Simple, But Effective

Welcome to my primer for the one and only Kamahl, Fist of Krosa. It doesn't really get more straightforward than how this deck works: Ramp, play creatures, buff them, and swing. I've opted to keep it classic in a sense, so no Eldrazi, and no Infect. This deck is a blast to play with and at least within my playgroup and at my LGS, it's a force to reckon with.

I chose Kamahl as the commander because he epitomizes what green does best. He's a great mana dump, can make creatures from lands for both offensive and defensive purposes, and can Overrun at instant speed multiples times each turn. He's been one of, if not, my favorite card ever printed. He was the first legendary I ever pulled out of a pack, and with commander, I finally found a great way to make him usable and abusable.

My meta mostly consists of creature heavy decks, so some choice of cards might seem like a waste, but they always perform. Several card choices, like the many fog type spells, are specific to my meta and are useful every game a play and have saved my ass numerous times. As I stated earlier, there are no Eldrazi and no infect in this deck. The reason being, Eldrazi are not green creatures and I want this deck to be mono green in the truest sense. The only reason I run Karn Liberated is because green lacks in good removal and this has helped immensely. And I refuse infect because it's pointless when I have a commander that buffs my creatures the way Kamahl does, I would be better served to use a different commander, and I don't want that.

My friends and I like big group games, 5+ players, and that's where this deck really thrives. It does great in 2-4 player games, and can do 1v1, but against combo/control it has to have an explosive start or it will fall behind quickly.

  • Defense Grid - Help hinder counterspells and big bounce effects like Cyclonic Rift
  • Collector Ouphe - effective way to shut down most opponent's ramp and combo shenanigans, while only slightly hindering me.
  • Kogla, the Titan Ape - Fights a creature on ETB. Which potentially tially can kill an opponents land. Destroys an artifact or enchantment when it attacks. And the best defense is protecting itself from board wipes by being able to return kamahl to my hand to make itself indestructible, saving me on commander tax.
  • Vigor - Prevents damage to all my other creatures while simultaneously making them stronger
  • Heroic Intervention - Life saver from board wipes. Also can be used offensively to protect my creatures from deathtouch when attacking
  • Boseiju, Who Shelters All - Keeps people from countering important spells like Genesis Wave, Heroic Intervention, and any of my fog type spells
  • Miren, the Moaning Well - great way to keep my health up, and an excellent sac outlet to avoid having a big creature exiled
  • Karn Liberated - Colorless removal, even though he's expensive to cast, does so much to boost removal for mono green
  • Krosan Grip - uncounterable removal to help get rid of pesky artifacts and enchantments
  • Asceticism - Hexproof for my creatures and can regenerate any creature in play
  • Hall of Gemstone - This locks non green players out of my turn and screws over multi colored decks. And since I run so many mana dorks, the negative impact is really small.
  • Kenrith's Transformation - great way to nullify a problematic creature while providing some card advantage.
  • Nature's Will - Locks out opponents out of my second mainphase while giving me more mana simultaneously.
  • Song of the Dryads - Fantastic enchantment that can take care of any problematic permanent and render it almost useless.
  • Nevinyrral's Disk - The only boardwipe I need, and with Kamahl, I can wipe out opponents lands to secure the win.
  • Scavenging Ooze - This is a great little hatebear that provides much needed graveyard hate and potential lifegain.
  • Seedborn Muse - Can't say enough about this card. Gives me blockers every turn, gets around stasis type cards, gives me mana to either cast removal or fog type spells, or turn lands into creatures in response to a boardwipe
  • Spike Weaver - Provides a reusable fog effect and is tutorable. Also synergizes well with Vigor to continuously put +1/+1 counters on it.
  • Spore Frog - One of my favorite creatures, fog on a stick that I can tutor and get back
  • Woodfall Primus - Removal on a solid offensive body

  • Eternal Witness - grabs any card I need and it's tutorable
  • Creeping Renaissance - Being able to grab all of one permanent type is really good, and with flashback makes this a great way to recover from a boardwipe
  • Praetor's Counsel - All cards back and unlimited handsize. It doesn't get any better than that
  • Regrowth - Great card to get back anything I need out of the graveyard

  • Dryad Arbor - 0 cost mana dork that will hopefully help my early game, pairs with Green Sun's Zenith for a nice turn 1 play.
  • Elvish Mystic - turn 1 mana dork and potential offensive threat with kamahl
  • Karametra's Acolyte - I'm running a mono green deck and this gives me mana equal to my devotion, no brainer
  • Llanowar Elves - same as Elvish Mystic
  • Llanowar Tribe - great midsize mana generator.
  • Lotus Cobra - Extra mana for every land drop? Net mana when they come into play tapped too? Yes please!
  • Nyxbloom Ancient - Triples everything that I tap for mana while providing a decent size body.
  • Oracle of Mul Daya - extra lands per turn and play off the top of the library. It's the evolved form of Courser of Kruphix
  • Priest of Titania - I run 8 elves so on average, this net me a good amount of mana, plus bonus mana if any opponents have elves
  • Selvala, Heart of the Wilds - She's a perfect fit for this deck, scales with my creatures, and I can use a bunch of mana to pump my creatures and attack, then use the mana I generate from her in my second mainphase
  • Vorinclex, Voice of Hunger - MVP right here, lots of extra mana while potentially crippling my opponents mana production
  • Wood Elves - Gives me a body to block or potentially attack with while grabbing me a forest
  • Cultivate - 1 land in play and 1 in the hand
  • Nissa's Pilgrimage - Same as cultivate, but I can potentially get 2 lands in my hand
  • Nylea's Intervention - Being able to grab multiple nonbasic lands or deal a bunch of damage to flying creatures is amazing.
  • Skyshroud Claim - 2 lands into play UNTAPPED. Huge benefits from that, leaves me open to play a fog spell or any other important 2-drop in my deck
  • Castle Garenbrig - The secondary mana ability synergize really well with Mana Reflection and Nyxbloom Ancient for potentially huge gains.
  • Gaea's Cradle - The big gun for mana production in the deck. Pretty much guarantees I'll trample over everone in a turn or 2
  • Nykthos, Shrine to Nyx - Another big mana producer which will help end the game quickly
  • Deserted Temple - Doubles up one of the big lands, can't convey how huge this has been since I added it
  • Mana Reflection - The greatest mana accelerator in the deck. Doubles EVERYTHING I tap. The ends are near limitless
  • Rings of Brighthearth - Creates an infinite mana combo with Deserted Temple and Gaea's Cradle/Nykthos, Shrine to Nyx. Also pairs well with Kamahl's overrun ability to save me mana or generate huge buffs.
  • The Great Henge - This card is just amazing. Taps for 2 mana and gains me 2 health, and buffs all my nontoken creatures and nets me card advantage.
  • Nissa, Who Shakes the World - Her static ability is pure ramp, with her other abilities possibly providing fun shenanigans.

  • Beast Whisperer - Net a card for every creature I cast, does't pair with any cheat effects, but still effective nonetheless.
  • Regal Force - Replenishes my hand and then some when it drops.
  • Soul of the Harvest - Net a card for every nontoken creature, whether I cast it or not
  • Return of the Wildspeaker - Nets me a huge amount of cards at instant speed.
  • Rishkar's Expertise - Nets me a huge amount of cards and almost always get a free card on the battlefield from it
  • Shamanic Revelation - Provides a ton of card advantage with the addition of gaining a lot of life.
  • Reliquary Tower - No maximum handsize. 'Nuff said

  • Finale of Devastation - Can dig for a creature in either my library or graveyard and can provide a huge buff to my field which pairs well with just about everything in the deck.
  • Genesis Wave - Works as a wincon as long as I get something to give my creatures haste, otherwise puts a short clock for everyone
  • Green Sun's Zenith - Reusable tutor that puts the creature into play, one of my favorite cards
  • Natural Order - Great way to cheat out one of the big guns at the expense of a mana dork.
  • Selvala's Stampede - This card is amazing. It gets stronger the more players there are when you cast it, because no matter what you get either a creature from your library or something from your hand into play for every player, reguardless of how they vote
  • Defense of the Heart - Any 2 creatures I want into play, the combo options are endless
  • Lurking Predators - Either a free creature or a free scry, this card is just awesome
  • Vivien, Monsters' Advocate - creates 3/3 tokens that can have reach, which is a much needed defense, while also letting me cast creatures from the top of my library. And the -2 ability to get a free creature on my next cast is just amazing.

  • Avenger of Zendikar - Huge token generator and makes those tokens stronger. This guy has singlehandedly won me a countless number of games
  • Craterhoof Behemoth - Wincon card, and a great backup if Kamahl is locked out of the game
  • Nacatl War-Pride - My favorite card in the deck and the underrated mvp. Pairs amazingly with Kamahl when I turn opponent's lands into creatures. Pairs with Gaea's Cradle and Nykthos, Shrine to Nyx, so I can pump those tokens and all my other creatures. And makes my other creatures attacking the same player unblockable in most cases. This card does it all, now if only they would do a reprint so I don't have to look at that ugly Future Sight frame, lol
  • Ohran Frostfang - Provides deathtouch to all my attacking creatures and an insane amount of card advantage through combat damage.
  • Questing Beast - this card eliminates fog spells, and is able to hit a planeswalker without having to attack it directly. Great fit for Kamahl.
  • Akroma's Memorial - Gives everything I need to give my creatures the edge in combat, but most importantly, give me haste.
  • Concordant Crossroads - The only group hug card I run, and it's because it doubles my chance of giving my creatures haste off a big Genesis Wave

I finally made a budget version of this deck as part of a deck building challenge for my playgroup, check it out and give any input. It's going to see a lot of changes as I playtest cheaper alternatives than what this deck runs.


Kamahl, The Budgeting

Commander / EDH* Kamerot

SCORE: 20 | 546 VIEWS | IN 11 FOLDERS


I'd like to thank everyone who has given this deck a +1 over the years, it is currently the #1 rated Kamahl EDH deck on the site. This deck is my pride and joy, It's super fun to play with and I'm always looking to improve it, so please give me any suggestions that can help to make it more efficient or deadly, and +1 if you like! :D

Suggestions

Updates Add

With the upcoming release of Ikoria: Lair of Behemoths, I decided on 2 changes.

Dropped:

  • Garruk, Primal Hunter - the longtime friend of kamahl was the weakest of my 3 planeswalkers and the new vivien is ridiculously good.
  • Patron of the Orochi - had this card in the deck for several months and I never once hardcasted it or even used its activated ability when I had it on the field.

Added:

  • Vivien, Monsters' Advocate - a direct upgrade over Garruk. Same cmc, Better tokens, cast from the top of my library, and cheat creatures onto the battlefield.
  • Kogla, the Titan Ape - this card screams defense and fits the deck so well. And having a cmc of 6 compared to cmc 8 of patron, makes it easier to cast and still have resources.

Comments View Archive

32% Casual

68% Competitive

Top Ranked
Date added 7 years
Last updated 1 month
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

23 - 0 Mythic Rares

41 - 0 Rares

8 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.20
Tokens 0/1 Plant, Nissa, 3/3 Beast
Folders commander , Green Deck awesome, EDH (Creature Based), Decks with Cards I want, decks i like, Interesting Commander Decks, Green, edh, deck that I like, solid, See all 177
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Revision 42 See all

1 month ago)

-1 Garruk, Primal Hunter main
+1 Kogla, the Titan Ape main
-1 Patron of the Orochi main
+1 Vivien, Monsters' Advocate main