 week ago)

-1 Craterhoof Behemoth main
+1 Craterhoof Behemoth main
-1 Avenger of Zendikar main
-1 Eternal Witness main
+1 Eternal Witness main
+1 Avenger of Zendikar main